Feedback and Suggestions

Our team will be happy to read these!
  • This map is sooo bright, like Borgo, they should tone down or adjust the lighting here, who knew you could make a realm based on a graveyard the exact opposite of how you picture a graveyard area.
    1 comments 22 views last activity
  • In all fairness, they do. As someone who is getting more into killer, please hear me out. Survivors have the same Bloodweb, Survivors are just skins. Killer mains who play multiple killers have to make more difficult decisions on who to invest in. I propose no changes to the cost of Green, Purple nor Pink add-ons. I do want to see Brown and Yellow add-ons reduced to save the killer some BP
    36 comments 513 views last activity
  • The biggest one, in my opinion, is that placing down drones has a cooldown again. It's such a pain for no reason at all. As well as this, issues such as the 3 second cooldown for scans is way too extreme (Something more akin to 1.5 to 2s would be more in line), and not being able to track the severity of lock-on that survivors suffer from cause serious issues. When it comes to stealth mode,
    2 comments 51 views last activity
  • One thing that always catches my attention when I face a Blight, is that it is a hybrid killer, it works both playing using power and bloodlust, which in my opinion, it shouldn't be as killers as nurse and spirit, which despite Although they are strong, they move slower, forcing the player to learn how to use their power, as Blight, if you don't know how to use the power, will play like a Pig, ru
    25 comments 531 views last activity
  • This perk is way too good. We need some limits to its power or something.
    23 comments 344 views last activity
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  • The reason isn't that the Terror Radius reduction is too small, the reason why it's not used is because it reduces the Terror Radius in a chase . You put so much work to not tunnel and hook the different Obsession X times for what? To be sneakier while in a chase when other Survivors can clearly see that their teammate is being chased? This Perk doesn't
    27 comments 552 views last activity
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  • Too many times I have been in games where the killer stands on hatch and afks, blocking the hatch and waiting for the survivor to give their location away. So when there are more than 2 gens left the survivor either gets another gen done, exposing their position, or tries to enter the hatch to which the killer will close and then begin to chase you. This type of gameplay is just straight out bori
    8 comments 121 views last activity
  • https://www.youtube.com/watch?v=gKzWTU0m6QI Every time a survivor gets hit 3x by a beam they get injured AND broken. Look at this MASSIVE field of drones survivors have to get through in order to get to the 3 gen. All while I am patrolling the area. I was able to injure 3 bots and I HAVE NO CLUE WHERE THEY EVEN WERE. FREE INJURIES. This is just as bad if NOT worse than before.
    6 comments 101 views last activity
  • This is more of a rant on my end, it seems like the game has been dumbed down over the years. This is an asymmetrical game not everything has to be easy or the same. Deadhard, why was this changed into the abominable animation that it is now? Wraith this is an invisible killer who sprints across the map, what was the issue with burning them to help offset the speed while undetectable (aside fr
    1 comments 21 views last activity
  • i'm talking specifically about the sloppy butcher addons, especially since medkits have been gutted so heavily. n even worse some addons have both debuffs in one addon. i really don't see how this is fair as where some killers only have 4 perks and 1 addon, some killers have essentially 5 perks, and another addon. i don't think particularly think the blindness and exhaustion addons are that bad b
    44 comments 531 views last activity
  • Problem Already debated to death, but this perk is unhealthy, let's actually try and keep it's identity and make it fair. I'm a killer leaning player, and to explain the problem. This perk is perfect for camping. It's literally anti-Kindred, and I don't need to tell any Killer main, that anti Kindred is not a good idea. Anyone with a brain who wants to camp will wait 10 seconds, open a locker,
    25 comments 471 views last activity
  • Really struggling to see scratch marks on some maps Borgo due to the red tint and red forest due to the clutter are some of the worst I see lots of PC players have to use filters but as a console player i don't have that option What other maps are you struggling on? an what can be done to improve the situation? It causes a lot of eye strain an also provides a disadvantage to those who don't
    0 comments 11 views last activity
  • I have fast vaulted out of lockers and feel like I should have been hit not grabbed on numerous occasions. Please take a look at them and maybe adjust the grab validation when fast vaulting out of lockers or make it a hit instead of a grab on fast vaults only.
    0 comments 1 views last activity
  • Stop introducing perks that shows Auras. On either side. Its just a type of cheat. It wasn't so bad when there was only one that survivors had to look out for really was BBQ & Chili. It was defendable and it didn't take any fun out of the game. But now... like literally almost anything a killer does can show them the aura of the survivor. its just ridiculous. Unlike BBQ & Chili, m
    23 comments 321 views last activity
  • Hallo, i got Nicolas Cage a few days ago, and i have a feature about his perk Scene Partner, namely it happened to me several times that while looping and once while trying to activate a palette the animation was interrupted by the screaming, the animation started you could see him grabbing the palette but right after that the animation was interrupted and that also happened to me would be a
    0 comments 11 views last activity
  • I couldn't care less about the cheaters, bugs, loading times, broken matchmaking, etc etc what kills my mood and fun are the maps in this game. Too many badham maps. 2 RPD maps. Too many Autohaven wreckers maps. Too many coldwind farm maps and now they come with with more macmillian estate maps. There is little to no variety. There is BARELY any indoors maps the one they removed was hawkin's lab
    7 comments 51 views last activity
  • There are so many useless perks in this game. We wait for months for a patch to potentially make changes to those perks and what we get is only 2 perks getting touched by adjusting a simple number. What is so scary and difficult about making these changes that you have to take 3 month breaks between each change? There are so many perks with absurdly low pick-rates that aren't worth running or
    4 comments 111 views last activity
  • Sometimes when players play the game our internet may go out and we get punished for it. AS it happened to me tonight I got hit with a 1hr penalty. Its wrong and not right for people that work and want to relax and have fun. Having the option on support site and then Auto E-mail saying nothing can be done since its an automated system well it needs to be removed then. Shorten the penalties down o
    7 comments 91 views last activity
  • I think that adding a breakable wall on Garden of Joy main building between the dining room and the possible basement entrance would make the main building much more bearable for M1 killers.
    1 comments 21 views last activity
  • You now have a killer that has a very difficult attack to hit with one of the skinniest hitboxes in the game, that is VERY punishing to miss, that can be kicked out of his power, that is forced to lose distance to break the turrets that kick him out of his power. He's basically a worse version of Nemesis, and a much worse version of Pyramid Head. Just delete the killer from the game at this poin
    117 comments 3,777 views last activity
  • lobby dodging is probably the most important factor on why matches feel so off skill level wise, lobby dodging messes with the matchmaker and there needs to be some changes to lobbies in order to attempt to fix it, fixes such as; killers can no longer see survivor's prestige levels until the end of the game killers & survivors can't open each others steam profiles (not sure but definitely
    13 comments 311 views last activity
  • This game is wonderful, but for some reason my version of the game is a little different from other players, for example this strange generator counter (which is shown in the picture), but despite this, I still continue to play this game
    0 comments 11 views last activity
  • I enjoy hag quite a bit, the mind games and set up are very fun. However ever since made for this has come out it feels awful to play hag. For most killers who are 115 or even those who are 110 with ranged attacks or speedy abilities the 3% isn't really a big deal, I'd even go so far as to say its next to if not useless. however for hag it seems so hard to catch anyone who is injured with this pe
    3 comments 71 views last activity
  • look at why the perks and addons aren't used give them new effects no one is gonna use furtive chase, bffs, or the deathslinger, freddy, pyramid head..etc addons you changed isn't this literally what midchapters are for? why not give number changes for things that actually need it like oppression/ thrilling tremors/ iam all ears which are hindered by their lengthy cooldowns. why not give b
    9 comments 111 views last activity
  • to be rewarded for trapping survivors far away from him, and that's not just an injury. saving oneself should take WAY WAY WAY longer and never be earlier than 4th attempt. so he can play anywhere in the map and can put down surprise traps, otherwise he has to be just another boring anti-loop or area denial killer. it is the only way for him to perform well currently.
    4 comments 101 views last activity
  • The bots have been very helpful, they are a good replacement for DC-ed survivors. However, there are certain points that need to be addressed, in my opinion: Whenever a bot gets unhooked, or picked up from the dying state, they immediately start healing themselves, and refuse to let me heal them. I can't remember if that happens only in the case of them holding a medkit, or also when they have
    0 comments 1 views last activity
  • recently got iri 1 on survivor and man is it frustrating. Besides all the grinding you have to do its hard enough to just get to the safety pip without getting camped , tunneled, or team mates giving up right away. Also getting a double pip in iri is almost impossible i did it only once in my journey and i had to literally do almost everything in the game, run the killer for minutes while my team
    1 comments 11 views last activity
  • This game needs work on the fake hits. I watch killers swing and miss by a whole foot or 2 and I still get hit. That and they need to fix the through the window hits. Yes I understand a knight having a long blade sure he can hit you through the window but when I’m facing a ghost face no reason he should be able to hit me 2 feet away from the window.
    1 comments 11 views last activity
  • Maybe block the exit gates as well, that way if I get my last hook I can still get value even if all gens are done. I'm someone who likes to play for hooks and sometimes it's hard to spread hooks and still get value from this perk. Also, maybe it can show me the gen with the highest progression. It's nice that it stops gens for some time but if survivors end up hiding it out during the duratio
    2 comments 21 views last activity
  • Used a sacrificial ward still got the map the 1 survivor picked with their offering What is point of having the offering to stop people sending us to specific maps if they still get the exact 1 they picked.
    2 comments 31 views last activity
  • Thrilling Tremors - Cooldown reduced from 60 seconds to 30 Oppression - Now applies to all generators (less RNG reliance), cooldown reduced to 40s (would make it synergise well with Surveillance) Grim Embrace - Now shows all survivors, blocks all generators for 60 seconds. I'm All Ears - Cooldown reduced to 10-15 seconds. Gearhead - Increased duration to 45 seconds. Floods of Rage - Now incr
    1 comments 41 views last activity
  • Freddy hasn't been very strong or interesting killer for both sides and with his last update 2 years back in 4 May 2021 (Patch 4.7.0). As a resulting Freddy is the 3rd least played killer despite being licensed. He is still my favorite killer in DbD and I write this with a love and a hope that the right person will see this and some changes will come his way for the better. With all the recent c
    0 comments 61 views last activity
  • Backround player speed boost duration from 4 to 5 seconds mean nothing. You literally only need 1 to 2 seconds of the boost to posistion yourself to save with a flashlight or flashbang. 3 MAX if you're going for a pallet stun save. Furtive chase recieving an additional 1 token limit means nothing as well. It will be niche and only truly benefit small default TR killers. I wish they had
    7 comments 71 views last activity
  • I want to be altruistic with my team mates but with no one escapes death my teammates get flushed out of the game afyer I unhook one. Are there any plans to not have the hooks insta kill when you are the only one left? Especially if you have deliverance, I've never seen the point of it rather than making it so survivors in solo queue have no reason to be altruistic.
    2 comments 31 views last activity
  • I took a break from the game in July, hoping that things would get fixed, like severe bugs and issues, however, I noticed the same problems are still here. The issue where I can't drop a palette in chase, my character stands there and dies. The issue where I somehow manage to drop a palette, but then the killer is stunned and somehow "die" while they are stunned. The issue where I vault and
    10 comments 121 views last activity
  • The pig has a stealth ability that is highly underused because in most situations it isn't worth the investment because of how weak the ambush and crouch are in general. Current Crouch Issue The current crouch speed for a pig is 3.6 meters per second this makes taking the time to be stealthy and transverse the map lengthy and usually a waste of time. combined with the ambush not even acting
    5 comments 61 views last activity
  • I liked "Project: W" because my All-Time favorite Character from RE, Ada Wong, was added into DBD. It has been one of my happiest moments Playing Dead by Daylight and being able to play as her just is so cool to me even today. Yet what i just can't shrug off, is that there isn't much of a cosmetic choice which dissapoints me. She has 3 Cosmetics in total: The Iconic Lunar Dress she w
    2 comments 461 views last activity
  • I have a problem with DBD Today and it seems that survivor and killer are not working when I queue into the lobby. I notice that other people are having problems on this matter on PSN. Can someone give me any kind of information of what is going on?
    1 comments 21 views last activity
  • DBD concept: Killer: Buford "The Regulator" Black Weapons: single shot pistol with long reload/medium range and melee sword Ability 1: RUM Pet roams the map and calls out your location when spotted Ability 2: Naturally slow due to peg leg, but can take a swig of Rum to gain a temp speed buff.
    0 comments 1 views last activity
  • Give ghostface a stalking stages like Michael Myers. Ghost face can access his stalking of 1 hit and stalking stages up the maximum of 5 and give him buffs as he levels his stalking like speed or stalking rate or longer time of remain one hit. Improve all ghostface perks (since you give survivors a remaining time of 10 or 15 seconds of endurance when being unhooked by a survivor)
    0 comments 11 views last activity
  • 22 comments 581 views last activity
  • Dead By Daylight has explored a lot of different themes in it's killers, with spectral beings, sci-fi monsters and otherworldly entities. One theme that I feel has yet to see some exploration is Cryptids. We got some legendary skins that delve into that theme but it would be really cool to see a fully fleshed out Cryptid, something that really taps into the fear of not knowing what's nearby in th
    0 comments 1 views last activity
  • YES YES YES Its super nice that you decided to make sure Killers can complete with each other, so this game does not become Wesker by Daylight. Adjusting killers like Deathslinger is a really good idea, it really shows you reading our posts here. Keep up the good work.
    0 comments 11 views last activity
  • Killer: william afton "The Mascot" Story: once a proud businessman and robotics engineer, founder of Afton Robotics and co-founder of Fazbear Entertainment. The two partners opened their first location together named Fredbear's Family Diner and it became successful for both of them, but this was the first step o
    0 comments 81 views last activity
  • The game have a lot of maps in the pool and getting the right offering is pain in the butt. Can we remove map related achievements?
    12 comments 91 views last activity
  • I'm wondering if other survivors will be able to see the meter gauge. I hope that will be the case. But it may have a downside for other survivors to know how far a killer is from the hook. Like kindred but without the aura.
    2 comments 21 views last activity
  • So like the title says, why not force a restartt as part of the killswitch? Maybe let us finish whatever game we are in, but as soon as you get back to the lobby screen, you get an error that says the killswitch has been implemented and you must restart your game? The fact that so many players can and are just staying logged in to avoid losing access to killswitched content is very much a probl
    4 comments 61 views last activity
  • The dependency on the reload speed add-ons will still be a must, he doesn't have any fun, unique or helpful add-ons like, for example, Myers has so there is no incentive to run anything else other than those and like 3 others. The buff isn't even that impactful, it isn't even the full effect of the common reload speed add-on. I see this buff as a similar situation the Ghost Face, first his Night
    4 comments 251 views last activity
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