StrodeWins
StrodeWins
About
- Username
- StrodeWins
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Comments
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depends. if the killer is unlikely to look there because of the circumstances, you should guarantee that’s where i’ll be (with head on as my backup)
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spirit and ace
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If anyone complains about DS still, i feel bad for you...
the devs literally said it would be permanent and not be changed. so get used to it because it’s not going anywhere...
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if you’re gonna wanna need our keys we’re going to need to hit your mori as well.
just saying...
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/929845#Comment_929845
Then face the consequences. There's crap in this game I don't like but I don't give up and keep playing. Boohoo they have a certain addon or killer. Play and adapt. I hated going against nurse but I did it. I never gave up and tried my best. Maps I hate? Oh well. Dealt with them.
Also a dc at least takes away a gen for your team where insta death 100% hurts your team. If you dc eat the timer.
thats not what i’m talking about. an addon or killer. no.
usually it’s my crap teammates who crouch the entire game. do i want to be in that game? No!
so allow me to suicide when i please. and if you slug me till i bleed out, well you know what happens next.
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how would this help? people will still DC.
if survs aren’t in a game they like, they have complete right to leave, and that’s by suiciding. you slugging until they bleed out is called taking the game hostage.
so please respect that if a game isn’t desired, we have the right to leave it.
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why does the title say “nerf myers”
then you say “he could use a buff”
??
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/929760#Comment_929760
That would just lead to an eventual ban unless they just stop doing it.
yeah but they wouldn’t need to do that every game since they wouldn’t be in a situation where they were slugged every game so the killer could get a 4k.
it wouldn’t be often.
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i would like to see MoM buffed back to meta (not an unfair meta, just meta).
its basically useless and actually hurts your chances of escaping atm.
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@TAG said:
Not anymore. ;)
well technically it still is. the dc person could just take the timeout to let their friend escape.
so yeah...
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@LintyScorpion said:
https://forum.deadbydaylight.com/en/discussion/comment/928624#Comment_928624
Those two are completely different, slugging can be countered with unbreakable, while DCing is just an exploit.
yeah, you’re right.
but people will still dc for hatch purposes. it’s literally unavoidable not that it’s right, but it’s still a thing.
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@Spooky13 said:
Legion: Removed from the game.
yes please.
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@TheRealKnight32 said:
https://forum.deadbydaylight.com/en/discussion/comment/928620#Comment_928620
That would just give him the opportunity to go get more kills.
yeah but if everybody suicides first hook then the LF loses. the bloodpoints will be painfully low
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i think it’s a strat. it’s definitely not fair, but it’s a strat. it goes two ways though, say if the killer slugs to get a 4k, then i guess the one who is slugged who DC’d and the killer are both in the wrong...
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or you could just suicide first hook and ruin his bloodpoints to teach him to not camp again...
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“Blow Up”- once per trial, this perk is useable.
while being carried, complete an extremely difficult skillcheck and pull out a grenade and blow yourself and the killer up in a sacrifice.
all remaining survivors automatically win and the sacrificed double pips and gets 100% gained BP
BP awarded post trial.
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i still think it’s a waste of a perk slot. it doesn’t really contribute anything to the game overall, not does it increase chances of escape.
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killers complaining about gen rush is the equivalent of survivors complaining about camping. so you can’t be against one and for the other.
respect and fairness in this game is a two way street.
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same here. and i’m a survivor main. she annoys the crap out of me but she’s not game breaking. if i stay away from basement with her i’m good.
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they’re in the worst place they’ve ever been.
but say thanks to the killer mains who complained and cried for forever.
not it’s time for us to cry about their mori and get it nerfed to the ground..
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@Waffleyumboy said:
Moris are in the game so op add ons really aren't too bad to deal with. Just accept defeat like a good little survivor.
okay. and if survivors genrush with 4 BNP/leave with a key and spam gg ez at the end of the game, just accept defeat like a good little killer.
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i’m so tired of that addon, especially with the ridiculously huge hatchet hitbox. usually when this is the case i just suicide first hook and try to find another match...
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this game isn’t surv sided. it’s balanced
it’s as balanced as it has ever been.
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@FriendlyGuy said:
He got build-in agitation lul.
yeah it seems like that... i hate it.
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@ASpazNamedSteve said:
It's not faster than other killers.
His animation is probably psyching you out.
are you sure? because i’ve tested it with a friend and he seems a tad faster.
why, i don’t know...
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@Cymer said:
Why not both?
Regular Hex Totem with a timer after destruction.
Like a lingering curse.
20-40s at max would be more than fine.
I knew this would come from a hag main avatar.
No.
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laurie, mostly because she symbolizes power.
in the halloween franchise, she fought against michael, which isn’t seen in a lot of other slashers.
which is why i main her.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/920725#Comment_920725
SWF are more than an organize team, they can know where the killer is, what he's doing, whose he chasing, what gens he's protecting, etc.
The same can be said about a good SWF destroying good Nurse.
SWF=Old Basekit Nurse
how are you even comparing SWF to old nurse right now??
oh no...
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/920077#Comment_920077
I've been mori'ed at least once each day this month. I played at red rank all last season and am still rank 5 after reset because I didnt play much survivor outside of the daily experience and dailies since reset.
While I view Keys = Mori while fundamentally different things and function differently. The idea between them remains the same. Deprive the other side of something by using a incredibly powerful tool. They both require minimal effort into doing the objective.
agreed.
and the thing i have with moris is i have no heads up for it as well (even though it’s super OP). if i had a heads up that the killer had a strong addon/offering (assuming that the devs made it to where you couldn’t dodge), then i could prepare and put on powerful counters. because it’s not fair if i have a brown toolbox against a ebony mori while being solo
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@Joekillu said:
The game can fast by survivors hands too. Especially with no ruin.
which is rarely the case because ruin is brought every round (even though i’m not affected by it because it always hit my greats)
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@Raccoon said:
*grabs popcorn*
*overly adds salt to the point where you cringe*
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yes i’ve noticed too that they’re bold. they’re also usually very helpful and altruistic from what i’ve seen! we need more Yui’s!
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/918740#Comment_918740
Keys are weaker because they depend on gens done for the hatch to spawn, the user knowing where the hatch is and he not getting moried within 2 minutes of a match
exactly. 80 seconds on a gen is a lot weaker than a and 80 second chase and then getting mori’d.
because then basically the entire team is ruined.
it should get nerfed to all survs get hooked, then all can be mori’d.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/919932#Comment_919932
Moris and instaheals were never on the same level.
that’s the thing though:
instas are way weaker than moris and keys, yet insta got ruined.
i know the devs probably don’t want to address this situation because it may cause a riot, but it’s best if maybe someone were to take a poll on what changes they want to see with mori/keys.
its the only way we will be able to come to a conclusion on the changes.
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i’d say both are balanced, but this is because both sides are incredibly powerful.
example would be keys and mori, and if the killer has mori, is a guaranteed win. if survs have keys, it’s a guaranteed win for them.
so it depends.
but as of now, i see that this game has been the most balanced since release.
if we don’t stop [BAD WORD] nerfing killers though, that will change soon, so i hope the devs don’t come out with more nerfs.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/919851#Comment_919851
This. The entire point of a mori is to bring a cinematic end to the survivor. It's a staple of the game.
Next they'll want killers to have their lunge taken away.
If anything, rework the rarity of them on the bloodweb. Make them super rare. But don't change their core functionality just because you take a video game too seriously and can't handle dying (not you @Polychrome_Baku, just in general).
I think a lot of this stems from people teabagging, flashlighting etc and then getting their ego shut down by a mori. Nobody was complaining nearly as much about mori's before this newer generation of DBD players came from streamer communities.
nope. why would any of us want to remove lunge.
moris are just cheap///change my mind.
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also i love how killers are like “why did i get low bloodpoints”
-because you brought a mori
-because we all suicided on hook to play another round.
-because you probably tunneled and camped to use your mori.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/919854#Comment_919854
That would make the Mori useless. It would once again be completely abused by SWF which is why you want this, the fourth person could hide and do nothing while the other 3 do gens.
no it wouldn’t. the killer would actually have to work for their mori, and find everybody.
just like survs have to WORK for hatch with a key.
moris are CHEAP atm
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please bring them back.
i would rather be able to dodge then play with a rank 20
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/919801#Comment_919801
Have you only recently came back to the game or something? They changed that structure ages ago so that most of the windows are blocked, it's RNG which ones are open.
You might just not have seen them because they're so dark.
oh okay. nvm i was just curious. i play often.
@Fibijean said:
Without knowing exactly which window(s) you're talking about, it's hard to say.
It's possible that some vault locations have been closed permanently to disable strong loops.
It's more likely, however, that it was a case of random luck - many of the vault locations on different maps are blocked or unblocked on a match-by-match basis as part of the procedural generation of the map. So the vault you're talking about could be one that simply happened not to generate as "open" in that particular match, but might be open at other times if you were to play on that map again in the future.
those windows were so weak though. they need to fix macmillan loops instead.
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honestly i don’t like it either. i get many more tryhards that bring moris. like i’ve seen nonstop moris.
really it’s annoying lol
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/919732#Comment_919732
laughs in 5 gens done in under 5 min
that’s rarely the case with ruin and thanat combo.
honestly to fix this devs should just make thanat basekit.
why not? won’t hurt.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/919772#Comment_919772
@StrodeWins You realize there is no way to nerf SWF right? They stated this like a million times.
Solo Surviving is awful but not because it is missing comms, it is because teammates aren’t as reliable as in SWF. I often die on first hook because of their hesistation to pull me off the hook.
then just give the killer more perks for SWF groups (not literal perks, but like bonuses)
for example, give them double BP for SWF.
thats fair.
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getting smacked repeatedly on hook for literally just playing the game.
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@ASpazNamedSteve said:
They made Badham, Haddonfield, and the Yamaoka maps too dark in the Oni update.
Maybe others too idk.
but was about the blocked windows in the springwood houses?
this was changed too, as they used to not be blocked..
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if they buffed solo surv then maybe they could nerf SWF. solo is way too weak atm.
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@Overlord_Will said:
They already nerfed the moris but I guess that was not enough for survivor mains. How can it be nerfed anymore? I think it’s fair where it currently stands and I wish survivor mains would stop crying nerf this nerf that and no I’m not a killer main as I play both sides equally.
how is it still fair tho?
it was originally nerfed because you could mori on first down, so that nerf was more than necessary.
mori needs more of a nerf though. it’s just enough game breaking to annoy survivors, because the game is ended too quickly.
its boring.
not even a key permits this: gens have to be done which take time
mori? just camp and kill off hook, no worries.
(i do think keys should get nerfed as well though)
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@Timmylaw said:
Pretty simple solution, mori becomes usable after all survivors have been hooked once. Voila, no more tunneling first survivor off hook.
i really like this change. it encourages immersive gameplay and discourages tunneling to make a fair/fun game.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/918473#Comment_918473
then they should gut them along with toolboxes and keys
just keys.
toolboxes are fine.
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my queue times are just fine from a survivor standpoint.