Feedback and Suggestions

Our team will be happy to read these!
  • -signed by every Blight main. Red Forest dework is absolutely atrocious and made the map MORE survivor sided. Borgo has endless areas where you cannot bump into anything. Toba is full of garbage that cuts every rush short. Reworked Shelter Woods somehow killed the collision for Mac realm and made the trees as bad as Yamaoka in terms of inconsistency. But Nostromo. Nostromo is a slap in the face
    5 comments 61 views last activity
  • The option has been disabled for 9 months
    0 comments 11 views last activity
  • I'm currently devotion 12 or 13. I think the total number of shards for 1 devotion is just under 25K. A purple rarity cosmetic is 21,600 shards. That is way too much. Basically 1 devotion level for 1 cosmetic. Shard prices need to be reduced and we need some kind of reward for our devotion level. I think a fair reward is for the devotion level to give us an extra bit of XP or extra shards per lev
    1 comments 11 views last activity
  • When facing bots, they are truly the best loopers. You literally can't mind-game them, because even if they don't see you, they always move the correct direction. Will the developers ever make bots more natural at looping, or is it a bit complex to do that as of now? They are not strong in really any other areas, but it'd just be a bit more fun to be able to actually mind-game them.
    16 comments 301 views last activity
  • I wonder if we could eventually get a killer perk that, just like brutal strength increases damage speeds, we get a perk that just increases the speed of picking up a survivor. Maybe have it as something lower during a PTB like 6%/8%/10%. It would be a good counter against saves but also give the added benefit of getting to a hook at a slightly faster pace than normal. The effect on Fire Up isn't
    2 comments 22 views last activity
  • I have some suggestions for easy changes that would make the perks changed a lot better, in my opinion. All of these changes are just either numbers changes, a removal of a certain restriction or a minor addition. Inner Focus: Removed the range limit on Aura reading (this is the change I'd love to see most out of the list honestly). Situational Awareness: Removed the range limit on the reve
    0 comments 11 views last activity
  • The dead hard should be buffed,I don't see any reason to have dead hard avaible only 2 times,sprint burst is infinite,lithe,balance landing too, laughing on you
    9 comments 141 views last activity
  • They looked better, had a better atmosphere and were more in tune with horror. please just put them back. OR an iteration of the maps can be in darkness instead?! thoughts?
    5 comments 62 views last activity
  • The value of deliverance is the fact that your teammates don't have to stop doing gens to go unhook you, but of course that is not gonna happen in solo Q. Is so sad to be on hook with deliverance activated and just see all your teammates stopping all gen progress to go get you, the perk becomes basically useless. It would be nice that the perk had a hub indicator to let your teammates know when
    8 comments 141 views last activity
  • will there ever be a restriction on vpn usage to change servers? i understand that there are legitimate reasons that players vpn. but, in many cases some players (mainly killers) will play on a server outside of their region in order to have an advantage against those playing in their intended server. if you've played this game long enough you will run into those kinds of killers that seemingly h
    1 comments 21 views last activity
  • Is there anyway you could possibly remove the DC penalty when you're slugged for the 4K and there are only two survivors left it is tedious to go back and forth and then there's times when the other person is just hiding I would like the option to leave I don't mind losing but just lying around waiting to bleed out while the other person is hiding it's frustrating
    4 comments 51 views last activity
  • How about killers being able to candle dull totems to place down the hexes? Like this it would be guaranteed survivors don’t cleanse them right away and killers can be more strategic with the placement of the totems and it’s on them if they want to waste time moving them around. Auras of all totems could be showed to the killer at the beginning of the trial for like 15 seconds if a hex perk is eq
    23 comments 251 views last activity
  • OK but would getting some points for doing player vs bots be so bad? Even if the points were minimal or gotten if a certain challenge was completed. And the ability to trial run a killer or survivor before purchase. Some people play specific ways and can only learn via a trial run rather than watching or reading something.
    0 comments 11 views last activity
  • Since everybody including many former DBD content creaters are now playing TCM, an old game i played for thousends of hours a few years ago came back to my mind: The (often not so) good old DbD. 2 years is a long time to fix things, so i thought i give it another chance. After 3 days of trying it out, my conclusion is pretty straight forward. First the good: -- Bloodweb is now more conf
    24 comments 981 views last activity
  • It's boring to play against those who don't really know how your power works. Playing against survivors who don't know that hiding in a closet with a deep wound is a bad idea-boring. It's boring to play with such extinct ones. At the moment, a lot of basic information (such as a deep wound) is quite easy to miss, and the principle of operation of most killers, players can only learn from guide
    0 comments 31 views last activity
  • After hooking the survivor , the killer gains a speed increase of 10.5% for 10 seconds. It motivates the killer to get off the hook and not camp. The farther away the killer is, the less chance the killer coming back and tunnelling the survivor. If it is very strong, it can be deactivated if the killer uses his ability or breaks the pallets
    26 comments 321 views last activity
  • Some status effects are underutilized by players because they don't often add that much value, much like hemorrhage before it received the healing progress regression effect, and there are still a couple of effects that don't often get full value. I've had a couple of ideas, whether balanced or not, who's to say, but I thought I would bring them up. Blindness: While removing the ability to r
    4 comments 31 views last activity
  • Gen speeds are already ridiculous without toolboxes. Why is it deemed acceptable that I'll play as Blight with Lethal, instantly get my first chase before Lethal even expires, down the survivor maybe 20s afterwards, and I still lose TWO gens by the time I get to the hook?
    6 comments 111 views last activity
  • Both of these perks are fine on paper. Do action,reveal survivors. Problem for both is simple. They last AROUND the Killer. Both Nowhere To Hide and Ultimate Weapon move as you move. This shouldnt be the case. Plain and simple. Too much information,too strong on the higher tier killers. These are all the changes required.
    28 comments 571 views last activity
  • I can't help but think if the new anti-camping mech goes off how close the killer is and his terror radius then what is going to happen to those killers like Wesker and the doctor that use distressing for bigger terror radius to go with other perks you're basically making distressing useless will we get a replacement perk for it? I think other perks need to be taken into consideration before re
    2 comments 32 views last activity
  • Decisive strike was nerfed to the ground because you wanted to shake up the meta. However, this just 1.5 useable seconds to reach a pallet or window is just a bad joke. Nurses can kill you almost immediately after it, Blights can do the same, Huntresses and Deathslingers too, and even Demogorgon and the Plague can get away with it. Not forgetting to mention the fact that this perk deactivates at
    13 comments 311 views last activity
  • you can run, you can resist, but you will still face eternal darkness. The new killer: babyface a monster whose body is covered with blood-red bioliscent boils, as if from a deadly disease from which he somehow did not die. All that reminds of who he was once and who he could become is his face...which is a kind of cruel satire on the human
    2 comments 41 views last activity
  • 133 comments 2,481 views last activity
  • I mean I initially thought it was bug. But I am not certain any more. The thing is, that the killer is barely playable since the camera movement during his M2. Hitting a target is 100x more difficult and quite frankly nauseating. Is this supposed to be a "feature"? Or is it a bug that's being worked on? I loved playing the killer, but I can't play him like this
    0 comments 31 views last activity
  • New Skull Merchant dropped and she's still pretty lame IMO. Here's a more radical rework idea that maintains the drone hunter identity and also aims to make drones a cooler and more active part of her kit. _______ GOALS: cement identity as an aggressively anti-stealth tracker allow drones to move around the map at-will and become a more active mechanic increase threat of claw traps require
    0 comments 21 views last activity
  • Now we have basekit BT. Soon basekit deliverence. When and what will you do at least about those survivors, who kill themself on first hook, usuall at 5 or 4 gens? In those situation not even useless bots replace them, and many match lost cause of this. And they got no penalty at all, only we suck who stay in the game
    3 comments 51 views last activity
  • No mither is the perk that make survivor injure for the entire trial and for what benefits you have the ability to recover from dying state infinite times, Killer never going to leave the no mither guy on ground even of he slug he still hook Nomither player, so what changes can make this perks useful just do these changes Repair,heal,vault,open chest,open exit gate 8/10/12% faster 100% recover
    0 comments 11 views last activity
  • Genuine question, since there is no block list to be checked and there is a point where you can't block people anymore since it will constantly tell you "block" instead of "unblock".
    2 comments 51 views last activity
  • Previously, Daily Rituals of Executioner and Nemesis were improved to be easier to complete IIRC. Following this, why not improve Daily Rituals of Twins, Demogorgon, and Pig as well? :Demogorgon 'hit Survivors with a fully charged Shred Attack a total of 5 times' Reduce the number of times or remove the 'fully' condition. :Twins 'down Survivors a total of 4 times using Victor's
    3 comments 41 views last activity
  • do you think it would be a bad idea if we get an option setting where we could choose a lobby screen from previous chapters? Like let’s say there’s an option to bring back the old RPD menu screen we had back when the RE DLC came out. Or we could get any of the old menu screens from previous chapters like the silent hill chapter menu screens? (Sorry I just miss the silent hill menu screen we had b
    12 comments 171 views last activity
  • When I load in the game Ada Wong body is somewhat pixelated like her arms and her back are weird shapes.
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  • While outright destroying them would be ideal with how fast he can replace them, I would like to see a full disable on them at the minimum. What is a full disable? You are unable to use it like a camera system when disabled by an emp so you have to go figure out if anyone is still there by going to the area and searching it while replacing the biopod. Also the majority of killer add ons that giv
    2 comments 31 views last activity
  • The idea of how RE Map was made smaller for a game can be added to other maps based on skill... I recommend of shrinking maps by 20-30% by adding 'Rubble' and make it faster to go into action at the higher levels. Skilled smaller maps should activate on these conditions... if survivor has a record of 5 short and escape matches. Escapes % as a gamer based on last 100 matches ( to avoid smurf
    8 comments 71 views last activity
  • can this add-on be reworked into giving Spirit her power back upon instantly hitting a survivor out of phase-walk? Lunge attacks or delayed hits do not count. I think it would be really good and a worthy iri and a high risk-high reward add-on.
    7 comments 131 views last activity
  • Some of the logs on blackwater Swamp are infinite very strong loops against alot of killers is that intended? Like you see on the picture you have a small wall left and right and a window in the middle. So its not possible to mindgame it, and since the window is in the middle you cannot get the survivor.
    10 comments 261 views last activity
  • So Trapper has Unnerving Presence as one of his Teachable Perks. Other Killer's have add-on's that jive with their Teachable Perks, such as Hillbilly's Pighouse Gloves, which basically just give him Enduring as an add-on. Ghostface has Olsen's Address Book, which basically gives him I'm All Ears against marked Survivors. Well anyway, So Trapper is your baseline, middle of the road, everything
    0 comments 1 views last activity
  • How about reducing its duration from 3.5 extra seconds to 2.5 extra seconds and removing the speed debuff? It will still have one major downside being the extra 10 second cooldown ( 25 seconds for power to fully recharge if used fully ) instead of 2 major downsides? It would be good and even if this proposed change went live, combining it with the yellow duration add-on would give an extra 1 seco
    0 comments 11 views last activity
  • They are so slow with the rework or several killers, its doesnt make sense
    10 comments 151 views last activity
  • Wouldn't be such a bad idea to buff survivors even further. Anti tunnel and anti slugging is necessary to break the mold. Basekit UB and something to cut killers boring tunneling that way you would have more survivors respecting this game.
    17 comments 301 views last activity
  • Edit: okay, after conversation in the comments i don't think so (I know it's a hot take, but i don't even think Hux will be op without this form of "counterplay". He is not bad killer in chase, but he has enough counterplays on his own to have a thing that denies his power completely. Pretty sure he would be just a strong A tier killer without EMPs.) But still think this: While I understand
    43 comments 701 views last activity
  • simple question. I know this post is gonna breed so much us vs them fights in the replies but please keep it to a minimum. for me I'd say its survivor sided atm mainly because of mft and ftp+buckle up, along with the general lack of regression making playing nice a lot less viable.
    27 comments 361 views last activity
  • I usually love looping as killer. Chasing a survivor and trying to outplay a particularly good one feels fun . Meanwhile the dead brain bots either are completely brain dead or they are the perfect looping specimen. I have had several chases against "Elite" bots. And while I was eventually able to down them its just feel like an empty victory. They hug the loop perfectly they can (very obviousl
    4 comments 191 views last activity
  • ( General killer rule or new perk idea ) to discourage puppy guarding I have thought of a new perk or idea, the killer puts a player on a hook, if the killer stays within X meters of the recently hooked survivor for Y seconds, the killer receives the blindness effect until it leaves the radius or for a certain amount of time ( if it is a perk it should be called a Shimmer Of Hope, or it is an off
    6 comments 71 views last activity
  • Lately it's becoming too common to see survivors running perks like Sole Survivor or some "just stealth" combos and avoid doing anything team oriented and just waiting for the whole team to die and get hatch/door with opening speed builds. In my opinion this is more of a Solo Q destroyer than any "OP Killer" blablabla thing that could be in the game at any point. I'll never mind dying as a surv
    14 comments 141 views last activity
  • For the past couple of months I have run into a huge amount of cheaters/hackers, kind of like it used to happen last year during the peak of hackers every day. I am not talking about subtle cheaters, I am talking about killers teleporting, one shotting and one hooking all 4 survivors right at the beginning in 10 seconds total, survivors flying around and so on. Has anybody else also noticed that?
    25 comments 361 views last activity
  • So few days ago a response on twitter from the bHVR Community Managers has draw huge amount of IRE from loads of big content creators and hundreds of players accusing bHVR of having double standards and being hypocritical. The response was regarding if P100 could give cosmetics, and they said as an argument they did not want players to feel like they had to grind to P100 to get it. This angered t
    14 comments 242 views last activity
  • I just got banned for trolling (intentional game abuse). I've always played this game honestly because I like it a lot, and I don't understand what I did wrong to get this ban. Isn't there a way to precisely understand the reason or in any case the play that is "forbidden" in the game? I just hope they don't ban rage reports t oo
    Mod
    5 comments 121 views last activity
  • Here are some minor changes from the ptb that would actually make the SM fun, unique and lore-accurate. Drone changes: Laser cone reach increased to 12 metres (from 8) Drones now remain activated whilst SM is within detection zone Drones automatically enter ‘Scouting Mode’ when a survivor in a chase enters the detection zone SM receives 7% haste and Undetectable within an detection zone A
    0 comments 61 views last activity
  • The perk “I’m all ears” is a teachable for the GhostFace which allows you to see the aura of any survivor who performs a rushed action within 48 meters. Usually after activation the perk goes on a 40 second cooldown and I was wondering would it be any harmful for the games health if the cooldown was reduced to like 20-30 seconds? Or do you think its fine as it is and doesn’t need a cooldown red
    20 comments 352 views last activity
  • I gave up my hope they will ever balance nurse but there are some other stuff i think are very unhealthy for the game Made for this: Not as overpowered as some say here but it still feels a perk that should not be there at all. Hope: Same as Mft. Need some adjustment. Coup de Grace: Breaking the rules of the game. Knight's minions should despawn at least twice as fast when placed next to a
    23 comments 461 views last activity
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