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Desteriaa

Desteriaa

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Desteriaa
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  • Sacrificial wards exist if you don’t want to go to a certain map use them.

  • @EQWashu said:

    Hey Desteriaa,

    I'm so sorry you are currently missing your prestiged Feng cosmetics. Could you let us know what platform this is occurring on?

    Steam

  • @nars said:

    MFT: Free chase extension that thrives on bad killer design and horrendous maps

    Bloodlust: Something to help bad killers deal with horrendous maps

    Hmm...... kinda seems like their completely different besides having the same effect.

    It’s the same thing… Mtf is meant to extend chases while bloodlust is meant to end them quicker… How is it not the same??

  • @winterysphinx96 said:

    Since the last patch (7.0.1) I am missing like ~4000-5000 auric cells. Has this happened to anyone else?

    Today I logged on and my auric cells were gone

  • @K_Nottie16 said:

    Today me and my friends woke up and behavior took some of each of our auric cells. I know for a fact i didnt spend any and i dont have anything new. Is this a bug? I had 1305 auric cells and now i only have 1000. I NEED THIS TO BE FIXED NOW.

    I’m missing 200 auric cells as of today lol

  • @Chocolate_Cosmos said:

    Title + idealy if it happends to you more offten in the begging of the match or more like end game.

    Its Almost every match everytime I play.

  • @truthserum21 said:

    I play roughly 100-120 matches as survivor per day. Usually I get about 20-25 friendly ghostfaces or someone else doing a challenge or daily who wont chase, attack, or do anything except their minor task. Then I also get roughly 30-35 AFK Pinheads and a few random other killers who get passive bloodpoints from their kit that just swing their weapon and turn in a circle. The y always have Beast of Prey, Distressing, and Lightborn. Sometime Corrupt Int or Thrill of the Hunt.

    I bought this game to play it. The fact that 50% or MORE of the matches I queue into are these types of matches is outright unacceptable. Can we please make this type of thing a first offense permaban to any account who does this. Also can we revoke the rights to the content the account purchased as well so they cant just game share or account hop without having to purchase all content over again on a new account?

    If this sounds extreme to anyone then maybe we can just remove rift challenges and daily tasks? Also remove the bloodweb and bloodpoint system so that playing the regular game would be just like customs? If players dont have selfish incentives it would really make the quality of life on this game much better.

    suree..

  • You can access that totem from the other side.

  • @BigFactHunt said:

    I’ve been playing dbd for 6 years now and had my eyes on it since release.

    Tonight was my last match.

    I have pumped so many hours of my time that have been so much fun but also so frustrating as sometimes this is how games go. But I don’t know if anyone agrees with me before someone puts in saying “skill issue” but I find this game genuinely unplayable now.

    Im not going to go into massive detail about the issues or be a Cry baby about it. I just think this game has been on a rapid spiral in the worst kind of way. So many changes need to be made to have it as the game it once was that excited people.

    agree don’t agree that’s fine just needed a place to have a final say before I close the game down for good.

    Thanks all, have some good games out in the fog x

    k bye

  • @GensByDaylight said:

    Almost everyone, including me hates The Dull Merchant. So I ask, if you could choose what to do with her, what would you do? Would you delete her? Rework her? Allow her to remain the same?

    Personally, I would just delete her. Too much work to fix what she has become.

    Also are there any other killers you'd want to rework?

    Me when I play as or against her:

    https://us.v-cdn.net/6030815/uploads/DY0L5E2ZPR89/image.png

    i would delete her from the game.

  • @Billbryant said:

    I play both killer and survivor and the new update is unfair... Survivors Don't stand a chance at all especially with the dead hard nerf! I keep having games where i have hooked everyone on second hook and the survivors haven't been able to do 2 gens and games are too quick and struggle to rank up mainly on survivor!!

    Not to mention the medkit nerf.. Its hard enough trying to play as a team but 90% of the time people play solo because they can't heal themselves to save the team at all/killer is camping the hook for easy downs and wins. Again leading to quick games and no rank up with loss of pips!!!

    As a killer and survivor main i want dead hard returned back to how it was as it at least gave the survivors a chance instead of getting off hook to only use dead hard once and be out of the game. Its unfair on survivors as i am having quick easy games as killer, like i Don't have to try and i win. Dead hard was good before the nerf because it gave me that challange as well gave survivors a chance to escape and have a chance if they get tunneled.

    I can understand wanting survivors to work as a team but the medkit, selfcare and dead hard nerf makes it hard. First off if a killer camps the hook and you are injured there is no defense to try save that survivor... You can only use dead hard once so renders the perk useless if you have a camping and tunneling killer. Plus medkit penalty for self heal and healing taking longer makes it almost impossible to save a team memer without instantly going down after unhook, or survivor going to second phase or even death hook yet they were hooked only once!!!!

    Personally i would be happy if dead hard was changed back, medkits had self heal efficiency removed and healing speed was back to how it was. At least then it would give survivors better odds to survive against tunneling and camping killer and make the game enjoyable again. Plus would actually bring back a challange when i play as killer instead of quick easy games and easy kills!!!

    Hopefully this helps explain my frustration when playing killer and survivor!!

    if you needed dh to win ur bad

  • @Mooks said:

    I cant watch the video myself..

    though, the Ada let you close the hatch you say? Could be some bug and not actual cheating then… Because, why would she start cheating in that moment and then not even use it for herself?

    She got out in the end though once I closed hatch so i’m not sure.

  • @Laluzi said:

    Are you certain the Dwight was still there? On rare occasions, the HUD will fail to update when a player disconnects and their status will be stuck on whatever they were doing last. Unless you saw the Dwight again, it's possible he DCed.

    Yes dwight was still there he died to the endgame collapse

  • @GentlemanFridge said:

    can't explain the hatch, but since its an Ada, have you considered:

    https://us.v-cdn.net/6030815/uploads/C0ZQ7K0SVLRK/image.png

    Would you have the footage of the entire match? From these clips, it's unclear when the hatch spawned. We might be able to glean more from there.

    Towards the end of the video you see that it spawns once I head in the direction of the noise notification. I meant to say that in my other reply.

  • @blue_dante said:

    so after the update my fps was capped at 62 and could not go higher so i looked around a bit and manged to find a post that explained how to fix it (this one https://forums.bhvr.com/dead-by-daylight/discussion/372712/is-anyone-able-to-uncap-their-fps-after-update-6-7-0#latest ) now for some reason even when bUseVSync is set to false it still caps it at 75 now while my monitor can only go to 75hz and it would make no change higher but while capped to it my game stutters a lot compared to when it was uncapped at 120 is there a different way i do not no now after the update to remove vsync if anyone is aware of it some help would be nice

    The only way for me to uncap the fps was save folder—> config—> windowsclient—> gameusersettings. Then change your fps limit.

  • @GentlemanFridge said:

    can't explain the hatch, but since its an Ada, have you considered:

    https://us.v-cdn.net/6030815/uploads/C0ZQ7K0SVLRK/image.png

    Would you have the footage of the entire match? From these clips, it's unclear when the hatch spawned. We might be able to glean more from there.

    I could only clip the last five minutes unfortunately. She didn’t have that perk equipped I saw once the match was over.

  • @WesCravenFan said:

    It's not the Sprint Burst that is the issue, it's exploiting the 99ing mechanic.

    thats not exploiting. It’s a mechanic in the game :) "exploiting" is using merciless storm after being aware of its bug :). Using a mechanic the developers put there is not exploitation.

  • @Canas said:

    I played two matches today and both were marked by abhorrent bullying by the survivors, I simply couldn't bother playing any further after this.

    https://us.v-cdn.net/6030815/uploads/9OABVK7J2XUR/1.jpg

    The matchmaking and map design were so blatantly survivor sided that it took me four gens to secure my first hook. With no other option but to camp I kept hooktrading just to end up with a 1K anyway. It was an extremely onesided experience and to make matters worse they verbally abused me for being unable to compete against these sort of odds.

    https://us.v-cdn.net/6030815/uploads/VGGBTU62YGML/2.jpg

    Another unwinnable match, once again the survivors were playing like a sweat-hitsquad while I was struggling to down anyone. Circle of Healing completely nullified any damage I put out. In the end Nancy even had the audacity to ask me if I feel ashamed for losing to the survivors. It's absolutely abhorrent how survivors like these full-knowingly abuse their role to bully killer players with.

    The game is extremely survivor sided in its current state and bullysquads know it damn well. They show no remorse when it comes to exploiting their busted role.

    They revel in harassing and insulting the killer while a simple m1 killer player like me can do NOTHING to stop their relentless assault on my sanity. Dead by Daylight is a bully simulator and nothing else.

    Bully squads??

  • @knifola said:

    Preface

    Now, I try and play the game in a way that's fun for everybody. I tend to avoid tunneling or camping, because those just aren't very interesting ways to play the game for me. Chases are where the game is the most fun, because I'm actually able to interact with a survivor in a way which I can mind-game and out-skill them. Because of this, my builds on killers are usually designated to help find and chase survivors more effectively. Here is an example of my slot 1 build on Wesker and Billy.

    https://us.v-cdn.net/6030815/uploads/1TP64YW9AH26/screenshot-2023-04-02-132758.png

    As you can see, my entire build is dedicated to finding survivors, getting critical early info to get a down before the first gen pops with lethal, and feeling extra speedy when using double engravings with shadowborn.

    The Problem

    This might all seem well and good, the general gameplan of these perks being "get into a chase early with lethal, get an early down, get that survivor on a hook to proc bbq, go towards info obtained via bbq." Unfortunately, it doesn't work like that. I've seen more distortion/shadowstep users in my games now than at any other point in my playtime. These perks, at their core, might seem fair at first glance. Against killers who only run maybe one aura-perk, it's a one for one perk tradeoff. It's when the killer runs multiple where the issue is brought up. In my build's case, it's a two for one tradeoff. Given the rest of my build (shadowborn and infectious) however, it's taking away all of my ways to actively find survivors via hooking. Especially with bbq as it is, where you're going to be lucky if you find more than 1 or 2 survivors (2 is generally cooping a gen), it can be difficult to find stealthing survivors.

    The Solution?

    https://us.v-cdn.net/6030815/uploads/JKWMKFPUDMFA/image.png

    It's literally that easy. Why would a killer run builds which can be countered easily by 1 perk, when they can use builds which work with 100% effectiveness, and make games impossible to lose. Distortion and shadowstep are problematic because at their core, they work to disincentivize the killer to run aura-reading perks. Further still, running Distortion (especially against bbq) lets the killer feel more comfortable camping a hook, because the killer doesn't know where else to go. Why would a Billy sprint to the other side of a map to check on a gen he has 0 info on?

    Preliminary responses to counter-arguments

    "Would you prefer them to run something stronger instead of distortion/shadowstep?"

    Yes.

    "But what about (x perk) on killer???!!!! Are you saying that's alright and needs no changes?"

    No, I'm not saying that. I only really play killer, so that's where most of my experience lies. I think that looking at the game overall in this "killer vs survivor mains" way is dumb. There are things I'd like to see nerfed for killer and survivor, there are other things I'd like to see buffed as well. I think that gen-regression perks are equally as boring as gen-progression perks.

    "You fool, just get rid of distortion stacks!"

    If you've played killer, you know how hard that can be sometimes. Especially on smaller maps, getting stacks on distortion can be VERY easy.

    There are definitely more, but my main point in this discussion is that perks which completely eliminate an aspect of the other sides game plan aren't very fun, and further incentivize running more meta-focused gen regression builds instead.

    So it’s bad if survivor’s run meta perks but it’s also bad if they don’t… It’s a never ending cycle with killers. You’re gonna get everything nerfed until there’s nothing left to nerf

  • when was this changed? I literally see it almost everyday so i’m a little confused

  • i’ve always wondered this especially for killers with bad ping the server sides with them because they’re the host i’m pretty sure. Either way anyone with above 300 ping should not be able to load into a game

  • @Jawwe said:

    beta testing, you cant heal yourself in Healing totem range in some maps.

    not a bug coh no longer gives self healing action

  • @Kalevi said:

    Should I get Birkin skin for Blight or should I get HUNK for Legion? Do they have anything special?

    birkin is a way better choice imo

  • @viewfan said:

    We're locked at a solid 60 fps no matter how powerful our PC is and this sucks, I understand it's because of cross-play and some consoles only run at 60fps to make things fair but it would be nice to at least make the cap a little higher.

    you can change the fps in game files i’m sure of if because I did it

  • @Pulsar said:

    I'm mostly okay with the nerf to PR. I like that it encourages hooking different Survivors instead of tunneling. However, I feel that the effect no longer warrants it being a Scourge Hook perk. It should be changed to simply be a token-based perk, without the extra pre-requisite of finding a Scourge Hook. This will make the perk more consistent and will continue to encourage going after new people.

    If BHVR is insistent on keeping it a Scourge Hook, remove the token-based system and have it activate whenever a fresh Survivor is hooked. This, once again, encourages going after new Survivors instead of tunneling out one in particular.

    The point is that PR cannot have both a token-based pre-requisite and an RNG-based pre-requisite.

    Next up is Dead Hard. I'm less okay with the nerf to DH. I think adding an activation condition is fine, but having it be a Safe Unhook leaves a lot to be desired. I like that the perk will, hypothetically, be available when Survivors need it the most, during the mid to late game. However, the activation condition being Safe Unhooks presents issues.

    This perk MASSIVELY encourages camping and tunneling. It punishes Killers who play nicely. It also pits Survivors against each other in a competition for safe unhooks.

    In order to both de-incentivize camping and tunneling, as well as unhook fighting, Dead Hard should be activated upon taking a Protection Hit for another injured Survivor. This incentivizes Survivor teamwork, Killer-Survivor interaction, pulls Survivors off of gens, gives the Killer pressure by injuring another Survivor AND is thematically accurate to David's character while still preventing DH from being used during the early-game.

    Thoughts on these changes?

    Really sad about both because they’re both apart of my main builds and I definitely won’t be using either after this update. They nuked Pain res.

  • That’s not a bug. It doesn’t say hit great skill on a gen using technician it just says hit great skill checks. Wiggle skill checks count as such.

  • @Davenport916 said:

    Can't wait. Tired of taking an L because of waiting out dh at safe pallets when I shouldn't need to and free heals for blessing a totem however many times the survivors want

    skill issue

  • @RoseyDevlin said:

    I play like 60% survivor and 40% killer and I'm happy DH got nerfed, they can even go through traps with it. When i play as killer the nr1 perk which always annoyed me was DH. CoH needed somekind of nerf aswell but skeptical on medkit changes, sloppy with thanaphobia is gonna be even more painful....

    you cannot go through traps with dead hard.

  • were you in an animation? if so theres not really a way to avoid them unless they timed it wrong or if you’re running lightborn

  • @notdragonite said:

    i am aware this whole discussion might sound like an entitled survivor moment, and you are right to think that. however that’s not what it is and that’s not the idea i want to put across.

    for me, plague is the most boring killer to go against (ever since skull merchant got changed it’s not her anymore). the plagues power in my eyes, is boring, annoying and stupid. the power incentivises being injured and feels like a stronger and more oppressive version of legions. legions incentive to be injured has a really good payoff because you can still heal against legion without them gaining any thing, however cleansing against the plague is anything but a good idea.

    which brings me to my next point, the corrupt purge. for me, the plagues power feels outdated and too oppressive and it’s because this side of it alone. the fact that survivors are put in a lose lose situation makes her power very boring and sometimes feel almost impossible to defeat. if you don’t cleanse, you stay injured all game and i don’t really to explain why that’s a loss in itself… however if you do cleanse she gets the ability to use corrupt purge which is one of the strongest abilities in the game (imo).

    whats more is the fact that staying injured all game and feeling like you can’t really loop the plague bores me to heck. i want to have chases go on for a while, but having to pre drop a pallet is always quite boring against killers as it takes away the fundamental part of looping (particularly just looping the pallet). not even just that, corrupt purge ends chases in a matter of seconds if the plague has more than 5% of a brain and it just bores me to death.

    every time i go up against a plague, i either DC or just give up. again, call me entitled all you want.. but it’s just how i feel against her and feel that’s all that’s necessary because i want to get out the game asap.

    there’s a number of things they could do to change plague that they must not be realising. her power has been left for agessssss now and it just gets worse and worse whenever i see a ptb that doesn’t mention her name.

    if you made it this far, i hope my opinions satisfied you and made you think i’m not entitled… if you still feel that way, that’s fine. you have your opinion, i have mine.

    i just don’t want anyone saying rude or nasty things towards my opinions and thoughtsz

    THANK YOU!

    Plague is fine. You’re just entitled.

  • @Count_Dooki said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369195/dead-hard

    Most killer mains weren’t even asking for another DH nerf.

    they filled the forums with nerf dh threads everyday…

  • @burt0r said:

    Isn't it then time for you to quit the game again?

    And don't forget to make a dramatic thread here again please.

    You say this under almost every thread I post… obsession much?

  • @dollidahlia said:

    At least they can still use dead hard. The chances of your save not being safe is harder to get thanks to the borrow time base kit.

    people saying that dead hard is “dead” are literally just acting like babies. It’s not dead, it was reduced

    You’re a biased killer main clearly. New dead hard is not good.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380056#Comment_3380056

    https://us.v-cdn.net/6030815/uploads/VEMJ9GAM6MC2/image.png

    Whenever someone says "killer have been in their best spot ever", I wonder if they remember what the kill rate used to be like before MMR......

    what exactly did this prove?

  • @Caiman said:

    When killers queue times are long bc no one wants to play killer its gonna be real funny

    Did you mean to type survivor there? If so, that's funny, because everyone said that back in 6.1 and yet here we are.

    Yeah, killers got a bunch of buffs, and totally didn't lose 3 potent gen-regression perks. Those small number tweaks on add-ons are gonna make Pig so OP! Wraith not being gimped by flashlights will make him S++ tier! And no one will be safe now that Gearhead has been buffed!

    I also love how every single survivor nerf or killer buff is somehow "promoting camping/tunneling". Trapper sets his traps 3% faster? Promotes camping! Add an extra second to Bitter Murmur's aura read? Promotes tunneling!

    And if Circle of Healing is "useless" without the self-heal then that says a lot about why people used it in the first place.

    I mean survivor, nonetheless point still stands. You really think survivors are gonna wanna play this game if every update we get is a nerf to us?? seriously this game is miserable for survivors and it has been for months.

  • @AetherBytes said:

    Actually, tunnelling will probably drop since hit and run will be viable again and I'm not forced to chase a specific survivor in the fear they'll heal up if I blink.

    Maybe.. but they will tunnel and camp in fear that someone has deadhard...

  • it isn't though. They nerfed survivor and buffed the entire basekit only nerfing a few slowdowns...

  • @Ἥφαιστος said:

    Twitter, official dbd forums and Reddit they are flooding spam messages with rage and entitlement. I'm praying the mods dealing with them Asap.

    As they should.. And I support it because it isn't fair.

  • @Raptorrotas said:

    Im scared to ask, but how did the community come to the conclzsion that tunneling takes no skill?

    Like "winning two chases on the same person" taking no effort?

    Or does tunneling now include facecamping? Did they update the definitions again?

    It doesn’t take any skill 😂… you won the second chase on someone who was vulnerable.. skill issue

  • @bunnyfengenthusiast said:

    Everyone in post-chat likes to complain if/when they get tunneled, and treat you like the worst human being on earth. Here's a question that should hopefully challenge your conceptions about the game: why is it wrong to tunnel?

    Tunneling is objectively the most optimal way to play the game, because the pressure is split amongst 3 people instead of 4, and it makes a 1 or 2 gen remaining scenario mathematically winnable. One downside of tunneling (if you wanna call it that) is that one survivor in particular isn't having fun being targeted.

    Now, here's the thing, and this comes down to the anecdotal. Every time I'm playing a killer below B-tier, and I decide to play "fair" and not tunnel, I'll typically get 2-3 outed, maybe even a 4 out with bodyblocks, and I will get mass teabags at the exit gate. This is a massive slap in the face; the survivors are openly being toxic against a killer who didn't use the tactic that most consider the holy grail of toxicity. This provides me (as well as other people) with an added incentive to tunnel - if a higher chance to to win wasn't already enough.

    It can be argued that playing optimally (or being "sweaty") when the people on the other side aren't doing so is toxic. However, how do you establish how a group of survivors intends to play? If you figure out too late that they're not messing around, the game may already be lost, with the last 3 gens being on opposite corners and the survivors being on first hooks. Even thus, it can also be argued that most survivors nowadays are learning to play the game in a very optimal way by default.

    So again, in the current state of DBD, why is it so wrong to tunnel? Survivors certainly aren't shy about splitting up on gens across the map, doing 4 different ones on 4 different corners of the map, as well as bringing loads of second chance perks, and stacked medkits, and BNP toolboxes, and taking hits. If it's okay for survivors to play as optimally as possible, why is it looked down upon for the killer to do so?

    do whatever you want just don’t expect survivors to be happy about being tunneled or camped

  • @Tostapane said:

    ... We reached the point where only 2 killers are BARELY viable (nurse and blight, but i've still some doubts on the 2nd one in certain maps) due to EXTREMELY bad map design (easily linked strong loops paired with BS hitboxes), broken stuff (instaheals, styptic agents, anti hemorrage syringe, bnp, etc etc)h, better coordination due to the new survivor's hud, generators that are too fast and easy to do (at high mmr it's normal seeing 3 gens pop after a SINGLE chase) and perks that are too much strong, especially if stacked together (dead hard above all). Honestly i'm tired of all that bs that survivors have at their disposal and being PUNISHED for every action that i can do (want to do mixed hooks and injuring everyone? medkits, CoH and dead hard will deny this gameplay. wanna defend generators? Good luck with all the best perks that killer have nerfed into the ground and the new one that aren't strong enough for that matter. Wanna dispose of a survivor ASAP in order to get an easier late gane? No chance with the huge amount of chances that survivors have between bodyblocking, instaheals, perks and mostly the maps being essencially too much safe generally speaking). Back in the days (2019) this game was A LOT more funnier and healthier despite there was more broken stuff to use for both sides (probably because the broken addons/items were actually RARE and EXPENSIVE, but there are other reasons that i won't waste time to name it otherwise i could wrote an essay).

    to put in short words personally speaking i don't have reasons to still play this... Game... since i want to have fun and not being under pressure like if i'm actually working, it's not fun, it's not healthy and it get boring fast... i know that the experience is different for some people (when i see certain streamers for example they have ALWAYS potatoes in their game that don't even know what a loop is just to make an example... I've certain theories even about those situations, but it's offtopic) but for me it's just became stale, unfun and frustrating...

    p.s: i refuse to play only survivor since pressing m1 on generators in order to escape is boring as hell and it get old FAST

    I get why you would feel frustrated.. I get it I even feel the same way from a survivor’s pov

  • @moondos said:

    800-hour killer main here. First off, I want to say I WANT to love this game but holy hell it is just not fun anymore.

    I've been trying to figure out why, but I think the biggest reason it is 'not fun' comes down to the word demoralizing. There are so many things that demoralize you when playing killer that it just makes you want to quit.

    • Chases take too long / gens are too fast. Every single game I play the first chase always costs me 2 gens. I play at high MMR so the first down tends to take a good 2+ mins from the game launching as the survivor holds W and drops every pallet or runs to well-known strong loops. By the time I've hooked them 2 gens pop (because survivors spawn on gens) and another is on the way. Basically 50% of the survivor's objective is complete and I have about 10% done.
    • Second chances. Dead hard, flashlights, pallet stuns, sabotage, body blocking the list goes on. Nothing is as demoralizing as finally outplaying a survivor only for a second chance mechanic to pop and all your effort is wasted. In high MMR if just one of these going off in the early game its gg so long as survivors don't do anything stupid.
    • Playstyle. Because chases take so long, and gens go so fast you cannot afford to spread hooks or enjoy a long chase. The game is forcing killers into playing an unfun camping / tunnelling playstyle and I hate that. I want to chase and spread hooks; I want the survivors to have fun too but if you want to 'win' you can't. I feel like an a-hole ruining some guy's game because if I don't tunnel someone ASAP gens just go too fast.
    • Maps. HOLY HELL maps are broken. Why are they so big? Why do they have so many interconnected loops? Why do god windows and pallets exist? Why are the hooks so damn far apart and so few? Why is the floor so cluttered so I can't see scratch marks? Why do survivors spawn literally next to gens? This is probably my biggest gripe with the game. The map design is beyond awful, and every new map seems to make it even worse.
    • Survivor Icons. I really like that the survivors don't need voice chat to know what their fellow survivors are doing, and it was a very good change to the game, however, it makes survivors MUCH more efficient with their time, for example: If you see one of your survivor friends is on hook and the other 2 are doing gens, then you go to the rescue. No longer do 3 people turn up to unhook just to waste their time running all the way back. This means the 30 seconds wasted on 2 survivors doesn't happen and now 2/3 of a gen is complete thanks to the icons. I don't want this removed; it is a great change, but it makes the killers job that much harder. You are basically going against SWF level communication every match and the game is just not balanced around that.

    In the end the most fun part about this game is the chase for both killer and survivor. The mind games, the outplays, the moonwalks, hiding your light, double backing, swing through pallet, the mix ups. It's so much fun to chase a good survivor but if you do you are throwing the game.

    I'll probably be back in 6 months or so because nothing scratches the DBD itch like this game, so I hope things are a little bit better by then but let me know if your experience playing killer has similar frustrations to this or what your opinion is.

    bye

  • @ZeroEthics said:

    They already did something to address tunneling. They gave everyone basekit BT. What did survivors do with it? Did they use it as intended to make distance and not be tunneled? No, they weaponized it for a free body block, then still come here and whine about being tunneled.

    You want to avoid being tunneled, learn to loop better, put in the hours to learn, and stop asking BHVR to fix your lack of skill. I mean that in a general sense, not at YOU directly good sir.

    No amount of time you put into the game as a survivor no amount of looping is gonna stop you from being tunneled😂. Bringing up skill in regards to tunneling is just hilarious bc the one who has skill issue clearly is the killer. Basekit Bt absolutely does nothing & expecting a survivor not to help their teammates is so stupid.

  • @ZeroEthics said:

    They already did something to address tunneling. They gave everyone basekit BT. What did survivors do with it? Did they use it as intended to make distance and not be tunneled? No, they weaponized it for a free body block, then still come here and whine about being tunneled.

    You want to avoid being tunneled, learn to loop better, put in the hours to learn, and stop asking BHVR to fix your lack of skill. I mean that in a general sense, not at YOU directly good sir.

    Skill? as if tunneling takes skill 😂

  • @Xernoton said:

    "Oh my god all killer players are bad because they play in a way I don't like." That's pretty much what I get here.

    Don't blame killers for tunneling and camping. Think about why they do that. It might have something to do with these strategies working better than spreading hooks. A survivor won't stop on a gen that is nearly finished. Why would the killer do that? I personally hate to tunnel and camp. But I'm also done being a plaything to survivors that have no trouble finishing gens in 4 minutes even when I manage to get 3 hooks and another down in that time.

    I have no chance to slow down the game without the help of perks. Hooking doesn't slow down survivors that are as efficient as only 5 players could have managed a year ago. And even with slow down perks I can best hold a 3 gen and hope that will help me. BHVR designed these perks in this way and they also reduced prices in the blood web. It used to be a super rare occurence to have 4 strong items with strong addons in one game. Now it's normal.

    They made everything other than tunneling, camping and slugging harder.

    Yeah maybe it was a but childish of me to say that they were bad but being tunneled every game is annoying.

    Now that I have read these comments I’m kinda understand why tunneling and camping are the best strategies right now but it just seems lazy and stale in my opinion because the gen slow down in this meta are really good for slowing the game down…

    I just find saying that survivors finishes gens to quickly as justification and is really just an excuse because killers tunnel regardless which is annoying and I have every right to feel that way especially since it’s every game its boring & repetitive.

  • mmr is broken pretty much 🤷‍♀️

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/366886/this-game-has-a-serious-problem

    If you have to tunnel you’re bad and need to get better. If you hold a three gen from the start you are bad, if you camp at 5 gens ur bad.

    "If you play in a way I don't like, you are bad."

    I'm all for shaming my teammates into playing better because we're on the same side, but shaming my opponent when they used an allowed tactic is pretty transparent. I don't enjoy being tunneled and camped, but this is on BHVR for designing DbD in such a way that those tactics work. My opponent taking advantage of it is to be expected.

    Tunneling and camping are stale strategies and killers do it for easy wins but god forbid a swf gen rushes for "easy wins" Killers are hypocritical and i’m over it

    I'm not sure what the point of this is. Turn the first sentence around and you get a statement we also see regularly: "Gen rushing is a stale strategy and SWF do it for easy wins but god forbid a killer tunnels and camps for 'easy wins.'" Both sides make the same kinds of arguments. All it means is that both sides are unhappy with the game's current state and the stale gameplay loop.

    The tunneling and camping is genuinely draining the fun out of games for survivors.

    Killers aren't NPCs, nor do killer players get paid to entertain survivors. Survivors don't play in such a way as to ensure the killer has fun, either.

    In general, players don't care about their opponent's fun. It's on the game designers to design the game in such a way that both sides can have fun at the same time.

    I haven’t even mentioned the slugging for the 4k all of this is not fun.

    Again, this is BHVR's fault. They even recently made it worse: they updated Adepts so that a 4k is required. I used to be able to farm out a double-pip so that it didn't matter if the last survivor got the hatch, but that's not even an option anymore.

    BHVR also buffed wiggling and super buffed Boil Over against console players. Any survivor who brings Boil Over: either crawl to a hook or I leave you slugged. I'm not picking you up just so I can be stuck in place while you wiggle off my shoulder.

    Ds is a joke.

    This is true. Decreasing the stun time killed DS. If I see a survivor use it they almost always go right back down within seconds. And DS still has the difficult skill check attached to it, which stops some players from being able to use it at all because console performance problems can really really make those things impossible to hit.

    Anyway, starting off your post by insulting players who use tactics you don't enjoy doesn't bring strength to your argument. It just looks like you're trying to shame your opponent into playing in a way that's easier for you to counter. The majority of people who you're playing against aren't even on these forums, they're not going to see your post, and even if they did see it they wouldn't care. Players aren't going to change their behavior just because they were insulted. The developers are the ones who have to make changes. Of course, those same developers just released a killer whose strongest strat is 3-genning, so the future looks bleak.

    i’m not reading all that 😂

  • @SunsetSherbet said:

    A very original thread. I have never seen a survivor scream about how unfun camping/tunneling/slugging/3genning is. First time. I certainly don't see 5 of these threads a day.

    These things won't leave because the only way to deal with them is to give killers a better option. Something even more effective. The survivor idea of "JUST PUNISH THEM" never works. Fails every time something is put in and meant to discourage a playstyle.

    The dead hard post are very original as well. Definitely don’t see that every time I read the forums. I definitely don’t see killers complaining about how unfun it is 5 times a day.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362645#Comment_3362645

    What kind of comment is this? So passive aggressive.

    I literally said we would make tunneling near impossible...how about just asking what ideas I had?

    so making the game easier for killer is gonna stop tunneling? that’s basically what you said. Yes let’s nerf survivor so the killer has easier time 👎

  • @Chocolate_Cosmos said:

    I don't think I ever saw so much negativity as this DLC. Only something comparable was when Twins came out because how buggy everything was, Trickster chapter because he was weak and people didn't like his desing. But even then I don't think I saw such total "agreement" from all social media.

    As for me, I am looking forwards for the update today. Anyone else?

    I’m looking forward to the new survivors and shelter woods rework

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