BlueJaf
BlueJaf
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- BlueJaf
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I suppose making sure that groups of survivor have to use multiple would at least go through their offerings better.
- Say a single survivor (using no party), has 100% chance for his offering to work.
- A group of 2 survivors, a single survivor using an offering could have 30% change of it working, with 100% if both use it.
- Group of 3, a single offering would have 20%, and all 3 must use it for 60%.
- Group of 4, make it 10% per survivor, with 50% if all 4 use it.
The problem isn't with a single survivor using it for their archive or whatnot, the problem is repeated use of the same offerings with a group of 3+ that are all ready for it and built around it.
Ensuring that large SWF group can't have guaranteed maps and have to use more offerings to have better chances of seeing them would at least make it a lot less grating.
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Frankly one of the worst part about map offerings is that unlike items, I can't know until the game begins.
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And it worked in the last comment. I'M gonna assume that "lose 32 progress" is inaccurate (for all of our sakes).
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I've tested the issues further there are some changes.
As it turns out, the Devotion to the Unseen challenge is fixed (or at least it registered for me).
However the That's rude challenge still seems bugged
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I'm not sure how much of an annoyance it would be mechanically speaking. Balance wise I mean.
Victor is already outside of you, in fact if you pick him up you basically have to get him to exit you again, which is a little slower than actually switching character (barely but a little). Also since you're not "leaving him here", you basically won't cover both areas anymore (the place you would be with charlotte and the place you're leaving him to).
Sure in a way you're "carrying him over to where you're going", but getting him back inside you would be the equivalent of a survivor successfully kicking him (except that in this case you get no information on any survivor position since you brought him back inside you yourself).
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Just in case I wasn't entirely clear.
Twins has a different Mori animation when Victor is inside Charlotte, and that's the animation I'm saying is hard to get.
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Well there is likely still a problem, even maybe a big widespread one, but after looting and exiting trials with 4 more rainbow maps (found in chests), the last one finally registered and entered my inventory (the other 3 just vanished again), and since then I've been able to find them in my bloodwebs again.
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It's a little hard to notice at this point since I have a lot of stuff on her, and bloodwebs reward kinda meld together. I'll try to see if I can keep track of more objects.
However using basic maths, it seems that I might have issue with getting Purple Key (can't remember the name), as I never use them (at all), but I seem to have 0 of them in my inventory. It doesn't seem logical that over 10+ million bloodpoints I'd have none of them.
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Got the same issue
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Same problem here, on PC.
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I see that my first post is no longer bugged, it's duplicated with https://forum.deadbydaylight.com/en/discussion/294829/pc-perks-not-working-challenges-not-working-steam-achievement-unlocked-by-bug/p1?new=1
To correct my previous comment, I do have a log file specifically ready for the Sprint & Slash issue, but it seems to exceed the maximum permitted by the forum.
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I did not come here with Logs ready, this is my first time on the forum and I now realize I should have likely looked up how bug reporting works for your team before dumping such a huge post. I enjoy the game very much, and I decided I wanted to help if I could. I'm 100% willing to do tests and provides logs or more details on anything required to help with these issues, simply tell me which specific log you want and I'll do my best to provide.