MfT needs to be killswitched.

They killswitched Clown back when he had a bug that gave him an infinite speed boost with his yellow bottle. I don't see how that's a whole lot different from the current state of MfT considering that there's currently a bug that causes chase to not activate in one-fifth of the games I'm playing.

MfT is overpowered to begin with, but I can get one stack of bloodlust, and survivors are catchable. With no bloodlust at all, no matter what I do, it's way too much to deal with.

Comments

  • Clown's Haste was 10% and unintended.

    MfT's Haste is 3% and is currently intended.

    That's the big difference.

  • for the last time, to everyone on the forums, the killswitch is for BUGS. MFT is not bugged. therefore it should not get killswitched.