justarandy
justarandy
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- justarandy
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Comments
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@ShadowRain said:
@Peanits Any update on her base kit revert?
Don't hope for an answer, so far BHVR has ignored everything related to nurse.
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When I start the trial next to a mate and the first thing he does is crouching and urban evading to a gen.. Then I already know it's going to be a garbage team mate most likely.
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Doctor
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Best is when you go solo Q and your mates drop Lery's map offering. You already know these mates are potatoes lol.
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I only see a value when you drop THE GAME map offering and combine it with monitor and abuse, IF on myers and slug the whole time. Or hostage doctor build. Other than that, garbage perk. Maybe helpful to make rank 20s afraid touching gens. That's it.
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Dislike it. Against experienced hags you don't really have a chase. Randomly a trap triggers and you are downed. Yaay, big wow, so much interaction.
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Why should I make my life harder as it already is? These offerings only benefits survivors.
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@Dreamnomad said:
I don't know how I feel about this. Let's be real here. Every survivor would use this whether they are deaf or not as it is a real advantage. Like if a killer is running any terror radius perks like unnerving presence, it is far easier to know when the killer is nearby compared to a killer that doesn't have a terror radius perk.
What? I don't get that logic. It would be the same, bit instead via audio it's gonna be visual.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/106398/since-bl-is-getting-nerfed
Even without BL the Myers house and all of the other structures with roofs that can only be accessed by a window, will remain broken. This can be easily fixed by turning said window into a doorway instead. The map doesn’t need a huge rework as far as I’m concerned, just one or two buildings need to be changed.
As for ‘worst map’ for Killers, I can’t really say.
Without balanced you can hit survivors very easy after they dropped.
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I grab the strongest offerings, items and addons I need.
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/857639#Comment_857639
Wait how did u finish without paying did u just play a ton of games and earn the tiers passively?
I had a headstart of ~30 tiers + I played quite a lot. I also finished both tomes.
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Finished it. I haven't payed for tiers.
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@Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/855193#Comment_855193
It shouldn't stay and takes no skill like holding M1, you just crouch still, grow up
@Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/855193#Comment_855193
It shouldn't stay and takes no skill like holding M1, you just crouch still, grow up
You are clearly killer biased. Play some survivor and git gud.
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Bodyblocking is just one of the few mechanics which require somewhat of skill, ahead thinking, coordination and teamwork. Do you want to make playing survivor even more braindead and even more just holding M1 as it already is?? Deal with it, bodyblocking is great and should stay.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/854289#Comment_854289
And that's supposed to be fun? That's still taking away points that the survivors can potentially earn. DCs need to be punished. Period.
I personally have great enjoyment of a killer rage quitting, especially when it's a toxic killer camping with 5 gens up or similar. And it's not just me since you see on any stream or upload how players burst out laughing when the killer rage quits.
Maybe you haven't played enough since you care a lot about points, but people like me don't really care. We earned so many points and unlocked everything possible, it's just numbers. Side note: killer rage Quittung gives every survivor 5k escape bloodpoints
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Anyone with an ssd will just laugh. Booting up dbd again takes what, 20 seconds at most? Yeah no big deal for someone who wants to rage quit.
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@Mandy said:
I don't have the information that the OP requires yet, I will however update this thread once that becomes available.
The proposed system is for both sides, killers & survivors - it's an equal problem.
And we do not encourage DC'ing on the forum, any more "I dc because of ..." type posts and you will have action taken against your account.
One little feedback from my side: imo killers don't have to get punished by DCing since they don't harm a player directly (unlike survivors, who can F over the entire team by rage quitting). Killer rage Quittung is basically just match canceled on demand.
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/849937#Comment_849937
If you just want to play the game, I don't see why you should have to wait 4 minutes on the ground doing nothing. Especially if you're playing with friends as you'll make them wait too.
We need a mechanic to bleed out faster. This way, toxic killers who refuse to hook anyone can't bm in that way.
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@Kenshin said:
its sad to see i agree. i dont understand how we still dont have a killer who uses a hook to grab and pull survivors to him (like roadhog.)
Reverse Nurse basically?
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If BHVR would finally stop wasting the money earns from DbD for deathgarden (yes, the money you give them is also used to keep this dead game alive lol) and starts hiring these people for
- Bug fixing
- Balancing
- new game modes
then we would be all in a much better position and this game would have a very long future going.
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@brokedownpalace said:
People will likely complain because it let's you know stealth killers are nearby.
Not a big deal imo, you will get BT twice in a match (at best) and the mendtimer isn't lasting the entire match. I don't see this making an insane huge difference in regards of knowing that a stealth killers is in a 32 meters radius around you somewhere.
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@White_Owl said:
That's how hit detection works. When the survivor was above/below you were looking at them when starting the attack, that means they were in the "attack cone". When on the stairs instead the chainsaw makes you look above, so the survivor stays outside the cone.
Not saying it doesn't look wonky, but it seems working as intended.
Working as intended? Lmao ######### is this community...
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As far as I know as long as minimum 2 players are in the chat it doesn't close. But as soon as only 1 player remains the chat closes. Seems logic, no point in talking to yourself alone.
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Idc and idk what your issue is. If you would excuse me now, I'm going to burn some haddonfield + balanced landing and prayer beads till the update. Cheers!
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Is the change good? Yes. Does it fix the problem of solos vs swf having a huge gap? Not really. I can only see kindred as basekit as something needed. As long as it requires a perkslot we will keep the gap huge.
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@Mr_K said:
Can we go above 120 again?
I would assume yes, during loading screen I was hitting 200 again (while on live build it was kinda locked at 120)
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@Peanits said:
We're always working on optimization, it's just super technical stuff and not something we can really go into details on. You may see a slight increase in FPS, but it of course depends on your hardware.
Yeah I know, maybe it would be beneficial to include "performance optimisation" in the patch notes so players can try to look for some increase in fps etc and give feedback for the team.
I'm really looking forward for this. I haven't tested much but hopefully the freezing is fixed aswell (so far no freezing which is a good sign).
Thank you and please tell the team a big "THANK YOU" from a dedicated player :)
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Yeah I hope they don't forget the old killers, they all need some refreshing. But really nice the do that, makes the game feel different
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This!!!! It's already an extreme bullshit experience as solo survivor with team mates at your same rank since pipping is piss ez and allows many potatoes to be in red ranks. No need to deal with some REAL babys I'm your team.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/849181#Comment_849181
You actually don’t need balanced for that.
For 3 vaults balanced was needed. Otherwise you would just get 2 at best.
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Solo Q struggle..
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@Peanits said:
It's the exact same as it was before, only you can't use the stagger reduction multiple times in a chase. If you were using it multiple times in a chase, I'm willing to bet you were taking advantage of setups that were way too strong (e.g. Haddonfield).
In any case, the killer is meant to be stronger than one survivor in a chase, so they won't be getting a stagger.
Was harvester loop to strong aswell? Did I abused it by vaulting over it 3 times just because I had balanced?
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@Peanits said:
There is not, no. Any progress on the PTB is separate from the live version of the game and does not transfer over.
Darn, why not? Would be very neat to keep the progress going
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/848689#Comment_848689
DH works its just you don't know the killers latency to the server to adjust your timing. There are still plenty of useful perks and I do realize removing the passive affect remove incentive to run the perk. What I fail to see is how it ruins solo survivor.
That's wrong, since dedicated servers it's broken and not working
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What nerfs exactly? The only nerf I see problematic was the nurse basekit change.
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Yes, I hardly see this problematic.
Does it happen that I get DSed even tho I haven't tunneled? Yes. Does it happen often? No. Does it make me lose when it happens? Veeery rarely.
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@AlexoBlue said:
https://forum.deadbydaylight.com/en/discussion/comment/836849#Comment_836849
Thank you for the reply, queen and FYI, pandaTv closed forever early this year...
What do you mean with pandatv "closed"? You mean he deleted his Twitch channel or what?
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@Mandy said:
I don't believe a FOV slider would be added due to the actual advantage that is given in game to this - hence you have the perk to do that for you.
Logic? Rework that perk to something else and implement a FOV slider. What's OS difficult about that? As if FOV would give you such a huge advantage and messes up the balance. Even shooter high competetive shooter games have a FOV slider and dbd is just casual party game.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/845331#Comment_845331
new balanced landing agrees
@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/845331#Comment_845331
with balanced getting gutted the maps officially unwinnable
New balanced? What did I miss?
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@arslaN said:
Shelter woods is the worst one imo. Filled with deadzones with absolutely nothing for survivors.
At least you can find gens and totems easier + you can spot the killer from the distance (and actually can see from where he's coming from) on shelter woods.
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@Jimsalabim said:
Nope, that would be TheGame. trust me, no one escapes there easily.
THere is a very unfair advantage for killers especially with Ruin up (but also without)
The game? It was difficult back then but now it seems quite balanced. Ruin can be hard to find, and finding gens isn't always straight. However, the game has many safe loops. Like legit safe loops, the killer has to break them.
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@Scal3r said:
Balanced landing says otherwise
My scoreboards confirm me. Doesn't matter if I play killer or survivor, 4 kills with 3+ gens most of the time.
Btw Ruin spots seems to be ridiculous, it's always up the entire match without a totem build.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/844876#Comment_844876
So all these times when after getting unhooked survivor proceeds to unhook other survivors, work on totems, work on gens, jump in lockers is definetely very situational.
You get absolute immunity for 60 seconds regardless of killer actually being around or not.
"absolute immunity" Yeah you can slug them btw.
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It would be in certain situations useless then. For example a stupid team mate unhooking you without bt and he gets downed aswell. Yeah well, gg no DS for you nerd.
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If you don't care about winning or losing and you want to be dick towards your teammates just drop it the second you get chased without looping even once.
Otherwise, the only legit time to drop immediately is when you know you go against a camping Bubba and basement is right there.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/844158#Comment_844158
That's a problem with dedicated servers not removing the hitbox.
Just like dedicated servers have caused a lot of issues for Killers powers not working properly.
So it kind of makes your post pointless because they didn't remove anything if that's the case.
But you seem to forget that a while back the hook smacking was still possible even with dedicated servers activated. I think it was during the beggining of the 2nd test phase
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/843610#Comment_843610
https://xboxclips.com/Volfawott/3a830935-d258-4b47-9bfc-2a5e92bc758f
Literally just recorded this today.
As I said your bait wasn't as good as you think it was
You are aware that pc is running on dedicated servers unlike Xbox? Educate yourself first before trying to act like a smartass, otherwise you might look like fool
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I have these freezes aswell. It's not your pc, it the poorly optimised game called dbd.
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@BBQnDemogorgon said:
I wouldn't expect any hotfixes tbh. We are in the Ch 14 news cycle and soon ptb.
We are likely waiting for a main scheduled patch at this point.
Well, this is bullshit... Seems like no dbd for me then, I can't stand losing a match just because the game needs a thinking break in crucial moments.
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@Mert_MK said:
Do you have something running in the background that could cause your game to run worse than usual maybe? Because that was the case for me with Game DVR that would just record my game in the background all the time. Ever since i disabled that my game runs a lot better even on High settings and i don't have to close my Browser or Spotify anymore. I still get freezes rarely but that's because of the game and it's optimization.
This is assuming you are on PC.
Absolutly nothing has changed with any background programs or settings. Since the new update (and with that I mean right after installing it) the game performance became uttershit. I reinstalled dbd but no success. Other games have no issue, it's just dbd. Others have it aswell, I saw some clips from Twitch uploaded on youtube and it's the same pattern. Something happens -> everything freezes for some seconds.
