Dead Hard Idea Change
To me, it doesn't make sense that dead hard as an exhaustion perk, shouldn't give an "Extra Hit" for timing. It seems like it should be made for distance like it used to be. Now, I know it's already being changed, but it seems they've made it way too complicated than it should be. Personally, I would like it to be the way it was for distance, but without the "Invincibility" aspect that it used to have. It was mainly used to force a hit out of a survivor and mostly used as a 2nd chance. However, if it was simply just for its distance this would make chases more useful rather than having to turn around and go into the killer. Without the Invincibility aspect that it used to have and the timing that it now has, it will actually become a more simple perk and still easy to counter. For example, ranged killers will still be able to hit the survivor no matter if they try to die hard for distance to a pallet. There will be no waiting for dead hard as it will now purely revolve around slight distance and no hit tanking.
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