Skull Merchant is WORSE (With video evidence)
https://www.youtube.com/watch?v=gKzWTU0m6QI
Every time a survivor gets hit 3x by a beam they get injured AND broken.
Look at this MASSIVE field of drones survivors have to get through in order to get to the 3 gen.
All while I am patrolling the area. I was able to injure 3 bots and I HAVE NO CLUE WHERE THEY EVEN WERE.
FREE INJURIES. This is just as bad if NOT worse than before.
Comments
There's a 3 second cooldown between getting hit by beams, standing still prevents you from getting hit, and you can disable the drone for 45 seconds.
If you're constantly getting injured by the reworked skull merchant's drones that's a massive skill issue considering how many ways survivors have to avoid it in the first place.
This is like saying skill checks are OP because bots miss them a lot.
You guys are so small minded. Not thinking of the bigger picture.
I am PATROLLING the area. MEANING the survivors HAVE to move / get interrupted while disarming. MEANING THEY WILL GET HIT BY THE BEAMS. It is unavoidable. The drones also OVERLAP each others radius. They would have to disarm NUMEROUS drones just to get decent safety. All while the middle gen is practically not an option. The point of this rework was greatly reduce the 3 gen capability and this is concrete evidence that it FAILED to do so.
The only salvageable use I can think of is making this killer a full aura reading killer.
Meaning she always know where everyone is. Nothing can be done secretively. Yet her drones have ZERO benefit in interrupting gens / getting kills. Maybe there can be a slight hindered in drone areas. And maybe add a huge risk to disarming. Like you have to land Overcharge skill check and missing it makes you injured. But the full aura reading is ALL up to the killer to use the information to make their move. Then SM players can focus their build on chase perks. These mechanics would be familiar while simultaneously not being exploitative.
Meh.
Lots of builds and tactics appear OP theoretically just to be easily pulled apart by players with real brains. I'm interested to see some PvP with the rework.
This strategy of placing 6 drones by the 3 gen took ZERO brain power and now the survivors have to play INFINITELY more skillful to counter something THAT TAKES NO EFFORT TO LEARN OR MASTER. Make it make sense.