Demogorgon Suggestions
The Demogorgon used to be regarded as "the most balanced killer", but as the average killer has gotten stronger, he fell behind significantly. I believe he needs a bit of love in all aspects to make him more viable again because his design has room for improvement without being too oppressive; especially in comparison to the strong dash powers in this game. Here are the changes I would make to him:
Shred Changes:
- Shred Speed: 20.7 m/s (was 18.4 m/s)
- Adjust the damaging hitbox if possible to remove the "crouch tech" without altering the collision hitbox
This takes the base speed multiplier from 4x to 4.5x to give a bit more lethality around corners and 12.5% more range overall.
Additionally, the crouch tech in the context of Billy or Blight is perfectly fair because these are some of the strongest killers in the game. Demogorgon is nowhere near this strength, wouldn't be with these changes either, and as such should have his damaging hitbox adjusted to mitigate this.
Traversal Changes:
- Upside Down Traversal Speed: 36 m/s (was 32)
- Cooldown after traversing the upside down: 8 seconds (was 10)
- Demogorgon can remotely seal portals while standing on a portal.
In comparison to a lot of map traversal tools in the game, even with the semi-recent buffs, Demogorgon is still just lacking slightly. He has to place his traversal manually, it can be taken away, has a global audio queue, and they cannot be replaced once useless.
As for how to accomplish the 3rd change with the limited binds I think it can be done by fully charging a shred on a portal and holding the secondary power button with a portal selected to start a short interaction. It feels a bit odd that Demo can't seal his own portals considering it happens in the show.
Addon Changes:
- Deer Lungs and Rotten Green Tripe to 20% and 10% traversal speed respectively
- Deer Lungs reduces the number of portals by 1 (was 2)
These changes are just to adjust for the traversal buffs, and make deer lungs more appealing with less of a downside.
I really enjoy this killer, but he has been power crept by so many of the recent releases to the point he needs more than a fraction of an addon any time he gets changed. He is also fundamentally a pretty liked killer to go against, and I don't think a bit more potent m2 and map traversal is going to change that.
Comments
I disagree on buffing Shred as it's very strong antiloop as well as best zoning in the game, but portals…
→ Putting portals down in instant
→ Opening portal immidiately activate it (this will serve better as info tool when charging of the abyss)
→ When teleporting you immidiately emerge from targeting portal
→ Portals can be recycled (same as biopods, hag traps…)
→ Increase the range of oblivious when near the portal
For Demogorgon, idd like the following changes to portals.
(No more placing hole and then digging the hole, its tiresome and wasteful for a tp ability.)
For Shred, idd like to see the following options.
Examples: Ultra Rare for 2 Shreds like Wesker.
Purple for a Shred that, first gives movement speed for 2 seconds and then activates a shred.
etc you know FUN STUFF.
For Charging Of the Abyss, idd like to see many more aura reading or killer instinct bonuses from addons.
Higher rarity gives free aura reading at a cost.
Full REWORK of most of the Demogorgon's addons.
In short:
Just because the average killer has gotten better(Which is an issue in and of itself) Doesn't mean you should go and buff all the other killers who are already good.
He has a ranged/anti-looping ability, no killer even the new ones have instant teleportation(Nurse excluded of course) and he has his teleportation ability that can be placed anywhere on the map.
He is not a good killer, both of his abilities are below average. He is just worse Xenomorph and worse Springtrap at this point. If he was buffed to be around their level he would be in a much better spot, especially in a game where since Singularity every killer has been strong. He can place his mobility anywhere he wants but it can also be removed whenever survivors want.
These changes amount to a 12.5% buff to the shred and teleport speed, and a 20% reduction to the teleport cooldown with a bit of QOL. What about this is so outrageous on a below average killer? Putting in an effort to mitigate power creep is important. When dracula got released with a 6 meter range on hellfire, they buffed nemesis in multiple ways and increased his tier 3 range to 6.5. He's not as strong as dracula, but putting in the effort to solidify a reason to play him made him much more popular.
Also nurse doesn't have instant teleportation??? Sadako does, but that's not a great example because she's a weaker killer.