Avatar

PowZapBamWoofMeow

PowZapBamWoofMeow

About

Username
PowZapBamWoofMeow
Joined
Visits
250
Last Active

Comments

  • i still play but I’m not blind to the fact that the company puts greed over quality and fixing the game.

    it’s all about trying to get people to buy cosmetics or entice you to buy it for the licensed characters and then you realize they don’t care about improving the game at all.

    its a hoopdie car with a nice paint job, that’s all.

    so I play. They got my money. But I won’t be buying alien or anything else, not even alien.

  • Who? Never heard of them.

    I don’t need any perk that’s been released in the past 5 years to win.

    Windows, Kindred, Lithe, Leader, Prove, I win almost every game as survivor with these old perks

  • The prob with any new killer is that the game itself limits what a killer can do:

    • no physics engine stuff for breaking/throwing/interacting with anything in the environment except premade breakable walls
    • no physics engine stuff for assassin creed type gameplay where walls can be climbed

    That’s just 2 basic examples.

    So we won’t get alien climbing walls. We won’t get alien acid putting holes in floors.

    Alien will either be like a very mobile Bubba, a stealth killer, or hopefully not another 3gen Skull Merchant Knight Killer (sigh).

    And stunning alien with pallets is going to be absurd. All other killers are humans. This is a powerful killing machine. How you gonna drop s pallet to stun it lol

    But I love Alien and DBD so I’ll probably buy it.

    I hope facehugger is implemented somehow. Maybe AI? Like an AI Victor? Hm..

  • Not all 3 gens are intentional by survs.

    Good Hag players no to setup their web of traps neara 3 gen and defend it from the start.

    However hag cannot defend indefinitely as well as skill or knight. But still the point is valid.

    Trapper mains too.

    So if we’re taking away 3 gen then buff slow killers.

    Cant just buff survs and not address killers.

  • @GlamourousLeviathan said:

    the main thing that concerns me is that this will basically screw indoor maps. They basically admitted that, as a killer, you may get punished for staying above the hooked survivor on another floor, even if you aren't camping. If a feature isn't ready to be implemented and you don't know the solution for such a problem, then just don't make that feature.

    So code the damn thing for various scenarios:

    If map=The Game then use variable X

    or

    if hook near 2 story area then use variable X

    if if if then then then

    seems simple to me and I’m not even a programmer

  • @GHOSTfaceP3 said:

    Ive put over 7k+ hrs into dbd most of that on solo survivor or killer and stopped almost a year and a half ago ....my question is, is it worth coming back?? Killer was very frustrating to play when I left and so was solo survivor but I stayed because I genuinely love dead by Daylight and even tho I stopped playing it always remained my favorite game online ...so what is the new meta like?

    Welp as an older player on console who came back after a 2 year break, and a Twins main close to P100, yes the killer experience is SO much better.

    All the annoying survivor perks are dead.

    The game still has issues, but it’s in a much better place.

    Oh and I’m a 50/50 killer/soloq surv. Soloq is tough but still enjoyable.

  • Guys, guys! Both sides are meant to win at all times and at the same time!

  • “It’s the end of face camping as we know it, and I feel fine.” - R.E.M. probably

    As a 50/50 surv/killer I don’t face camp as a tactic and hate being face camped / tunneled so however this gets properly implemented will be a welcome change!

    Commence with the whining…

  • Welp, no mention of this in the livestream.

    Guess I will die on this hill.

  • I liked everything about the steam including the presentation.

    I was disappointed to not hear anything about killers being reworked or their addons.

    Can only hope…

  • There was no date just a glimpse of a jungle themed skin it seemed.

    Twins need 2-3 skins pronto. (Twins main here)

    @That_One_Friend said:

    Did they say when it would release? Im dying to know


  • They didn’t mention ANYTHING about killers.

    Survivors whining about getting face camped: fixed!

    Killers with legit issues, such as older killers needing reworks, addons needing reworks, etc: ignored!

  • No killer reworks. At all. Like, nothing even hinted at.

    Hag, trapper, Myers, etc just ignored completely.

    Thats my biggest takeaway. Kinda disappointing in that regard.

    Everything else sounds cool but I was hoping to hear more about the killers.

  • I think it’s good they are keeping the lid on things. Builds up anticipation.

    Hopefully it’ll be a huge announcement.

    But if they are quiet and the next chapter is lackluster and all that, then all hope is lost and abandon ship.

    Until then I keep my fingers crossed.

  • Tiers don’t mean shite. Just because you load in with Nurse or Blight =/= automatic win.

    It’s not just skill either. Maps have a part in the equation. So does where the killer searches in the first minute, etc etc

    Just find the killer you enjoy and play it. Any good player will win most games using any killer.

    Once I get to p100 on Twins I may actually start leveling up Wraith myself.

  • Another cringey survivor entitlement thread.

  • Agreed! The majority of players have been asking for this for years.

    DC penalties should only apply to the first person that DC’s.

    If anyone else DC’s, penalties should only apply if they were part of the SWF.

    Otherwise everyone should have the opportunity to leave the match unpenalized because game is over anyway at that point.

  • You SHOULD have the opportunity to unhook yourself even IF the killer is right there.

    I run Off the Record and if I ran Deliverance then I’d be able to unhook, have endurance, and possibly escape.

    It’s like the girl escaping leather face at the end of Texas Chainsaw Massacre.

  • Yup, it’s time for BHVR to fix this.

    I made a post about this too. Sometimes you just never get hooked for whatever reason until you’re the last one left.

    You should be able to attempt to unhook yourself like normal in these situations, or use deliverance if you have it.

  • And the map: a cave. Maybe abandoned mine. Spiderwebs everywhere. Cocoons with skeletal remains in them.

    Maybe a hole in the roof where the moonlight shines down.

  • I think it’s the player behind the killer, not the killer itself.

    As a Twins main, I try to be fair, but I will slug if I can if ppl are injured, but I don’t let them bleed to death. I will tunnel if I’m not getting hooks.

    Thats my M.O. for all killers though. I don’t need to get 3-4K. Just 1-2 is fine as long as I feel like I’m getting my job done.

  • Play how you want! As long as you’re not doing anything bannable, you don’t owe anyone an answer or apology.

  • “Invisible Collision” - the new killer!

  • So basekit Off the Record, but with no collision, increase to 20-30 seconds, survivor gets Broken or Incapacitated status, and any interaction (healing, repair, item use, chest, etc) causes them to lose this invulnerability.

    That’s basically taking the player out of the game temporarily.

  • i had a game last night as killer where the exit gates where in direct line of sight from each other. I hardly had to go anywhere. Definition not balanced.

    RNG could be better.

  • Killers are not supposed to win all the time! Same for survivors!

    As a 50/50 surv/killer I have my Killer games where I get 0 kills and like 3-4 hooks total. Does it suck, is it defeating? Yes and yes. Then I have games where I obliterate survs and get 4K at 3-4 gens. And I don’t camp or tunnel unless I’m not getting hooks. Even then I try not to.

    There are a lot of pieces to the puzzle here: skill, going against 4 ppl of equal or better skill, maps, items, perks, etcetc

    We sure like to complain when we lose, but when we win the game is working as intended 😂

  • In all honesty, and not to brag, but after a 2 year break (started back around fall of 2018/2019, break, came back December) this is the first time I hit Iri 1 on both surv and killer in 2 weeks time.

    The -1 depip needs to go, IMO, unless you DC , inactivity/AFK/die on first hook. Otherwise 0 pip should be the minimum.

  • I call bullshit on the “it’s for balance”

    because ANY OTHER TIME during the game when NOT in chase you can hear ALL the surv & killer sounds: survivor footsteps, Myers breathing, ghost face cloth sound, nemesis stomping , etc

    Its time to implement a volume slider.

  • I took a 2 year break came back December and love it so much more now that I am close to getting Twins to P100.

    Sure the game is still frustrating but it’s a love hate relationship.

  • When killer BP is at 50-100%, I play Twins with Surv Soup, and then the 2 BP perks (beast of prey and Distressing.

    I net like 75-100k+ per match even if I don’t get kills.

  • Slugging is part of the game, and so is tunneling, camping, SWF’s, teabagging, etcetc

    Are they fair and fun? Nope.

    But if the playing field was balanced, killers wouldn’t need to slug, tunnel or camp.

    Sure some of it is skill but they are symptoms of a greater problem.

  • I just turn my camera 360 and hit with consistency. I’m on console, so..

  • Survivor is always Prove Thyself mostly for BP, Windows cuz I suck at looping killer for long, Lithe and usually Off the Record.

    I’ll swap out Windows & Off for Ace in the hole & plunderer’s instinct when I want stuff.

    For Killer it’s always Iron Grasp cuz I’m on console and controllers get max affected by Boil Over, Lighborn cus I hates flashies, then Sloppy & usually Deerhunter cuz I’m a Twins main and sometimes I lose track of downed survs, esp when I’m going for multiple downs.

  • @GoodBoyKaru said:

    Me, with a broken headset and broken ears:

    Same, one bad ear, but with working headset.

    Would love to play her. Sad human noises.

  • I want bad ass skins. Grungy, gritty stuff.

    Sci-fi. Horror. Tribal.

    Enough with catering and pandering to the thirst.

  • @foodie said:

    If someone doesn't want to be in a match, they need to have an option to leave without getting banned over it. If your match is ruined because someone gave up, move on.

    Giving up is part of the game mechanic. You got chased, you lost, you're hooked. If you don't want a second chance, you die and move on.

    If I'm trying to give up and move on, I will be more annoyed if someone tried to save me. It's wasting my time and, from my point of view, holding the game hostage. Don't expect someone to cooperate when you forced them to stay in a match they wanted to leave.

    This is what multiplayer games are. There are people who will not be having fun and will want to leave. It's not their responsibility to ensure your fun experience, nor do they owe you a fun match. You're just a random person to everyone else in the match, and they don't care about you or your feelings. They play to have fun and if they're not having fun they surrender and leave.

    If that is a huge issue for you, then play killer or a co-op game.

    Agreed. Punish DC’ers, but not anyone else. Just replace the person with a bot or another player who agrees to replace the previous survivor, so the match isn’t ruined.


  • @IWasLrft2Die said:

    I'm all for being able to leave but there should be a solution that doesn't screw your team over like it does (add bots? Add BP bonuses? Etc?)

    ^^^ THIS.

    Replace any survivor that DC’s , goes AFK, or intentionally dies on 1st hook with a bot that has the same load out.

    Even if the person has a legit real world reason, don’t penalize them with a soft ban (except DC’ers) but replace them with a boy.

    OR: maybe DBD creates the functionality where you can queue up to replace a DCer.

  • I posted a suggestion for a Trapper rework:

    1. allow trapper to start with all traps. After all: huntress, clown, etc., don’t have to find their axes or bottles first, unlike trapper
    2. allow trapper to set traps on-the-go, just like Artist can set a crow, the trapper can arm a trap while walking (but at a slow waking rate like when Myers stalks), and then once set the trap can just be dropped & placed anywhere , again like Artist setting a crow or Hag drawing a trap.

    Trapper stopping, bending over, and having to place & set a trap is too slow & clumsy of a process I think.

    How else can you modernize Trapper? I believe this is one way to allow trapper to get away from being a 3gen killer.

  • @NoHookDC said:

    There should be a low percent chance of opening a locker containing a dead Dwight.

    When the Killer or Survivors opens the locker, and it contains DedDwight; the camera snap-zooms in a jumpscare before the body just falls out and disappears.

    In all seriousness, it would be cool to see dead survivors on the map. I thought about this years ago.

    It makes the trial and game feel like others have been there and didn’t escape, we’re Mori’d, etc.

    So when you load into the map, the game picks 2-3 survivors that no one is currently using and then places their dead bodies randomly.

    You could have a dead Dwight slumped in a corner, laying near a gen, things like that…

  • Welp, as a console killer, I run Lightborn and Iron Grasp on all killers.

    But I’m a Twins main, so in addition to that, I usually run Deerhunter and Sloppy Butcher when I’m grinding to Iri 1. Otherwise I run 2 of whatever.

    I never run hexes or gen regression.

    I Iike things that make life easier like Enduring, Brutal Strength, etc.

    At the end of the day, good survivors will win and soloq will usually lose no matter what perks you bring. If you have good game sense, can predict survivor movements, etc., then you really don’t rely on the perks as much. IMO.

  • You do know that us Killers are not supposed to win every game, right?

    Not every game is going to be an even match.

    Just look at sports. Pro football. Imagine being a player on one of the worst teams any season. They get like 2 wins all year. Blown out almost every game.

    Yes the game is unbalanced in many ways it it’s a lot better to play killer now than before.

    Hell I got to Iri 1 as Twins AND survivors in 2 weeks time. That’s saying something and I’m not that great a player.

  • @RoastedGarlic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374469/should-or-will-we-get-a-dbd-2

    We don't need a DBD 2. Games aren't all about fancy graphics you know. There is a reason we don't have Minecraft 2 or WoW2.

    Good point!

    @CorvusCorax86 said:

    I would be happy to hear of a sequel but let's get some more chapters with some great killers that bring back the horror theme first...

    Agreed!

    @That_One_Friend said:

    Would it be worth it?

    We'd lose all of the licensed chapters until the license holders agree to allow the new game to use them, if ever. Do you want another stranger things?

    Most likely they'd reset all progression. Good-bye legacies, P100s, cosmetics, etc.

    All for what? Some optimization and better graphics? Id rather stick with what we have.

    Ah, forgot about the whole cosmetics & progression aspect!

  • See you tomorrow!

  • I would like to just see more horror elements around the map.

    Where are the corpses? Skeletons? Decapitated heads on a shelf? Scarecrows?

    Horror elements could be inside the lockers too.

  • Camping and tunneling are symptoms of a problem.

    The problem has and always will be the unbalanced asymmetrical aspect of this game, NOT the people who play killer.

    I’m a Twins main, and since reaching Iri 1 a week ago, I run very basic perks. I can still get a 3-4K without tunneling.

    I also lose and get only 3-4 hooks TOTAL. I’m not the only person experiencing this.

    If the game was balanced somehow to allow mixed hooks, then I’m sure there would be less tunneling and camping.

  • More perks granting BP’s would be nice, especially if you trigger the perk requirements or action. Might encourage lesser used perks.

    I.e.: Get 1,000 BP for successfully using Unbreakable.

    Perks like Predator that are lackluster could use this.

    Predator should have a better effect because once you get experience as a killer , scratch marks aren’t THAT important. They are just a PART of the “find the survivor” equation.

    So Predator maybe should make scratch marks last longer or , just something better than what it is now.

  • Exhaustion perks are pitiful. Bait it out, leave, come back, down. Simple.

  • Pig is just HORRIBLE, painful, and clumsy to play. I don’t know how anyone has the patience to play her.

    She needs to be more fluid in her actions and less punishing.

‹ 1 2 3