Foempticol
Foempticol
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- Foempticol
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Comments
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@sinkra said:
The simplest solution ever, just hide prestige from the killer in lobby. How is this still not fixed after so many years?
Because BHVR is stubborn and they don't want to spend resources on anything except for new chapters and cosmetics
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They're scared to spend resources on anything except cosmetics or they just don't care anymore
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Solo Q survivor sucks, it's in a really bad state
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Description still not updated (7.5.1)
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Not just Xbox, PS5 as well dude...
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You forgot Claire's classic outfit (RE2 1998). Chris and Claire Redfield should of been their own survivor, they have a lot of outfits
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I'm done with DBD for a while, they nerfed survivor way too hard. Solo Q is not worth playing, it's a terrible and helpless experience...
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Chris and Claire Redfield should of been their own survivors, they both have a lot of outfits
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636784#Comment_3636784
Playing against bots is not going to make people move on to other games?
Don't know about you, but playing with / against bots is just boring.
No you're wrong. hanging on a hook not being able to do anything at all is boring
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@Wampirita said:
players who DC more than once should be banned for 24h, if you don't want to play, don't play
DC penalty is useless, It just makes people move on to other games
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DC penalty and hanging on a hook not being able to do anything at all makes me not want to play this game anymore...
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We still have to hang on a hook not being able to do anything at all... I want the hook mechanic removed, it's so boring
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They should of buffed Boon: Illumination
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Remove the hook mechanic entirely, it's so boring just hanging there. Throw survivors in a dungeon where they have to find keys to get out, anything besides the lame hooks at this point
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Devs need to stop listening to all the crybaby killer mains, solo Q survivor desperately needs buffs
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@MikaelaWantsYourBoon said:
I just can't play my fav survivor without getting dodges. I really hope BHVR soon remove prestiges from lobies for better matchmaking.
Don't forget you immediately get tunneled and harassed too
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@Venusa said:
The way you think about P100s is literally the reason they're going to eventually hide them. It just makes it more obvious why prestige needs to be hidden whenever a topic like this is made.
"years :)"
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@Pulsar said:
All the more reason to hide them.
Prestige could of easily been hidden from the lobby months ago, BHVR is very stubborn
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Typical killer main always wanting easy matches
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626249#Comment_3626249
What do they need to test though? It either reduced lobby dodging or it didn't
Idk, it's just BHVR being stubborn as usual
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Apparently they need another test for some unknown reason lmao, they said that somewhere on their latest reddit dev AMA
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No, absolutely not. BHVR should be looking at positive reinforcement
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Devs should be looking at positive reinforcement, punishing only drives players further away from the game
Also, if I'm getting griefed by a random teammate I'm 100% DCing
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623196#Comment_3623196
Yes, Killer aura! It is only 16 meters.
With or without killer aura, I don't care. Just give us basekit Kindred already!
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Honestly just give us a skill check minigame while we're on the hook (kinda like Merciless Storm)
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@LeFennecFox said:
hud changes aren't enough for solo to compete with swf
We desperately need basekit Kindred (NO killer aura)
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@crogers271 said:
@Iron_Cutlass hits all the details of it.
Whether it is good or not depends on how the killer plays. If the killer is not tunneling, We'll Make It is better in my opinion for a quick heal. If the killer is tunneling though this perk has a lot of value.
The downside is sometimes all survivors have either dead hard or off the record, lessening the value of this perk (its still useful, the added haste bonus).
Is it 20 seconds?
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Nostromo is an absolute terrible map for survivors, I really hate it. Garbage loops and pallets
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I want to buy the ultra rare charms (Blood Moon, Spherical Bloodweb, etc.)
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I seen that, there's a dude on NA West servers bringing no mither and plot twist just purposely bleeding himself out... Why? What is wrong with people?
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Lara Croft (Tomb Raider), an older female survivor, a goth girl, and more black survivors (both male and female)
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Backpacks and hats should be removable...
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@Mandy said:
With Bodyblocking - it's the definition of the term which confuses people, in your example re Sadako blocking someone in the corner - that's holding the game hostage because that player cannot do anything to progress the game, it's irrespective of whether others are alive to do generators.
Exploits that are bannable are normally listed on the forum page - currently there are no exploits that we are actively banning for. And that happens less these days as we have the kill switch so we're able to switch off something that's exploitable.
Facecamping etc have never been considered as exploits, nor AFK Pig was either...it was a playstyle that we didn't approve of, but it wasn't an exploit, so it was something that we addressed. None of what you list there are actual exploits so nothing is reportable.
We are looking to update the game rules and make things clearer.
If you get at least 1 idle crow you should lose collision. I had teammates purposely body block me for the silliest reasons, leaving me no choice but to DC and receive a matchmaking ban. It's not fair...
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Killers are already strong enough, they don't need anything else
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Probably January 9th or 10th
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DS should be buffed to 7 seconds
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619112#Comment_3619112
Yeah, it's not.
It's a garbage perk atm.
Should be 7 seconds, 5 seconds is still too short
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The tokens shouldn't recharge in chase
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@MikaelaWantsYourBoon said:
Better Than New is just garbage version of Leader.
Hyperfocus is good perk but i need to bring more perks for make it effective. Instead of that, i just can use better gen speed perks and then i can free my other perk slots. Hyperfocus is just not worth it.
Reassurance is only perk can be meta to counter proxy camping but activate range is so small. So if BHVR buff this perk a bit for larger range, then we can use this perk. Right now activating this perk costs you health state most times. For basement, it's imposible tho.
Reassurance range should be increased to 12m
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The tokens should not recharge during chase
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@Coordi said:
The question asked to the team in the AMA was specifically regarding "bridging the gap" between SWF and solo players by adding more information about their allies, and the Design Lead answered:
"We always monitor the difference between survivor groups (SWF and solo) and our current stance is that lack of information is not the crux of the problem, but rather that friends work together by nature and solo survivors don't (as much). -Mike"
This is not a dismissal, but rather a clarification that what is being monitored and that more information is not necessarily what will improve the solo queue experience. Unfortunately, there is only so much the developers can do from their side to encourage players to play a certain way. Players were given tools within the UI with the status icons to have more information, but we cannot make players use this information to improve the choices they make.
You guys should at least put in the effort to make Kindred basekit (no killer aura) and expand the survivor HUD to show totem cleansing/blessing, opening exit gates, unlocking chests and healing progress
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@ShinobuSK said:
Because she has ######### skins
Her blue Modern Baroque and Reindeer Onesie are really good 👍
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612165#Comment_3612165
out of interest, how do you feel that will help? I can't see any way that can help with solo queue
Every bit of information helps, the HUD feels incomplete only showing generator and recovery progress
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612111#Comment_3612111
Are there no any improvement ideas for Solo Q survivors planned, like showing AFC bar progress to teammate survivors or basekit Kindred with no killer aura revealing part?
Basekit kindred needs to happen, it would definitely help bridge the gap between solo Q and SWF
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612159#Comment_3612159
chest and totems are already shown on the HUD.
I mean that yellow circle when you do a gen or someone is recovering in the dying state
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@Mandy said:
Quality of life changes are things we are always looking at, for example the FOV slider that's going to be implemented shortly and the Survivor HUD that's currently in the game.
The lobby changes will take some time (I don't have a timescale), as things are likely to be reworked. Showing perks loadouts though is not fully part of that, and not decided if that will come into the game for various reasons - lobby dodging would likely increase, you see 3 other survivors with Distortion = Dodge, someone running No Mither = Dodge, someone running a solo survivor build = dodge, as some examples. Things are not cut and dried so before we make changes such as that it has to be considered very carefully both the positives and negatives, and depending which one outweighs the other.
Rather than lobby perks being shown, there's been some great ideas that I've seen recently where you see more in game itself, so for example the aura of a Survivor downed with Plot Twist having a different colour, I think that's something that's far more valuable in game.
Can you guys at least expand the survivor HUD to show totem cleansing/blessing, chest unlocking, and exit gate opening progress?
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611638#Comment_3611638
You of all people should know how weak a killer's early game is. Survivors spread out (even in solo queue) and begin progressing their objective. The killer takes a bit of time to traverse the map and find someone in about 10-15 seconds (assuming spawns are reliable and they find someone with no trouble) on a reasonably tall map. Now the chase begins and the survivor has an entire map to work with. This is no problem for Nurse (because she doesn't follow the game's rules) or maybe even Blight (so oppressive in every aspect he gets through). But on your average killer, you will not get a free down.
The killer will always try to make sure someone is unable to progress their objective. That's what happens when they chase a survivor. Any survivor for that matter. Or when they hook someone. I do not like that it comes down to tunneling more often than not. But seeing how fast games are over in the current meta, I am not surprised. Survivors have 4 perks each, that work especially well when a killer doesn't tunnel (more chances to use them) and no anti tunnel perks at all. When DS + BT were still meta, you could ignore some perks throughout the match, if you didn't tunnel. That is no longer the case. Now you ignore some perks when you do tunnel someone out.
Oppressive chase powers are a necessary evil with BHVR's map design. Even after 7 years they still haven't figure out how to design maps properly. Just look at their latest map rework. What a waste of resources. They switched some loops with different versions, left the main building almost exactly the way it was and didn't have a look at the spawns of maze tiles and interconnecting pallets. A killer without a strong chase power can be run for multiple gens with little trouble. There are loops where a killer cannot get a hit even in bloodlust tier 3, if you decide to stay at the pallet. They have to break it, lose bloodlust and catch up to you again. Only for the whole thing to repeat itself.
Your example with Chucky only shows me what poor map design and oppressive chase powers can do when combined. He is very good at playing around regularly shaped loops (rectangles) Especially when these loops are very large. So he gets hits pretty much anywhere. That's not what I would like to see either. But it is what happens when you only work with band aid fixes. Eventually you create situations where it's the wrong band aid for the wrong wound and everything only gets way worse. But I don't get how you make no distance after stunning the killer. To get around these god pallets after a stun, it takes quite a bit of extra time (very few exceptions). His Hidey-Ho Mode ends when you stun him, so he can't vault the pallet either.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611644#Comment_3611644
1) Considering that I got into this MMR without tunneling or getting myself carried by anything ridiculously strong, that is unlikely. I still win a good amount of my matches but I get outpaced easily. There is only so much I can do to keep up with the pace. At some point I would need to rely on a stronger loadout. My first hook will almost never happen before the first gen pops. It's even more scarry when you don't lose a gen right off the bat, though. Because then you lose 3 gens only mere seconds later.
2) No doubt about that. But mind you, I always play with pretty weak builds and the survivors I play against aren't the highest level survivors either. They just use stuff that is so much stronger than what I have, that I cannot keep up.
3) You know that the devs try to balance around the idea of a 60% kill rate, right? If I lost 60% of my matches, I would do something terribly wrong. My MMR would also drop, which should get me easier matches eventually, right? So that math doesn't work. A 50% win rate is about what would need to happen for a player's MMR to stagnate, so that is more realistic.
I know spawns. Well, mostly. I will say, that I still get confused about the spawns on Haddonfield and Midwich. Mostly because they are very inconsistent. The rule of thumb to go to whichever gen is the most distant from you doesn't work very well on these maps and there are a lot of possibilities where survivors could spawn relative to your own position. This can also become an issue when the killer spawns in the middle of the map. You have to guess and if you are wrong, then you easily lose more than 10 seconds to begin a chase. Regardless, even if I had Lethal Pursuer in every match I couldn't ensure to begin a chase in less than 10 seconds. Because I don't spawn right next to a survivor. If you do, then something isn't right. Most killers do not have any mobility when the game starts, so traversing the map takes time.
I don't know who complains about survivors doing their objective. It's the logical thing to do. You have no reason to sit idly twiddling your thumbs on either side. And working on gens and ignoring every other possible thing to do, does work well. Which is why that happens in most matches. But what happens when one side plays efficient and the other doesn't? Gen rush and tunneling often force their respective other (otherwise one side plays a lot better than the other, which means MMR doesn't work very well). I don't like that. Not at all. I hate tunneling just as much as I hate gen rushing. Both make the game boring because they cut the interactive part of the match of a match down to a minimum. However, I also understand that survivors, who regularly get tunneled will focus on doing gens as fast as possible and that killers who get gen rushed regularly will focus on killing someone early.
I don't defend tunneling. I explain why it happens. Which is what you implied not to know. But cutting tunneling out of the equation with whatever base kit solution you can come up with (something I've seen suggested many times), is not going to end well. Because then you still have gen rushing in there and you dumb down an important part of the killer role. Decision making. If I can't play in whatever way I like because the game pushes me towards whatever survivors like, then I'll naturally feel like I have no agency and will stop playing completely. I decide not to tunnel. But it's good to know I have the option. Making a choice is more interesting than having no choice to begin with even if it ends up with the same results.
Survivors don't just wanna sit on gens though it's boring for us, we want another objective or a new way to interact we just don't have one so it's either aimlessly walk around or so gens.
This is partially wrong. We have seen what happens when killers have any meaningful side objectives in their kits. Survivors never like to play against them. Pig, Sadako, Singularity and Pinhead come to mind. These are killers that buy themselves some more time by giving survivors something more to do than gens.
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Yes please. So many 2-3 man SWFs spectate the solo so they can get their buddy to lead the killer over to them/sandbag them.
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"years :)" YEARS!! With a smiley face! That needs to become a meme LOL
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Community: Please let us see our teammates perks in the lobby
BHVR: Years :)
Community:
https://youtu.be/BwSts2s4ba4?si=xB2kwcFPs0uvPNli

