MfT needs to be killswitched.
They killswitched Clown back when he had a bug that gave him an infinite speed boost with his yellow bottle. I don't see how that's a whole lot different from the current state of MfT considering that there's currently a bug that causes chase to not activate in one-fifth of the games I'm playing.
MfT is overpowered to begin with, but I can get one stack of bloodlust, and survivors are catchable. With no bloodlust at all, no matter what I do, it's way too much to deal with.
Comments
Clown's Haste was 10% and unintended.
MfT's Haste is 3% and is currently intended.
That's the big difference.
for the last time, to everyone on the forums, the killswitch is for BUGS. MFT is not bugged. therefore it should not get killswitched.