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MightyDwight

MightyDwight

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MightyDwight
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  • It's the same damn thing, bloodpoints aside, as disconnecting; you're leaving the match as quick as possible because you're 'not happy with' or 'don't approve of' <x> killer/map/perk/tactic. You're bailing without trying, and screwing over your team. And if it's fine for Survivors to flake out via hooks when they are butthurt, then how come Killers have to endure 3-to-4-man SWF meme squ
    95 comments 5,313 views last activity
  • If you cross over a certain threshold for DCing, you should enter a DCer-only queue list. In this way, those people to immature to finish a game get to be on the receiving end of it for awhile, and the only way to get back into normal queue is to hit a threshold of matches where you don't DC. And I say 'threshold' because of course people have RL/internet/PC issues now and again, but if it happe
    4 comments 62 views last activity
  • Heaven forbid a Killer tries for a 4K, amirite? I mean dude, you already got the 3, so just let the last guy go! How selfish to actually try to get all 4! Just stop trying after 3, you selfish player, you! Better yet, stop after 2! I mean, you got the 2K! Going for 3 is just RUDE and Killers are only meant to get 2, so stop trying at 2! Or at 1! I mean, once you've hooked 1 person, the match is
    161 comments 2,317 views last activity
  • I'm basically done kicking generators. I've watched a ton of streamers, and I've seen Survivors basically blow the Generators a kiss and they stop sparking. It's lame as heck. So here's a fix: Generators stop actively regressing if they are being worked on, but RESUME regressing if left alone unless a successful skillcheck is made . A failed skillcheck will NOT stop a generator from resuming r
    52 comments 1,263 views last activity
  • Name: Hex: Quiet Cries Effect: If the first totem cleared is a Dull Totem, 1/2/2 Survivors have their auras exposed to the Killer, when outside the Killer's terror Radius, for 20/30/40 seconds, or until a Survivor is hit, whichever comes first. This Totem turns into a Dull Totem after the first totem of a match is cleansed. To be clear: For this Totem to go off AT ALL, the FIRST tot
    3 comments 82 views last activity
  • To put it simply: The current generator speed is not healthy for the game! Because matches are ending in 3-5 minutes, Killers frequently have a 'whatever it takes' mindset to secure kills. 2 gens popped in your first chase of the match? Of course you're going to camp the dude you got; you spent nearly half the match chasing him! 2 gens remaining, and only one person sacrificed? Time to slug &
    14 comments 232 views last activity
  • Honestly they should remove self-unhooking without a perk to make it succeed. IE: If you have a perk to unhook yourself, you can do so. If not, you can't even try. Also, make struggling automatic. No one likes the struggle mechanic anyways. When the hatch is visible on the map/gates are powered, Survivors can choose to 'give up' in the struggle phase to help their teammates or prevent their
    0 comments 12 views last activity
  • How would this work? The Obsession 'cannot wake up' so..if I was Freddy & ate a pallet, would the Survivor (now the new obsession) promptly enter the Dream World? Or would he still have to fall asleep/be hit? Can the now not-obsession wake up?
    2 comments 472 views last activity
  • I have a bad laptop, so graphics are low, but here they are!
    44 comments 48,402 views last activity