Feedback and Suggestions

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  • nerf pig ❌ buff pig ✔️✅ please im eating sticks and stones because high mmr is killing me
    2 comments 31 views last activity
  • I've done every survivor challenge in all the tomes (and most killer challenges), and this one is honestly my least favorite so far. I like to make the challenges my goal, so it's usually what I think about when I'm playing. I'm also solo queue so I'm not coordinating with a team. There's really nothing you can do to help this challenge except getting lucky and playing selfishly. It's not fun,
    0 comments 21 views last activity
  • I really like the look of the Skull Merchant's rework so far, but I have one main concern about it. It really seems like her scanner isn't going to be useful at all anymore. With the removal of Active Zones and Claw Traps only showing the Survivors on the Scanner for a short duration, when will her scanner come into play? It seems like it won't be used much if at all, which is a shame considerin
    3 comments 81 views last activity
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  • Some of us enjoy the challenge of 12 hooking, as well as understanding that tunneling sucks to be on the receiving end of and we want everyone to have a good time. Not knocking those that do tunnel, just not how I like to play. One of the biggest challenges to this (outside of just regular gameplay) is in the midst of everything you need to mentally track, you also have to track which survivors
    0 comments 11 views last activity
  • Specifically either disable Alien being able to exit Control Stations right next to a hooked survivor or enable the ability for Dredge to teleport to Lockers near hooked survivors (preferably the former - I don't think being able to camp a hook without a Terror Radius or visible model entirely basekit is fair in the slightest.) Whilst there's a wider discussion on each killer's powers and if the
    3 comments 21 views last activity
  • The new BFFs change from 4% to 6% completely misses the mark as to why it's not used whatsoever. The reason it really isn't used is because it only activates during endgame and thus requires you, as the Killer, to actively be losing in order to activate it. This is also only true if you're hitting as many people as possible with Feral Frenzy, which is difficult normally (and only better done with
    0 comments 21 views last activity
  • I know I'm just adding my voice to a chorus at this point, but I felt the need to have my say anyway. Please, please, please remove depipping from the grading system. I'm fine with keeping depips as a DC penalty, but there is otherwise no good reason for it to be a part of the grading system anymore. It's not as if we are being awarded something of real value at the end of the month like Iri
    0 comments 12 views last activity
  • TDLR: Sadako is less fun to play. Chase playstyle has been nerfed because Reiko's watch was nerfed, new TV and tape mechanics make it so Sadako can projects less to areas of interest and apply less condemn, meaning the only way to take advantage of a survivor holding a tape is to basically tunnel them. Her addon pass has also left things to be desired with little change to her addon viability and
    23 comments 631 views last activity
  • So this is definitely gonna get me flayed alive and/or burned at the stake by the entire community, but... I actually like the flashlight ban and I think the game is SIGNIFICANTLY healthier overall without them. Ok now that you've all thrown your tomatoes and spat your curses, let me explain. There are really only two types of players that use flashlights. Those that know how to force bl
    18 comments 311 views last activity
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  • Hello my friends, the second Haddie master challenge on the 4th tome page got changed to "Stun or blind the killer 4 times. Complete this in a single trial." This might sound daunting at first, especially if your killers tend to respect paletts and not fall for the classic stuns (and the killswitched Flashlights don't allow for easy blinds after a stun, but theoretically you should equip one for
    0 comments 241 views last activity
  • The point of the bots was supposed to be so the survivors have a chance to play a relatively normal game if a teammate gives up. You don't have a chance when the AI Bill misses three skill checks in a row on a gen. Or when they die on the hook because they missed two skill checks in a row. I could say a lot about how bad the bots are but I feel like this is the biggest issue with them. No normal
    2 comments 21 views last activity
  • A lot of the other survivors' twitch shirts got modelled after an existing torso piece, just different texture. Gabriel has this gorgeous Twitch shirt. This model could be used with different textures to create outfits for the store. It looks soooo good. Let us buy shirts like this for him, that show his arms.
    2 comments 191 views last activity
  • Before you start saying "Mad Grit is rarely used" listen to me for a second. So Mad Grit gives you no miss cool down while carrying a survivor right? When you try hitting a survivor you are lunging forward right? Do you see what I'm getting at basically Mad Grit isn't used for people blocking the hook no it's basically used to get to a hook WAY faster because of the fact you have no miss cool dow
    12 comments 491 views last activity
  • There is absolutely no excuse or reason you can give that slinger needs any of those current nerfs while Xeno is doing everything he did but better. Slinger's TR got nerfed to a standard 32 meter radius because it was too low for a ranged killer without a lullaby. Xeno in crawler mode has a 24 meter radius and is effectively a ranged killer without a lullaby. Slinger got a slight aiming delay
    44 comments 902 views last activity
  • Sorry to say this but I’m out. My friends and I got hooked on dbd during the pandemic. Since then the game has done nothing but make it impossible for survivors to survive. They did this by huge hit boxes, not fixing camping, over powering killer perks and undermining any survivor perk worth while. It’s not fun, it’s not scary, it’s frustrating and annoying. My friends and I lately have played un
    74 comments 972 views last activity
  • Woah so before we had every incentive to grind bp for p3 for bloody outfits. After the update I thought charms and permanent unlockable perks were cool but after hearing about the new max prestige being 100 I was very confused as to what the incentive would be. Now I see that it is cool and sort of an accomplishment to get p100 but with this most recent update of hiding the prestige im seriously
    2 comments 31 views last activity
  • Before the nerf, he was balanced but now, after you nerfed xeno, he's a pile of dogshit. You have two options: revert the nerf or give me my money back through refund. Your choice. If you don't, there is a third option; sueing your company for scamming your customers.
    18 comments 311 views last activity
  • Spirit is the only killer in the game that requires you to be able to hear to play as and against. Since the requirement to play is hearing people who don't have good hearing or good headsets can't play the killer as efficiently or effectively. Same with counterplay, if you don't have good hearing or a good headset playing against the spirit is a struggle. This makes the killer frustrating for p
    2 comments 51 views last activity
  • i think it would really make the perk pop if it also became active whenever a survivor interacts with an exit gate. Make it a hex or whatever might apply, but i think it would be really cool Or, making it so that when a generator is completed, vault locations around all (or an individual random) survivor who was working on the gen upon completion get blocked for time Or all vault locations in
    3 comments 31 views last activity
  • fffffffffff.png I dont know if you can see it but there should be a breakable wall here. it would make me happy
    2 comments 31 views last activity
  • Reduce stuns while carrying a survivor by 30%. Hitting a survivor will add 10 Seconds to the carried survivor's wiggle timer. [because having it only barely cover the time it takes to swing is really just not great While carrying a survivor, you suffer no cooldown for all basic attacks. [because making you suffer the whole cooldown whether you hit a survivor or a wall or literally anything
    1 comments 31 views last activity
  • Being able to organize perks and offerings and addons by alphabetical, rarity, or my most recently used would be really really nice. Having things like map offerings be a nuisance really isnt great, but being able to organize your layout the way you want so theyre not in the way would make a big difference in how annoying they are
    0 comments 1 views last activity
  • Olá, comecei a jogar DBD esse ano. gostei bastante do game, jogo mais de killer que surviver, porém só vivo perdendo dê huntress. Gostaria de saber se tem a possibilidade de adicionar um crosshair ou uma assistente de mira para nós que jogamos no console, pois não tenho precisão na mira. Sou jogador de console só que é extremamente difícil de jogar com que está no pc. Desde já agradeço.
    0 comments 1 views last activity
  • This letter is a suggestion and a complaint. I think its time that the game should have better optimization on PC. Like Resolution options (2K support), FPS Caps, Vsync better calibration. I think the performance could be way better and optimized so for more Fps and capped fps also. My game keeps crashing and I get banned all the time. I really love this game but (I assume that the crashs reason
    1 comments 12 views last activity
  • As the title says, Ultimate Weapon shouldn't make survivors in lockers scream. It's already strong enough making you scream when entering the killer's TR as is, it does not need to make you scream while INSIDE a locker as well. You don't scream from Doctor's Static Blast while inside of a Locker, why should this perk be any different?
    122 comments 4,045 views last activity
  • It shouldn't be used in ecg for a free escape.
    5 comments 61 views last activity
  • Hey How could I play around the blastmine bug where ppl go in lockers? Has it been fixed? Thanks!
    2 comments 32 views last activity
  • Half vent/half suggestion, but I'd really like to see some sort of map ban feature for killers. I've played 7 games of Singularity between last night and today. I got Lerys in 3 of them and RPD in another one. Players shouldn't have to burn map offerings to ensure they have a trial where they can use their power effectively. It wouldn't break anything to be able to ban the worst map for a killer.
    12 comments 212 views last activity
  • Maliciously exited in the lobby, making it difficult to start the match. need add a match cooldown to those sort time lobby exit player.
    1 comments 21 views last activity
  • so made for this has been a hot topic of discussion recently (and ever since it was released in the ptb) regarding its balance and health in the game, with many arguing it’s far too strong for its own good. i would agree. the devs have said there will be a made for this update at some unspecified time, which means we aren’t quite sure when that is but hopefully it is very soon. there’s a coup
    0 comments 24 views last activity
  • I think Meg should be in her Original outfit in the loading screen (when you open the game). Instead she's wearing a hat and a hoodie. Unlike all the other survivors in the loading screen, (Dwight, Claudette, and Jake) they're all in their original outfits. I think Meg should be in her Original outfit too, with the "Meg" head, "sports top" shirt, and "sports leggings" legs. capsul
    0 comments 12 views last activity
  • so We all know what scourge hooks are in dbd but what if we had something for pyramid head like a “scourge Cage of atonement”? I had this idea awhile back randomly and maybe it could give him a potential in addons? or is this concept just to OP and unbalanced for the game?
    10 comments 161 views last activity
  • The first few seconds of a game are the most important for killer. While experienced killers know where to go and what to do, and what to expect, more novice killers like me still take a while to get things going. At this point, I feel I need to run always Lethal Pursuit or else I will never find a survivor until the first generator pops. While git gud is a valid arguement, I do have a sugg
    4 comments 71 views last activity
  • This. It's happened to me twice while playing as killer, but it hurt the most today. I was playing a match and was on the verge of finishing it as the last 2 players were simultaneously being taken by the Entity. Lo and behold, my internet for whatever reason died for a few seconds (maybe I accidentally nudged the internet cable or idk). Didn't matter at all that those survivors were a few secon
    0 comments 11 views last activity
  • We all know that some Hex will shut down when survivors encounter something to prevent them from becoming too powerful. But seriously, most Hex will only be dismantled by the survivors before they can be used. For example Hex: Ruin, and Hex:_The_Third_Seal Let some weaker Hex at least be protected so that they cannot be dismantled within three minutes of starting the game, and Hex will be auto
    13 comments 141 views last activity
  • Title. While I consider that the nerf to the movement speed on cooldown is fine, what I don't understand is why it is applied when you destroy a turret with the tail. It should be considered a hit and not trigger the "wall hitting" animation.
    8 comments 261 views last activity
  • Hello, I am grateful for the small buffs that Blastmine and Wiretap recently received in patch 7.1.0 to make them more worthwhile, but I am confused why their activation requirement was changed. You have to stop repairing the gen when it's 50% and stand up near it for a few seconds until you can prompt the activation. This feels clunky and takes a bit more time than how we could activate it whi
    3 comments 61 views last activity
  • Been playing that killer since it first came out and I absolutely love him. Even with the last nerf he got to his tail attack cooldown I still think the killer is decent. But my main issue is now turrets will always put you on a lose-lose situation. Because now if you hit the turrets during a chase, you give the survivor a massive distance to reach a better loop. And if you ignore the turrets, yo
    12 comments 211 views last activity
  • I feel like Hag can be in 1 of 2 worlds. Either she is one of the weakest killers in the game or she can be a solid B+ - A tier. It all depends on how survivors deal with her traps. I think they are very easy to counter. Just crouch through them or wipe them away. With made for this and crappy map design it is very hard for Hags to do well consistently in the current game. I'm not really sure h
    19 comments 392 views last activity
  • I just darn diddly want to see my funny stabby boy atleast be A or atleast a b tier killer. If you were to really rework this pain of the century you gonna wanna remove his deep wound No one wants to mend, just get rid of it entirely. This rework would focus on one survivor instead of multiple like he does currently. obviously all of some add-one would need to reworked On a more serious not
    9 comments 91 views last activity
  • I have tried to do 3 iri emblems challenge. And it's almost impossible. This emblem fight core gameplay. In order to get it you need to injure/down as much a possible, which makes sense but you lose some when surivors heal, which is dumb. Which leaves you with 3 options: 1) Tunnel, so you can force trades and protection hits. 2) Play with noobs. 3) Play legion.
    10 comments 111 views last activity
  • Just to show interest that this skin is wanted. I know most community skins have been brought to the store, but It's been 2 years since Afropunk was in the rift & I know people are interested in this skin returning the game. I'm aware she just got a new skin in the shop too, but still she doesn't have many good ones
    1 comments 62 views last activity
  • If I had a nickel for everytime that an extra prompt had blocked me from hitting a window I would have 2 nickels, and you know how the rest goes. My question is if people at BHVR are actually looking at what they're putting out. Why is there a totem directly next to the 1st floor office window? Instead of hitting the vault I started doing a totem. Instead of having those kinds of prompts like tot
    0 comments 21 views last activity
  • In my opinion each player should get a limited amount of tickets to refund certain killers/survivors, where they either get the auric cells they purchased on that certain character back, or Prestiges/bloodpoints back, or both. I think this would be nice espec if you stop playing a killer after a rework of some sort or you just want to prestige a diff killer.
    0 comments 11 views last activity
  • This dework is one of the most unpopular things BHVR have ever done, up there with the SM release. Please revert.
    5 comments 61 views last activity
  • Hello, After placing a Remote Flame Turret, there is a beam in rotation. The problem is that it hurts my eyes to watch the screen because the beam rotation is too fast. Maybe you should slow down the rotation of the beam for the Remote Flame Turret. Remark: There is a similar beam rotation with the Skull Merchant Drones and it is weird because this one does not hurt my eyes when I watch the s
    0 comments 11 views last activity
  • Hey BHVR! I noticed in a recent game on my PlayStation that when I put a Blast Mine in my Gen and then leave it (for example because I get chased) my character turns invisible but I can still move around. If I touch the same gen again I can see my Survivor again and everything is back to normal until I use Blast Mine again. i don’t now if the Bug is none to you? It startet with the new Update w
    2 comments 31 views last activity
  • Hi all, So I have been thinking for a while - as I am sure many people have for years - that most of the entertainment playing as a survivor comes from the chases and the thrill of potentially escaping, having to use your chosen perks to the best of your ability and developing varying load-outs to mix it up every so often. But how about that one particular element of the game....generator repair
    14 comments 141 views last activity
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