Hook-DCing Needs To Go! Fix Inside
The game is literally unplayable right now because of this exploit.
- As Killer: First person I find just Hook DCs. Or they Hook DC because [insert Killer, perk, or map they don't like here] was used. Or [Insert using tunneling, camping, or slugging as an excuse].
- As Survivor: First person found, or [insert killer, perk, or map they don't like here] was used, so people Hook DC. Or [Insert tunneling, camping, or slugging as an excuse].
The only time this does not happen is if 3 gens pop before someone goes down. Meaning the only time people don't ragequit is when they are winning by a large margin. Meaning I only get full games as a Killer if I'm losing. What fun. ๐
It should also be noted that using hooks to ragequit is using the mechanic in a way that's not intended. And also using it in a way that avoids the quitters penalty. What do we call things that do this in video games? That's right; Exploits. So Hook DCing is an exploit.
My Fix:
Make it so trying to escape (and failing) instead stacks a debuff on Survivors for when they get free/are unhooked. Make it slow down healing done to them because they aggrivated their meathook-wound. Or they do any channeled action (repairing, healing, cleansing, booning) slower for a set amount of time.
ANYTHING to prevent people from ruining the game by being massive poor sports!
Also remove the skillchecks in Stage 2; They are impossible to mess up, and just help players DC while dodging the DC penalty.
Note: If you Hook DC, or support Hook DCing; You are ruining the game. This is an unalterable, undisputable fact.
Don't play if you're going to just quit the first instance of things not going your way. Let people who actually play the game, win or lose, queue up without you ruining it.
Comments
You still wouldn't solve the problem you're seeking to solve you would just make people actually DC which arguably is much worse in the long run.
Not really. Because actual DCing has a punishment and can also be reported.
Whereas Hook DCing is an exploit that dodges the punishment and is not reportable. So this flaw needs to be fixed. We don't allow it to continue just because people will normal-DC. That's a horrible argument, no offense.
At least with the current situation matchmaking isn't getting turbo borked by having a massive amount of players in timeout scenarios. This also doesn't account for the times when you absolutely should have the choice to get out of the game with no fault. It ultimately wouldn't do a single thing to discourage the action you're seeking to discourage, but would greatly increase the likelihood of people turning around and either hard DCing or actively sabotaging the game in other ways.
You're talking about adding a punishment mechanic that while it seems localized has a pretty substantial knock on effect to every other survivor on that team due to now having a player who is less likely to be helpful overall on top of now being actively impaired in a way that they can even resort to just finishing the game efficiently to leaving.
Please do not report people who DC, they already receive a matchmaking ban, no need to flood Support with unnecessary reports.
Thank you.
We will have to agree to disagree.
Because, the way I see it; what's the difference between a player throwing/DCing, and a player hook DCing? The throwing/DCing player can be reported. Whereas a Hook-DCer gets away with it while STILL ruining the game for everyone else.
So I see removing hook DCing as 100% a benefit to the game, as it removes those ruining the game. Plus; Are you really saying matchmaking would be WORSE because it would remove quitters from the pool? You'd rather play with quitters?
Oh, fair enough. I always figured reporting for DCing was more likely to bring it to game-moderator's attention. Apologies.
if someone dc then you will be punished by a penalty, but as for killing self on the hook, in every game it will be stamped as "griefing" and a ban will be given to the people who do it, for example if If you feed the opponent extra in League then you will also be punished for not playing the game, in dbd you can be useless and not doing gens for the hole game (more or less afk) you will not be punished, I mean that the people who are useless will be punished should (btw matchmaking issue) ? no i want to use the example of league to show that people would be penalized for "not playing the game" if you could grief your team in dbd its ok, btw BHVR! it makes no difference whether someone lets themselves die on the hook or dc, only one thing is without punishment, finally punish the people who do it often! ban them then it will be rare too!