Proposal for Dead Hard and Call of Brine
(Originally posted this already at https://steamcommunity.com/app/381210/discussions/5/3820784351272217024/)
The update 6.7.0. is here for a while, even though I can somewhat accept these perk changes, there is one perk for each survivor/killer that I found is too obsolete (I could be wrong, just not seeing the much anymore) that I was thinking if this proposal would help?
Dead Hard
Re-working the active ability in a way that it has the same effect as mettle of men for 0.5 second instead of giving endurance.
Reason
Because right now if you get unhooked and the killer hits you already through BTS OR if you face a killer (like legion, deathslinger etc.) that gives deep wound, the perk is totally unusable. If they re-work it like this, it does make the perk somewhat useful especially against tunneling since you can take another hit even being deep wounded.
Call of Brine
Aside from buffing it to 150 % ~ 175 % gen regression. I thought it would be interesting since good skill checks gives notification already, that failed skill check cuts progression in somewhat higher degree when the gen is under influence of this perk.
Reason
125 % gen regression is almost nothing and not worth to kick the gen unless you're at one gen remaining to get aura info (survivors will complete it more likely though). At the current situation this makes the perk not helpful anymore >.< I rather run here hex: ruin that does 100 % regression without me need to kick a gen :x
What do you all think about this? Although I doubt these changes may happen seeing how other perks got hit :c
Kind Regards,
Huseyin
(Trapper Main + Cheryl Fan!)
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