NaughtButWurms
NaughtButWurms
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- NaughtButWurms
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@MoNosEmpire said:
As someone else mentioned, putting a cap on something usually means its a horrible idea for "new survivors"
Uh, new survivors ignore pallets and would rather run edge map. New survivors hide in corners while injured waiting for the game to end because they're still in the atmosphere of it all. New players will learn. That's what they have to do with everything. Pentamento exists and I see survivors breaking dull totems when Pentamento is up. Do we nerf everything because "its a horrible idea for new survivors" because there is a knowledge/skill gap? That argument is really really reeeeeally bad. I hope you were just repeating someone else and not making the statement yourself.
A better argument would be: Veteran players would get screwed and upset due to new players improperly using Dead Hard. Which to that there is a simple solution that already readily exists and is used widely: SWF. People can actively choose (as they already do) who to play with. Sure, solo queue players may have some bad experiences with it ....oh wait, that's solo queue in a nut shell for pretty much everything. I wouldn't be surprised if it lowered the overall usage of the perk, and those who over spam it can deal with the new draw back. It needs another draw back. It's over used and endless in matches.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371619#Comment_3371619
Meanwhile, survivors cries:
"The knight and Skull merchant 3 gen us and stall the game, refuses to chase us!"
Yeah, well... you asked the devs to balance the maps around The nurse and Blight and also, specifically to not make killers like wesker that emulate those ability...
It was bound to happen since they listened lol
I mean making an almost useless perk useful is fine. At this point there is just about always a better perk for the slot, I think this applies even in this kick gen, 3 gen meta (I don't play it that often so maybe I'm wrong. Maybe Brutal is now the best for boring game play styles). Ofc other things would have to be addressed at the same time before just buffing more kicking stuff. You mentioned one or two of those things in the quote....
Also who in there right mind asked the devs to balance the maps around Nurse and Blight? It's a rhetorical question. I don't actually want to know because it doesn't matter. Anyone saying that rubbish should be insta ignored. Anyone listening to that rubbish shouldn't be developing the game (no offense).
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I'm still kind of confused why it got buffed even more then it did. I thought it was fine having a cool-down. It helped you in chase until you got value and then you were on your own for awhile. I constantly see it being used. It's almost like double-triple buffing stuff in a row is a bad idea. It definitely could use the treatment Eruption just got. Then again a lot of things could...
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@Spectralfx said:
Don't blame the new killers on this,
Blame the nerf to killer perks that rewarded a good chase.
Right now M1 killers (not the nurse, blight or to some extent, wesker) that try to chase INSTANTLY LOSE.
I mean it. The maps are huuuge, with dozens of god pallets and safe windows, survivors rocks anti-chase perks like crazy on top of it.
As killer, try to initiate a chase? Most survivors use sprint burst on a nicely completed free gen thanks to brand new part... chase the one that didn't have it?
Guess what? After 10 pallets and 3 more free gens, Dead Hard back to square 1 no hooks...
They are on 1 gen now, wow.
So killer do what killer do, they adapt.
Put on gen pressure perks and tunnel their weakest link by camping first hook to force them off gen and trade them as hard as you can until you have to baby sit the last 3 gen for 15min... wooooo.... "fun"
Nerf the survivors, nurse and blight. Easy fix.
Both sides need their power levels dropped, no doubt. I've long said having virtually infinite use of 4x Dead Hard's in a match is terrible for the game (for the record I've used Dead Hard maybe twice in thousands of hours. Never likes how it looked or it's rng due to ping n such). I've always thought the idea of having a global token system for Dead Hard would be nice. Every time a Survivor uses Dead Hard it takes a token away from everyone Dead Hard in the match. Maybe it could start with 4-5 tokens? Who knows, just an idea.
So yes, I agree with your opinions of the other side, although I will also say I don't "INSTANTLY LOSE" when I bring chase builds. It's definitely worse then it has ever been though. I would like a fighting chance, and it absolutely sucks that more then ever you need to stack gen regression perks to having a fighting chance versus competent teams, otherwise you're more or less left with hoping your enemy makes mistake. Then again survivors regularly make mistakes, even the best of them, and when they think they've won easily that's when they all die. I record all my game play now and I'm pretty sure even with pure chase builds I get more kills then I don't shrug. I could be wrong though.
I don't have issues when I play killer also because I'm not anal retentive and think a 4k is required to feel good about the match (that's not a jab at you, it's just commentary about how the community views "winning" as killing). I just play and what comes come. Plus when I play killer I can dictate chases! I get to have them at least! Where as solo queue survivor I'm more or less subject to 4 other players whims on how the match will go. First 10 seconds: teammates DC's. First 10 seconds: killer camps 3 gen and never chases for 40-60 minutes. Nothing I can do about any of this. With killer at least I have some control.
With that said I still think everything I've said about killers, the 3 gen meta, and Skull Merchants design stands. I can absolutely see how killer mains dealing with the current Survivor meta feel the same way I do, but from the other side. They could care less about how they perform as survivor, but their killer game play is grating and it's effecting their overall enjoyment of the game. Idk, I'm not inclined to start running super obnoxious survivor meta builds to "adapt". I'm not going to bore myself with trash game play just for a "W". That's partly why I said I'm already feeling like putting the game back down. Make the majority of my matches fun or I'm out. It's that simple.