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grandpa_general

grandpa_general

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grandpa_general
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  • This perk should work without terror radius condition.

  • dh 2017 - 2022/2023 and still a decent perk.

    MFT 2023 - ? Just wait about 5/6 years and we'll probably see some changes.

  • @Shroompy said:

    1. Amazed Pinhead isnt mentioned here as hes by far the worst offender when it comes to his performance against Solo and SWF

    2. Your solution is to just delete SWF??? What???

    1 i said comes to mind so yes pinhead is also in soloq sweeper list.

    2 tell me how you can solve it? you cant without removing it dude.

  • @Venusa said:

    Yeah, there are a bunch of generator perks that can be used both by survivors and killer that turn the generator yellow. It's really confusing.

    When will the devs do something about this?

  • @SMitchell8 said:

    If he was bugged, wouldn't he get kill switched?

    Since when did bhvr ever killswitch anything lately apart from flashlights? merciless storm and hex huntress lullaby were broken and OP before did they get killswitched? Yes merciless storm one time only to be bugged again after the next patch XD

  • @Iron_Cutlass said:

    Im being serious, and Im not trying to be rude or mean, but what actually is going on at BHVR?

    How come we are getting so many map reworks for maps that just recently came out?

    Maps are suppose to be RELEASED in a good state, not PATCHED a year or so after their release. Basically all of BHVR's recent maps have been reworks. RPD, Eyrie of Crows, Garden of Joy, Decimated Borgo; Why were these maps not released in a better state to begin with? Surely there are QA testers who had to have pointed out many of the flaws with this map so they didnt release so poorly.

    How come the recent Killer designs have been poorly thought out?

    Knight released and their power is just outright horrible, buggy, and unfun to play with and against for the general playerbase. To make matters worse, you release Skull Merchant right after, which was so bad and poorly thought out that they could hold Survivors hostage for literal hours. And, of course, the Xenomorph that has a power that is hardly telegraphed to the Survivors and is insanely difficult to counter within a chase.

    Again, how do these make it past QA? How does these Killer power ideas even go through the idea phase without even realizing the fundamental flaws with them to begin with?

    Oh yea, and monetization has gotten worse; so not only is the game in shambles but BHVR is finding ways to pull more money for producing worse content.

    Pay to Win has gotten significantly worse over the years since the Shrine of Secret provides no practical way for people to keep up with. The only way to actually get half of the licensed perks in the game is just to outright buy the DLC because some perks straight up have never appeared in the Shrine of Secrets at all... and you put this in your backlog and never really talk about fixing it.

    What about throwing in cosmetics that most people dont care about just to inflate DLC prices?

    You did it with the Nicolas Cage chapter, and the Alien chapter. To make matters worse, if people just bought that characters with Auric Cells they would still be paying more than the original price of the chapter, you are basically forcing your consumers, who are forced to buy the DLCs to keep up with everything (because as I said, the Shrine of Secrets is horrible) to pay more than they should compared to previous pricing.

    DEEP RIFT?

    Deep Rift is honestly just stupid. I was originally excited for the Deep Rift when it came out but it made the Rift, something that is already a slog to get through, so much worse. I can hardly keep up with the Rift as it is because I have to deal with college, and the Deep Rift has made that issue so much worse.

    And, of course, the cosmetics are exclusive, so if you miss out, you are SOOL. And of course, the Rift itself was already used to inflate your playercount, so expanding the Rift will just inflate it more.

    FOMO being used to inflate sales?

    Event cosmetics are going to leave rotation after the events are over. Which is pretty bad since people will feel more inclined to purchase cosmetics before they leave since they do not want to risk them potentially never returning or having to wait a year.

    To make matters worse, events are rather short. Meaning that the 3 weeks needed for Auric Cell only cosmetics to be purchasable for Iridescent Shards will never happen, and sometimes BHVR will end events right before the cut off point just to not give players the opporunity to obtain them for free.

    This is beyond predatory.

    Probably the worst PR thing BHVR has done...

    I already made a thread about it, so I wont jump too much into it. But BHVR said they wont release P100 cosmetics because of FOMO... yet they use it to inflate their playercount and sales.

    Either BHVR is lying or they are hypocritical... probably the later of the two.

    What is the point of the Killswitch if you never use it half the time?

    There can be gamebreaking bugs/glitches in the game and your ability to respond to the issues is often slow and half the time things SHOULD be Killswitched but never are; obviously it isnt that you are taking sides, but moreso your reluctance to use the Killswitch has really negatively impacted the game and the community as a whole.

    Ghostface was unplayable with certain cosmetics and you outright couldnt stalk Survivors but you never Killswitched the outfits.

    Merciless Storm was broken and reset entire Generators in less than seconds but it was never Killswitched after it was "patched" (it wasnt actually patched) and made matches outright unwinnable.

    Or how about the really late response to the Wesker bug that made them invisible, or the late response to the Flashlight-Locker bug that NEVER ACTUALLY FIXED THE ISSUE (since Flashlights could still be obtained through Chests).

    Im saying all of this from a place of concern!

    BHVR, I really, really want you guys to just take a look in the mirror and look at what youve done. Actually reflect on the decisions you guys have been making recently. Since it feels more and more like the company cares more about profit than their own playerbase.

    You guys have made questionable decisions in the past, mainly because the game was newer and you guys were not as experienced, but it is 2023 and the game feels like it is rapidly going downhill and making worse balanced decisions than anything in the past few years or so.

    Im not saying the game is dying, but there are definitely a lot of issues that NEED to be addressed that just get neglected.

    Banned for speaking the truth? What a shame.

  • @GensByDaylight said:

    Is Knight broken?

    His guards are slightly bugged, but honestly a lot of killers have lots of bugs.

    I don't think that'd fall under "broken".

    Guards chase 'round pallets and windows. Refuses to 'ghost' through them. There is a chance guard get stuck inbetween a rock or tree. There are many more bugs you could easily look it up.

    @SleepyLunatic said:

    Why you guys keep buying it if its so broken?

    because people don't know about it until they experience it themselves then it's already too late.

    @SMitchell8 said:

    Knight is clunky, not not bugged or broken. There are a few QOL changes they could and might make eventually.

    Good jokes about him not being bugged.

    @some_guy1 said:

    knight is not as bugged as twins lmao, this is coming from a knight main that played him since his release

    Your point? Oh twins is more bugged than knight lets ignore the other killer? The devs haven't acknowledged any of it and I don't know why.

  • Part of me factually thinks the maps are poorly designed.

  • @Pulsar said:

    Hopefully it stays.

    Yes me too

  • I play solo bill and every match there are survivors abusing the locker exploit. So much for using the killswitch cough flashlights cough? You wonder why killers don't wanna play this game when survivors are the most toxic players imaginable? They use the exploits as soon as they get the chance and everyone is doing it even their grandmas.

    dw killers I am reporting them as much as I can with video evidence to support team.

  • @Mandy said:

    This looks like only the text is updated, not the perk in game

    Lol mandy I hope the devs will triple or quadruple check their changes before they release the patch look what is happening now they created a shitstorm event haha

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527397#Comment_3527397

    They were just as fast to nerf boil over months before Thana. Both perks lasted two weeks before getting nerfed again.

    This isn't an 'us vs them' thing, no matter how much you want it to be.

    Who said anything about us vs them? Stop putting words in my mouth.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527399#Comment_3527399

    The killer most likely give you escape anyway so again, answer me this, what's the point in rushing the game?

    That's not a 'most likely' scenario at all.

    Killers have comeback options and most survivors will press their luck in end-game and risk the win to get an extra survivor out. Games that hit end-game are more likely to flip to the killer's favour than games with lots of hooks and little to no gen progress are likely to flip to the killer's favour.

    They can't read your mind, and if you were to decide to tunnel or camp, they can't retroactively start rushing gens. Thus they have to do so from the start.

    Killers in my matches who bring terrormisu doesn't do that #########.

  • @Luckyfer said:

    7000 BP in the hardest to get category,survival...

    7000 × 4 = 28.000 just from escaping,so yes...I'd like to escape.

    There were so many players that used BP offering. The killer most likely give you escape anyway so again, answer me this, what's the point in rushing the game?

  • They are quick to nerf thanatophobia but MFT? Nah, let's wait another year maybe then we'll decide to rework soon™

  • Nah, not really. The chase music is really bad you'll not play xenomorph for long until you get sick of it.

  • @versacefeng said:

    I need Heather. I can do without Sally.

    Heather is so hot in that movie.

  • @Sackboy123 said:

    Not rewarded really, you sacrifice a health state, vulnerable just to get some benefit out of the perk

    Best counter is not to injure the survivor then? I guess I'll just leave them be and give them the most boring match possible by doing absolutely nothing.

  • @Akumakaji said:

    ... don't give hatch, no matter how cute the survivors are or how much they wriggle on the floor.

    ... don't let them graciously wriggle off your shoulder and open the exit gates, no matter how cute the survivors are or how much they wriggle on the floor.

    ... do tunnel when you can secure a kill.

    ... don't use special moris, just hook. The devotion emblems want HOOK stages, nothing else.

    ... become deaf to being called names, toxic this, tunneling that, if you want to pip up, this is the way.

    ... don't beat yourself up that you ruin a couple of players fun, just to gain 100.000 BP more, a rather trivial amount that you sometimes get in one good game. Rationalize that its not your fault that de-pipping is still a thing in 2023 and that you have to sweat it hard, if you want to get the last couple pips till Iri1.

    ... pipping up in Iri ranks is REALLY hard. How is this just a function of time played? You need 4 Iri emblems in one go!

    ... this is frustrating as hell, but what ever. It would be nice to play anyway I wan't all month, but only Iri1 will give me that freedom for a couple of days.

    ... three Seal Team SWFs back to back just love to knock you down to zero pips once in a while, just to keep the spirts high.

    Pipping is stupid. They need to remove depipping and make it easier to pip.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3505080#Comment_3505080

    counters flashlights blinds at pallets. the perk was designed to counter instant-blinds flashlights back when that was a thing. if you have a global terror radius, you can counter toolboxes... but not on any every map.

    They still had enough charges to flashlight blind me multiple times despite me using overwhelming presence. I would rather use lightborn to trick them into thinking that I have no lightborn or use franklin's to drop their item.

    @thisislastyearsmodel said:

    What's the point of 80% of the perks in the game? Variety is great and all, but the top perks are so much better than everything else that you could legitimately remove probably 40 perks and nobody would even notice, much less care.

    facts and still they did buff some weaker perks such as hex crowd control and claustrophobia. There is at least hope for perks like overwhelming presence

  • @GroßusSchmiedus said:

    Bill should be able to offer cigarettes to other survivors and Killers as a perk.

    Bill meta.

  • Well for starters, remove the tracking of killer belongings. It's outdated. Give red twine addon another function or rework it.

    Add purple and yellow maps. Let it have different tracking options.

    Rainbow map should have all generators and chests tracked. It should also last longer.

    Add more map addons. We still don't have a iridescent addon.

    Increase the map tracking range.

    Crystal Bead is integrated in the Rainbow map by default.

  • @devotedDBDenjoyer said:

    the only thing i can see overwhelming being justifiable for is for medkits, as it wouldn't be a full heal, but that's only without charge addons, and franklins just does the job better especially if you're on a killer that doesn't have a big tr.

    Medkits are nerfed too so there is also more of a reason not to use it besides survivors can still heal outside your terror radius unless on special occassions such as doctor or wesker with a big terror radius in jigsaw map or silent hill map.

    @humanbeing1704 said:

    Straight up just make it a perk where being in the terror radius drains item charges no item using required

    the ultimate item deleter build

    That actually sounds really good. This would make this perk useful.

  • @Ayodam said:

    Sometimes people use them to complete tome challenges.

    I had a tome challenge called Cartophile where I had to interact with tracked elements for 90 seconds except I never seen any other survivor but me using it once.