Feedback and Suggestions

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  • Rank 1 - 20 may sound pretty good, but in reality it's not. Increasing the number of the possible ranks, should also put players in a region where they really belong. This would also help with matchmaking. So new players wont be crushed. Increase ranks either to 1-50 or even better 1-100. Having a higher rank system will give players a much more better experience, then they may have now. And r
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  • In 3.2, Feng's basic hair got changed. The new is similar but different (not that dark etc.) Please put the old hair back to the game (even store or sth) 😟 It would be awesome to use it again.
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  • Can someone explain me how is this fair? A killer can watch both gates easily at the top of a hill when the doors at near the walls? It needs to be changed ASAP.
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  • I was considering how to make Mettle viable, because it's a strong perk but never gets the opportunity to activate. It lead to a... maybe not good, but interesting idea. Basically, make mettle of man the new desicive strike. Meaning that whenever you're hooked, if you're hit within 30 seconds of being unhooked, mettle of man kicks in. But then you would have the issue of decisive strike being t
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  • I have been playing dbd for quite a while now and I have had a good time playing it but as I don't have endless amounts of time to play that specific game I suffer from rank reset, a lot. I have been rank 4 at highest on killer because I just don't have the time to become a higher rank. And now because I had a period where I didn't play the game for a while I'm all the way back at rank 17. Even w
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  • So, it's a free weekend. And once again the stark reality of how newbies get chewed up by this game and turn them off is back in our minds. In the past, I've always advocated for unlocking all the perk slots at the start and perhaps providing newbies with a special perk of their own. Devs have answered by reducing the requirements for unlocking perk slots and providing new characters with their
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  • In the lobby where you can rotate characters, I was wondering how to do it on PS4 and found out you have to hold X on the character and move the left stick right or left to rotate them. I really think you should just make the right stick rotate them, as there's no use for it in the lobby and it's more intuitive and easier to figure out.
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  • Make it so you always walk 10%/15%/20% faster while either healthy or injured. It doesn’t make sense why it would only work when healthy. Urban Evasion used to be the same way but they got rid of that so why not with this?
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  • I've never really seen mad grit used before, but I was just in a match where that was in play, and while running away from a cannibal holding someone he was so fast..and just got to swing 6 times with no penalty; very OP combo. Very situational still, but that is a lot..
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  • When a generator is completed all vaults within 32 meters of that generator is blocked off for 30 seconds. When the last generator is completed all vaults are blocked off for 60/90/120 seconds. Seems good now.
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  • she's been through enough leave her alone ;-;
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  • We all know Trapper, he's the poster boy of the game! And yet his power and most of its interactions still feel like remnants of a completely different game. He doesn't fit with the pace of the game, he has clunky setup mechanics that take longer than any other killer, and he has a pile of built in counterplays to his power that are completely unnecessary. Moving past most of that, which has bee
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  • Prologue I'm going to make this perk better in general because it doesn't really do its job well in my opinion. :( Mind Breaker Your distressing presence drains and weakens your prey. Whenever a survivor succeeds a repair skill check, receive a token up to a maximum of 12 tokens. Survivors who succeed a repair skill check suffer from: 3 Tokens: Survivors cannot see the generator's progre
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  • Bcs how Dwight can organize his team if he doesn’t even believe in himself? It will not be OP, Leader doesn’t affect repairing. With healing... also will not be op. Stacking with Botany is not a great idea, bcs 2 perks affecting healing is meh IMHO. But increasing totem cleansing speed, searching, opening gates is actually a nice.
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  • So I don’t think Resilience needs any big changes, probably just some simple number tweaks would be fine. Why not increase the action speed bonus from 3/6/9 to 6/8/12%.
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  • I keep getting connected to games then lose connection to host at very beginning of the match. Lose my offerings and items due to this. It was already broken due to high rank players joining games with low ranking killers and playing off low rank friends. This needs to be fixed. If there are high rank players joining low ranking players in party then the killer needs to be a high rank. New lo
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  • This seems to be an issue with the higher ranks (Rank 8 and on) where killers are better so people rage quit after being downed for the first time or they get hooked and kill themselves on first hook. It gets frustrating playing like this.. There should be some 3o min soft ban when someone rages to deter people from being a-holes. This probably shouldn't happen until dedicated servers launch th
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  • It really is jarring. It really had no purpose beyond the thing with Shadowborn, but even then it really wasn't necessary. I've played Nurse since she was released, and it really feels clunky to blink around with my fist going into my mouth. Please revert it!
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  • Wouldn’t it be cool if the pallet looked different since that’s the only “god pallet”
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  • Being in a locker while in the killer's terror radius leaves an obvious sound when you leave it, thus if you do leave it while in the killer's terror radius you're pretty much found immediately, however crows also form regardless of this fact, so you're kinda screwed if the killer sticks around for too long. It's happened to me a few times where I've been pretty much unable to leave a locker whil
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  • So I realized something after a match I had with a SWF. As a killer, survivors disconnecting really hurts your points. The only points you get is a quitter in Brutality, but that doesn't help much because one DC means you can no longer get Deviousness, Hunter or Sacrifice points from them. If you used a bloodpoint offering, if it's not Brutality, you're not getting anything from a DC.The SWF I pl
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  • well when you escape it doesn't look very underground does it? so i have an idea that you could make it a long hallway where at the end of said hallway there would be a double door that could be like half opened in a way so you could see stairs and then there would be a exit sign over the doors so it seems more underground
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  • Devs! Please don't hold the bloodhunt during Twitchcon. Streaming Dead By Daylight is a core part of the community and it seems counter-intuitive to hold the bloodhunt right when community members (including streamers) will be headed to Twitchcon and can't fully enjoy the bloodhunt. Please delay the bloodhunt by a week. Community upvote this thread to get the devs' attention if you agree the
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  • Prestige, bloody extra available to be placed on purchased clothing or already collected. I know that the following might be yet to advanced but when my GF commented me the idea it was actually cool, a killer that could climb, threes and walls. Killers mask on survivors and shirts In game team talk*** We need a better clown, the fatty is boring to watch, it can be as an add on, closer to pe
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  • ALOT of matches my friends and myself play in, the exit doors are soooooo extremely close to one another, that the killer just walks back and forth between the two gates. Since the killer can close the hatch, it should be allowed that the survivors just need to one tap the doors. It takes too long to open the doors Or at least allow the doors to be opened in 2-3 seconds. The doors are so close
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  • Estaria muy bueno que pusieran un modo historia para cada asesino con su respectiva historia, y uno como superviviente vaya completando misiones... Ya que al estar siempre buscando partidas se vuelve aburrido aunque si bien es entretenido pero el juego se vuelve repetitivo y es por eso que le hace falta algo mas individual que podamos completar misiones;. un juego diferente ya que si bien dead by
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  • They should do a punishment similar to Overwatch, where you get less XP or in this case it would be less bloodpoints maybe 75% for a certain amount of games without a DC, that or give them time-outs before they can start a new game. I dislike DC'ers as much of the next person but the talk of straight up bans is a bit too much. This is a very expensive game to play and I challenge anyone to say th
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  • Ayer en la noche me compre a La Plaga, jugue al killer de manera que llegue al nivel 8 con ella y hoy ingreso al juego y el personaje esta a Nivel 1. Ningun otro killer cambio, solo ella
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  • Inner Strength- Fine as is, doesn't need changing. Fixated- It should work regardless of health state, there's no reason why it shouldn't. It should also show you every survivor's scratch marks, not just your own. That way you could play around their scratches as well as your own because their scratches could lead to you when you don't want them to. Better Together- Should be 42 meters with the
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  • Can rank matching come back. I have had some really bad games since the update because the ranks aren't matched.
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  • While playing killer and matchmaking, I always wish I could just sit there trying to hit the survivors with hatchets as they load into the lobby. The end.
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  • The devs have added the oblivious status affect and with my previous thoughts on a buff toward the perk that requires other perks to be good, Hex: Thrill of the Hunt, it would be a great time to see this perk shine. My old thoughts on buffing Hex:TotH was to make the notifications not just happen on other Hex totems, but also dulls as well to make it a better stand alone perk. Now with the oblivi
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  • Paranoid You're extremely sensitive of others' stares. When Your Aura is revealed by other Survivors gain 1 Token (max of 1), when it is revealed by Killler gain 2 Tokens (max of 2), for a max of 3 Tokens. Tokens last for 15 seconds. Gain certain effects depending on Token count: 1 Token: You can hear Voices when within 20 meters of other Survivors. 2 Tokens: You can hear Voices when with
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  • I think that some perks which players use in game and become already useless, should be removed (burn animation like offerings) from the screen while playing killer or survivor. For example (as killer): When Hex ruin is destroyed by survivor, the perk will never be activated anymore so it can be removed from the screen (burnt) For example (as survivor): When you unhook yourself using deliv
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  • There are many add-ons applying only Blindness or Hemorrhage Status Effects, but they are so useless. There are some buff ideas. BLInDNESS The Survivor is overwhelmed, he cannot see the Killer's Red Stain and his Aura-reading abilities are impaired. Hemorrhage The Survivor is heavily bleeding, leaving visible traces for the Killer to follow. Hemorrhage horrifies the Survivor and makes inj
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  • Let me just take the weakest killer in the game for a spin! I feel bad for all the new killers, if this is happening to them. Lmao best way to introduce them to the toxic community. Welcome to get bullied till daylight!
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  • So this idea came up to my mind as i was reading a discussion about the "new" status effects. i think it might be to strong on killers like Nurse or spirit but that would need to be tested. My idea was to let third seal not only trigger blindness status but also the oblivious status. Since blindness itself is a nearly useless status effect (except on slug builds) i dont think third seal is "wor
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  • It makes no sense that You only have a personal offering for 100% and 100% for killer included but not 100% for only survivors, when 99% of killers use BBQ and thus get 200% increased BP. It is only fair that survivors get an extra offering to counter the BP gain a killer gets.
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  • In my opinion, Up the Ante should be a high-risk high-reward perk. Here's my idea on what it could look like: For each 20 seconds you are in a chase, gain 1 Token up to 5 Tokens. The following effects are applied based on the amount of Tokens: 2 Tokens: Gain a 5% boost to Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds for each Token. This effect is appl
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  • On his own he feels fine, but with Ruin my teams are constantly demolished. I'll barely be able to get one gen done because he's on my ass constantly but gens are never done when it's not me on them. I understand you might want killers to work without Ruin, but on PS4 where hardly anyone can hit a Ruin skillcheck, dunno about PC, but it's extremely frustrating facing 4ks every game with a killer
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  • So, the main issue for many killers (it annoys me sometimes aswell but I can deal with it most of the times) is that you go and hook someone else, find the survivor who got unhooked previously and still get DSed cuz the game says "you tunneled". Now, making DS deactivate after hooking someone else won't work cuz the killer can slug two and basically can tunnel that one guy after hooking the 2nd
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  • With dedicated servers coming, and the new party system updated and in game, why not add an increased xp/bp multiplier for being in a group? On the flip side, for the higher amount of teams a killer vs's, they should get the same multiplier returned on them as compensation. As a third thing, why not have a balancing bloodpoint/xp multiplier for the lesser played role at any time, incentivizing
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  • The drastic rework to Left Behind, and the minor (but huge) change to Dark Sense has caused both perks to be a lot stronger then before. Their changes have inspired me to make a discussion about huge and small reworks to perks everyone considers either bad, or not quite useful enough. This doesn't include perks like Resilience which only need simple and minor number buffs, because I feel that
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  • topic says it all. Dwight as Shaggy Meg as Daphne Claudette as Velma Jake as Fred You wouldn't HAVE to make a Scooby mask for Trapper, but it wouldn't hurt. :)
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  • can you add this please? i'd love to wear cosmetics with blood on it. in my opinion it would look better. please consider this!
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  • End Game has become a constant state of last 2 survivors choosing to live or die trying to save each other from a camping killer or a killer that slugs one and hunts the hatch. Once you try to save the person on hook, they are tunneled and killer goes to hatch to close it - gates are almost always too close together so in a great majority of the cases, the killer has the advantage and catches the
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  • So everyone knows that the perk is not that good, but i've came up with an idea. It's desinged to counter exhaustion perks, so let it be! When survivor is working on a gen with is below 50% for at least 3 seconds they get the mindbreaker debuff. Mindbreaker debuff: The next time survivor gets haste stattus effect, it's reduced to 0% and they get 15% hindred status effect instead. Thoughts?
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