Feedback and Suggestions

Our team will be happy to read these!
  • I think these two Laurie perks, in their current states, are way too weak and need a slight rework. The current DS stun time (3 seconds) is too short. I understand it's the same stun time as, for example, Head On, but when you stun a killer with Head On you can immediately get on your feet and start running away, whereas DS's stun time includes the animations of the survivor getting back on the
    14 comments 263 views last activity
  • This is mostly just an idea more than a need but I would like to see this implemented as it might be one to solution to solving Gen Rushes. With DBD being a 4V1 game where the killer has to protect generators from the survivors it can be easily dealt with just one survivor looping the killer the whole entire match without putting any defensive into scaring survivors off the gens and having it re
    1 comments 41 views last activity
  • I wanted to see what everyone thinks about this potential rework for plague. I feel like it goes without saying that Plague is a pretty strong killer, he pressure and abilities both in and out of chase are some of the strongest in the game. Something I've always thought about her is the fact that she doesn't really have counterplay, in the sense that the way you "counter he power" just give her
    26 comments 1,282 views last activity
  • Hey, with the recent release of Resident Evil 4 Remake, I noticed Ada was sporting a new look. Is there anyway that her RE4make look would be added to the game? I would love for this to be a cosmetic. I'd even like to see Leon's Pinstripe suit as well :)
    0 comments 21 views last activity
  • I live how we have this understandment within the community to adjust perks that are overused and not pick much. I would honestly like to see that with killers. Getting tired of seeing Wesker. I'd rather see twins and be slugged for 4 minutes than to see 5 weskers in a row. Thanks
    3 comments 51 views last activity
  • Thoughts on an option to bleed out faster or give up when slugged? Slugging is considered a tactic though it’s incredibly boring and at times seems unfair. Like when there’s only 2 Survs left and the killer leaves one slug to hunt for the other to take away the possibility of hatch. I understand how slugging can be useful and necessary so why not make it a little less miserable for the survivors
    2 comments 71 views last activity
  • I was thinking as I'm always being camped by a killer when I'm on a hook that when the killer is near the hook will not make any progress until the killer is gone or making it to were the progress bar is slowed down a lot. I hate being camped and so dose the community.
    2 comments 61 views last activity
  • It's regressing gens to 0% as of me posting this,
    5 comments 251 views last activity
  • Seriously. Please remove the engdame chat. It doesn't help that you can close it because you'll have seen the messages already. Just remove it. It's toxic, and people will call you the worst of insults there. Reporting these players doesn't do anything either, they can just insult, threaten and tell you to unalive yourself as they please because they know nothing will happen, even if you send vid
    7 comments 171 views last activity
  • How did a killer just make the exit gates be completely blocked with a perk or hex while the gate time runs out and all survivors died? This isn't right! We repaired all 5 gens and the killer was able to prevent us from leaving the gate even though we opened them and were all alive. Please fix. I also recorded the game clip to show proof.
    5 comments 191 views last activity
  • I know the issue with showing whether it's a swf is that killers may try to dodge, but it would be nice if I could be locked in but at least be able to change my addons if facing a swf. Many games I don't bring any addons but when I think it's a swf I swap to some good ones. If we could see it's a swf but also not back out (so people just dont dodge) would make the game a lot better for killers
    7 comments 211 views last activity
  • The tunneling problem cannot be addressed with Perks So this is my idea Once the survivors tunnel by the killer and hit by any means The following effects will occur: -Gets the effects of Incapacitated (can't do anything), blindness, and Hindered (20%) for 60 seconds -One random generator is fixed automatically Regardless of whether the survivors exploited this or not What do you think of th
    49 comments 672 views last activity
  • Has everyone experienced the killer dragging out the game when there are two survivors left with 0 chance to escape? I mean when the killer deliberately doesn't hang the third survivor to find the last one. In such a situation, I propose to return the closed hatch, but only for two survivors.
    3 comments 101 views last activity
  • It’s 2023. There are almost 100 killer perks (same for survivors). I believe it’s time for killers get 1-2 more perk slots. Survivor teams now have 17 perks which includes basekit BT. Lightborn has become almost a staple with the amount of ways survivors can blind now: flashlights, flashbang (perk), the other gen blinding perk (landmine), as well as firecrackers. So that’s basically 1 mandator
    6 comments 121 views last activity
  • Maybe not before the match because of lobby dodging killers but at the post match results screen perhaps?
    2 comments 41 views last activity
  • The killer can just hit yous and leave yous all on the floor which is stupid, You should be able to get yourself back up.
    10 comments 271 views last activity
  • I want to ask the developers, is it possible to include text chat in Dead By Daylight on PSN platforms? If not, please add it. If there is a reason for its absence, please let me know.
    0 comments 11 views last activity
  • If a killer holds a game hostage they are liable to be perma banned, but if survivors do it by: Not repairing generators, using perks to hide and leave lockers quietly and doing nothing, or opening the exit gates and then hiding around the map in lockers so the killer can't find them; nothing happens to them but if a killer leaves the match they get timed out on matchmaking no matter how many rep
    Mod
    2 comments 85 views last activity
  • So I was just wandering if anybody else thinks it would be a good idea for bhvr to either create a fun little workshop thing like left 4 dead has or maybe just allow you to reroll your version or something along the lines. (im just going on a rant here because im just so tired of how bland dbd has felt IMO the unbalanced mechanics made the games feel fun you know) now i know some killer mains are
    5 comments 221 views last activity
  • I don't really understand this, You are bringing this new type of perk which works based on distance and you have worked on two Killers which have all had drawing very nice circles. So I'm wondering why you chose to not have circles show up for affected Survivors, seems like It would be a great addition to me, you know make the perks easier to use. Easy to use = greater chance of value = successf
    2 comments 42 views last activity
  • Basically, an sub-option to only show friends names, while still hiding strangers' (other players') names.
    0 comments 11 views last activity
  • This is very late but I had an idea to re-tweak these perks back to earning more BP again but also not just reverting them. I'm sure someone has come up with this as well but just in case... We're Gonna Live Forever Increases your Healing speed by 100 % when healing a dying Survivor When performing any of the following actions, We're Gonna Live Forever gains 1 Token : Performi
    0 comments 11 views last activity
  • Hello there ! I've been playing dead by daylight since 2016, first PS4, then Nintendo switch, and back on PS4, but i will enjoy to continu the way into the fog on PC, i have 3000K+ hours with a LOT skins for my survivor and killer, I don't wanna loose my progression. Did the cross progression is comming current the year 2023 ? It will be a great news for me and i'm pretty sure a lot of other pl
    2 comments 121 views last activity
  • Actually penalize tunneling and camping on your end and stop with the whole “we want players to penalize it.” Before y’all freak, hear me out: Wanting players to penalize tunneling and camping hasn’t worked and hard tunneling and camping is still the META for killers because by their own admission “It’s the easiest and most efficient way to get a 4K.” You guys say you don’t want people just cli
    60 comments 1,031 views last activity
  • When a sacrificial ward is placed against a map offering it should make that map unable to be played during that match. Otherwise you pretty much wasted your offering slot on nothing and you still lose the sacrificial ward.
    3 comments 21 views last activity
  • I'd like to request that shroud of separation be looked into, it doesn't seem to be working properly some of the time. Taking Lethal with it will show you.
    0 comments 11 views last activity
  • Often the repair toggle ignore that I want to run away and hold me at the gen. How can I avoid this?
    2 comments 51 views last activity
  • Backstory: The Archivist was once a diligent historian and librarian, tasked with preserving and organizing the vast collection of knowledge housed in a prestigious institution. But after years of thankless toil and bitter isolation, she began to resent those who took for granted the fruits of her labor. In a fit of madness, she decided to record not just the books and manuscripts in her care,
    0 comments 11 views last activity
  • Just as the title states, prestige means nothing and I'm tired of survivors and killers alike expecting more from me just because I am prestige 100. Rank etc was hid bc killers and survivors complained about facing red ranks etc when they were rank 20; the same pattern is repeating with prestige. yes prestige doesn't mean anything, neither did the ranks when MMR was put in place yet those were ev
    5 comments 91 views last activity
  • So lots of people in the community have been speculating what is the upcoming anniversary chapter and I'm curious what other people think. Most people are saying ST and Alien which would be awesome to see them come into the game. But I also feel like people have been saying ST every month LMAO. Personally I would be super hyped for either because to be honest the last 2 chapters haven't been
    0 comments 21 views last activity
  • Dead Hard Nerf. In theory a good thing. Because its been of the longest meta perks in the game and we really need to see a shake up in the meta to make the game more exciting for both sides. But.. The new Dead Hard only activates after Unhooks. And you know what that means right? The Killer will do what a lot of them are already doing, facecamp. Now its even more of an advantage for the Killer t
    16 comments 211 views last activity
  • Dear BHVR, I quit your game 2 years ago because playing Killer was too stressful and I was too emotionally invested. Came back in December, and the Killer experience is slightly improved, and haven’t stopped since. Every month I play survivor for 2 weeks and get Iri 1 EASILY. Getting Killer to Iri 1? Doable, but not as easy. I’m talking playing NOTHING but Twins for 2 weeks straight. HOWEVER,
    19 comments 291 views last activity
  • https://youtu.be/6uUoLhb2JfU I posted something like this guy said but for some reason it didn't post so I lost the 15 paragraphs but the youtuber says all I wanted to say Behavior please listen to the community more and look at some concepts the community made (and look at the vid)
    8 comments 211 views last activity
  • There are times where letting go of objectives is necessary due to situations that arise in game, but there is always a chance in letting go that you will get a skillcheck at the same moment that you let go which leads to an automatic fail, 10% regression on the objective and a loud noise for the killer. In most cases letting go of an objective isn't an issue as no skillcheck pops up, and in othe
    5 comments 291 views last activity
  • As for the body block, you don't need to block for a long time. Can't you change it so that the killer's body passes after 1 minute? I think we can solve both the senovite problem and the confinement problem together.
    1 comments 21 views last activity
  • Wesker. Nemesis. Wesker. Nemesis. Wesker. Wesker. Wesker. Nemesis. Are there any other Killers in the game? It's getting really redundant, and it doesn't help that both killers have nasty reputations for tunneling--which my opponents seem more than happy to live up to. The other day I faced Wesker 5 games in a row. These RE Killers must make up at least 75% of my Survivor games. If I'm not g
    21 comments 581 views last activity
  • So In the the section on dead hard it says "when you are unhooked or unhook yourself" and whilst that is a fix I wanted to give a suggestion, make it so when you unhook or get unhooked because with the current change now its too hard of a nerf (woah contraversial) but if we change it to unhooked or unhook safely that makes it if a new player uses dead hard they will prioritize learning how to ge
    2 comments 51 views last activity
  • With some of the flashlight changes happening it does feel like some other killers might need changes to their abilities since most killers don't have direct negatives to their power (besides some of a slight recovery period like wesker missing a grab etc). I'm primarily thinking about Trapper how his own traps can stun him. His own traps harming him seems to go against most of the other killers
    10 comments 371 views last activity
  • When I play with newer characters they have a plain grey background. What about not only characters that prestiged before 6.1.0 update have animated portrait, but also characters that prestiged up to 9 will get animated background too?
    1 comments 31 views last activity
  • Hangman's tricks is a perk that has no longer been used since Awakened Awareness exists The changes I suggest could take more time to get them out of Scourge Hooks or get the hook back after a sacrifice like before. Any rework would be better than the current use of the perk.
    3 comments 71 views last activity
  • how about sydney as a survivor? her perk could be sth for long surviving/ distraction/ hide ppl who already have ghosteface as dlc (steam,..) ofc get the character for free :) hihi like an update kind of perfecly to the new scream 6 :) thank you
    2 comments 32 views last activity
  • I feel like there are so many times that I have 0 hooks on this map. I think it's because the map has 2 floors and the hooks don't spawn properly since they think they are too close or something.
    3 comments 41 views last activity
  • I think we should just remove them. Sure, the grind isnt as bad as it was, but still having to prestige a character 3 times to get their perks at full potential on everyone else is a bit tedious. If they were removed, I would change the perk rarity to the unused blue rarity that exists in the game files. Additionally with this, there could be an option for you to change the perk backgrounds to
    3 comments 41 views last activity
  • To me, it doesn't make sense that dead hard as an exhaustion perk, shouldn't give an "Extra Hit" for timing. It seems like it should be made for distance like it used to be. Now, I know it's already being changed, but it seems they've made it way too complicated than it should be. Personally, I would like it to be the way it was for distance, but without the "Invincibility" aspect that it used to
    0 comments 31 views last activity
  • I just had a 1 hour game because 2 survivors were left and decided to hide the entire game. There were 2 generators left to complete so I couldn't open the gate to finish the game. The result was 2 survivors wasting an hour of my time because I couldn't find them the entire match. My suggestion, a new perk to battle this annoying strategy. Effects of the perk: after not being in chase for 180
    6 comments 81 views last activity
  • 1 comments 61 views last activity
  • Especially now that gen reg is getting gutted, BNPs still stand as one of the dumbest, strongest, least earned item in the game that cuts down the time spent in a trial dramatically. It seems like it's impossible for me to play more than two games in a row without seeing 2+ BNPs. Something needs to be done about this addon. Toolboxes in general are broken, and survivors know it, but abusing BNPs+
    37 comments 1,072 views last activity
  • 0 comments 131 views last activity
  • Hello!!! My name is Ethan and I just wanted to ask if it would be possible for the developers to add a little preference option for Daily Rituals? I consistently get Killer rituals and I mainly play survivor and I still want bloodpoints but just don't find killer that interesting. It would be nice being able to have more survivor rituals. Thank you!! :)
    0 comments 1 views last activity
  • I think ranked should just pair people's with random players. The occasional random pairing with friends would be okay, just not constantly. This would solve the problem of Survivors coordinating distractions for the killer to complete gens. The new status icons help somewhat but it's nothing compared to mics.
    0 comments 31 views last activity
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