Stop Nerfing Killers

I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?

Tagged: Trusted

Comments

  • As long as survivors cry wolf and dc to kingdom come unfortunately killers will continue to get nerf.

    Its a fking joke at this point

  • and they are going to nerf a certain killer again ;_;

  • @DevourOfSalt said:

    As long as survivors cry wolf and dc to kingdom come unfortunately killers will continue to get nerf.

    Its a fking joke at this point

    You’re implying that every survivor does this?

  • No not every i should maybe put that in (not all survivors) just mainly the big ego ones lol

  • @DevourOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/846941#Comment_846941

    No not every i should maybe put that in (not all survivors) just mainly the big ego ones lol

    We sadly have players like what you’re describing on both sides. :(

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/846941#Comment_846941

    I didn't get where DoS implied that every survivor does this?

    This has been cleared up.

  • I'm not opposed to tweaking things on the killer side that need changing.

    That said, when are we going to get SWF and map design changes? That is the question.

  • @DevourOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/846941#Comment_846941

    No not every i should maybe put that in (not all survivors) just mainly the big ego ones lol

    In my honest opinion, explaining that a hyperbolic statement is also "#notall_____" is redundant and stupid.

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/846945#Comment_846945

    In my honest opinion, explaining that a hyperbolic statement is also "#notall_____" is redundant and stupid.

    Actually the statment said survivors, not all survivors, so it could indicate literally any percentage of survivor. Its being taken as hyperbolic when it isn't

  • @Vetrathene said:

    I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?

    If your talking about the spirit changes.. they are fine.. she is still top tier... the nurse changes were a bit much and I understand the upset there... the leaked legion changes are stupid as well.. all those changes were perfect except the changing of FF attacks not being basic attacks which nerfed him again.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/846966#Comment_846966

    Actually the statment said survivors, not all survivors, so it could indicate literally any percentage of survivor. Its being taken as hyperbolic when it isn't

    Precisely~

  • If they want killers to have two kills per game that would be fine...if emblems didn't require 3 kills for you to get a pip, or getting 2 kills and working your ass off AND the survivors allowing you to play for that long to get it.

  • isn't the next killer buff thing doctor and then whomever after

  • @humanbeing1704 said:

    isn't the next killer buff thing doctor and then whomever after

    Its going to be a nerf thinly disguised by minor buffs

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847016#Comment_847016

    Its going to be a nerf thinly disguised by minor buffs

    Yeah.. honestly thats whats going to happen after seeing what they are going to do next patch >_>

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847016#Comment_847016

    Its going to be a nerf thinly disguised by minor buffs

    ah everyone is way to pessimistic on these forums have faith in add on changes /buffs

  • Giving us the option to play against or without Swf would be a huge improvement.

  • @ZFennecFox said:

    Giving us the option to play against or without Swf would be a huge improvement.

    Would be nice, is never going to happen sadly :(


  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/847022#Comment_847022

    ah everyone is way to pessimistic on these forums have faith in add on changes /buffs

    The thing is, we used to have faith.

    And then the Devs:

    Crippled Legion

    Overnerfed Nurse while also showing an utterly staggering lack of understanding in how she works. (Removing her Blink while keeping her too slow to move about maps. Like, how did no one think this was insanely bad?)

    Showed a blatant lack of knowing Spirit by removing more than half her mindgame potential.

    Are currently doing another nerf to Legion even though he's below Z-tier. Like, we need to invent 14 more letters of the alphabet below Z to get anywhere close to his tier now.


    So the faith well is pretty well bone dry.

  • They're nerfing the universally agreed weakest killer lol. I wouldn't hold your breath for more Freddy buffs :(

  • @Vetrathene said:

    I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?

    "Some changes to survivor items and mechanics"

    You make it sound like removing Insta heals and nerfing perks like D.S and M.o.M were tiny changes. They already nerfed survivors into the ground, the killer nerfs have been long overdue.

  • @Tronicus said:

    https://forum.deadbydaylight.com/en/discussion/105224/stop-nerfing-killers

    "Some changes to survivor items and mechanics"

    You make it sound like removing Insta heals and nerfing perks like D.S and M.o.M were tiny changes. They already nerfed survivors into the ground, the killer nerfs have been long overdue.

    Long Overdue? No No no no no. The weaker killers have needed buffs for so much longer. Survivors are not gutted or nerfed into the ground. They still have strong perks, good items, and maps tend to favor them. There is no map that really favors killer, the closest is maps that are balanced, and thats really only shelter woods.

  • I would personally like to see great skill checks removed from gens when two or more people are working on it.

    The only issue I can see with the game is that it's too easy to hit good skill checks and people will generally double up on a gen when there isn't a ruin.

    So my Idea is to shrink the good skill check zones, and remove the great skill check on gens being repaired by more than one player.


  • @ChainsawCharlie said:

    Spirit needed a nerf but it seems like they went overboard. Legion needed a nerf because of the infinite mending build people were exploiting, but instead of just fixing that they again WENT OVERBOARD. At least the Nurse changes were reasonable...but they need to make weak killers stronger though the statement we've received as of late is "There is currently no killer that sits at under 2 kills per game so everything is fine." -_-

    nurse changes reasonable, they killed the nurse. no one uses her survivors are always getting what they want, nurse nerfed, spirit nerfed, everything is getting nerfed when keys are gettign nerfed? when infintes are getting nerfed? when toolboxes are getting nerfed?

  • freddy doesnt need any kind of buff thou he is fine as he is, one of the very few things they did fine with killers.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847247#Comment_847247

    Long Overdue? No No no no no. The weaker killers have needed buffs for so much longer. Survivors are not gutted or nerfed into the ground. They still have strong perks, good items, and maps tend to favor them. There is no map that really favors killer, the closest is maps that are balanced, and thats really only shelter woods.

    And the weaker killers have gotten their buffs. Freddy for example. But the needs for Spirit and Nurse have been long overdue, and I'm a Spirit main.

    And what good perks and items do survivors have? The best item would be a key, which will probably get nerfed soon enough with the ways killers complain. Then Iron Will is the strongest survivor perk IMO because the rest are so inconsistent and unreliable.

    And no killer sided maps? Léry's , Hawkins, and The Game would like to have a word. And Shelter Woods is heavily killer sided with its lack of good jungle gyms and pallets.

  • @Tronicus said:

    https://forum.deadbydaylight.com/en/discussion/comment/847258#Comment_847258

    And the weaker killers have gotten their buffs. Freddy for example. But the needs for Spirit and Nurse have been long overdue, and I'm a Spirit main.

    And what good perks and items do survivors have? The best item would be a key, which will probably get nerfed soon enough with the ways killers complain. Then Iron Will is the strongest survivor perk IMO because the rest are so inconsistent and unreliable.

    And no killer sided maps? Léry's , Hawkins, and The Game would like to have a word. And Shelter Woods is heavily killer sided with its lack of good jungle gyms and pallets.

    Lerys is so survivor sided it hurts, the game is survivor sided, hawkins is almost balanced with a slight survivor advantage. And lets see...DS, BT, Dead hard to start. plenty of other viable perks; if not op. Toolboxes are still really good with how fast gens go without them already. Medkits are still good, and stypic is still powerful.

  • Nerfs to the ability of a killer, which is his identity and sole readon to be picked vs optional items that may not even be used.

    Sorry but since when do survivors need those medikits? Or any item at all.

  • I find it amazing how killer mains complain about a handful of nerfs among a sea of buffs they received over the years. After years of survivor nerfs and killer buffs once things start to slow down and overbuffing and overnerfing start getting looked at it's suddenly 'killers get nothing but nerfs and survivors are coddled.' It's about time that the pendulum swing back a bit.

  • @Tronicus said:

    https://forum.deadbydaylight.com/en/discussion/comment/847258#Comment_847258

    And the weaker killers have gotten their buffs. Freddy for example. But the needs for Spirit and Nurse have been long overdue, and I'm a Spirit main.

    And what good perks and items do survivors have? The best item would be a key, which will probably get nerfed soon enough with the ways killers complain. Then Iron Will is the strongest survivor perk IMO because the rest are so inconsistent and unreliable.

    And no killer sided maps? Léry's , Hawkins, and The Game would like to have a word. And Shelter Woods is heavily killer sided with its lack of good jungle gyms and pallets.

    LMAO you can literally run multiple infinites on Hawkins. F outta here.

  • @Tronicus said:

    https://forum.deadbydaylight.com/en/discussion/comment/847258#Comment_847258

    And the weaker killers have gotten their buffs. Freddy for example. But the needs for Spirit and Nurse have been long overdue, and I'm a Spirit main.

    And what good perks and items do survivors have? The best item would be a key, which will probably get nerfed soon enough with the ways killers complain. Then Iron Will is the strongest survivor perk IMO because the rest are so inconsistent and unreliable.

    And no killer sided maps? Léry's , Hawkins, and The Game would like to have a word. And Shelter Woods is heavily killer sided with its lack of good jungle gyms and pallets.

    Also the weaker killers have gotten buffed, true... but not enough to make them good. Look at Wraith. Trapper (especially without a bag). Clown. Legion. Doc. Ghostface (esp. without x2 recovery add-ons). The list goes on.

  • @AlexisFox said:

    I find it amazing how killer mains complain about a handful of nerfs among a sea of buffs they received over the years. After years of survivor nerfs and killer buffs once things start to slow down and overbuffing and overnerfing start getting looked at it's suddenly 'killers get nothing but nerfs and survivors are coddled.' It's about time that the pendulum swing back a bit.

    You obviously weren;t around when vacuum pallets and telporting to the otherside of them was around. That was added after the game was launched. Survivors where buffed for the longest time and killers where given scraps for so long.

  • They can't make every one happy with changes its just not possible :( survivors and killers will always complain which is sad. While some may like the changes there are a few of players that will complain no matter what.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Lerys is so survivor sided it hurts, the game is survivor sided, hawkins is almost balanced with a slight survivor advantage. And lets see...DS, BT, Dead hard to start. plenty of other viable perks; if not op. Toolboxes are still really good with how fast gens go without them already. Medkits are still good, and stypic is still powerful.

    Care to tell me why you think they're survivor sided? Because with them being closed of its pretty easy to herd/predict where survivors are going. And if you have a hex on one of those maps, chances are you have a good spawn.


    And you can counterplay against all of the perks you mentions literally by waiting/baiting them out. Not really a great perk when a killer can just wait to hit you.

    Nurse is still powerful but doesnt stop people from complaining about her nerfs.

  • Some nerfs were understandable (spirit), but the legion nerf was too much. they are no longer viable at high ranks, and i am hoping for an entire rework for legion in the future.

  • @ZFennecFox said:

    Giving us the option to play against or without Swf would be a huge improvement.

    Good joke

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Lerys is so survivor sided it hurts, the game is survivor sided, hawkins is almost balanced with a slight survivor advantage. And lets see...DS, BT, Dead hard to start. plenty of other viable perks; if not op. Toolboxes are still really good with how fast gens go without them already. Medkits are still good, and stypic is still powerful.

    You’re joking right? Inside maps are terrible for survivors

  • So devs when are we getting patch 2.0 pallets back since dedicated servers are coming out, mindgamable loops, balanced survivor meta perks, decent killer perks WITHOUT restrictions & competitive gameplay aspects. (Especially a Legion rework, we know you devs are lazy so at least let us have patch 2.4 PTB Legion. This was the most fair version of Legion)

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    LMAO you can literally run multiple infinites on Hawkins. F outta here.

    Maybe if a survivor has balanced but even then, maybe.

    @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Also the weaker killers have gotten buffed, true... but not enough to make them good. Look at Wraith. Trapper (especially without a bag). Clown. Legion. Doc. Ghostface (esp. without x2 recovery add-ons). The list goes on.

    Not every killer is going to be S tier. That's not the Devs are aiming for. They are aiming for killers to at least get a 2k, thats what the Devs consider a win. If you can't manage a 2k with any killer then that sounds like its the players fault.

  • @Auron471 said:

    and they are going to nerf a certain killer again ;_;

    But dood, 5.0 + 0.2 = needs counterbalance changes obv

  • @Tronicus said:

    https://forum.deadbydaylight.com/en/discussion/comment/847338#Comment_847338

    Maybe if a survivor has balanced but even then, maybe.

    https://forum.deadbydaylight.com/en/discussion/comment/847344#Comment_847344

    Not every killer is going to be S tier. That's not the Devs are aiming for. They are aiming for killers to at least get a 2k, thats what the Devs consider a win. If you can't manage a 2k with any killer then that sounds like its the players fault.

    I would be ok with this, but as I continue to reiterate...the emblems do not match the devs desires. It takes 3 kills or at least 2 kills, a lot of hooks, and a ton of other work to even do a single pip. So until they fix emblems, I am not ok with that. I also think killers should be the power role, and survivors should have to be the ones working slightly harder to escape.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847450#Comment_847450

    I would be ok with this, but as I continue to reiterate...the emblems do not match the devs desires. It takes 3 kills or at least 2 kills, a lot of hooks, and a ton of other work to even do a single pip. So until they fix emblems, I am not ok with that. I also think killers should be the power role, and survivors should have to be the ones working slightly harder to escape.

    Its like 8 hooks to get iridescent in the sacrifice category. That means you can get iridescent in that category and technically don't have to kill anybody. I've managed to pip with no kills so it's really not as black and white as you're trying to make it.

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/847450#Comment_847450

    Yeah but a 2K usually results in a 0 pip or a depip. So if 2Ks are the balance goal for the game, why do killers get punished when they get a 2K? Hell, I've even seen killers 0 pip at 3K! So they either need to give some QoL changes to weaker killers like Doctor and Trapper, or change other components of the ranking system.

    That's a problem with scoring, not the killers themselves. I don't have that problem when I play killer, I've gotten no kills and have still pipped because its not all about kills. If you get a 3k and dont even safety pip then there is a problem with the killers play style. Unless you camped those three kills on first hook, I have no clue how you would manage no even safety pipping

  • No, but seriously it's getting worse and worse ...


    For the Nurse, she was already weak before the nerve, so there it is clear she is more than weak.


    The developers' questionnaire is ultimately useless.


    Too bad

  • @ssa0123 said:

    No, but seriously it's getting worse and worse ...

    For the Nurse, she was already weak before the nerve, so there it is clear she is more than weak.

    The developers' questionnaire is ultimately useless.

    Too bad

    Weak before the nerf? You're joking,right?

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Lerys is so survivor sided it hurts, the game is survivor sided, hawkins is almost balanced with a slight survivor advantage. And lets see...DS, BT, Dead hard to start. plenty of other viable perks; if not op. Toolboxes are still really good with how fast gens go without them already. Medkits are still good, and stypic is still powerful.

    Med kits as a whole were nerfed. The only time you have a good med kit is if you have a ranger's med kit with charge addons, or Surgical Suture + the other one that increases if you get a great skill check, but that one's situational.

    Lery's is not survivor sided. If anything it's killer sided, until that middle gen gets done anyways. PRACTICALLY EVERYONE says the Game Map is the most killer sided map in this game. If you're losing on the Game that often, then either you're playing Billy(in which case you have maps that are more to your favor that other killers don't, but Billy is still fine here), or you're just not good enough to deal with any survivors.

    ARE YOU REALLY COMPLAINING ABOUT BORROWED TIME AND DEAD HARD? Dead Hard's literal only use once you've used it the first time(or even before using it the first time) is to reach a nearby pallet, IF you happen to get close enough to one. Borrowed Time has a clear counter, don't tunnel and don't camp. DS is the same way, unless you're just doing so good that you have already hooked another person and found the person who you just hooked, in which case, you already have a lot of pressure up anyways. That's 2 people off gens.

  • I really want to know the dev team check this forum out. The balance of this game is quite leaned to more easy for survivors so now this is NOT a horror game.

    I wanna be more scared when playing suvivor, and make people more scared when doing killer.

    All modifications should be stood in such a point of view.


    One Japanese player.

  • @hirosyus said:

    I really want to know the dev team check this forum out. The balance of this game is quite leaned to more easy for survivors so now this is NOT a horror game.

    I wanna be more scared when playing suvivor, and make people more scared when doing killer.

    All modifications should be stood in such a point of view.

    One Japanese player.

    The thing is, you can't make this a horror game. After you see a killer a few times, you're not scared anymore. Unless you're Hag because she's literally a jumpscare killer, but even then it's more surprise than fear.

  • No killers are too op and overperforming, even Wraith and Legion. Btw, anyone think we should nerf Legion?

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/847606#Comment_847606

    The thing is, you can't make this a horror game. After you see a killer a few times, you're not scared anymore. Unless you're Hag because she's literally a jumpscare killer, but even then it's more surprise than fear.

    right. I bought all killers and played them. Yes, Hag, she can make jump scare. But I believe there's way more to make people scared more.

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