Anyone feel like the 2 perks being adjusted mean nothing.
Backround player speed boost duration from 4 to 5 seconds mean nothing. You literally only need 1 to 2 seconds of the boost to posistion yourself to save with a flashlight or flashbang. 3 MAX if you're going for a pallet stun save.
Furtive chase recieving an additional 1 token limit means nothing as well. It will be niche and only truly benefit small default TR killers.
I wish they had more time to include more perks this time. Although i know its difficult due to time constraints, I do wish they made the adjustments more impactful that it changes our playstyle a bit.
Comments
Yep. Background Player didn’t even really need any changes at all, the 1 extra second is ok if you’re using it to get away from the killer but it won’t make any difference for flashlight or pallet saves; it’s not going to let you get any save it wouldn’t before.
Furtive Chase is a bad perk and will still be bad after the buff, the extra 1 meter per token won’t change a thing. It’s bad because it only works in chase, yet at the same time it can’t be changed to work outside of chase because then stacking it with Monitor would be too strong probably. So it’s a hard one to adjust in a meaningful way, but a simple numbers change definitely isn’t going to do the job for this one.
i see changes as more. "do you want to us buff furtive chase?". it is like they're teasing. I just wonder what tease for background player is. maybe the tease is not being an exhaustion perk and just being a haste perk? Like it has 40 second cooldown instead of applies exhaustion? I am not sure. either way, both perk are pointless changes.
edit: I figured what background change is about. 5 second is referring to 5 seconds of sprint burst of old PTB background player that used to work on unhooks. the teaser change of this perk is the idea of re-adding functionality back to the perk. the idea came to me while reading the anti-camping patch notes.
But then why not just skip the middle step and give it a real buff? There’s no point in wasting development time on perk changes this tiny that won’t do anything. I’m not as concerned about Background Player since it was already fine before imo and the extra 1 second doesn’t make it overpowered or anything, but I’m concerned that BHVR actually thinks Furtive going from 4 to 5 meters is a meaningful buff (it’s not).
The Furtive Chase "buff" is an excellent example of Spreadsheet Balancing (TM). The devs are so out of touch with how their own game is played that they genuinely don't understand how useless it is.
it is baiting discussion around the perk. think of like window of opportunity change with tooltip. people said, window of opportunity is getting nerfed but what that tooltip change was about was baiting discussion, "does window of opportunity need changing?". they already know the perk is not changing because they designed stealth killer in the game. they obviously know what a good stealth killer is. they're not giving it a real buff because it would spark controversy. it is more like teaser change.
The Background Player buff is nice, but the Furtive Chase "buff" ultimately doesn't solve the reason behind people not running the perk.
Any buffs to Backround Player are welcomed by me, coming from someone who loves flashbang!! 😁
That extra second can really help me get extra survivor saves.