Feedback and Suggestions
Our team will be happy to read these!
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This tactic is so cheap, every time I carry someone a teammate will stand under the hook so I cant hook the person I’m carrying, when I hit them to get out of the way it always stalls for enough time to let the survivor struggle since I was already looking for a hook beforehand anyways. Survivors should not be able to disable hooks just by standing under them to prevent you from hooking, it’s to37 comments 1,562 views last activity
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I'm a survivor main... and... Killers seriously need a re-work. I'm ONLY speaking from a survivor's main perspective with close to 2k hours playing dbd so I may not know this game very well yet. Killers, I get it. I totally get it. You have SWFs with communications to deal with, you have generators rushing perks that are causing you to camp/tunnel. I get it. Let me tell you, I0 comments 21 views last activity
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Just played a game against her. She guarded 3 gens right next to each other on garden of joy. We did 4 gens bc she was not moving away from them. She camped her gens till the end with her 4 gen kick perks. No one escaped and the match lasted 45 minutes. This was offically the most boring game I ever had.0 comments 11 views last activity
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5 comments 71 views last activity
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Hi all, Just a random idea I thought would be fun for a new win condition, something like stunning the killer a large amount of times causes them to lose the match (defeating them). I just thought it would cause a fun way to play which encourages more aggressive play at high risk. I'm not sure it should be a part of the main mode but I thought it could be a fun side mode.0 comments 11 views last activity
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Quality of Life improvement During the current event, I thought that it would be nice to be able to see the last X rewards directly. Because sometimes I didnt realize what I get. Possibly also the last cosmetic purchases and achievement - might also be interesting. Better than guessing which of the many pages the new item is on. Especially with charms. What would you think ? Edit: maybe a0 comments 11 views last activity
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I try to play Huntress, to become good at aiming... And when I'm playing, I was thinking that, some killer got an add-on to become silent... Billy and the chainsaw, Spirit, Wraith with his bell, Trapper when he setup a trap, etc etc... So, I was wondering, imagine Huntress, when you aim, that she make no sound, no inspiration before launching his hatchet, seeing probably the first minute the sur1 comments 51 views last activity
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This art came out from a submission from the user @Joyfultalman on Twitter from a concept submission contest in late 2022 but they were kinda late. It's too good to ignore! 😭 I think alot of Trickster players would buy this. (me)0 comments 11 views last activity
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I was just wondering why they haven't made a Harry Potter chapter yet?! I think it would be very cool to see Voldmort or dementors as killers, and Harry or Hermione as survivors.8 comments 263 views last activity
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Billy is in a horrible state since his rework. He is extremely weak. His power is absurdly difficult to use and each new realm rework seems to screw him over harder and harder with the amount of junk collision they keep adding. The latest culprit, Red Forest, has absurd hitboxes for damn-near everything. After the removal of SkyBilly, there's but a scant few Billy players who actually linger arou10 comments 151 views last activity
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”Toy Rocket” You start the Trial with three teleport charges. That’s it.10 comments 161 views last activity
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The hitboxes in this game are literally garbage. Starting from the fact that there are killers like bubba, hillbily, blight, mastermind, that when they try to hit a survi at the moment he is jumping a pallet with his ability/power, the game (I DON'T UNDERSTAND WHY) makes a preference and chooses that the power hit /destroy the pallet, instead of the survi jumping. Another thing. The blows that2 comments 31 views last activity
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Make it so survivors have to hold E for a short period of time before dead hard goes off with a visual effect during the charge animation. This eliminates this weird point blank mind game meta of forcing killers to play around it, even if it's not actually there. Then add a visual indication to the survivor of some sort so the killer can see that the survivor has dead hard and it's ready to be us1 comments 21 views last activity
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I think the majority of people that didn't play the Meet Your Maker beta are going to be very confused about the GenMat appearing in Dead By Daylight. I was hoping for there to be more advertising and better communication in regards to a game I fell in love with during beta. Meet Your Maker is such a fun game and I hope lack of advertising doesn't kill it off. Being that the release is just a few2 comments 41 views last activity
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I have only seen this perk in use on killers who tunnel straight away. It is almost as if it is designed just to promote tunneling because it shortens the distance the survivor gets from the borrowed time basekit. Among the most popular who use this perk are The Skull Merchant and The Knight (both of them already being zoning killers and having a horrid reputation for tunneling). The perk is not0 comments 1 views last activity
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Really wish there was some kind of trading option in DBD for offerings since you could hord up so much stuff that you may never use. Another option would be to just trade it back in for Bloodpoints. All these map offerings I more than likely will never use same with the Oaks, Coins, and Hatch and Basement locations.31 comments 563 views last activity
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If you are gonna nerf a perk I feel it should apply to all players not just console, I noticed PC players can use certain perks easier than console players0 comments 11 views last activity
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Firstly, I'd like to say I actually feel she has a lot of potential and not as bad as some say. I also feel her 3 gen strat is a valid option, as for killers like her or Trapper with less chase potential, this is where they excel. However, I do get the frustration of a close 3-gen with a killer that can expose survivors within the drone radius, making it a bit unfair, especiallt with them guardi0 comments 11 views last activity
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I was thinking the other day about some kind of Miner, so here it is (originally a siren, but it would be really hard to make in the current game state). Visually it'd be a miner with a pickaxe, a gas mask, and an old hard hat. All dirty as if working on a coal mine. The power would be to be able to dig traps so, if survivors pass over them, they fall into a hole and get trapped. Unlike trapper5 comments 91 views last activity
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Yeah, I know this is going to get me called 'trash' or what not by survivor mains based on the title alone before anyone bothers reading this, but the Incapacitation was what made Eruption strong. The regression was just 10% which is roughly 9 seconds at most shaved off the repair progress. The aura reading that replaced the Incapacitation? Useless to most killers. So bring back the Incapacitati26 comments 451 views last activity
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1 comments 31 views last activity
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I know there's been a fair amount of talk about the recent 3-gen concerns and a lot of focus has fallen on this new killer. A 3-gen tactic isn't really new and actually goes back right to the start with Trapper and how that strategy works for him. The Skull Merchant and the Knight have new ways of doing this with perhaps greater efficiency. However, could the problem perhaps be more about gener0 comments 1 views last activity
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Please consider badges with pronouns. Before I load into a match I would like to be able to have the option of choosing between badges with all pronouns (23) because mine change daily based on my mood. So pls make sure we can wear a badge with our preferred pronouns so that we don't suffer unnecessary verbal violence and bigotry in game. The last thing you want to hear is someone mis-gendering yo28 comments 711 views last activity
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Since survivors now have a super sweet telepathic magic walkie talkies to relay information across the map to each other without having to make a sound. Can killer get an info HUD also? Like, why cant I see how many times Ive hooked a certain survivor or which survivors have debuffs. Im not a killer main and Im still learning the game, but when Im out there getting my chop on, honestly I just c17 comments 361 views last activity
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How is it worth it to use when in order to charge it requires 1.5% of a repair for 20 seconds adding up to 30% only to accumulate ONE PERCENT per 20 tokens which is only 20%, while the generator stops being repaired as Potential Energy is charging up? What's the incentive to use it when it can also be lost from a single hit? It doesn't make sense. I could see it being useful if ALSO after13 comments 192 views last activity
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A killer based somewhat on the mythological Gorgon. Passive ability in terror radius that causes the survivor a small % hindrance when looking at the killer (something like a premonition range or slightly smaller) Active ability to chance stance between chase and hunting. Chase speed 4.2 (like a tier one Meyers speed) with the basic attack of like a snake bite, and the ranged ability to spit2 comments 11 views last activity
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Not sure if this has been an idea before but it is based on Medusa and Jason and the Argonauts. I don't know the basics of speeds and timings and radius etc but I think this could really be expanded on and work as a killer Killer The Serpent - ½ human upper torso and head, ½ lower body is Rattle snake tail. Typically Female but can be androgynous. Moves like a snake, slithers in upright movem0 comments 21 views last activity
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Just got camped in Thompson House cause Nemesis body blocked the stairs up. Design flaw. Needs 2 ways up or wider stairs16 comments 201 views last activity
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When I saw the new perk, I immediately thought about making a combo with Renewal to have a sort of "anti-tunnel" build, and if you put it in theory, this combo can be very strong while also taking some skill to pull it off. Scenario: You get unhooked from your second hook, and the killer is a very dedicated Nemesis main that decides to run in your direction immediately after hearing the unho4 comments 81 views last activity
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1) Separate Order and Patrol. To do anything with his power – break a pallet, damage a generator, draw a Patrol path – the Knight must enter Summon Guard mode. That mode can not be entered when being near objects, specifically when facing them too close. While in the mode the Knight loses all visual information about survivors. While in the mode the Knight can not move, thus loosing distance to2 comments 71 views last activity
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Can you please do something about the map? It's starting to plague the games now. Killer will decide to play Legion on The Game with Suzie's mixtape, Iri button, enduring, spirit fury and maybe some slowdowns (like deadlock or corrupt). The game goes as follows - killer finds you, starts his ability. The map is tiny so he will get to you. If you throw the pallet, you are chargin his spirit/endur9 comments 91 views last activity
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Just to be clear, this is probably a bad idea. I would prefer them to just buff DS. But, if Bhvr really wants Off the Record or BT to be effective anti tunneling tools there a simple change that they can make. Again, probably a bad idea. But making the endurance from the BT work like Mettle of Man, AKA doesn't put the survivor in Deep Wound. This change would really nerf tunneling and hard,25 comments 401 views last activity
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Hey. I'm willing to give a lot of feedback, thoughts and suggestions on the bots and figure out how to get the most out of them. Which maps they are good/bad on, which perks they can/cannot use well etc. So is this right place for it where it will actually be read and possibly even responded to so I know it's not a massive waste of time? On the subject for anyone else who plays with them what0 comments 1 views last activity
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most cenobites these days just try to take the game hostage by using the addon to see the box and sit on it all game with perks like hex ruin and undying to make it impossible to do anything all game. This is a poorly designed mechanic for a licensed killer that gets exploited too often23 comments 631 views last activity
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Whenever I’m trying to play with a friend on all platforms he gets DC which leads to him getting unnecessary penalties for DCing I feel like there should be some kind of system to separate people who’s wifi may not be the best on crossplay (I never have this issue and me and my friend are both on PlayStation) some people can’t afford or don’t have the ability to get a great cross platform experie0 comments 11 views last activity
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getting tired of using it and nothing happens... sometimes even see the animation and still nothing happens... the window is so small to use it in the first place but then add on the killer latency its really annoying to try and use.3 comments 101 views last activity
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She is currently bugged so that you cannot hear her direction sound (basically a revert to the old spirit which was brocken). I basically see her now so often and it's getting boring facing this buggy mess.3 comments 81 views last activity
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Ok, its been almost a week since the update has arrived. So how are the new survivor perks: Friendly Competition - Underwhelming effects, feels very weak compared to other options like Deja vu that is easier to get value and gives extra info, or Prove which gives an immediate benefit and bigger reward - D tier - get the adept trophy and try hard gen rush if you don't have other better options4 comments 51 views last activity
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As the title says, this map is downright disgusting to play on as a killer. Several pallets are next to each other with vaults sprinkled in between. I still cannot comprehend why this map wasn't reworked so far, the only "change" this map has ever experienced was the removal of a pallet spawn related bug but that's about it. The map needs to be either killswitched or revamped. It's literally im7 comments 231 views last activity
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Perhaps for an engineer or inventor type of survivor named Jack, like the tv show character McGyver. 1. His perk HARD WIRE is a gadget that is an auto charger at a 5% rate that can charge a generator that does not have a survivor on it. And the survivor loses 5% of their repair speed when not using an item until the auto charger that they placed is no longer active. Once a survivor1 comments 21 views last activity
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######### it buff pain reso so its on all hooks and maybe add 20 seconds more to DMS This COB + overcharge meta is the most stale thing ever All my games today have been nothing but trying to avoid 3 gen lockdowns, dealing with sloppy hit n runs. hitting overcharge skillcheck over and over again. There is no killer vs surv interaction anymore. Deja vu is straight up on my main build8 comments 321 views last activity
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Dear developers, I respect this game but sometimes I want to delete it because of such boring gameplay moments. Why doesn't the knight have a cooldown on his guards? He just spams them and doesn’t let you repair the generators, since he stands near 2 generators, he throws a knight on the second one, since the guard has a long animation of generator breakdown, he manages to throw another one indef1 comments 41 views last activity
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Being the Obsession doesn't do much unless specific perks (or, in the case of the Shape, addons) come into play. With that in mind, I wondered if there might not be a way to make the Obsession more risky to be. The idea was inspired by something I thought I saw in a video featuring Skull Merchant, though I don't think is actually a thing, where the Obsession's square on her radar was bigger than0 comments 11 views last activity
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Title. There is nothing now to deter a survivor with an active trap from hacking drones over and over again. Survivors with an attached claw trap should either not be able to hack an active drone or, if the Skull Merchant spots a survivor with a claw trap hacking a drone, can remotely activate the Drone to instantly lock onto and expose the survivor while making the drone unhackable but putting i8 comments 161 views last activity
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I have about 10k hours in DBD, to some people it isn't much. But I think I still have to speak up against some behaviors that deliberately sabotage players' experience. Recently, some of my matches got dropped mid-game. It usually happened when killer has great advantage against survivors. And it usually comes with a message, "You have been disconnected from the host." You might say I may hav2 comments 51 views last activity
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Hi there, as everyone that currently plays the game knows it already, the Skull merchant is super boring to play as, and against. Specially when she has an trigen, so what could we do to prevent the survivors to instantly DC when they see she is the killer? One suggestion is that her drones can't be activated near generators, so this will help a little to avoid her camping a trigen. Second is t1 comments 11 views last activity
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Forced Penance What is its role? There are 3 perks that punish body blocking / protection hits: Forced Penance , Mad Grit , and Starstruck . Two of them only work while carrying a survivor, leaving Forced Penance the only way to "deal with" mid-chase protection hits. Why is it bad at its role? I put deal with in quotes because Forced Penance does a terrible job at it. It doesn't stop2 comments 32 views last activity
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Oh boy alright lets get started on the new killer.... I'm mostly a survivor main but also have a share few hours on killer. I'm writing this comment on the new Killer from the perspective of a survivor main, hoestly first the power didnt seem so bad but as I played a few games against the killer it got worse and worse. I play on rank 1 mostly solo q or with my mate, we get matched together w5 comments 82 views last activity
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I'm borrowing this concept from someone. A new gamemode where the way the killer wins is suffering. This is basic, 1 hit is 1 suffering point, flat out. Putting survivors into endurance is 2 points. A fresh hook is 5 points, a second hook is 3 points, and the final hook is 2 points. (These are very basic requirements, and could easily be changed, your game). High suffering (lets say 25 points or1 comments 11 views last activity