MightyDwight
MightyDwight
About
- Username
- MightyDwight
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Let's not jump the gun and nerf another Killer before he goes live/right after he goes live?
Nothing about him seems OP to me, but too most these forms 'He killed me' = OP.
So please, Devs; can we have ONE viable Killer? It could be a holiday miracle!
-
I wonder how his power would work. I never saw IT but ain't most his power just teleporting around & making scary things happen?
Like, he never DOES anything himself.
-
@AudioIV said:
I don't really wanna be the annoying guy complaining about everything, but is it really ok for the devs that animations cannot be canceled by a goddamn pallet? Arent they supposed to stun the killer and make him drop the survivor?
Ye...If you time it right. Pallet saves take skill. I know I'd rage if a pallet could be slammed at any time to break the pickup animation. All the skill of doing it would be gone.
-
@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/comment/857590#Comment_857590
https://forum.deadbydaylight.com/en/discussion/comment/857590#Comment_857590
https://forum.deadbydaylight.com/en/discussion/comment/857590#Comment_857590
Slugging isn't used to JUST delay hatch opening, but if that lie helps you sleep at night so be it. God loops are just as much of a "tactic" as killers one-hit downing survivors almost every game. If I see someone trying to loop me around a big loop, I don't fall for it like a mindless zombie and go get other players because I know the difference between someone playing bad versus them just complaining about map layouts. I'm not surprised killer mains are pressed and complaining when the devs already cater to them.
Rofl. Gods are you wrong on every part.
1) Just because some Killers troll does not mean I lied about slugging being a valid tactic. But as we'll see here; you clearly don't have any grasp on reality.
2) God loops are clearly an oversight. This is proven by maps being adjusted to remove them.
3) The Devs cater to KILLERS!? Sure, if you ignore Legion being gutted. Nurse being beaten into a coma. Spirit losing most of her mindgame-ability. The fact that every Killer recently has had powers that Survivors in some way control..
But sure, buddy; the Devs cater too Killers. and I 'lied' about slugging being a viable tactic. Uh-huh. Apparently telling the truth is now lying.
If by 'cater too' you mean 'Completely ignore the complaints thereof & nerf the only viable Killers in red ranks', then yeah.
-
@youarewronglol said:
"And if it's fine for Survivors to flake out via hooks when they are butthurt, then how come Killers have to endure 3-to-4-man SWF meme squads recording for their trash clickbait '360 dank meme amazing epic bully this Killer and THIS IS HOW HE REACTS! 😂😂😂 SALT!' 5-subscriber youtube channel, or bully squads treating the Killer like a punching bag for their twitch streams?"
they can (as of right now) dc
Yeah but DC punishments are coming.
After that, only Survivors are allowed to ragequit. Killers will be expected to play every match from start to finish, even if they are bullied nonstop by SWF-squads and trolling memelords.
But people will STILL sit here and say it's fine for Survivors to leave early via hook suicide while Killers are screwed.
Now, I think DCing & hook suicides are only for toddlers who can't play a game like a real adult, but if they are actually never going to look at hook suicides, then Killers should be able to DC without punishment for all the same reasons (Don't like a survivor's perks/the map/a playstyle/etc.)
-
@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/861930#Comment_861930
You've strayed from my original point, and have moved on to my supporting points.
So I'll just take that as you seeing my point.
I highly doubt there will be any PUNISHMENTS given out once, people move from DCing to hook suicide.
I maintain that people will always take the "L" when they believe that the trial is going to be an unfun crap show.
The devs need to look more into why people Dc/Hook Suicide, and fix it at that level, not just punishing this and that game behaviour because some people see it as unfair that their trial just got harder.
Time will tell, but I'm pretty confident I'm right.
The problem is that you can't look to every reason people DC/Hook Suicide:
People will DC/Suicide for any of these:
Don't like the Killer
Don't like Killer's perks
Don't like the map
Don't like being found first
Don't like being 'camped' or 'tunneled' even if they are not camped or tunneled.
Don't like being pulled off a gen
etc. etc.
As long as they have a 'legitimate' way out (Hook suicide); they will do it. For all the same reasons they DC. And almost every reason is self-entitled BS and 'Well, I should not have to play a match I'm not having fun in'.
Hint: Yes you should. It's called good sportsmanship. You stay to help your team. Do you see quarterbacks in football stomp off the field & refuse to play if they get sacked too much? No? Because they have sportsmanship.
When you log in, you're making a commitment to NOT be a complete douche. This means:
No cheating. No griefing. No abusing glitches.
NO RUINING OTHER HUMAN GOD DAMN BEINGS FUN. THIS INCLUDES NOT DISCONNECTING/SUICIDING LIKE SCRUB BECAUSE YOU DON'T LIKE <X> KILLER/PERK/MAP
So yes, you CAN force people to play a match, because they don't matter more than the OTHER 4 people playing, and they should not play AT ALL if they are going to act like a toddler and ragequit, regardless of HOW they ragequit.
People who ragequit, be it DC or hook-suicide, are nothing more than selfish, entitled a-holes who DO NOT CARE about anyone by themselves. They are NOT the type of people who should be defended or encouraged in any way, shape or form. They are the type of people who RUIN GAMES for everyone else.
-
If they punish DC (and they should), they will NEED to punish first-hook suicides.
It's the same damn thing, bloodpoints aside; you're leaving the match as quick as possible because you're 'not happy with' or 'don't approve of' killer/map/perk/tactic. You're bailing without trying, and screwing over your team.
And if it's fine for Survivors to ######### out via hooks when they are butthurt, then how come Killers have to endure 3 to 4-man SWF meme squads recording for their trash clickbait '360 dank meme amazing epic bully this Killer and THIS IS HOW HE REACTS! XD SALT!' youtube videos or bully squads treating the Killer like a punching bag for their twitch streams?
-
@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/861679#Comment_861679
I think you misread. What I'm suggesting is when all 4 survivors are either slugged or sacrificed, they can choose to surrender, which will kill all survivors if agreed and give the killer any bloodpoints, emblem points or perk tokens they would have gotten otherwise.
The killer will still get a 4K, I don't see many ways to abuse this unless the killer had a Mori daily and then they downed all survivors before moring them, and even then that can be worked around.
Oh, when all 4. Yeah, if a Killer is not picking people up at that point..
Yeah, I could see a give-up vote for all alive Survivors when they are all Dying or on Hooked
-
You could always make it so Survivors lose 1% for every non-walking/crouching action they do. (Sprinting, fast vaulting, dropping pallets, repairing, etc)
-
Would it also pause any hatch opening? Because I could see this being abused to deny a Killer a 4K players think he 'did not deserve'.
And considering I've had MANY someones call me a camper because they unhooked in front of me; they don't really get to decide if I 'deserve' my 4K.
Or the guy who thought it was BM for me hitting him under the hook he unhooked his friend from WHILE he was healing. Like, I stood there and got 100% stalk as Ghostface, and hit the healer NOT the guy he unhooked..but he thought I had to let them heal.
So yeah; I will say no to mechanics that can be abused by the opposing team (be they Killer or Survivor).
-
@akbays35 said:
https://forum.deadbydaylight.com/en/discussion/comment/861501#Comment_861501
none of those would solve this particular issue. I would like some method of escape or some form of dying interaction that does not require a specific overpowered perk or item that killers complain about. If a killer complains about a dying survivor escaping him....
https://forum.deadbydaylight.com/en/discussion/comment/861496#Comment_861496
Literally a survivor can't put themselves into the dying state, that's a killer interaction. I'm not asking for a free escape, crawling to the exit gates is incredibly time consuming, noisy, and blood trail everywhere, in a wide open area and the killer has to willingly ignore me for that duration and circumstance and not hook me. Are dying survivors OP, is that what you're implying? That somehow we're causing killers to depip?
I'm not saying it right, or well, but the reason MOST Killers slug (some do it to be jerks) is to buy time to find the hatch/find the person camping the hatch/fore the 4th player to help his friend.
If players could suicide on the ground: Killer downs. Killer goes to find 4th. 3rd kills himself. 4th hatch escapes.
How is that fair for the Killer? Like, at all?
If there was a doggy-door for downed Survivors: Killer downs 3rd. Killer goes to find 4th. 3rd gets free escape. 4th gets the hatch.
Or: Killer downs 3rd. Now has to hook him because of magic doggy door. 3rd kills himself on the hook because 4th is doing 'I got the hatch' dance. Or kills himself because he sees the 4th is NEVER coming to save him. 4th now gets the hatch.
I get it. 'But being slugged is no fun!'. The thing is that being slugged is NO DIFFERENT FROM BEING HOOKED. You're unable to do much but look around & wait to be picked up.
...Except, unlike being hooked, you can crawl around, and fill your pick-up bar..and there's about as many perks to self-getup as there are to self-unhook.
So why do people hate being Slugged over being hooked?
1) The time it takes to die is longer.
This is WHY Killers slug; it's more time to find that 4th. To say 'They don't deserve that 4th' or 'I should get to decide if they get 4 kills by deciding if I don't die' is kind of entitled.
2) They can't self-kill.
I consider this kind of selfish; people want to self-kill mostly to give the 4th Survivor the hatch. Seriously. If you claim you're fine struggling for 60 seconds if you want to spite Survivor #4 out of the hatch, why are you NOT fine with crawling around to spite them? Plus, Slugging is less hard on your keyboard/controller.
3) They want to 'get into the next game faster'.
This is really weak. If you can't cope with waiting 3-5 minutes, or think the Killer should just lose out on HIS points because you don't want to wait; you're either being really impatient or entitled.
This of it this way; do any of you play Overwatch? (I mean, stop; Blizzard is garbage and hypocritical, but that aside); don't you HATE it when there's 60 seconds left in a match and half your team leaves so you get steamrolled and you think 'Well, we MIGHT have turned it around if people stayed!'? Guess what those leavers are thinking. 'We lost already, and I want to get into my next game faster'.
So why is it okay to bail in DBD, and cheat the Killer out of his BP and 4 kills, but NOT okay over THERE?
Simple; entitlement. 'I'm the slugged Survivor, and I'm not happy with this. Screw the other players; let me bail' or 'That Killer does not DESERVE his 4K for <insert self-rationalizing reason here> so I want to bail & give #4 (or my SWF buddy) the hatch'.
And the other reason I say 'entitlement'? Watch 90% of DBD players; they complain and moan when THEY are slugged, but then get pissed if SOMEONE ELSE decides to DC because they are slugged, or get angry if they need to wait out the slug for the hatch to open.
It's simply just point of view, and very little about wanting to 'punish' slugging, or add new mechanics to 'curb slugging' are at all about balance. They're just about 'I don't like it'.
-
@akbays35 said:
https://forum.deadbydaylight.com/en/discussion/comment/861259#Comment_861259
any kind of "tactic" that causes me to be left alone with nothing to do and no interaction between me or the killer or anything else in the game needs to be fixed. If nothing else than to provide some measure of interaction in the game. Like I said, I'd be fine with just a quick death the dying doesn't matter it's literally the long ass death timer from getting slugged and nothing to do. I wouldn't have an issue with it if I didn't see it entirely too frequently in games.
If you are getting slugged consistently; bring a perk that lets you get up on your own.
If people could kill themselves on the ground, there'd be no difference between slugging and hooking, and Killers would be the ones to suffer.
I know many Survivors would say it's fine to deny that 4K because 'Killers be greedy' but from a balance standpoint, it's completely unfair to skew the game so the Killer has basically 0 chance of going for a full kill because the 2 methods (Slug & Hook) are now both cut short by Survivors who give up.
-
No, Survivors don't need yet another way to escape. If you got slugged, it means the Killer outplayed you and is now using you to catch someone else.
Just because you don't like a tactic does not mean it has to be altered/removed/punished.
-
@shadesofjoe said:
If you want to end slugging you should be advocating for a more fair emblem system for killers. Back when BHVR made the most recent emblem changes, all of the survivors complained about how hard it was to pip so the developers lowered the threshold. But they didn't do the same for killers. Once you hit the red ranks, it can be difficult to pip as a killer unless you slug for the 4k.
Nobody likes it. Obviously when I'm playing survivor it's not fun to get slugged, but even when I'm playing killer it always feels like a chore to have to slug. I'd rather not get punished with a black pip because one survivor found the hatch, though. So if I want to rank up, this is what I have to do. At this point, it's on the developers for creating an emblem system that forces killers into this box, IMO.
Honestly, I find ranking to be a bad excuse. I could be wrong.
I am a Killer main and I slug because my whole point is to make the match hard for Survivors. I also understand that, while it does suck for the slugged person, it's not directed at THEM.
Instead, slugging is meant to be a tactic so I can get the fourth person. I mean, in 99% of my matches, the 4th person has found the hatch and is camping it and won't save the 3rd person.
And, it's not my goal to just let #4 escape, so I slug and try to find them. If I have 0 idea where the hatch is, or if I steamrolled, I'll sometimes just hook #3. Or heck, in a steamroll, I will often have #4 in my arms, so I'll drop them at the hatch.
But usually, I slug because my goal is to get as many kills as possible for the match. And I'm not toxic, unhealthy, spiteful, or bad for doing so. Not unless you can apply those words to a Survivor doing generators.
It's just each side playing their goals to the best of their abilities.
-
@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/860425#Comment_860425
You win... I didn’t take a crutch therefore yours should activate ¯\_(ツ)_/¯
Exactly!
Also, your thread is less 'This would be balanced' and more 'I want this nerfed because I hate these perks.'
Sorry NoED and Adren are not as useless as you want them to be, just because you consider them 'crutch' perks. ¯\_(ツ)_/¯
..Also, aren't MOST perks 'Crutch' perks? I mean, you rely on them to either make your Survivor/Killer stronger at what they do, or you use them to shore up things your Survivor/Killer is bad at. Or even thinks you, as the player, are not good at. That's....kind of the point. That's why I always laugh at people who whine about 'crutch perks'; you're basically whining about a core game mechanic.
Feel free to try feeling smug about not liking how the game plays at its core. I mean, you could just..not play. ¯\_(ツ)_/¯
-
@Luckyz said:
honestly if the game is coming down to you 3 gen patrolling with enough people up to gen tap multiple gens then you kinda lost the game and I think it's fair they can do it lol. When i'm playing as killer and it gets to that point it's just kind of oh well you get as many as you can you shouldn't be given an easier advantage to win cause you messed up your early game set up to have a strong late game. gen tapping is also good for tracking when survivors want to stay in an area and is useful information throughout the game. it also baits some survivors into taking hits all to protect a tap for me to down them right next to the gen and destroy it after they hook.
gen tapping isn't really an issue. I see how it's frustrating but you can't expect to have the game hold your hand to a 4k every round.
I'm just talking about the time it takes to gen tap. The 1/60th of a second a Survivor can stop a regression while it takes Killers 2 seconds to kick.
It's just another badly thought out mechanic that needs tweaking.
-
@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/860390#Comment_860390
Err no... changing the condition to: they don’t activate unless the last gen is completed means:
no noed or adren if the killer closes the hatch... noed and adren will only work if a 1 gen remaining gets finished.
To be fair; all the gens complete when the Killer closes the hatch.
I see what you're saying, but I still don't like it. if I bring NoED, I want it to pop if I close the hatch, because if the hatch is open, what Survivors will complete generators instead of taking the free escape?
-
@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/860381#Comment_860381
Maybe change it to “when the last generator is completed” since adrens meant to reward for doing gens and noed is meant to punish for rushing them/not getting totems.
What? You want them to turn off once a gate is opened?
...Adren is timed anyways, so I don't think it'd even be affected by this change, but NoED would become garbage.
1) A totem would need to survivor until endgame
2) The Killer would have maybe 1 minute to enjoy it before a gate opens
3) It could also be cleansed between gen being powered & gate being opened.
No way. This is a huge nerf of an idea.
-
Honestly, her stealth mode should be normal speed. As it is, she's like a worse Ghostface when you compare pure stealth mechanics. GF can at least move at normal speed, if he's not crouching.
The Pig, on the other hand, HAS to crouch, and HAS to move slower, and does not even have the ability to oneshot Survivors, yet her stealth is SLOWER? Why? It's just a worse Ghostface.
-
..What would be the point of NoEd or Adren if they did not trigger when they are set to trigger?What would they be changed too?
-
Those should be sent to scrubquotesx
-
@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/859281#Comment_859281
i think it works as if you’re the obsession, only your aura will show when last gen is done. so the killer does know it’s you and will come to mori.
The description says nothing about ONLY the Obsessions aura showing with final gen. But I've never used Rancor so I dunno.
-
No offense but are you literally saying 'Rancor is useful, please nerf'?
-
Dude. I was talking to someone who's been trying to shame people who don't play a certain way, and you've been attacking me. Chillax.
-
@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/859205#Comment_859205
Hmm i did 4/4 gens myself and was 80% with the last. If thats not top notch survivor then nothing is.
Could also be pure lies. Which I'm inclined to think, when you stomp into a thread and attack someone for no reason.
But sure, you're a pro Survivor. If you say so.
-
@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/859183#Comment_859183
Be quiet no one cares. Go cry about toolboxes and hatchs and keys or whatever.
Rofl. Whats wrong? Get downed for being bad, blamed everyone but yourself while DCing, and then come here to treat people like garbage?
-
@Thrrun said:
Umm, I think it's spiteful gameplay tbh. The hatch is there because it's meant to be a 50/50 the survivor will find it and get out. Or the killer will and close it.
However being spiteful does not mean the killer is wrong todo so. It just means they are spiteful.
And many people have told you you are wrong and it's not spiteful.
Stop this obvious shaming, man. It's getting really pitiful.
-
@Purple_Orc said:
Slugging for the 4k became a viable option ever since the last Survivor started standing by the hatch waiting for the 3rd to die or DC, instead of trying to rescuing them.
I will look for that last Survivor unless the game has gone long and I want to get to the next one.
Exactly! But you'll notice few survivors say 'Hiding by the hatchinstead of playing is not healthy'. Nope, instead, it's the Killer's fault and the Killers who have to change play styles to make Survivors happy.
-
What makes me a good Demogorgon!? Well, if I was a bad Demogorgon...I'd be playing a different Killer.
-
It's Survivors more consistently hitting Great skillchecks plus perks and items that reduce the time it takes to repair gens.
Plus the twenty or so run away perks that make chases take longer while repairing is shorter.
Plus the ten or so second chance perks that completely negate said chases even after the Killer finally catches someone for the first time after 3 gens have popped.
-
@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/858920#Comment_858920
I disagree. Following that logic I could play survivor, get into a locker, never touch a gen, and wait for the hatch every single game and that's "winning" even though the game deranks me for it?
Technically, you did win the match. You failed to play the game, and you got punished for being an anchor to your team, but you won the match since you escaped, and you are responsible for YOU.
That's why I think of the game as a 1, 1, 1, 1 V 1 instead of a 4 V 1. Sure you can help other players as a Survivor, but YOU still win if you get away, regardless if what happens to them. Unlike true team games like Overwatch, where you win or lose as a team.
-
Nurse will be fixed right after Legion.
-
I hope this is satire. But given how many people believe 'slugging is taking the game hostage!', I can never be sure.
-
Ah yes, another 'Be happy with 3 kills' thread.
I mean, Survivors who say this never expect it in reverse; be happy with 3 escapes. If the Killer does not have a kill by the time the gates open, someone should give themselves to the Killer.
And no, it's not 'holding the game hostage'. This is an attempt at verbal gymnastics meant to make slugging sound worse than it is, and shame Killers who use it. Or even scare them with veiled threats of bans, since holding the game hostage is bannable while slugging is not.
-
@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/856947#Comment_856947
It depends how you slugged for the 4k. If a killer downs one of the last two survivors and see the other one straight away, then I don't really fault the killer too much for chasing at that point. Because it makes sense to do so.
But if you slug one survivor, and go off looking for the last one for several minutes, then yes I consider that sweaty behavior. Because now you're basically saying I want complete and total victory. Which is fine when it happens naturally, but when you go to extreme measures to achieve it then that's pretty lame.
You don't have to play hardcore in order to rank up or earn a significant sum of blood points.
This game already has enough balance issues, there's no need to treat each match so seriously.
Lastly, not all survivors are as sweaty as you think. There are some that avoid certain tactics in order to make the match more fun and interactive for the killer.
So you just said a 4K is okay, but not if I try for it? It has to be by luck?
..If you honestly believe that's how the game should be played, then you're in for disappointment.
Killer's don't have to let Survivors go just because the last 2 were not within view of eachother, and it's not tryhard, sweaty, unfair, or spiteful if the Killer slugs to go looking.
Christ, this player base sometimes. 4K's are only okay if it's 'natural'. smh
-
@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/comment/857102#Comment_857102
You call it a "mechanic" as if killers don't abuse slugging. If you can't catch someone atm then go find another survivor guy. As much as you killer mains hate being looped, why should I feel obligated to stay and wait in cases when the killer wants to down everyone and go for the 4k? (which happens a lot because apparently anything less is not a win)
The difference is that slugging is a tactic and part of the game to delay the hatch opening. God loops are an oversight due to bad map design.
But given how Survivors scream for nerfs when exploits are removed, I guess it's not surprising that some people can't tell the two apart.
-
@Thrrun said:
https://forum.deadbydaylight.com/en/discussion/comment/857194#Comment_857194
Umm, I think you need to go back to Google and put in spiteful not just spite.
Slugging someone to stop someone else getting a fair chance is spiteful. It's not just trying to win. You are denying someone a fair chance for your own personal gain. You are also stopping another from moving on to another match, the guy on the floor.
The fact remains the same, it's spiteful gameplay.
A 'fair chance'? So I'm supposed to LET them get the hatch by hooking the Survivor so he can kill himself?
There's that Survivor-biased narrative showing itself; Killers have to give Survivors every chance to escape or they are spiteful.
But Thrrun says it's OKAY to be spiteful, just feel ashamed of it when you do.
Funny how Survivors don't have to give Killers every chance to down & hook them. Nope. Only works one day. Only Killers can be spiteful. Not giving everyone a 'fair chance' is spiteful.
You're exactly the type of person I was parodying. Grats on proving my point.
-
@Thrrun said:
https://forum.deadbydaylight.com/en/discussion/comment/857163#Comment_857163
I'm not trying to control anything Dwight. I even said in my first post here if you want to play like that, so be it. But yes, yes it's spiteful gameplay.
It's spiteful because you are only doing it for personal gain, you are going to spite someone else to get what you want. That is being spiteful.
It does not matter if you think number 4 found the hatch, if they did, they did so fairly. In the process of being spiteful to number 4, you left number 3 on the floor helpless. They can't move on to the next match, unless they dc. You are being spiteful to both players. Yet you want to try and justify it.
No one is saying you can't play the game how you choose, but the fact remains the same it's spiteful gameplay.
Spite
noun
- a desire to hurt, annoy, or offend someone.
verb
- deliberately hurt, annoy, or offend (someone).
Look at that; trying to win is not being spiteful. Unless you consider losing hurtful. In which case; why are you playing PvP games?
Slugging to win is not spiteful. Slugging to deliberately anger someone is. But just doing it to try for the 4K is not. So stop.
Stop trying to pretend you're some understanding guy 'I know you play badly, and you're allowed too, but you must know that you ARE playing badly!'
It's a freaking joke meant to shame Killers and make you look oh so understanding.
-
@Thrrun said:
https://forum.deadbydaylight.com/en/discussion/comment/857124#Comment_857124
It does not matter how you try an say it Dwight, it's spiteful gameplay. You are slugging to stop someone having a fair chance.
I don't think killers are more spiteful than survivors, both can be spiteful.
However doing gens is not really stopping a killer having a fair chance. Also both killers and survivors run powerful perks. Let's not derail.
It's not spiteful to get 4k at all if you got it in a fair way. It's like when a survivor is being spiteful by DCing when a killer finds the hatch first and closes it. I'm not picking sides here, let's not turn this into yet another killer gameplay vs survivor gameplay argument.
No, see, it's not spiteful or unfair. You're only saying it is, which is an attempt to control how one side plays through peer pressure.
'Only spiteful, mean, bad killers slug! You don't want to be a bad Killer!'
'Only spiteful Survivors use Head On to stun Killers! You don't want to be a spiteful Survivor!'
For something to be spiteful, there has to be intent to be mean. Just trying to get that 4K? You suspect Survivor 4 found the hatch, so you slug Survivor 3? THESE ARE NOT SPITEFUL.
You're giving slugging a negative connotation simply to control how people view it and thus control how Killers play.
So again; slugging to get a 4K is not spiteful. Or mean. Or unfair. Or any other bullcrap word you want to add to it.
-
@Thrrun said:
https://forum.deadbydaylight.com/en/discussion/comment/857106#Comment_857106
Yes, it is spiteful gameplay, very much so.
The only reason you do it would be to stop the last guy getting the hatch. That's called being spiteful. You are not giving someone a chance to find the hatch and get out, because you want to spite them of that so you can guarantee your kill.
If a killer is ashamed of being called spiteful then they should not act in a spiteful way.
Boo freaking hoo. It's not spiteful, it's called playing to win. heaven forbid a Killer play to win without being told they should feel bad for doing so.
Is it spiteful to genrush and leave in under 5 minutes? No? Funny how it only works one way, huh?
It's spiteful to play to win as a KILLER, but not spiteful to run meta perks & SWF as a SURVIVOR. No. That's just playing the game normally. Only KILLERS can be bad and try too hard.
You're exactly the type of mindset I was making fun of in the OP. Someone who thinks trying as Killer is horrible and tries to shame people for not doing what they want.
-
@Thrrun said:
I have said before that if you slug just to stop the last guy getting the hatch, it's spiteful.
The hatch is in fact meant to be a 50/50 shot for both. If the survivor finds it, they get out. If the killer finds it, they close it.
End of the day it's not wrong of a killer to slug the all but one last guy but it's spiteful gameplay.
Some will own that and that's fine. But when you then have spiteful gameplay happen to you, don't moan.
Both killers and survivors can be spiteful and there is no need for it. If you feel you need to play like that then so be it but don't try and deny it's anything but spiteful.
No, it's not spiteful. Saying it's spiteful is trying to shame Killers for trying to win. 'Well, you CAN go for that 4K, but it's spiteful!'
This is complete BS. If it's not 'spiteful' for Survivors to genrush & escape, then it's not spiteful to slug to get a 4K. Stop shaming Killers in an attempt to dictate acceptable play-styles. It's disgusting.
-
@Sign_Spinner said:
If devs get rid of god loops then instadowns should be their next target.
And here we have yet another Survivor demanding a nerf if an abuseable exploit gets removed, as so many do. Almost as if they can't understand the difference between an exploit (god loops) and a mechanic (insta-downs)
-
@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/856896#Comment_856896
Even still, you can make the match a little more fun for both parties by not playing sweaty all the time.
Me personally, I rarely slug for the 4k because it's more fun and interesting to give the last survivor a sporting chance.
Also, I have played against plenty of good survivors who have avoided using over-powered loops. Those games were more fun for me as killer.
You don't have to go out of your way to stomp the opposing side into the ground. Just because the game is not balanced doesn't mean players have to make it worse.
Tell you what:
I'll stop going for a 4K if a Survivor group ever give me a hook if the gens all pop before someone's dead.
I mean, if me going for a 4K is being 'sweaty', or 'ruining the game', how do Survivors think I feel when they genrush and everyone is about to leave inside 5 minutes?
But no Survivor will agree that 4-man escapes is sweaty. It's only KILLERS who have to follow made-up rules and 'not be sweaty' and 'Just let the 4th go'.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/856710#Comment_856710
No, it isn’t.
https://forum.deadbydaylight.com/en/discussion/comment/856663#Comment_856663
3 kills is a win though.
And so's 4 kills.
Look at the replies here; Some people actually believe it's BAD to go for a 4K or slug to prevent the hatch from opening, when you know the 3rd guy will hook-suicide to give his friend the hatch.
Some people in this very thread basically say what my OP satires; that I should just be happy with a 3K and going for a 4K is being a tryhard. It's quite silly.
-
@yazipolito said:
When you're gasping for breath, not only do the simplest steps feel impossible, but your risk of injury also increases. Stamina is a crucial part of a dancer's performance tool kit, though typical ballet classes don't do much to develop it. With some advance planning outside the studio, you can build up your cardiovascular and muscular endurance to make a marathon ballet less daunting.
....What?
-
@yazipolito said:
When you're gasping for breath, not only do the simplest steps feel impossible, but your risk of injury also increases. Stamina is a crucial part of a dancer's performance tool kit, though typical ballet classes don't do much to develop it. With some advance planning outside the studio, you can build up your cardiovascular and muscular endurance to make a marathon ballet less daunting.
....What?
-
@Mert_MK said:
Majority of your posts so far have just been you crying about survivors opinions ngl..
Well about the slugging... people have better things to do than just crawl and look at their screen for 4 minutes while you are probably proxy camping the slug on top of that so they won't get away. I usually just hook the third survivor and don't care if they find the hatch before me. The only times i slug at the end is if the remaining survivor was toxic af or if the hatch has already spawned, i might look for it. But i'm not gonna tryhard and waste mine and everyone else's time for "muh 4k".
Lol, attacking me by assuming I proxy camp because you have no valid counter-argument. I must just be a terrible person because I slug and I'm selfish and boo-hoo, how rude of me to want to win.
smh
-
@Alice_pbg said:
They complain because it's boring to be in the ground doing nothing.
Not because the killer can't try to get a 4k
Except every comment on slugging for a 4K is made with 'You got 3 kills; be happy with that' or some variation of that. They act like inflicting this on someone is unthinkable and selfish.
-
Heaven forbid a Killer tries for a 4K, amirite? I mean dude, you already got the 3, so just let the last guy go! How selfish to actually try to get all 4! Just stop trying after 3..
Better yet, stop after 2! I mean, you got the 2K! Going for 3 is just RUDE and Killers are only meant to get 2, so stop trying at 2!
Or at 1! I mean, once you've hooked 1 person, the match is basically over! That 1 person is not having fun, and it'd be sweaty to try for 2! How rude can Killers be, trying to ruin the fun for TWO whole players!? Just be happy you hooked one person and go stand in a corner!
Or maybe 0! I mean, the first person hooked is being removed from the game unfairly! They did not get to earn allot of BP, so how can you Killers hook that first person!? How can you keep them from playing the game and still sleep at night!? Just stop hooking people alltogether! Be a cool guy and don't hook anyone!
-
Huh. Maybe. I can't see anyone wanting to touch that IP but that's bH's choice.