Feedback and Suggestions

Our team will be happy to read these!
  • I love Resident Evil and i think it would be so cool if we could get this outfit for Leon!
    0 comments 273 views last activity
  • If you look at it, there is no point for the basement to exist other than to facilitate camping (and make shack/main a higher risk place to go down against certain killers). If we decided we don't want camping in this game, the rational conclusion is the basement is a meaningless design and should be removed. In fact, the hook stage timer should be removed all together. It's the root cause and so
    15 comments 181 views last activity
  • There are so many times in-game I'd like to communicate something to survivors, yes and no works sometimes, but can also be interpreted as taunting, and there is a need for a third option. Sometimes I want to show someone the hatch, or let them know I'll help them find it. Once I get 3k, I get all generous. Let me point or something, with either appendage. "Grab your glyph", "Go ahead and un
    5 comments 31 views last activity
  • the decorations! As in, the pallets and lockers. they are specially designed fo the map. we need more like this.
    0 comments 1 views last activity
  • They killswitched Clown back when he had a bug that gave him an infinite speed boost with his yellow bottle. I don't see how that's a whole lot different from the current state of MfT considering that there's currently a bug that causes chase to not activate in one-fifth of the games I'm playing. MfT is overpowered to begin with, but I can get one stack of bloodlust, and survivors are catchable.
    2 comments 51 views last activity
  • As someone who used to main Huntress and then switched to Slinger for a break, his nerf was one of the worst things I've seen done by BHVR. There was no justification; he wasn't even a popular killer back then. They simply nerfed him because people complained that they had to pay a little bit more attention during chases. Now, Xeno has dropped with an even shorter reaction window than the old Sli
    6 comments 181 views last activity
  • was running spirit fury, enduring and I downed them and picked them up but then power struggled me, I was stunned for the normal pallet stun duration even tho I had enduring that was hella dumb, power struggle is already annoying asf to go against when they run full builds for it, would be nice if enduring at least worked against the pallet stun on power struggle, and tbh Head on would be nice to
    24 comments 493 views last activity
  • The suggestion is obvious i mean why isnt it that way? edit: And guys please dont tell me 1.) The chances are super slim to play with them again anway 2.) Than queing takes forever since you block too mutch people Both statements cannot be right. Please choose one. There are 40000 dbd players on steam alone per day. If someone doesnt want to play with the people he blocked, why do yo
    35 comments 451 views last activity
  • What my argument entails is that a killer with just a smidge of brain can easily dispatch a turret in time for it to not pull them out of power and considering it provides them with a significant advantage that doesn't deplete whatsoever WITHOUT a turret or a pickup, I feel like the counter should be more prevalent. With 7 control stations for each generator, I feel it's only fair for survivors t
    1 comments 31 views last activity
  • Compond Seven: - Increases FOV by 15° Does not Stack. Blighted Rat: - Increases Rush Movement speed by +2% for each consecutive Rush.. Compound Twenty One: - When initiating a Slam, reveal the Aura of Survivors within 8 metres of the collision location for 2 seconds. Blighted Crow: - Increases Rush Movement speed by +3% for each co
    1 comments 21 views last activity
  • In my opinion, Singularity takes a lot more effort than the average killer, but for the vast majority of games, especially on maps with a lot of LOS blockers, his power is often not adequately rewarding. It seems like there are already values in place that can be adjusted to make a lot of the pain points for such an interesting killer more bearable. This brings me to the changes I would suggest
    11 comments 171 views last activity
  • I think one major disadvantage in the game and the core of the toxic community is that you are punished when you leave the game. The probem is if you encounter trolls and bullies, you cannot leave the game. You have to endure the trolling and the bullying. That builds up frustration until the bullied people are starting to bully themself. I think the possibility would gradly benefit the game.
    13 comments 271 views last activity
  • After facing a SWF, the killer should earn additional bloodpoints, just like a matchmaking incentive but they won't know until the match is over to avoid lobby dodging SWF groups. For a 2 player SWF an extra 50% For a 3 player SWF an extra 75% For a 4 player SWF an extra 100% This will be in addition to the regular matchmaking incentive, should it be on Killer side at the time of the match.
    11 comments 101 views last activity
  • Title speaks for itself, it just makes sense in my opinion, especially when booning a totem grants bloodpoints.
    0 comments 1 views last activity
  • Been playing for a while this weekend and i faced few nurses. 1st case: SWF surv team with 8.5k, 6.5k (me), 3.5k and 2k hours against nurse with around 350 hours - surviviors lost. 2nd case: SWF surv team with 8.5k, 6.5k, 3.5k and 1k hours against nurse with around 200 hours - surviviors lost. 3rd case: SWF surv team with 8k, 6.5k, 2k and 500 hours against nurse with around 280 hours - surv
    19 comments 281 views last activity
  • Hi there! As much as I love Machine Learning's concept, I feel like the effort needed to get full use out of it is too much right now. One simple way to fix Machine Learning is to remove the requirement of having kicked a generator to activate it prior. Just apply Compromised upon kicking a generator. This prevents the killer from wasting time kicking a corner generator just to have a genera
    0 comments 11 views last activity
  • There was this big song and dance put on after the community realized Haddie, Jeff, etc. Weren't getting skins at all. But it seems like instead of realizing why the community got upset, they just came out with a couple new skins and it's back to business as usual. As a Singularity main, I am appalled by the lack of attention given to my favorite robot. He has a massive amount of possibility for
    Mod
    41 comments 722 views last activity
  • Tunneling continues to be a problem in DBD despite all that has been done to mitigate it. Killers still do it which shows what has been done isn't enough. All they do now is wait out the unhook protections. They are so good at it now its as if they have it perfectly timed in their mind. I have always been of the opinion that tunneling is one of the most detrimental things in this game to the surv
    84 comments 2,114 views last activity
  • I think that little rewards for correct reports can encourage people to report inappropriate behaviour. I'm not talking about big rewards but it can be sth like 100 shards or 25/50k BP.
    1 comments 11 views last activity
  • Ultimate Weapon is an amazing tracking perk for Killers, however, most Killers probably don't even think much about the blindness it inflicts as well. Most Aura perks have some benefit in chase such as using Bond/Empathy to avoid sandbagging teammates or Troubleshooter/Alert to see what the Killer does after throwing a pallet or Windows to find the nearby pallets and vaults. This all goes out t
    9 comments 231 views last activity
  • During the PTB for 7.1.0 there was a lot of discussion about Killer animations when cleaning their weapons after a successful M1 hit on a survivor. After feedback in regards to the PTB the developers announced that they were not going forward with any animation changes in 7.1.0 which is fantastic! However, Deathslinger (Along with some other killers) have had animation changes. As for this topic
    5 comments 221 views last activity
  • This is just what I would do to nerf blight (mostly his addons lmao) Base kit: Rush tokens are reset when stunned by any means Alchemist Ring: Starts with 0 tokens with a maximum of 4. Each token returns 1 rush after a successful rush hit. Landing a rush hit increases the number of tokens by 1 and each rush miss reduces the number of tokens by 2 (If you perform a break action or don't swing dur
    1 comments 31 views last activity
  • Honestly sounds perfect. Bring back old DH, keep MFT as is, buff flashlights to their former glory. They can also be programmed not camp or tunnel.
    21 comments 521 views last activity
  • Before the Decisive Strike nerf, every killer had to take a huge risk by tunneling, because the 5 second stun was unforgiving. Right now no one is afraid of DS. For all I know, the majority of people were fine with the old DS aside from working when exit gates were powered, but that part was fixed. Literally no one asked for the stun duration nerf except for the people who tunneled. I'm pretty su
    8 comments 141 views last activity
  • Please update older hair pieces. The recently released ones should be the standard, that all hairs should have. Yuis is wonderful!
    2 comments 21 views last activity
  • To be viable 'Poised' should have an activation condition just like in the 'Dark Sense: Poised should activate after gen completion and then effect of 'no scratch marks' starts as soon as Killer enters 24-meter radius. It provides new interesting hiding strategy. Survivor with these 2 perks activated will be able effectively lose killer. Run from a gen they was working while avoiding line of s
    3 comments 31 views last activity
  • Are there any plans to add maps with dynamic weather effects? Even if the effects can't be dynamic, I'd still take a map like Hard Rain from L4D2. Having things like heavy rain showers or infrequent lightning strikes could add a level of unpredictability to matches. The rain would make it more difficult to hear and see things temporarily, whereas a lightning strike could light up the stage, blo
    0 comments 1 views last activity
  • It seems like no matter if you're standing directly in front of the hook as survivor, you physically can't stop the killer from hooking a survivor. If you get hit you lose collision and even if you end up taking a hit then regaining collision the killer animation just pushes you our of the way forcefully. It's a terrible feeling when someone's getting tunneled and you can do nothing about it.
    9 comments 92 views last activity
  • I'm concerned about how Xenomorph might be nerfed or tweaked in the future. As someone who has played the killer for the last few days, I can confirm that the tail is a bit strong, but from what I heard, the noise from generators is getting reduced or removed outright in tunnels. Personally, not something I agree with, as it makes gen-patrol (i.e. what killers SHOULD do instead of tunneling) hard
    8 comments 81 views last activity
  • Introduction Let me preface by saying that I was inspired to make the following due to my interest in wildlife and nature. I like animals and see the beauty in plants and landscapes over the modernity of skyscrapers and asphalt. I’ve also seen sparse comments over the desire for a sort of shapeshifter style of killer, so I hope those of you will like this idea and know how it could be ma
    1 comments 191 views last activity
  • I'm about to get 1k hours in this game, and a still dont remember what offerings is about what map, i think that is a good idea to place a map photo together with the offring, is a simple ideia but i think it really helps some old and new players, sometimes i want to force a map as killer and a have to seach in google because i dont remember what offerings is for that map, I imagine this shouldn'
    0 comments 22 views last activity
  • Sure it's a lovely idea to stop this unfun gameplay but If people want to tunnel or camp they will do it. People will now just camp from a distance where the meter doesn't go up. People will still use their powers to quickly remove endurance and down you. Invites other unfun gameplay like slugging to the table. I also think this mechanic will be used incorrectly by newer survivors or peo
    7 comments 141 views last activity
  • Do they make this perk look like a static blast of the doctor so that it only works 1 time in range, or will it remain broken?
    2 comments 41 views last activity
  • +7% Permanent Haste for the rest of the whole end game while not effected by Exhausted or anything really is too strong. It makes any M1 Killers technicaly -45% slower to catch up and any 110% Killers almost as fast as them. You can stack it with other hastes and you can pair it with any Exhaustion perk as well. I think it should be max 5% and while not exhausted. Its end game perk yes, it mi
    Mod
    44 comments 1,013 views last activity
  • If you agree with what I am saying it would be awesome for feedback. Has anyone found dead by daylight just not hitting the same anymore. I've loved this game since before 2020. But now I find a lot of things repetitive about the game. Does anyone else think that survivors are just babied completely ? .I know there's someone who agrees the community and attitude that people have towards the game
    1 comments 61 views last activity
  • For Killer Why does Survivor Pudding cost as much as Hollow Shell? 100% vs 25% same cost in the Bloodweb. For Survivor Why does Escape Cake cost as much as Yellow Envelopes? Same as killer. 25% is absolutely worthless. The BP offerings should at least give you a shot at breaking even (earning 2000BP on a brown offering for example) I think across both Killer and Survivor, the values of th
    2 comments 32 views last activity
  • The title is not the name of the challenge, but it might as well be. Seriously, what is this challenge? If you happen to "reunite' with all 4 survivors while they are uninjuried (or spawn together) then you CANNOT complete this challenge.
    6 comments 71 views last activity
  • Over the years of the game's existence, many annoying moments have been solved and fixed. The most boring part of the game is now when the killer leaves one survivor on the ground to find another and make four kills thereby and this situation can drag on for a long time. I don't have a specific solution, just do something towards the killer or survivor if you don't have some kind of your ideal so
    32 comments 452 views last activity
  • There are some things that make the Knight very clunky or even aggravating to play: restrictions on the "placement" of guards is absurd. Let's say I'm in a chase, and the survivor drops a pallet. I immediately try to summon a guard to break the pallet, but I just can't. I have to keep moving backwards or sideways until I finally get the prompt, but by then, the survivor has already started flee
    2 comments 81 views last activity
  • I love the look of all my Survivors, their cosmetics, ect. But Toolboxes and med-kits are too big and they look ridiculous with them. Flashlights are a nice small item, I really hope the other two get their sizes reduced.
    14 comments 111 views last activity
  • Don't get me wrong, I LOVE the xenomorph chapter, it's been something that I've wanted for a really long time and I think they've knocked it out of the park both in style and gameplay. But I do have one small issue, The tail: In the nicest way possible, it's garbage. The problem is it's so damn hard to hit and Its so punishing that actually I get better results with just a basic attack, as I'm le
    3 comments 142 views last activity
  • -current Crystal Bead (share aura of tracked objects with teammates) is basekit -new addon to replace crystal bead: Track windows, pallets and breakable walls. Basically WoO but with a time limit (and you have to have seen the window/pallet/wall already) -new addon: reveals the aura of the tracked generator with the most progress, without having to use the map's active ability -hatch spawns at
    0 comments 11 views last activity
  • Beast of prey is all about being unpredictable, but as it is- that isn't what the perk accomplishes. I figure, it would be better to become unpredictable by gaining undetectable when dropping chase, rather than while your in it. This way you can swap between survivors without them being aware exactly of what you're doing, potentially tricking a survivor to remain 'in chase' while also hopefully s
    0 comments 11 views last activity
  • I think this change even tho it has good intentions is going to be very un-healthy for the the game, now hear me out before you say dumb killer main bc I play both roles, the main issues ppl have when it comes to killers are Camping/Slugging/Tunneling I think we can all agree to that, well 9/10 when ppl are complaining about said playstyle they arent using any of the perks that counter or punish
    17 comments 321 views last activity
  • Andreas Rönnberg who made Cry of Fear said that he'd consider a collab if he BHVR approached him. Cry of Fear is an amazing pychcological horror game and definitely deserves a spot in DBD.
    0 comments 162 views last activity
  • This is probably gonna be rough and I’m probably gonna get attacked. But, I definitely miss the galloping when injured. It felt like being injured packed a punch. What if we got a button to just turn on the old ones and be given a button to turn them off if not wanted? Tbf, everything else is fine. It’s the galloping that was genuinely cool to see.
    1 comments 11 views last activity
  • Here's a list of possible perks for killers I think could be in the game, let me know your thoughts below ruin for exit gates: when survivors let go of an exit gate the progress slowly regresses: this stops survivors being able to 99 both exits without the threat of the entity in the endgame collapse, could help killers extend the endgame, can be hex if too strong. Hex blocker: something lik
    1 comments 11 views last activity
  • Make it so killers can't use it on more then one person. Once another person is downed with it the previous person no longer has the effect of Knock Out and if a killer is close enough it will show us the killers aura so they can't slug and camp the body and to be honest we should see stealth killers auras also.
    4 comments 101 views last activity
  • Title says it all. This map is massive, heavily survivor-sided and an absolute nightmare for most killers. I never complain when I get this map as survivor, but as killer it’s a total nightmare. Survivors literally have: Shack Old house of pain One of the strongest main buildings against M1 killers and ranged killers like huntress A decent two-story building if run well Various othe
    4 comments 211 views last activity
  • Kinda dumb that outside of Monsterous Shrine that the basement dosent count as a scourge hook very annoying it dosent tbh, the fact I cant proc pain res or flood of rage or gift of pain on a basement hook is really annoying
    8 comments 151 views last activity
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