Solo_Queue_is_Hell
Solo_Queue_is_Hell
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- Solo_Queue_is_Hell
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If survivors are smart and organized, you barely get 1 kill even if you tunnel and camp. They will pause the hook timer and exchange hooks, while pressing gens.
A smart indicator of a good match is not how many kills you got, but how much BPs you made.
A good amount indicates that everyone participated in different actions, such as gens, chases, altruism, etc. The more the actions, the more fun it is.
You can get a 4k at 5 gens and do 10k BP. Or you can rush gens and escape with 10k each.
Is that a win? I mean, if you say it is, don't let me stop you.
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Wait, killing everyone is your main goal? Does your fun revolves around this? If it is, you're gonna have some serious rage problems.
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I always achieve rank 1 iri on survivor, playing only in solo queue. If I can, you can. On your feet, soldier!
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A lot of times I flashy save and the guy just run towards the killer or into a dead zone. It's stressful for me.
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Honestly, the game is not bad.
A lot of the so called issues with the game come from people who are never satisfied or babies who can't hit skill checks but already demand nerfs and buffs.
My only headache with dbd has been the huge skill gap between players in solo queue.
You can be in a ninja team in one match and babysitting in the next, eating DC's, rage quits, etc.
Playing solo should be rewarded more handsomely, as an incentive for people to keep queuing.
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L2P issue from your part. Nothing wrong with demo.
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It would be cool if this game had a private lobby where you can play against bot killers, so you learn the basics. Unfortunately that is not on the horizon, I think.
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@Jejune said:
It would be literally Camping Bubba all over again
What? That made no sense whatsoever.
Giving him the traps would be an excellent buff to a mediocre killer with no map pressure.
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@Chaos999 said:
It's kinda funny how many "win chases quickly" I see repeated when, against competent survivors, the duration of the chase is largely based on survivor mistakes, not killer proficiency.
You can't win chases quickly unless the survivor lets you. Unless you're a godlike nurse.
So you're basically saying killers only win when survivors allow them to, as a kind gesture. Or the 4 survivors make massive blunders, like baby stuff, otherwise it's a no win scenario for killers.
Ok. ๐
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Run unbreakable.
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His poisoning should take a bit longer and have an extra hindered penalty. That's his only weapon in chases and you still gotta hit the bottle.
He's a nice fella and deserve some appreciation.
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Well, as someone who solo q a lot: you can deal with campers and tunellers, but it requires a minimum amount of skill, game awareness and discipline.
Reassurance will hurt a lot if the rest of the team is on gens. After the perk expires, you can always trade hooks and repeat the process (if you bring deliverance, the better).
If the killer slugs you and go for the unhooked, you can get up with unbreakable and get back on gens, while someone else body blocks or annoys the killer when the downs the unhooked (if on a pallet, the better). All this time the 4th person is doing gens.
Even if the killer gets 1 kill (it's possible), 3 will make it. But sometimes it's perfectly possible for a 4 man escape, especially if the killer is not Bubba and there are healthy survivors to body block at the exit gates.
Also, remember adrenaline: she will heal you when you get unhooked at endgame, plus give you a speed boost.
You can always bring a medkit with the purple bottle addon to tank a hit at endgame for someone.
To sum up: it's perfectly possible, but requires brains and a minimum amount of knowledge of how the game works. Something that is sorely lacking in solo queue.
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Short answer: yes, you are missing experience.
If you play as wraith against good players you will soon see what his weaknesses are.
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All I've learned, I've learned by playing solo queue. It's like training with the Doom Guy in the depths of hell. You learn to carry, HARD.
SWF can be fun but it can also hide you weaknesses and flaws as a player, as sometimes people will carry you.
You will learn about and polish your fundamentals or you will die. You will learn the maps or you will die. You will be more aware of your surroundings or you will die. You will learn to rescue people in the killer's face and both escape, or you will die. You will learn to measure distance, timing and bloodlust, or you will die.
It is as simple as that.
Or you can always play in a SWF and get carried.
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If someone has to be camped on hook, why shouldn't it be you? Who do you suggest? Another of your teammates?
Better luck next match.
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Welcome to hell, son. You will be forged in the fires of the deepest pits. Soon enough, you'll be a soldier.