Feedback and Suggestions

Our team will be happy to read these!
  • 0 comments 21 views last activity
  • It doesn't happen often but when it does I'm just stuck for two minutes chasing stupid bots. Instead, just give me the four kills and let's call it a day.
    13 comments 271 views last activity
  • Nostromo Wreckage. Such a well crafted map with one problem. The Nintendo Switch has a horrible framerate problem that's been festering for a while now. Nostromo Wreckage brings out the framerate issue the most as it is very hard to play any killer on this map without the framerate having to suffer for it. I am aware that you're fighting a lot of fires as is, BHVR, but I would appreciate it if th
    0 comments 11 views last activity
  • When playing Wesker and skilfully hitting the survivor on the exit gate the survivor is unable to leave. This buys enough time for Wesker to pull an m1 attack or a lunge attack but not enough time to use another virulent bound. Whats annoying is if survivors just hug the exit gates they will 100% get out making the reward of hitting the shot meaningless. So either buff the time exit gates are blo
    2 comments 51 views last activity
  • Idea for a Demogorgon rework- it's just a random idea I had, IDK if he even really needs one or not. But people be sayin' that Xeno kind of replaces him and if that's really the case he ought to be differentiated. Regardless, I think this idea would be super cool for a Killer in general- doesn't necessarily have to be Demo SImilar to how the Alien has the underground tunnels, the Demogorgon g
    0 comments 11 views last activity
  • I'm gonna be honest, if someone has at least 2 1/2 ish minutes of chase time, they should be given the opportunity to unhook in endgame if camped. This was they could be rewarded for 5 gen chases and the killer is punished for committing.
    7 comments 91 views last activity
  • With anti camp features coming I think we should also have a look at anti tunnelling measures to also go along with it. Decisive strike has had many tweaks over the years but 6.1 was the complete death of the perk and made it a waste of a perk slot can we please buff this perk and make it viable a 5 second stun would be really nice ever since 6.1 tunnelling has just gotten out of control why bec
    6 comments 111 views last activity
  • Heard about this system loosely via youtube, and it reminds me of the Call of Duty system (hopefully old MWII) That being said I do hope they stick with an overall stylization constraint, that being related to the Tomes, as though it's a torn page from a book, comic, painting, etc. Rather than the neon-gasm highly animated calling cards of the newer titles. Like it's a scrap-book of experience
    0 comments 41 views last activity
  • Skull Merchant is a character i’m weirdly passionate about, she’s so different from the killer cast and i even have a whole essay written as to why i like her character (i know it’s ridiculous but i can easily get attached to characters). i’ve advocated for a rework for her since the whole “chess” strategy Got popular. As much as i love her, a killer that can turn their brain off and win by cons
    15 comments 311 views last activity
  • I really wish we could get a legendary cosmetic for Laurie strode to turn her into either Annie or Lynda from the original film. Even Dr Loomis would be an awesome addition to the game!
    0 comments 11 views last activity
  • I would like to know if there are people who think that old killers need to update memento mori. Most current killers see memento from the 3rd person. Why not make such an innovation for those who were added to the game first.
    0 comments 11 views last activity
  • Hi, hope this thread reaches devs so maybe my dream will come true or - at least - I will know why things are not the way I see them. I started using DH after the massive nerf (deserved) but nowadays I don’t get why I’m not allowed to use DH two times while being on death hook. If my solo q teammates left me on hook for a whole stage - I’m punished for this with not being to use 2 Dead Hards. I
    5 comments 82 views last activity
  • We've all had to deal with lengthy stalemates caused by camps, tunnels, and even certain killer abilities. This method of forcibly reducing the number of survivors by one makes the ending of the game determined early. Hatch is also unusable because the killer will leave behind the penultimate survivor. Anyway the game needs a new escape target for these deadlocks. This is the solution I th
    0 comments 11 views last activity
  • hola juego al dbd en switch y no me deja usar mina explosiva, me la equipo, la cargo pero no me deja activarla, cambie las teclas para ver si era eso pero nada, alguien sabe porq puede ser?
    0 comments 11 views last activity
  • I think to custom games they should allow all killers and survivors to be able to be played so people who are not sure if they should buy one know is they like the play style and or the difficulty of the character I’ve experienced when I’ve bought a killer that they were not up to my expectations.
    0 comments 1 views last activity
  • Random brainfart. Ice themed horror map, with ice patches that cause both survivors and killers to skid at high speed. Not only would this be hilarious, but new ice tech could be developed around the ice patches. Every survivor and killer could be Billy for a brief moment. Edit: We could have Billy on Ice 🙌
    0 comments 11 views last activity
  • Holding the tape is not enough counter. Make it so she can't ping pong around condemneding us and has to hit the tape out of our hands only, or make her teleport cooldown longer and condemned us only by teleporting. She only chases when she knows the player is moriable and it isn't fair in solo queue at all. Killers shouldn't be able to just hit and run all the time.
    6 comments 81 views last activity
  • And of course it's always in the games where I'm having a good time, the Killer isn't someone boring like Nurse, Blight, or Plague, the Killer is playing fairly and not tunneling, the other Survivors aren't just tunneling gens, overall just a good time, then boom, Dedicated Server isn't responding. Of course whenever it is a killer like Nurse or the Killer is just hard tunneling off hook at 5 gen
    0 comments 1 views last activity
  • Will the flashlight issue be fixed before the tome closes? Or will we just not be able to do this challenge?
    9 comments 101 views last activity
  • I just want to say that, before this patch the game was totally unplayable on Nintendo Switch. After this I can now play and feel the game run smoothly again, Thanks to whoever took the time to look into that. I haven't played on Ripley's/Xeno's map, which is the one that had lag issues on 7.2.0, but still It is nice to know that I can finally play the game "normally" (constant 30 fps) again. I
    13 comments 221 views last activity
  • This shouldn't be allowed at all. Atleast make ot so they can't do that near a hooked survivor. I don't mind gens it's the hook camping that is an issue.
    8 comments 111 views last activity
  • I'm sick and tired of using custom matches just to get dunked on by the bots when I'm trying to figure how the killer and their add ons work. If this is too much to aak then make custom matches against bots more easier so we can learn the killer better.
    6 comments 51 views last activity
  • 6 comments 91 views last activity
  • Okay, so since the flamethrowers spawn near gens, and survivors are heavily slowed when carrying them, Survivors are incentivized to just place them down near the gens instead of being creative with their placement. This means that, as Xeno, every time you pop out of a tunnel, there's just 3 flamethrowers waiting there for you. The problem is that the Xeno player is left with only three options:
    6 comments 151 views last activity
  • So im fine with adreneline for the most part but the fact someone could be hooked, exit gates get powered they open the gates and they either get unhooked or unhook themseles and get fully healed and a sprint burtst is totally unfair. It should proc when the exit gates are powered, ONCE not stay until you get unhooked then proc, that is totally unfiar and can break the game very easily and litera
    37 comments 451 views last activity
  • they look cool. with very nice colors. As a brazillian I very much appreciate giving the brazillian characters actual soccer uniforms and would very much enjoy using them. except for one very glaring issue that bothers me... why is the team name in english? at all? any part of it? like... #########? this actually upsets me. that is just not a thin
    16 comments 1,073 views last activity
  • Last match i had to break like 8 SAFE pallets on this stupid map, and that was probably not even half of the pallets. Often chained to one another as well, this map is awful. Too big, way and i mean WAY TOO MANY pallets, and the coloring makes it hard to track scratch marks. Seriously, playing this map is just unfair as a killer.
    1 comments 51 views last activity
  • https://www.youtube.com/watch?v=bsXPNKVDG88
    Mod
    1 comments 21 views last activity
  • let's say i unhook this one teammate while already being injured myself. not only that, but there's also the killer coming towards us. luckily, i save the teammate on time before being hit, but when that person does get unhooked by me, he just immediately runs away with endurance on instead of taking a hit for me (who's already injured). and because of that, i, of course, get downed when there
    8 comments 516 views last activity
  • I just played a match as Plague on the Singularity's map and there was a Steve player who brought a flashlight that was glitching & blinding me in ways I have never seen, even though flashlights have been killswitched and still are at the time I'm posting this. I reported them and I want to know what else do I need to do to provide proof to make sure the scumbag is banned for life because che
    Mod
    1 comments 22 views last activity
  • I would really love if Sidney Prescott cane to dbd. Her perks are laid out, and she has so many opportunities for outfits! I know it would cost a lot of money but it would be awesome to see Sidney running around the map.
    1 comments 21 views last activity
  • It is miserable to go against this perk when playing solo queue. It causes unhooking to be close to impossible, mostly on hill hooks, edge hooks and basement hooks and the Obsession is usually unaware how the perk works. I am not sure the proper change the perk would need but I hope it’s at least on the radar of being looked at. Maybe make special attacks loose 1 token instead of 2? The kille
    40 comments 942 views last activity
  • I reached one of the Epilogues of Level 4 of the current tome and was not awarded the charm as every other tome awarded me in the past: Notice how the lock is still on the icon of the charm and it does not say owned and there is no green check mark on IV like there is on all the other Levels I completed. The Lau
    Mod
    1 comments 41 views last activity
  • Hello, well, there are a lot of these, even though decidedly less then the ones calling for killswitching her. So while musing about the whole Skull Merchant issue, I came up with an idea. I think the concept of the stationary drones that expose survivors isn't a very exciting one. Besides the obvious problem, ie that it lends itself to 3-gening, its also quite rare to actually expose survivors
    4 comments 31 views last activity
  • So literally nobody uses this perk its just that bad a small change imo would make ppl actually start running it. While carrying a Survivor, the Auras of all other Survivors are revealed to you when they are within your TERROR RADIUS this effect lingers for 4 seconds after they leave your terror radius Instead of it being what it is now where you see all survivors within 20 mete
    8 comments 71 views last activity
  • I have been trying to buy Auric cells for weeks, I paid for them and they don't show up in my account. I contact DBD support and they say "go talk to microsoft store" I talk to microsoft store and they say, restart computer. They have never even played the game. How does this company make any money? Serious question. I have never found it so hard to purchase a product. Hey development team, you e
    0 comments 21 views last activity
  • Do you think this perk should be killswitched due to being blatany broken that makes half of the killers (including M1 killers) absolutely useless in chase?
    9 comments 111 views last activity
  • DBD players from consoles would be very grateful for this feature. Please, consider adding an in-game statistics tab, like steam do! I've never been able to know more about my statistics like PC players while I'm playing on PS4...
    2 comments 41 views last activity
  • Like, if you gonna ask for Iri Emblems, you gotta at least make it viable to even get them, most of the time it requires a massive amount of effort to obtain them, specially compared to Killer ones.
    4 comments 41 views last activity
  • Why i didnt see the prestiges in the lobby thats horrible!! i wasted maybe 500h+ to prestige 2 of my Survs to make them P100 and now nobody can see it im not fine with that so bring it back to the lobby quick!!!!
    9 comments 101 views last activity
  • I have played a total of 10 games between yesterday and today, and 4 of them were Skull Merchants that just played with themselves in a 3 gen doing that strategy that we all know about. Most of the times even with map offerings that will place the game on a map with the strongest 3 gen RNGs. The games took around 30-35 minutes and was the most miserable experience ever. 2 of the games were in S
    Mod
    70 comments 1,265 views last activity
  • No need to check for a save : hook and proceed to the next survivor. So nice.
    18 comments 351 views last activity
  • Can BHVR actaully fix the fast vault already or is it suppose to be fixed? fast vaults is beeing performed as fast as a medium vault, because i'm always getting hit through windows even when I fast vault. Wow it is something else when even windows are not safe for survivor like what..
    1 comments 41 views last activity
  • In the recent AMA it was mentioned that bHVR also thinks the Perk Randomizer Challenge was a good addition to the game and they are hoping on bringing it back. Hopefully not just as a challenge, but as a feature for our gameplay. My point is a random perk option is something I think would be really good for the game, and I would really hope this project
    5 comments 31 views last activity
  • I’ve been opted in for prestige to be hidden prematch and I wish I wasn’t. The only issue I personally have with visible prestige is lobby dodging or killers tunneling people who switch last minute. I have never been flamed for being bad for my prestige level by another survivor, I’ve never even seen that happen. Worst it gets is my friend and I saying to each other in a private call “oh yeah, th
    2 comments 41 views last activity
  • 14 comments 221 views last activity
  • I don't know what it is, in theory you should only slow down a bit more after missing, but lately survivors dodge nearly all my tail attacks, if they aren't animationlocked in a vault or climb, they just move deftly to the side and avoid the tail, no problem at all. It no longer feels any different then Nemesis tentacle or Huntresses hatchets, with the caveat that they can relatively easily can
    12 comments 471 views last activity
  • So I was thinking about tunneling and camping and I had an idea Currently other than perks there is no reason to go for different hooks So why not rewarding killer for getting multiple hooks base kit Forexample we can have a new status effect called *FEAR* and for each hook the killer gets survivors gen repair get slower or they get permanent 0.3 hindred effect by each hook and it gets stack w
    2 comments 41 views last activity
  • What if this perk was actually high risk high reward? after being healed to healthy once (or twice), this perk is disabled for the remainder of the trial. Thoughts?
    58 comments 832 views last activity
  • Sugiero que cuando el killer esté campando automáticamente se mueva de lugar el gancho con el surv que está colgado hacia otro lugar del mapa.
    1 comments 1 views last activity
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