Generator RNG
I know there's been a fair amount of talk about the recent 3-gen concerns and a lot of focus has fallen on this new killer.
A 3-gen tactic isn't really new and actually goes back right to the start with Trapper and how that strategy works for him. The Skull Merchant and the Knight have new ways of doing this with perhaps greater efficiency.
However, could the problem perhaps be more about generator placement than killer power? Fairly often, some maps have a strange arrangement of generators, with 3 or 4 really close, and then a couple which appear miles from any other gen about.
Whilst I appreciate thay a) you can't space gens out equally and b) it's good to vary where gens are, there must be a way to space them out better. No map should separate 2 gens with a flight of stairs (RCPD)
I note that, with sacrificial hooks, they're spaced out with a minimum distance set in place, where those branch offerings can either decrease or increase the distance. Can the same thing be put in place for generators to guarantee a more even spread? That way, it makes 3-gens a bit fairer to deal with whilst also still allowing the killer to use tactics to focus on a group of gens.
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