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Tronicus

Tronicus

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Tronicus
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  • I just quit not more than an hour ago. I quit because of a myriad of things. First off, wait times. Waiting 10+ minutes for a match. Second, would have to be all of the bugs that this game has and continues to generate. When one mistake can end the game for you, you don't need that mistake coming from bug you can't control. Third, is the community itself. I have tried to stay positive with this game but it's kind of hard when the community is a vast sea of negativity. People are always complaining about something and some even go out of their way to make games miserable for others. I'm sure I'll be a lot better off without DbD

  • I just uninstalled DbD. It's nothing but frustration everytime i play and i dont play games to be frustrated or waiting in a lobby 90% of the time. Between the massive bugs, wait times, and unpleasant games it has finally pushed me away

  • Pretty sure the Devs have said they're not gonna touch gen times.

    And what do you expect them to do with SWF?

  • Why do people care about rank so much? It genuinely confuses me.

    I don't have fun at red ranks. Most killers at red ranks play to get the 4k and do it by any means necessary.

    But to answer your question moris are more powerful. Simply because they are easier to pull off and have the potential to ruin the game for 4/5 people in the match and not just 1/5

  • Hit boxes do need fixed. Chances are though its connection issues causing a lot of BS hits.

    Hatch and gates needs changed though. Why is it that the killer can stand on of hatch and block the survivor from jumping in but a killer can still close it if a survivor stands on it? And gates need max. and min. distances set on them

  • I would say yes. I have being playing faithfully since it came to console but recently i have been asking myself "why do I come back to this" when i do play. The biggest thing killing this game for me right now is the amount of bugs it has and gets with every update. Then top it off with the long wait times only to get lobby dodged, or a friend doesnt make it into the lobby with you. Straight doo doo butter. I'm honestly over how competitive the game is getting too. Maybe i wouldn't have a problem the competitive aspect if mechanics of the game worked as they should. But its hard to play well and competitively when i get smacked through pallets.

  • @Cetren said:

    Just accept that you had a crappy game and move on. Items are a dime a dozen, especially considering that you can save items for use across multiple games. Pips aren't particularly valuable either.

    Yea but what happends when the next game plays out the same, and the game after that?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/951211#Comment_951211

    Do you not understand that rank 12 Nurse has no chance against rank 3 survivors no matter what the perks are? Nothing else matters, it's that simple.

    And seriously, mentioning RUIN while ignoring 3 (THREE!) Small Game? That RUIN was found in 15 seconds that that 3 survivors looking for it with the perk dedicated to finding it. That should be obvious, right?

    If you really think that you can't win just because your rank is a certain color, then you lost before it ever began.

  • @ssa0123 said:

    No, but seriously it's getting worse and worse ...

    For the Nurse, she was already weak before the nerve, so there it is clear she is more than weak.

    The developers' questionnaire is ultimately useless.

    Too bad

    Weak before the nerf? You're joking,right?

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/847450#Comment_847450

    Yeah but a 2K usually results in a 0 pip or a depip. So if 2Ks are the balance goal for the game, why do killers get punished when they get a 2K? Hell, I've even seen killers 0 pip at 3K! So they either need to give some QoL changes to weaker killers like Doctor and Trapper, or change other components of the ranking system.

    That's a problem with scoring, not the killers themselves. I don't have that problem when I play killer, I've gotten no kills and have still pipped because its not all about kills. If you get a 3k and dont even safety pip then there is a problem with the killers play style. Unless you camped those three kills on first hook, I have no clue how you would manage no even safety pipping

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847450#Comment_847450

    I would be ok with this, but as I continue to reiterate...the emblems do not match the devs desires. It takes 3 kills or at least 2 kills, a lot of hooks, and a ton of other work to even do a single pip. So until they fix emblems, I am not ok with that. I also think killers should be the power role, and survivors should have to be the ones working slightly harder to escape.

    Its like 8 hooks to get iridescent in the sacrifice category. That means you can get iridescent in that category and technically don't have to kill anybody. I've managed to pip with no kills so it's really not as black and white as you're trying to make it.

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    LMAO you can literally run multiple infinites on Hawkins. F outta here.

    Maybe if a survivor has balanced but even then, maybe.

    @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Also the weaker killers have gotten buffed, true... but not enough to make them good. Look at Wraith. Trapper (especially without a bag). Clown. Legion. Doc. Ghostface (esp. without x2 recovery add-ons). The list goes on.

    Not every killer is going to be S tier. That's not the Devs are aiming for. They are aiming for killers to at least get a 2k, thats what the Devs consider a win. If you can't manage a 2k with any killer then that sounds like its the players fault.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847290#Comment_847290

    Lerys is so survivor sided it hurts, the game is survivor sided, hawkins is almost balanced with a slight survivor advantage. And lets see...DS, BT, Dead hard to start. plenty of other viable perks; if not op. Toolboxes are still really good with how fast gens go without them already. Medkits are still good, and stypic is still powerful.

    Care to tell me why you think they're survivor sided? Because with them being closed of its pretty easy to herd/predict where survivors are going. And if you have a hex on one of those maps, chances are you have a good spawn.


    And you can counterplay against all of the perks you mentions literally by waiting/baiting them out. Not really a great perk when a killer can just wait to hit you.

    Nurse is still powerful but doesnt stop people from complaining about her nerfs.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/847247#Comment_847247

    Long Overdue? No No no no no. The weaker killers have needed buffs for so much longer. Survivors are not gutted or nerfed into the ground. They still have strong perks, good items, and maps tend to favor them. There is no map that really favors killer, the closest is maps that are balanced, and thats really only shelter woods.

    And the weaker killers have gotten their buffs. Freddy for example. But the needs for Spirit and Nurse have been long overdue, and I'm a Spirit main.

    And what good perks and items do survivors have? The best item would be a key, which will probably get nerfed soon enough with the ways killers complain. Then Iron Will is the strongest survivor perk IMO because the rest are so inconsistent and unreliable.

    And no killer sided maps? Léry's , Hawkins, and The Game would like to have a word. And Shelter Woods is heavily killer sided with its lack of good jungle gyms and pallets.

  • @Vetrathene said:

    I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?

    "Some changes to survivor items and mechanics"

    You make it sound like removing Insta heals and nerfing perks like D.S and M.o.M were tiny changes. They already nerfed survivors into the ground, the killer nerfs have been long overdue.