creeder
creeder
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409115#Comment_3409115
I think the difference is noobs vs older players, and SWF vs soloq. There is a stark difference in viewpoints and yes starting out in this game right and still being a noob is disheartening. This is something that people who have played this game for years fail to see. Just because they want a major change doesn't mean a new part of the community does. Balance means Balance. I agree with DH making you work up to it that seems fair enough. The healing is different though because SWF is different that soloq and that's what they base these changes on. Yeah I want to adapt but I can't because people in my MMR are just being PAF about it. You need self healing and sometimes you don't, within the past month you needed more than ever in soloq. I have not even being matched with people in my league. It's not fun and pointless to play.
exactly. Right now I am mainly playing solo q and wow it’s a pain in the …
Thats what I am talking about I would be fine if I was still hurt but at least got dead hard. For me they just took away too many things at once.
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@MikeyBoi said:
DH nerf was a significant buff to killers, DH should’ve had a progress bar you had to work towards to use DH i.e getting pallet stuns, blinding the killer, fast vaulting while being chased etc the options are vast. DH is a chase perk and fun for players who have experience playing the game to use. Being able to only use DH in its current state 2 times is horrendous. SB, Lithe, BL etc are situational and very boring perks to run. Survivor gameplay is becoming stale especially against the new hit and run sloppy playstyle and the 45 min long skull merchant matches cause tome challenges… I’m getting truly lost myself going down this meta shift path of boredom..
Thank you. A reasonable comment I completely agree with.
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@Mooks said:
To the healing update I don’t have much to say except what have u done?
which part are you talking about?
medkit changes were necessary as their impact was too big. CoH changes were also necessary as it provided way too safe situations for the cost of only one perk among all 4 survs..
base healing wasn’t even nerfed even though they were tested on PTB..
only thing is probably self healing (self-care, medkits, especially pharmacy, and self-care are all way too long, and especially pharmacy should get something)..
Dead Hard also needed some kind of nerf, not sure if this one was too much though from the few killer matches I played I saw good uses out of DH already..
Healing takes so much time. 70 % are using sloopy. Then whatever u take as a medi kit it’s a one heal. Boon is unnecessary u used to be able to heal urself in it pretty fast. Now u need another surv to heal and if both are hurt the killer finds two. Great.
This is like being one hit all the time which shouldn’t be the case I think. Many surv don’t do gens properly cuz they can’t heal themselves. Yk it’s not just the healing it influences everything: the gen work, the unhook situation, …
I‘m just rlly not happy with the update.
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@Archael said:
I really did not notice the changes as survivor xD i never used DH, and my builds was always designed over altruistic healing with no self-heals... so i feel no changes... i believe the update achived what was designed. Now its time for heamorrage, thanatophobia na dnurse calling.
As for regression perks. tbh, as playing killer i was almost never using regression perks (except few times when Sadako came out, but it was overkill for survs). SO i also dont really care about regression perks, i see games without those more fun.
Well for me I needed to change my entire gameplay cuz 2 of my main perks are useless. Idk maybe I just got bad all of a sudden haha but most rounds we get 1 gen done. I feel like the camping, tunneling and slugging got so much worse.
And it’s nice if u play without regression perks but many killers don’t. I don’t need to say much to legion with the right perks and add ons the match is lost before it even started.