New goals to resolve unbreakable impasses
We've all had to deal with lengthy stalemates caused by camps, tunnels, and even certain killer abilities.
This method of forcibly reducing the number of survivors by one makes the ending of the game determined early.
Hatch is also unusable because the killer will leave behind the penultimate survivor.
Anyway the game needs a new escape target for these deadlocks.
This is the solution I thought of, not the only solution, but a direction.
The survivors changed from repairing the generator to providing energy to the three new altars that appeared on the site.
Survivors can obtain sacrifices by interacting with deprived generators of progress, totems, and boxes.
Sacrifice is used to force open one of the gates. The altars are scattered around the edge of the map and the sacrifice progress is shared.
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