Kirarozu
Kirarozu
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- Kirarozu
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461752#Comment_3461752
They are basically in EVERY single bloodweb in multiple numbers. You can get 3-4 a web. There is ZERO reason to not use them outside of being selfish.
Uhm... and how did you get them if you don't have BP and you just logged on? You have to play a match to get BP right? Also, we don't have to use them if we don't want to. Also, I have had several bloodwebs at this point that had zero cakes in them.
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@Ricardo170373 said:
People have a little pleasure to be disgusting during events. A lot off killers using survivor pudding and survivors using escape cake, just for dont give the bonus to the others. Ok, you are free to do what you want, but, honestly, this event offering should be stack just for people who use too
You do realize not everyone plays all the time and its the first day of the anniversary. Not everyone has them yet. Also, I don't have to use any offering you think I should.
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@ASurvkillivorer said:
I dont get it. Do you sometimes lose a charge? Even if you ddint make any pallets?
You don't automatically have a charge. The invitation will have a 1 on it if you have a charge. Otherwise you have a scroll icon there with nothing. You can have up to 2 charges at once.
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Nope. I was playing survivor until i finished the survivor challenges. The invitation doesn't give you speed as far as I am aware.
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@ohheyitsbobcat said:
I did it by exposing survivors. I think the enduring one only counts if you get stunned by a pallet. Didn't try the others.
Yeah I just tried the pallet stun one but it doesn't specifically say you have to be stunned by a pallet so I just spent a match chasing people and activating it and got no credit. The problem is some challenges like the pallet stun/gen kick one I wasn't getting credit after the first one but at the end it showed as completed. So I just assumed it would be complete at the end.
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@Hex_this said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461328#Comment_3461328
I've noticed that BP events and events in general seem to bring out the worst in killer mains which is sad tbh. We should all just have as much fun as possible and not sweat it.
Swearing it is how some people have fun.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461379#Comment_3461379
I...literally explained to you why i care?
Maybe you're just wrong. I don't know why you're so bent out of shape because I asked if she got nerfed.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461345#Comment_3461345
This thread started with OP stating something that i believe to be true along with nearly every content creator for DBD. Then, this person comes in, and says: "Shes fine, i have no problems 4king with her" Based on that, either one of 3 things must be true:
- 1. The person in question has low/average MMR, so the survivors they are going against are of average MMR, and data indicates that this means that sadako is actually OP in average level play
- 2. The person in question has discovered something that many many people have not been able to discover and is actually able to use sadako in a way that is yet to be discovered, or at least widely shared among the community.
- 3. The person is lying or overestimates how often they win.
Now, i personally doubt they are lying, but they could be overestimating how often they "have no problems getting 4ks". I'm inclined to believe it is likely that they are overestimating how well they are playing, but that 1 could also be the reality. Which, if it is, great, i'm happy for them that they are able to do well with her and have no issues with them at all. I'm not here to insult people's skill level.
What i'm hoping, is that i am wrong, and that it is actually 2. And that they have discovered something that is no widely known or shared among the community. Because if it is 2, then it means that we have all be playing her wrong, and can learn quite a bit from this person.
This is why i'm hoping for a video showcasing their matches. Preferably more than 1, as RNG weighs heavily in this game. Because i sincerely hope that the scenario that is happening here is "2" and that we can all learn something from this player.
I never said she was fine. I asked if she got nerfed. I never once said she was fine. I just get 4ks on her. Devour hope is easy to stack when you can port across the map. You have no idea what my MMR is. You're just assuming its low because you're bad at sadako.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461312#Comment_3461312
The OP is talking about the iri tape addon, which generally goes with the condem build. Looking forward to your youtube videos showcasing your super skills!
I don't do youtube videos but I also don't go for condemn kills. I rarely see anyone get condemned when I play sadako... I go for slow down and devour hope.
Edit: the build ive been running is: Devour Hope, Pain res, fear monger, and merciless storm. Pain res will proc merciless storm if theyre on the gen when you hook. I like to run Clump of Hair and Reiko's watch addons.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461274#Comment_3461274
Sounds great, can you post your youtube videos showing how easy it is to get 4ks on her without this build?
Without what build? You didn't list a build. I mean there are times the survivors will be better and there are times the map isn't great for Sadako... but most of the time I do pretty well on her.
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@Hex_this said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461252#Comment_3461252
The Wesker tunnelling comment made me chuckle as my last match was a hard tunnelling Wesker. Guess I just have to grind and get lucky.
Yep. Luckily, I have only seen one wesker so far.
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I haven't had that happen once so far.
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@Cryptikk said:
Seriously, almost every game I had tonight, at least one or two survivors are spawned right next to gens. I run lethal and discordance so I can see this is happening right away.
If it makes you feel better gen spawns are pretty killer sided usually. There is almost always 3-4 gens in view of each other. If you wanted you could set up a 3 gen... or you can get the teams I do and the survivors will do it for you.
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Did she get nerfed? Because I have had no problems getting 4Ks on her.
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@puncher said:
Do have to collect the invitation as the character?
No. I have gotten 2 masks so far. Neither as meg.
Edit: I just got the Oni mask while playing Meg. You just need the last gen to be finished I believe which kinda sucks when you get a wesker that tunnels you out.
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@CorvusCorax86 said:
Hope Wessy does some farming with survivors.
I have never experienced that. Every wesker is peddle to the metal.
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@TonyXSplash said:
This map is HORRIBLE for survivors. Pallets are terrible and every single one of them is either a zoned pallet or unsafe or both.
lol that map is very strong for survivors. You probably need to take more time to learn it.
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@KingFieldShipper said:
Yesterday I played survivor (solo) for the first time since the chapter release, because I needed to catch up on tome stuff. I really don't know what was going on with matchmaking at all.
Like you, in the afternoon it's always really good, I get great teammates that can last more than 20 seconds, and do gens. But in the evening it's just a big wildcard and just ends up a terrible unfun experience.
I know I'm not the best survivor in the world, and on top of that I'm very rusty but I was getting people with 100 hours being matched with me while the killers had thousands, compared to the afternoon where it felt like it was completely on par. Bleh.
Also while we're at it raise the cap on killer so I can actually get fun survivors that actually have a chance and so I don't destroy people that clearly have no chance against me :)
I wonder if its because kids don't go to school in the evenings. So during the day time those of us who have days off in the middle of the week have a better experience. It's mostly other adults who have free time during the week before school lets out. I've noticed recently that there is absolutely no point in playing at night time and it occurred to me that it could be because all the kids are playing that would be in school all the other times. Possibly other adults too who aren't at work anymore at night. Either way its really annoying in Solo Q right now.
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As a PC player I second this. I would LOVE to only play with other PC players.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437942#Comment_3437942
That and I think the healing changes as well. Those devastated solo queue, and they make up the lion’s share of kills.
My god yes. Solo Q has been unbearable. I don't think I'm even going to make it to Iri this month. I mean the amount of campers, tunnelers, and survivors who DC on first down don't help either.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436011#Comment_3436011
Or look at any stats BHVR releases. Even if you sort for top 5% MMR, no killer on the roster is below 50% kill rate off the top of my head. Maybe 1 or 2. Players compare that to their own kill rate and somehow conclude that they play on a magical server exclusive to their neighborhood where only the sweatiest of SWFs reside, and the rest of the world does not share their experience.
Which is crazy to me. When I play killer I only take matches that I load in to first so I can watch the survivors load in. That doesn't mean the survivors I get won't still be better than me. It does mean they likely won't be on comms though. I don't know why all killers don't do that. It's the best way to combat swfs. Personally, I think BHVR should limit SWFs to 2 players in normal matches. Leave it at 4 for customs.
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@pigslittlepet said:
Umm what 50k points? I have never received a daily login bonus and I've been playing for years. Is this a PC exclusive thing?
Maybe? I didn't think it was pc exclusive though. It's the daily rewards we get for the pre anniversary event. There isn't anything else going on except the 2x bp and the daily logins rewards.
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439078#Comment_3439078
How can you call it op when people don't even have a way to know if opponent is using it tho?
Uhh... when survivors can no longer hide anywhere from killers itll be obvious. And why wouldn't every killer in the game use it? They'd be intentionally handicapping themselves if they didn't.
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436182#Comment_3436182
Eh, if 3k is a win, you might as well just be dead and accept the loss and give killers 4k too, as both of that is still a killer win..
It's actually survivors that cares too much about hatch escapes, it doesn't really matter from match perspective if killer aim for 4k by slugging or just stop at 3k as that's more or less survivor lost, but it's a big issue for survivors when a player starts hiding just because they want hatches and losing a game that he could've win.
It's really not survivors who care. We want to win too. Its not survivors who refuse to hook the 3rd survivor refusing hatch escapes. You are being extremely disingenuous. A 3k as a win doesn't mean the 4th survivor should just die.
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Except fov for killer being limited is an integral part of the game. I guess you just want the game to be unplayable?
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@Ellis1 said:
Something the killer can initiate, if at least three survivors agree, the match will end with escapes and bonuses awarded to the survivors, while no progression will be awarded to the killer.
It can't be just me, sometimes a game is just a loss and continuing is a chore. It would be so nice if there was an option to forfeit, an option that would benefit the survivors just as much as had they escaped, but also allow me to continue to another game where I get to start again, without having to wait a cool down, considering a majority of survivors agreed.
As long as survivors get the same. I want to be able to forfeit too when I know my team is terrible. Instead I get slugged while they chase my bad teammates one of which suddenly becomes the best looper in the game when everyone else is slugged or dead. Couldn’t go more than 2 seconds when we were all alive but by god theyre gonna loop their ass off dragging the game out for everyone waiting on them to die.
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@YOURFRIEND said:
9/10 games? Why does everyone on this forum resort to unbelievable hyperbole to illustrate their point? Is it because the game's demographic skews younger?
You cannot force killers to play with you. Going AFK is their equivalent to survivors giving up on hook. Do the gens and leave. It's not a big deal and it's not half as endemic as how you're trying to portray it.
When I was new to dbd it definitely was 9/10 games. I assume people who bring this up must be new. The afk killers are just bp farmers with mmr so bad they’re in with new players.
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@TheTom20 said:
I was really hoping for something in the anniversary stream about killer accessibility but there was nothing at all.
The heart beat stuff for survivor was a wonderful addition but killer has nothing.
If a game makes you vomit why play it? 99.9% of people have no problem. You’re right though we should break the game making it unplayable for everyone because that’s what would happen if you gave killers audio and visual q’s telling them they’re near a survivor. Everyone would use them. EVERYONE. All the survivors would quit because you can’t hide from the killer at all.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435602#Comment_3435602
Empathy shows me their aura, meaning I have to leave the gen, hunt them down, heal them up, and then run back to the gen; and then there's a chance they don't even follow me back for Prove Thyself value.
Running Empathy should be enough to go to the death-hook survivor and bodyblock for them or take aggro. They could even buff Empathy to show you the auras of all injured AND death-hook survivors.
Just stop griefers.
Bro people are going to grief regardless. Just stop running the perk. I have survivors bee line to gens they know are being worked on in hopes of the killer not chasing them.
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436115#Comment_3436115
no they dont. The first part of your sentence is not related to the second, because slugged survivors bleed out, and therefore it ends after 4 minutes, and this is not holding the game hostage. so yeah, you actually can be slugged and bleed out, and if you would block players that do that, then you got your answer why its not coming right there.
Except they did say holding survivors slugged for 4 minutes without hooking them is holding hostage. I don’t know how it makes no sense to you. I’m guessing you bleed out survivors.
You have to advance the game. Standing over 4 slugged survivors who can’t do anything but lay there is not advancing the game.
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@Technature said:
I don't think the hatch itself is bad, but I have a better idea to deal with those people.
If 5 minutes have passed and you have made no progress in any way (No healing, no repairing, no totem cleansing, no chest opening, and the killer doesn't initiate chase with you), then the game silently noise alerts the killer to your location and your aura is revealed until any of those things are done again. Lockers wouldn't hide the aura and perks that affect aura reading such as Distortion wouldn't help you either.
This means that people who fought tooth and nail the entire game wouldn't be punished alongside people that did jack.
I mean what do I do if the killer slugs the 3rd guy? Start doing gens alerting the killer to my location guaranteeing my death? The problem really is killers care far too much about hatch escapes. Killer wins should be viewed as a 3k or more. Virtually ever killer i get slugs the third so the 4th can’t escape. I’ve even seen the killers pick up the 3rd and let them wiggle off so they don’t bleed out until they find the 4th all so one survivor doesn’t get hatch.
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436042#Comment_3436042
Ah yes, because you are the experience of every other player. 🙄
I main survivor and RARELY see bnps. Odd that I requested proof and now my experience is different from everyone else. IF I see a bnp theres never more than one per match. I used to track my game stats so I paid attention pretty closely.
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@RoastedGarlic said:
Scavenger + hyperfocus + built to last + new De Ja Vu + purple tool box with brand new part. Nope that isn't a huge problem.
I don’t run those perks myself. And you’re just assuming people are going to start.
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Personally I’d rather see Tucker and Dale vs Evil over TWD.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435594#Comment_3435594
Sure, but those are already in the game, and some of them maybe could/should be removed. The idea that it's already being done by some players so it's okay for it to be done by more doesn't really work when the thing itself is actively bad.
The best way to remove it is to get rid of the lobby altogether. Q up with your items and perks and addons and load straight in to the match. I already hate it when that one person just refuses to ready up. You should be ready when you Q up.
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@sulaiman said:
Yes, but then you have to balance the possibility for abusal vs the fair use of said tools. And this tools would be abused, especially since you yourself stated you would protect yourself from "unfun" playstyles, which by the devs are totaly legit.
Didn’t they say slugging survivors and not advancing the game is holding hostage? You can’t just slug us and wait for us to bleed out.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428763#Comment_3428763
It's not solved, the likes of VPN users are not bannable, and the report process is hell for console users. You can't just report and then that be that, you have to get your cloud id, take videos, report in game and then upload to a seperate platform, then get the link and give it to them.
I'm not sitting reporting players every few games when I can just avoid playing with them, it shouldn't be MY job to support players of this game, I'm not getting payed to do this.
I’ve reported several people with video evidence on pc and I think it’s super annoying that I have to go out of my way to prove someone was cheating or behaving in an unfair manner. I’m sure it’s worse for console. It sucks that we get screwed playing with those kind of people and we have no way to leave the game without penalizing ourselves. Then we have to spend 15 minutes doing this lengthy report that bhvr should be able to figure out on their own.
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@Save_Your_Tears said:
WHY IS The Walking Dead never discussed as a potential DLC from other players?Is this liscense untouchable?Im sure more than just me would like to see this.Negan could play a killer or survivor even.
We already have a killer with a bat. TWD wouldn’t add much killer wise. I could see survivors being added but not killers. Carl from the comic’s maybe… that kid was a psychopath.
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@skylustv said:
Just imagine how AMAZING this collab would be, not a specific chapter but at least some legendary skins for original killers from dbd
Lich King as a legendary skin for The Knight
https://us.v-cdn.net/6030815/uploads/ODZI9XCK3E9S/arthas.jpg
Queen Azshara as a legendary skin for The Plague
https://us.v-cdn.net/6030815/uploads/TC27FGAU5J88/ashara.jpg
Illidan Stormrage as a legendary skin for The Oni
https://us.v-cdn.net/6030815/uploads/A9MIPEG9DT2E/illidan.jpg
In the recent anniversary live, they announced they will be making killer exclusive skins with new original moris/abilities
Make it happen! World of Warcraft X Dead by Daylight collab
I played since vanilla and I do not want wow in dbd. I want them to forever remain separate games with no overlap.
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@Frogsplosion said:
Like I said, don't care, there is absolutely zero excuse for not implementing basic visual QoL.
Yes there is an excuse. You can not care all you want but that doesn’t change the facts.
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There’s no way you can implement any sound or visual q for killers. The whole point is for survivors to evade them. They can’t do that if the game tells them they are there. The game is meant to be dark except for coldwind apparently. Personally, I wish coldwind was dark again. I’m guessing you’re a killer main who doesn’t do well against stealthy survivors. All of those things you want would make the game unplayable as no survivor could ever hide from a killer.
They haven’t addressed them because it’s intended.
I wear glasses myself but I don’t expect bhvr to cater to me. Especially, as it would completely break the game.
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@pigslittlepet said:
Nurse breaks the core loop of the game and needs a complete rework. Blight just needs some addon adjustments. Come all you nurse mains and roast me now. But she is broken and will be until her main power gets reworked.
Nurse is difficult to use. Thats why she’s strong. She’s easily loopable though if you understand her power. You loop her power not pallets.
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@CheesyBabyBoi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435433#Comment_3435433
if you could prove this to me, id be happy to believe you, but just from personal experience, theres no way i can believe this. Consistently ive seen evidence of rank reset concept, and maybe thats just me, but if you can find me a source on this i wanna know whats actually going on (or whats supposed to be going on)
Ranks reset every 13th of the month. They have nothing to do with match making. They’re for earning bp only. Out of curiosity how new are you? That’s been common knowledge for a while. Or are you just new to posting on the DBD Forums?
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436011#Comment_3436011
Lucky you. Because it is almost every game. In a time where gen slow down is considerably weaker than in the years before.
Also, why run BNPs when you can shave off 20 seconds without one and then get it back and double it? Imagine, if all 4 survivors do that. That is 4 * 40 seconds = 160 seconds. This is almost 3 minutes. And this can be done by dedicating one perk and item per player to it. This is not unrealistic or even risky against most killers as they'll have a hard time even competing against survivors normally.
I don’t believe you unless you start taking screenshots to prove it. Also, just because they brought the bnp doesn’t mean they hit the skill checks.
I don’t have a hard time against survivors. It’s a you problem. Inb4 you’re a trapper main.
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@RoastedGarlic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436011#Comment_3436011
I play enough survivor to know, just because I prefer to play killer doesn't mean I have zero idea what it is like to play survivor.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436014#Comment_3436014
You don't need to hit the skill checks in a row, they build up overtime. if you can hit the first 2 with a BNP then you're half way done.
I’m aware how it works. That still doesn’t mean people are hitting great skill checks all the time. No one said “roasted garlic doesn’t play survivor”. You weren’t even quoted in those.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/376303/when-do-killers-get-basekit-anti-gen-rush
The starting point for fairness would be : basekit Deadlock. This should prevent the killer from losing multiple gens in the first chase.
What if someone wants to run the Deadlock perk? It's very simple : you just change the perk to add +30 seconds to the base kit timer.
Furthermore the Deadlock mechanic would need to have "rollback protection" added in so that if two generators are completed at the same time then one rolls back to 99% completion and is blocked.
So many people want the killer to suffer when they tunnel a survivor. The reality is that tunneling becomes necessary vs efficient survivors because the gens get completed too quickly.
If you lose multiple gens in the first chase then it’s your fault for chasing the looper. Leave that survivor and chase the other 3.
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@H2H said:
Since survivors have basekit anti-tunnel and will soon have basekit anti-camp and basekit anti-slug, it seems only fair for killers to get a basekit counter to survivors engaging in unfun boring no counterplay gen rush gameplay.
Maybe the first time a gen reaches 50% it will automatically block for a while or instantly regress a large amount! Maybe survivors will have to take a chase to gain repair tokens they can spend to repair some percentage of a generator!
This whole post just sounds like a skill issue to me. Literally the whole objective for survivors is to do gens and escape. If you don’t want swf’s leave the lobby until you load in first so you can watch everyone else load in. You accept the lobbies you get.
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@RoastedGarlic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435991#Comment_3435991
built to last requires them to go into lockers and also reduces the max charges of the toolbox. it is not the same.
most people don’t hit great skill checks every time.
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@TonyXSplash said:
BNP is consumed on use. It immediately disappeared after you use it and it cannot be brought back by any means.
That’s what I came here to say. These killer mains need to spend a tiny amount of time on survivor lol. Plus, I rarely see BNPs in my matches on both killer and survivor. They act like it’s every game.
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@andrewcurran99 said:
Lately I’ve been facing a lot of Doctors that use all generator regression perks. It is the only time I have ever experienced matches where my team doesn’t even finish completing a single generator.
You start the match, so far so good, you get going on your gens, then you hear the Doctor start using his power. Bam, you are chased away. He kicks your generator, you get crazy. You go back to generator and he knocks someone down, bam! Jolt knocks you back again. Or maybe no one is down and he gets you with overcharge. Either way, he comes over.
Maybe you escape his chase, maybe he gets you down, because he times his sparks so you can’t vault or use any pallets (also super cheap). All the while people are healing up, people are messing up on generators. Nothing is getting done. Let’s say you finally get up to finish the generator. Bam! Merciless storm 🙄 Merciless storm on the doctor is absolutely ridiculous. The quick checks are blinking back and forth and all around so you are sure to mess up. Again, you generator is regressing. Now people have been hooked multiple times, people are hurt and have already wasted so much time healing. 5 generators are still left to do.
I’ll also try working on generators with other people and we will get it all the way up to the very top only for my partner to bust it at the last second and run away. It is so incredibly frustrating.
I literally just get to a point where I am like, why am I playing this? I just let him kill me or disconnect and move onto the next match. Only, it’s the freaking Doctor AGAIN and they are using the same builds or variations of the same builds!
can they increase the time of overcharge? I get hit with it nonstop in a match and it is so hard to time the quick time. And merciless storm needs to be reworked on the doctor. It should stay in place like normal. Why does it blink around the screen and make it literally impossible to accomplish?
Can confirm. I’ve been playing a lot of doctor with jolt, pain res, fear monger, and merciless storm. I never tunnel or camp. I hook each survivor once without chasing a survivor that’s been hooked. Then do it again for the second hook. Then kill them. It’s rare I kill a survivor before everyone is on death hook unless they do something stupid or I forget that they were already on death hook. The only teams to beat me are SWFs. Occasionally, there’s a survivor that’s exceptionally good at looping so I ignore them and come back for them later when their team has exhausted the pallets. Even then I like to give the best survivor the hatch if I can.
Doctor is easily one of the easiest killers to 4k on.
As a survivor main the best thing to do against doctor is locate the nearest locker to your gen and jump in it when you hear him charging his power. Obviously this isn’t always possible but it’s good to do when you can. Quick and Quiet is a permanent perk in my build so I never alert him when I jump in a locker to avoid Static Blast.