Some low-bandwidth changes that would make perks a lot better
I have some suggestions for easy changes that would make the perks changed a lot better, in my opinion. All of these changes are just either numbers changes, a removal of a certain restriction or a minor addition.
Inner Focus: Removed the range limit on Aura reading (this is the change I'd love to see most out of the list honestly).
Situational Awareness: Removed the range limit on the revealed Generator.
Teamwork Power of Two/Collective Stealth: Reduced the cooldown to 60 seconds at Tier 3.
Self-Preservation: Increased the range to 32m.
Dance with Me: Reduced the cooldown to 20 seconds at Tier 3.
Technician: Removed the Skill Check penalty.
Poised: Now hides Blood Pools and Grunts of Pain.
Left Behind: Increased the range to 64m at Tier 3 (to match Clairvoyance).
Quick Gambit: Increased the range to 48m.
Better Than New: Increased action speed bonus to 40% at Tier 3.
THWACK!: Increased range to 48m at Tier 3.
Leverage: Increased the timer to 45 seconds.
Septic Touch: Removed Terror Radius requirement.
Face the Darkness: Removed Terror Radius requirement, Screams no longer interrupt actions.
Hysteria: Now works when putting an Injured Survivor into the dying state as well as injured.
Oppression: Reduced cooldown to 60 seconds at Tier 3.
Deathbound: Removed range requirement.
Fire Up: Now gives 5% (or 6%) per token at Tier 3.
Scourge Hook: Hangman's Trick: Merged old and new effects.
Superior Anatomy: Increased activation range to 12m.
These are just a few examples where a small change would go a very long way to making the perk a lot more useful.
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