Feedback and Suggestions

Our team will be happy to read these!
  • Please can you consider outright removing the speed debuff from it? The long cooldown already is a downside or rework it into something else…: upon immediately hitting a survivor ( no delay in landing a hit or lunge attacks) , recharges the power bar fully. ( as a downside, if a Spirit player fails to land an instant hit, all of what’s remaining of the power bar is lost completely. ) Inflicts
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  • It can be anything! Items, perks, basekit changes, chapters, think of youself as head developer with full control. I'd add more survivor items+p100 rewards. I'd like it if it made your flashlight beam more of a rose gold like color, gave you a more magic like healing and gen animation (something like how potential energy has its own mystical animation, but with more of a focus on red). Just cool
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  • Michael Myers is an Iconic Killer, He has such a strong presence in game, and an amazing theme. I usually like playing killers that are also fun for survivors to go against, and I have been beating my head to get better at myers over time. There has been banter in the past about how he needs updates ect. But I think it's needed now more than ever. I'd like to present my ideas, and hea
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  • any info about that? they completely broke the hitboxes with the last update
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  • The whole situation with tunneling, slugging and camping is mostly a based factor of how the killer is doing during a match or how his skill set is. Everyone knows as a killer you need 3 Hooks to remove someone from the match, 12 to completely get everyone out. As a survivor you need to get 5 gens done and then open the gates to escape. The reason why I believe so many killers tunnel, slug and
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  • TLDR at the bottom. So, anyone who's played as killer in dbd for more than 10 hours will probably notice a... discrepancy in certain playstyles. This isn't to say that there aren't a good amount of varied killers to play. Rather, certain playstyles seem to.... miss the mark. I'll stop beating around the bush. While there are killers that specialize in locking down areas, they come in only two
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  • report cheaters need video. Match Replay is only way to get that report video. don't need more, just ONE match can record that cheater.
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  • its happened way too many times where that instant boost of speed throws me off and i miss an otherwise super easy shot if the actual boost could just be postponed until when hillbilly is just walking normally that would be super
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  • I just played a match on Toba Landing and had 4 ground generators and the one on the roof of the ship all really close together. Maybe the survivors were just bad, but I easily held a 5 gen with The Mastermind. You may need to take a look at generator placement on that map.
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  • My friend who stopped playing dbd because they thought looping was boring with how overly simple it was wanted to share this idea and I thought it was neat. It would also help killers with lesser mobility to have a base ability. NOT A PERK BUT A BASE FUNCTION FOR EVERY KILLER This could be a nice fit for replacing the bloodlust mechanic since the speed is good and the burst makes it fair
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  • Reduce grunts of pain by 100%, no breathing sounds, all movements silent and give it calm spirit basekit with no action slowdown.
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  • I would hope that with all the updates, especially given that all the updates favor the killers almost exclusively. Those at Dead by daylight would fix the issue with killers camping a survivor on the hook. How about you make it to where they can't grab you when you're unhooking a survivor. They literally sit there. It's not fair in my opinion, especially given all the updates that favor the kill
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  • I think the Xenomorph tail strike is too overpowering. Like the ability to strike even after been stunned by pallets? Also being capable of striking survivors after significant distance from vaulted window/pallet
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  • Guard goes after a survivor and literally runs around a circle. Survivor drops a pallet and what does my guard do? Run all the way around, avoiding the pallet completely not running through it, stones or walls until they touch the pallet then continue to chase them. Then the worst offender isn't that, it's how unreliable his power is. You can't manouver for ######### when you're setting up patr
    1 comments 51 views last activity
  • Yes I have played the new ptb and the anti camp is pretty much useless against a killer with a power my proposal is what buff DS I don’t get why we are getting a one second buff to background player when we don’t need nor want that it’s not helpful in the slightest. Bring back decisive strikes five second stun I saw a great idea on this forum about DS deactivating in close proximity to an exit g
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  • Well Met! I made this account a long time ago, I left the name Renzun behind years ago. That said, I am here to inspire and challenge BHVR because, as I was told by my online playgroup today, DBD is no longer a game they want to play. While this makes me sad, I am not here to project my recent frustrations. Rather, I am writing to attempt to inspire and invoke positive momentum to a game that ha
    14 comments 261 views last activity
  • This game has undergone some of the worst updates. Killers are given every benefit of the doubt with perks, ability to lean into windows, downing survivors while they’re stunned by a pallet? I love to play this game but the joy continuously goes down the more I’ve been playing it. Flashlights are a survivors best hope but with only a few seconds, they tend to go quick. While I do agree the flashl
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  • For the love of God someone design a goth/scene/emo pack. I'm talking like 2009 "XD Rawr" scene girls and Blair witch 2 Gothic. Wednesday Adams I'm to afraid to make eye contact with you, but I'm seriously into you type Goth. We need some Dommy mommy's and Dwight with some piercings lmao. Edgy but comically. Also, devs some more barefoot models strictly for... um... research purposes. Especi
    5 comments 141 views last activity
  • I don’t understand what’s going on here specifically with this game. And normally I’d just shrug my shoulders and move on. But it’s happened so much in the last 3 days I’m on a 6 hour ban. Im not doing it intentionally, it’s happened when I was losing and solidly winning the match. I.E. 4 gens done and not a single hook, “You were disconnected from the host”. Its frustrating. I want to play,
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  • My friends and I are big supporters of the game, we regularly have discussions on what killers we think are best and what killers we are not very keen on, we do think each and every killer has their very own unique characteristics and we do play as them all once in a while in custom games so that we get to know how to handle the ones who are ranked harder to play . It has came up in discussion a
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  • i Cant understand that One player send too much points in an only character for nothing. Its incredible. The comunity like rewards prestigie 100!!!!!
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  • I started logging into the game yesterday and it showed no internet connection, I thought it was me at first until I connected to bE. it showed that my account was banned, I don't understand what happened, I just haven't played the game in two days, was I not playing aggressively enough. I have been playing since June of this year and have played 562 hours so far, an average of 4-5 hours a day, I
    2 comments 51 views last activity
  • No MFT changes at all? In the midchapter? Really? I hope the dev blog is just a shortened version, and there is a fat MFT nerf awaiting us all in tomorrow morning's PTB.
    28 comments 573 views last activity
  • Furtive Chase - for every token you get your terror radius decreases by 3 or 2 meters for every time you are out of chase for up to a maximum of 12 or 8 meters Guardian - Should be base-kit for 4 seconds and perk increases the time it takes by 4/5/6 seconds Decisive and Off the record - shouldn't disable when starting an action Dead Hard - should activate whenever anyone is unhooked not just y
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  • I started logging into the game yesterday and it showed no internet connection, I thought it was me at first until I connected to bE. it showed that my account was banned, I don't understand what happened, I just haven't played the game in two days, was I not playing aggressively enough. I have been playing since June of this year and have played 562 hours so far, an average of 4-5 hours a day, I
    0 comments 21 views last activity
  • Before anything, i must say, this mid chapter has many changes that in my opinion, are fantastic changes through and through, good number buffs for our boy Evan, solid changes to Skull Merchant and even some problems i have with the anti-camp function are mostly niche scenarios, but most importantly I'd like to talk about the time of reloads, specifically the one for Deathslinger. Of course relo
    2 comments 31 views last activity
  • I don't know if it's because I play on console, because he's relatively new, or because I'm just bad, but I cant hit dick with xeno's tail. Either the hitbox clips the wall, or it goes straight through the survivor without registering, and what's worse is its far too punishing in my opinion. I'm fine with them reducing the movement speed after using the tail, that's fine, but it takes 5 god damn
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  • switching Between clowns bottles and his reload feels very clunky and I find it difficult to switch between bottles and reload effectively and it has to do with the way the buttons are setup. Afterpiece Tonic and Antidote should be separate buttons so we don’t have to manually switch between them. Make the Tonic the Power button, Antidote the Active Ability button, and have reload be Activa
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  • Just my thoughts on Sadako as someone who's mained her well before her rework. Crossposted from the general discussions since I think it would fit here too. forums.bhvr.com/dead-by-daylight/discussion/391592/feelings-on-sadako-as-a-main/p1
    2 comments 21 views last activity
  • Please, fix the matchmaking. I have almost five hundred hours and yet you keep giving me teammates with under twenty. Why? Do you think I can carry a bunch of baby survivors? Your matchmaking is so broken, the only way I can escape the trial is by running a stealth/hatch build. It's not my MMR. I've had three weeks of escaping most of my matches, scoring between 25 - 40k each match. I am playin
    13 comments 392 views last activity
  • Title -both from same pool of charges, probably something like 6 default up to 9 with add-ons. -definitely rework his add-ons. He was simply over-nerfed hard and I don't think this would make him even near meta again, just more fun to play.
    5 comments 61 views last activity
  • I came back to the game after a long break and was surprised to learn that Wraith's post-uncloak lunge had been considerably nerfed. He's harder to play now for sure. He wasn't exactly S-tier before, so I'm curious what the reasoning behind this nerf was. As a console player Wraith didn't get 4ks all the time or anything, but was a reliable way to play as killer without getting 360'd once you cau
    8 comments 251 views last activity
  • I'm not sure if this is the appropriate thread to post this. Over the years I've seen many good ideas for an extra survivor objective. Sometimes though I thought they may take too much time. My idea is there is a roll of extension cord on every generator. When a generator is completed the survivor can run the cord to a plugin, several around the map. The plugins can be in between gens or somethi
    3 comments 31 views last activity
  • With singularity you can barely even use his ability at all survivors just keep getting emps and completely render your ability useless. A buff he could get is that cameras last disabled less than before or there are less emp boxes or even it takes longer for emps to recharge, or i was thinking there could be a rework where the emps don't disable cameras but it gives endurance to the survivors wh
    15 comments 201 views last activity
  • I have an idea for how we can rework Insidious. If 2 or more Survivors do not move for more than 20/15/10 seconds , the Killer gains the Undetectable status until those Survivors move again. If the Killer becomes Undetectable, they will remain Undetectable for an additional 2 seconds after the original duration expires. Moving in this case means actually walking around. Staying in
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  • Come on you know you'd want to battle him
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  • Just go from tv to tv for the whole game, never hook anyone, just tunnel until you can mori them, no matter what the outcome is no one gets any bloodpoints. It shouldn't be this way.
    11 comments 161 views last activity
  • After playing for some time with the Knight (i've been playing him constantly since March) , i've come to understand that although this killer can be quite fun and have a very good visual, it has some problems. In order to adress some of these problem, i have some suggestions. Please, consider this topic as an open debate about the Knight current status as a suggestion for a rework. I will poi
    22 comments 302 views last activity
  • And if the "blood echo" perk changed the way it was activated, would it make it more useful? Currently the "blood echo" perk is active when hooking a surv and if there are injured survs they will suffer from bleeding and exhaustion for a period of time, and it also has a cooldown to be able to use it again, Although the effect of the perk is interesting, it is very situational and somewhat usele
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  • I'm often told that if I have a problem with the changes, I should write my opinion on reddit first, so I did, and it turned out to be very long, forgive me. I am writing this in the killer's favor, but this is based on the natural range of "this much a killer can do", and from here I will adjust the healing speed and power generation speed to be reasonable.(DeepL translation) General ・Only
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  • A significant portion of my desire to play dbd has been lost ever since the flashlight nerf where you can't spam the clickey noises. Gotta get my click on
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  • I wasn't sure where to give my PTB 7.3.0 feedback so ehh lemme just put it here. I'm gonna address everything one by one but feel free to add your own below. Also before we begin I have 3000 hours in the game split between PS4 and PC but I have been playing PC for the last 400 hours. I also play survivor and killer 50/50 split. PERK CHANGES Furtive Chase: We need a complete rework with a new
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  • Many fans would love to see more resident evil skins in game- is there a chance we will ever get more? (Specifically the mastermind but all RE characters are cool 😌)
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  • This discussion has been moved .
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  • The deathslinger's basic Aim Down Sight movement speed is just enough right now, you can even constantly try to aim at survivors and they need to continually dodge,so they will finally get much closer to the deathslinger. I can't see the real use and point of the addons about ADS. 0.5% of movement speed buff is also too slight to make itself useful and it's totally unnecessary in my personal op
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  • As a long time fan of the game I have talked to other players and we would like to see more variety as far as game modes or 2v8 matches. I think you guys should try to go for a Five Nights at Freddy's collaboration or something like that, I had an idea that instead of completing generators you would go to mini games (not actually playable your character would just idly do them the same as gens) a
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