StrodeWins
StrodeWins
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- StrodeWins
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Comments
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@ApeOfMazor said:
How long do survivors want their queues to be? Nerfing mori is insane.
why? because killers want to rely on broken mechanics in the game to win?
nerfing moris should’ve been done a long time ago.
and yes key included.
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Iron will is great. i love losing killers with it. it makes me laugh.
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i’ve used it and it’s pretty bad.
tbh i’m just waiting for that Ebony nerf 😋
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This compound has become prevalent in this thread:
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/918740#Comment_918740
The hell mate? Keys are only really effective once the killer and survivors have done their job. Meanwhile with Moris just tunnel and get free kills, punishing survivors for saving like they're supposed to.
exactly. keys actually require work. mori=tunnel and kill immediately.
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the original nerf was more than necessary. you could just mori people first down.
its still too OP, even with that nerf. it needs more.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/918513#Comment_918513
You obviously don't play killer against SWF then. If you do and think that then you must deal with either a bunch of potatoes, are slugging, or camping. Getting better at the game means using everything available to you. Maybe you need to re-evaluate why you like to play handicapped in a game that has balance issues.
maybe if solo surv was viable then we wouldn’t need SWF. 4 solos= guaranteed killer win at high ranks.
nice try with that double standard though..
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if solo was viable then SWF wouldn’t be so relied on. Solo survivors is basically a guaranteed killer win at high ranks.
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Depends.
both can be harder than others. depends on the specific match and circumstances.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/918510#Comment_918510
Against a very good team you do, the only person who wouldn't need it is a god spirit or nurse.
you can’t assume that all teams are “very good” though. and even against a good swf (such as my group) we still sometimes get destroyed without moris. it depends on the killer.
seems like if the killer is garbage, they feel mori is essential to winning against swf.
it’s not the case though. it’s doable.
even though i don’t main killer, i’ve done it myself. 4k without mori to a swf. i’d rather get a hard skill cap killer to surv (like a red rank spirit/nurse) than a mori. and that’s saying something
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@DBD_Pinhead said:
And what do you survivors suggest nerfing it to? Nothing has been said to add anything to it but I'm assuming nerfs to something that only benefits you. Nice try but as long as SWF and gen rushing exists, Moris are the counterbalance.
you absolutely don’t need mori to counter SWF.
if you do, you should re-evaluate and get better at the game.
^ this goes for all killers.
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@Izo_Quartz said:
I'm jst tired of all the double standards coming from mostly killers. Killers are allowed to use red mories with no shame but i'm toxic for having a key?
i see this a lot too. then they just say “there’s 4 of yOu buT oNlY oNe oF mE”
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Ive seen a lot of “don’t use DS” in killer rules.
personally, i laugh and use it anyways.
i don’t say whether or not to use ruin, noed, etc. so i can use whatever perk i want, whenever i want, however i want.
:)
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/918459#Comment_918459
It is the case. 😐
@Brady Not doing much better there, buddy.
No... not without a mori. you’d have to have potatoes for that to be possible.
sorry if that crushed your 4k gg ez dreams 😂
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Lol i bet you wished that was the case.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/915647#Comment_915647
Survivors are a team, so they dont really suffer by having one player with 3 perks.
So...
We’re talking about functionality here, which is never underestimated, regardless of killer or survivor.
just because i’m a survivor doesn’t mean i don’t like functionality..
think on both sides of the fence, not just from a killer standpoint..
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@HellDescent said:
Scratchmarks and auras are hard to see and the map has literally a chain of tiles with pallets linking one tile to another creating one giant maze.
Will Hawkins and The Game get a rework?
Bloodtrails are easy to see and the amount of unsafe pallets are ridiculous on these maps.
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yeah but it’s only for bloodpoints.
bbq has 2 uses: auras and BP, so make PT the same (not only for co-op), and maybe they could rework WGLF
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could you dumb it down for me a little?
i don’t understand lol.
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i agree completely. especially because the killer has bbq and gets a lot of BP too. so this would make it even.
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so basically you won’t ever mori them.
okay.
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@Peanits said:
That's a 100 IQ play for sure, but the 200 IQ play is to then Q&Q into the locker after they checked it.
i love this!!
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/914827#Comment_914827
Okay. Help me here. If making the change had no impact on the game then why change it at all? Obviously it makes a difference. It would make you less noticeable. Making you less noticeable is a killer nerf.
making survivors more noticeable is a killer buff.
why should plague get special treatment??
the purpose in this thread is to stop nerfing, and i’m sure plenty can agree that this would be a nerf.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/913637#Comment_913637
Wow. Just wow. To review you start a thread titled "stop nerfing killers". Then in the very same thread five posts deep you suggest a nerf for a killer. Amazing. Simply amazing.
That’s not a nerf, just a change. it doesn’t weaken her power in any way.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/913598#Comment_913598
With how little respect they seem to give one half of their game lately and optimization getting worse every patch, I don't have much patience to wait left with.
no you know how survivors felt last year.
maybe if the devs stop nerfing one side one year and then the other the next, we wouldn’t have this problem
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SWF isn’t a bad experience if you don’t let it.
Adapt.
Play different killers, and learn which one you like so u can kill.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/913489#Comment_913489
plague doesnt need a buff at all. she needs a rework for the sake of game health
yeah i agree. all i hate is that huge green cloud above my head. just shouts “HEY IM HERE COME DOWN ME IMMEDIATELY WITH YOUR RED PUKE”
at least remove that obnoxious cloud.
other than that i’m fine w her, since i don’t cleanse anyway.
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the Yui and Nancy one oh mY GOD
they’re so pretty
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/912429#Comment_912429
Will that take 2 years as well?
not if you don’t quit complaining it won’t.
Peanits literally just said he’s getting reworked.
wait.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/913567#Comment_913567
I agree with the maps, they need to be darker with more fog.
You are wrong about Claudette. She needs buffs. She also needs more hairstyles, long painted fingernails, more outfits, and the ability to backflip across the map faster than the Oni could dash.
you’re funny. this made me laugh lol.
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Hmmmmmmmmm
No.
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no, don’t nerf survivors.
buff killers (way better, and more effective)
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i want claudette nerfed. just because.
also i want all maps darker after she’s nerfed.
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Killers are not OP.
and neither are survivors.
just practice and get better, and quit being mad.
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quit trying to make us look like the bad guy(s).
some killers are just as bad.
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is this sarcasm or are you actually serious?
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too strong, and killers would actually be inclined to bring noed if this were real.
please, let’s not buff an already strong perk.
with this change it’s like “yeah you failed and didn’t get kills before endgame so here you go. here’s your kills”
so no.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/912310#Comment_912310
Well by your logic all the killer nerfs have been survivor buffs as well. And there haven't been many survivor nerfs this year. Each survivor nerf you mention, i will name 2 killer nerfs, deal?
oh please. the history of this game has seen more survivor nerfs than i can even count.
next....
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survivors have been nerfed way more.
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what??
i literally though oni was her father because of her backstory.
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her daddy
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No.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/111901/hitboxes
It's a product of dedicated servers. Something survivors whined for more than anyone, by the way.
why do i see you on every forum, saying that survivors are “whining?”
please don’t be one sided. the OP did nothing for you to be passive aggressive.
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unbreakable time!!! i love this so much.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/908349#Comment_908349
Hey if they want to undo egc i am all for it
yes PLEASE!
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/908261#Comment_908261
This is the big thing with DS. Even if you go after the unhooker, the timer is so long that there is still a big chance you'll get hit with it anyway, even though you didn't tunnel. I think the perfect change would be
- When another survivor is hooked while DS is active, the perk deactivates. Gain a 10% speed boost to unhooking actions.
a perk that encourages slugging for this reason?
No.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/908177#Comment_908177
Going with this, survivors should actually have to WORK to activate DS. It is a 60 second invulnerability timer after being unhooked with no downsides.
It's completely fair, just because something means you can't escape every game doesn't mean you have to be against it.
Period.
copyright
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@Mr_K said:
Typical Laurie
thank you! such a compliment for me actually.
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@Blueberry said:
I honestly hate NOED and would love to see it removed, but comparing NOED with DS simply doesn't make sense.
They are not even remotely similar.
One has very easy counters and one doesn't.
Also, "just don't go after anyone for 60 seconds after every single unhook for the entire game" is not a counter. That is how you lose the game. A 60 second immunity after each survivors unhook is insane hence why it is the best survivor perk in the game. 60 seconds is so long that you will end up eating it at some point whether you are tunneling or not.
NOED shouldn't exist, just like DS in its current state shouldn't.
so you’re basically saying that you want to tunnel..
that’s why DS is in place though. it doesn’t reward bad gameplay on behalf of the survivors, it punishes the bad gameplay on behalf of the killer.
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@OmegaXII said:
So you refuse to spend your time to do totems, that your fault. Remember what you said, the activation of NOED is controlled by survivors.
Not to mention the killer needs to play with 3 perks almost for whole game just to use a perk that has a chance to be disabled
And as you said, activated NOED gets destroyed real fast that you usually only get 1 instadown. So the killet essentially use 1 perk slot just for 1 instadown in EGC.
And if you want to compare perks, adrenaline is better choice to be compared with NOED. DS and NOED are not comparable
yeah. it’s dumb. killers should have to WORK to activate it. it’s fair and is like we have to ACTUALLY WORK for MoM.
its completely fair. just because something does support your 4k every time doesn’t mean you have to be against it.
period.
