Some questions about the Skull Merchant rework:

I really like the look of the Skull Merchant's rework so far, but I have one main concern about it.

It really seems like her scanner isn't going to be useful at all anymore. With the removal of Active Zones and Claw Traps only showing the Survivors on the Scanner for a short duration, when will her scanner come into play? It seems like it won't be used much if at all, which is a shame considering it's an iconic part of the Killer.

Also, how will the passive Haste effect be handled? If the Survivors won't show up on the Scanner as much, will this also reduce the effectiveness of the Haste?

Comments

  • Also curious if claw traps still break pallets or not.

  • I can shed some light on those:

    • Survivors show up on the radar for a few seconds whenever they are scanned.
    • They also show up on the radar whenever they have a Claw Trap for the entire time they have the trap.
    • The Haste effect works the same way. You'll only get a short burst of Haste when a Survivor is scanned without getting trapped, but that can still make a big difference in a loop.
  • @Peanits said:

    I can shed some light on those:

    • Survivors show up on the radar for a few seconds whenever they are scanned.
    • They also show up on the radar whenever they have a Claw Trap for the entire time they have the trap.
    • The Haste effect works the same way. You'll only get a short burst of Haste when a Survivor is scanned without getting trapped, but that can still make a big difference in a loop.

    Thank you for the fast response, appreciate it. That eases my concerns a lot.

    Another question: Can you still manually recall Drones when they are deactivated?