Feedback and Suggestions

Our team will be happy to read these!
  • Jokes aside, I'm completely lost... Played 5 matches with Merchant and still cannot come back to my senses. A) Her power is complete trash: information drones give almost useless. You can see in UI which survivor near drone, but near which one? This is if drone is active. If not, it is just dissapears (with some survivor help) and you don't know which one. Radar shows general direction, but p
    14 comments 161 views last activity
  • What is the point of the Furin add-on anymore ? How is it meant to be a “confusing” add-on to go against when currently a phasing Spirit equipped with this add-on emits a very clear directional audio the moment she enters a 24- meter radius of a survivor? Doesn’t this defeat the entire purpose of what the add-on is supposed to do? Currently running the Furin add-on does more harm than good and th
    0 comments 391 views last activity
  • Not a new idea but a new direction. Base kit: Ability to transform into the 4 survivors. Paranoia meter when around other survivors(or killer in survivor form) meter increases. causing visual distortions and heavy breathing. At max stacks survivor is exhausted and (other survivors look like killer* changing visual models may be a big ask.) other options may include hallucinations of many survivo
    0 comments 51 views last activity
  • DBD's perk roster rises, but the alphabetized sorting on the menu makes things a pain to sort through. Disclaimer: This is a subjective opinion; some people might not have the same problems with the menu that I do! Suggestion 1: Search Bar It might be a niche complaint, sure; but as the cast grows larger and larger, sifting through perks begins to feel like more and more of a chore. Loadouts,
    3 comments 21 views last activity
  • Dear developers, I hope you see and read this post. Shards are very hard and hard to get but I understand why. But explain to me this moment why the garbage skin of the survivor and the unique gameplay of the killer cost the same 9000 shards? Killers have unique abilities, some of them even have 3 of them, and that's what I like about them. I don't get tired of playing as killers and I'm happy a
    0 comments 21 views last activity
  • OTR
    Since BHVR have nerfed ds to being so bad it’s laughable what would you guys think of OTR being a separate state like mettle of man to add actual value to the perk instead of just getting hit through basekit bt
    6 comments 81 views last activity
  • The fact that basement have only one way in and out and hooks doesn’t fall down there, is getting annoying this type of killers were like the match that I just had against Canninal, The very first hook he never left the basement and in the very end did the same thing when we opened the door and he never left the basement and imagine a killer that knock you down with on hit and memento and he’s a
    11 comments 131 views last activity
  • The windows store version of DBD is extremely clunky and overall terrible. Every time I start my pc, it won't launch. Forcing me to restart my pc just to start the game. The Xbox servers are always not working, with error "8001" occurring every 10ish games. I know the steam version of the game is amazing, and I would love to migrate there. But I've spent so much money on my windows store account,
    0 comments 1 views last activity
  • Despite Sadako sitting near the top of kill percentage, the playerbase over whelmingly sees her as a weak killer. Sadako is an m1 killer that is incentivized to drop chases to pressure survivors with her unique mechanic. In a meta with Circle of Healing and Dead Hard (eventhoughithinkitsfine), the Onryō suffers from her power disincentivizing her to continue a chase. OnePumpWillie has populariz
    3 comments 61 views last activity
  • Have a brown Addon that will then show the area of effect of drones ( similar to how doctor has the addon to see his area of shock ).
    0 comments 1 views last activity
  • They did enough for their team. They shouldn't also escape on top of it! Kill the cheater!
    14 comments 131 views last activity
  • I had a small and simple idea: if a survivor is Locked On and visible on the Skull Merchant's radar due to either being in a drone's detection radius or wearing a Claw Trap, their dot should appear red on the radar instead of white to distinguish them from any other survivors on the radar and make it easier to track the most vulnerable survivors. Maybe the dot should maintain a white outline to i
    2 comments 41 views last activity
  • 0 comments 1 views last activity
  • Hello everyone, I wanted to give my final thoughts on this chapter as a whole. The only pros that I have with this chapter is the map updates cause they look really cool and beautiful. I also really the visual designs of the survivors and I also think they have way more interesting perks. I also really like the survivors lore more and I believe it’s more fun and interesting to read. I still don’t
    0 comments 31 views last activity
  • Why is decisive strike 3 seconds I get chased off hook all the time just to use my DS to get downed a second later unless I’m literally a arms reaching distance from a pallet otr is useless cause of basekit bt If killers tunnelling to win is a STRAT and not cheap why punish us and take away the only thing preventing it when the perk changes happen next mid chapter I hope the devs have a look at t
    68 comments 1,335 views last activity
  • Change back the perk to the PTB version.
    11 comments 151 views last activity
  • Survivors currently have access to too much healing, medkits are extremely efficient and fast at what they do & Circle of Healing is a considerable nuisance as well. Since I doubt the devs will ever delete CoH for good the next step should be to increase overall healing times. An interesting concept would be to apply a debuff to healing after a survivor has recovered a health state. Any furt
    2 comments 41 views last activity
  • just like u deleted ruin this perk has been meta since 2017 it's old news remove it
    2 comments 31 views last activity
  • Field Scout: You take the responsibility to know where the danger is and want to guide everyone out this alive. When being chased by the killer, all survivors within 48m of you can see your aura. When another survivor looses a health state you can see the killer's aura for 1/2/3 seconds.
    8 comments 71 views last activity
  • There is potential for some really cool maps so I would like to know what types of places the community wants to see as maps in Dead By Daylight? My personal pick has to be a walkthrough horror attraction, an indoor map that parodies those haunted houses with scare actors that open up every October! The ambi
    6 comments 71 views last activity
  • Camping & Tunneling... THIS GAME IS SO MUCH FUNNNNNNNNNN! WOW! Who would have thought that killers and BHVR would want to make this game even more fun with a new killer and we resort to tunneling/camping even with 4 or 5 gens still left? LOL. This game is becoming a joke. People I randomly play with stop playing this game after the 3rd same crappy matches. I don't support this game anym
    15 comments 181 views last activity
  • These perks allow the killer to get an incredible amount of slowdown particularly when combined, without ever interacting with a survivor to earn it. Killers using these perks can draw out matches for excessively long periods of time by playing defensively from the start of the match so the survivors are forced to play into a 3 gen. Regardless of whether this strategy wins the game for them or no
    1 comments 41 views last activity
  • The Twins need an update & the reason is when ever I play twins for a few matches when I switch back to Charlotte my camera is frozen but I can move but can’t do anything. Also when you send Victor out you just stand there, please fix it.
    0 comments 1 views last activity
  • https://twitter.com/milkdudkitty2/status/1383666231312408578?s=20 I love the more realistic uncut screams, but they are just a bit too loud. I believe the devs should bring back 3d distant screams they had in 2018, where you could actually hear the environmental echo. Made the game sound creepier and more real!
    2 comments 31 views last activity
  • Does Face the Darkness just...not work any more unless you're using a stealth Killer and have the Survivors within 19 meters (a seemingly-arbitrary distance)? That seems like a phenomenally stupid design decision, given that the Killer whose perk it is (Knight) literally can't use their own perk, now. I'm incensed about this, because my Ghostface build is entirely a meme build - Dragon's Grip
    1 comments 31 views last activity
  • With the new change to screams, Infectious Fright is no longer fun or satisfying to use. Why did scream mechanic need changing?
    5 comments 81 views last activity
  • I'm having a hard time with depth perception as a survivor on the reworked Red Forest maps. The map wall textures are the same as the playable tile textures, and it's difficult to orient to yourself because you lose the reference point of the map wall. The textures on the tiles themselves are fine, but the map walls need to be visually distinct from the tiles to give a sense of field depth and di
    3 comments 21 views last activity
  • Huge, huge thank you. Several developers ignore this feature, especially once the game is already launched. But I can see that you guys keep on tinkering with it, making adjustments and upgrades to the haptive feedback. This is amazing. We, the PS5 players, notice your great work. Even if we are talking about small changes, like little rumbles while repairing the generators - we do notice
    0 comments 11 views last activity
  • So, i had an idea to buff back POP and thought it was cool, i want to know what people think and if you think it's good or bad. POP: After hooking a survivor POP activates for 35/40/45 seconds, the next generator you kick will an additional progress of 30/15/5% depending how many hook stages that survivor has. Pain Res: After hooking a survivor, the generator with the most progress will loose 2
    6 comments 61 views last activity
  • You should do a incentive to play specific killers. Such as the least queued killer for that time, to get some variety going.
    2 comments 21 views last activity
  • I am sure the developers have heard of this suggestion countless times, and I do understand their concerns/objections to it. However, with the recent HUD updates and changes to the game, the developers seem to be playing hide and seek with balancing killers with solo queue and ensuring swf isn't too strong. It seems like a pretty obvious solution is to ASSUME everyone is a SWF by default and
    11 comments 91 views last activity
  • We got a new chapter with a weak killer that is neither fun to play as or against for most people. Perks that are on whole new level of bad or Blood Rush, which is a thing for itself. It's insanely strong and can only be countered by tunneling. Can't see how that might backfire. 3 maps that look great but are pretty uhm... Difficult to play on as killer and then there's the nerfs to scream perks
    4 comments 161 views last activity
  • With Vittorio's release, you gave him 2 ultra-rare cosmetics. 1 is basically a recolor of the other one. Awesome financial decision. Awesome for us players, we get variety. Why didn't you give Adriana, Thalita and Renato 2 ultra-rare cosmetics too? Do you realize how much more money you could have easily made by doing that? And how much we'd be happier by having more variety to buy... I can't im
    0 comments 11 views last activity
  • So, with the addition of Game Afoot to change obsessions on basic attacks, on the PTB it had a fun synergy with dark devotion- getting a hit on the most chased made them the obsession and gave you the dark devotion activation in the same swing. However, with the change to Rancor to prevent being able to expose folks with no warning in endgame, the delayed effect of Game Afoot's obsession change
    6 comments 223 views last activity
  • Dead hard in my opinion is better than it was. Because now you hit the survivor with endurance they get a big ass speed boost and make it to another pallet or multiple. Before : you swing (they dead hard) and dont get the huge speed boost but have a big DH distance WHAT THEY SHOULD DO: You dead hard (no endurance) (no big dead hard distance) and you just avoid the hit without making way too
    34 comments 882 views last activity
  • I don't understand something. Why are survivors rewarded their adepts for the other side disconnected but not killers? It is the most infuriating thing on the planet (exaggerating, but as far as the game itself goes it's one of the more infuriating things in the game) that someone can take away a killers adept just by disconnecting, but a killer can't do the same to the survivors. The devs need t
    4 comments 281 views last activity
  • Upon shining a flashlight for a short period of time on a generator that is blocked by the entity, that generator's block duration is reduced by a certain amount. The amount of time required to trigger this effect and the amount of gen block time taken off could be dependant on the rarity of the flashlight, or behaviour could also introduce addons that affect this effect instead, or grant this
    7 comments 71 views last activity
  • Since this update cames out, wiggling has been worse, the bar is full and killers still have a chance to hook you. Is this normal? This shouldn't happen https://streamable.com/k1sc3r
    4 comments 41 views last activity
  • Game suggestion: Every killer and survivor are able to get their starting perks as Ultra Rare (IV) perk which makes their own starting perks a little bit better than another character using the Very Rare (III) perk.
    7 comments 101 views last activity
  • If the killer pins me, or another survivor, in the corner via body blocking there needs to be a way of breaking out. I propose the following baseline rule/ability: If a survivor is touching the killer for 20 seconds, they can interact with the killer to punch them back a couple meters. I had a match the other night where I took a wrong turn, a losing killer body block pinned me, and my.......te
    7 comments 201 views last activity
  • Hopefully deadhard gets the same treatment. It's not the number 1 best perk but just like Eruption it has moments of frustration and some killers don't have much counterplay against it. Not sure what they could do for it but winning a 50/50 just to be punished by a deadhard feels horrible and I'm sure most can agree with that.
    1 comments 22 views last activity
  • 0 comments 1 views last activity
  • So, two games in a row now, I've faced a Huntress who facecamped a survivor to death, allowing her to snowball into a 3-man slug. Granted, we played it poorly, but these games made me realise that I've gone weeks without a Huntress that did not facecamp. Compare that to the king of facecamping, Bubba, who sit at a comfortable ~20% of my games against him camping that face. Huntress is a very
    1 comments 31 views last activity
  • Collector: · When you have completed a total of 50% progress on generators, cleansed 1 totem and performed 1 hook rescue, this perk activates. · Unlocking a chest while this perk is active guarantees 1 of 3 items that have an equal chance to spawn: o An ultra rare flashlight that is called collector’s flashlight (has the same effects as a utility flashlight) o An ultra rare tool
    3 comments 41 views last activity
  • So we all know how bad the new killers power is, right? It provides information sure, but it's downright near useless because Skull Merchant can't actually capitalize on it since survivors either see her a mile away or her heartbeat is noticed before she can even hope to be undetectable. The brown noise generator add-on makes survivors oblivious when in range of an active drone indefinitely unt
    0 comments 31 views last activity
  • Lost motivation in couple last weeks to play because of eruption, now i lost motivation to play because of new killer.
    0 comments 1 views last activity
  • Franklin's Demise now causes the item to stop functioning for 30/45/60 seconds. Placing an item on the ground will also activate this perk.
    1 comments 31 views last activity
  • None of these perks were meta. The strongest one was probably infectious fright and even then its not meta. Only killers you could really consider it strong on are snowball killers that down fast and even then its risky because if you dont get the multiple downs quickly you lose a lot of pressure, which can easily happen if an unbreakablle is in play and now there is zero reson to use it over awa
    1 comments 51 views last activity
  • More DCs and slugging Killers than ever. I dont know what it is right now but soloQ is hell. Not fun to play at all. Every killer sluggs even after people DCed and first hook people almost always kill themself instantly or dc. And yea guess what, if i get slugged in an unwinnable match i also DC. Things have to change. Not fun to play DBD right now. And the newest DLC is very underwhelming.
    1 comments 21 views last activity
  • Please revert the screams change, it's a nerf, and for some of them a big nerf, to Make your Choice, Dragon's Grip, Infectious Fright, Incensed Ointment. For Dragon's Grip and Make your Choice it's a FAT nerf, now you don't even know who to get value from, and if go back to hook/gen because a survivor dead on hook rescued/touched a gen. Terrible change, please revert it or AT LEAST give aura rea
    2 comments 61 views last activity
1 … 524 525 526 527 528 … 1367