TalonTheGreat
TalonTheGreat
About
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- TalonTheGreat
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Comments
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@Wezqu said:
You saying there was not issue when quite many would disagree on that one as guarantee of certain map has been seen problematic and makes it quite annoying offering in some situations.
I played against a scratched mirror Myers yesterday on outdoor map Shelter Woods and he got 4k because he knew how to confuse survivors on loops. He literally several times managed to even surprise me and I was actively monitoring my surroundings for him. He can be hindered by maps but so can all killers be hindered by maps its part of the game.
What was the point of the map offering rejection? Or survivors could simply place a map they wanted to override the killers map.
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@LockerLurk said:
No. People abused it to go-next and ruin matches for everyone, so now nobody can have nice things.
If you want to self unhook, you have options. Run Deliverance, Slippery Meat, Wicked if you expect a basement hooking, or a luck offering. You also get to do it for free if the Killer facecamps. Neither you nor anyone else needs more.
Killers need to be able to have some hook pressure and Survivors need to be able to have players who will remain on their team and not throw the game just because they went down first in chase.
My thing with this, its a game, its asymmetrical, there will be good and there will be bad, there's no need to remove everything and set up bowling guides for the game.
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Man I've never seen a more fragile community than the one here. You want to quit because you didn't win? Force the survivors out. You want to be able to rage quit once the exit gates are open? Good God, this community complains about every single thing that doesn't need to be fixed or changed.
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Just because the average killer has gotten better(Which is an issue in and of itself) Doesn't mean you should go and buff all the other killers who are already good.
He has a ranged/anti-looping ability, no killer even the new ones have instant teleportation(Nurse excluded of course) and he has his teleportation ability that can be placed anywhere on the map.
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Anti-hook perks are useless in masquerade. I found that out when I essentially brought 4 of them as a build, honestly with the changes to the hook spawns with how close in proximity they are, I wonder why I even bring anti-hooking perks anymore.
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I agree with you, all new killers have a ranged anti-loop ability, some sort of teleportation or movement ability in addition to their regular power. I'm assuming they did this under the guise of balance, but it's just that no new killer is unique.
This new feature where you can't attempt to escape the hook is garbage, there were two people on the hook and two downed survivors and I couldn't even try. So what if people want to go next, or escape the hook, its a nuisance for sure but that's part of the game. I'm a survivor main but slugging, it's part of the game. Camping, it's a strategy too. If I didn't have friends who play the game, I would have been stopped once they nerfed the stun duration for the killers. I never used dead hard after its initial nerf(distance nerf), but limiting its usage to twice per trial? Absolute garbage.
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I'm not sure what DBD is built on currently, however I don't think they would take the time and resources to port 7 year old game over to a new engine. Would be nice, maybe if they had DBD2.