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Luckyz

Luckyz

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Luckyz
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  • also didn't think of the people who miss overcharge for tapping

  • honestly if the game is coming down to you 3 gen patrolling with enough people up to gen tap multiple gens then you kinda lost the game and I think it's fair they can do it lol. When i'm playing as killer and it gets to that point it's just kind of oh well you get as many as you can you shouldn't be given an easier advantage to win cause you messed up your early game set up to have a strong late game. gen tapping is also good for tracking when survivors want to stay in an area and is useful information throughout the game. it also baits some survivors into taking hits all to protect a tap for me to down them right next to the gen and destroy it after they hook.


    gen tapping isn't really an issue. I see how it's frustrating but you can't expect to have the game hold your hand to a 4k every round.

  • @SunTzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/839046#Comment_839046

    I don't find that a perk should be based on luck ...

    there's multiple perks in the game based on luck. There's literally perks that increase your luck. Luck and chance are intended mechanics in this game, including on perks.

  • @PistolTimb said:

    I have about 600 hours and have about every perk i want. Granted I didn't waste time and researched a lot of perks before leveling survivors and killers up. The game is honestly too grindy. Bbq (the point gain at least) and wglf should be base kit for all characters.

    yeah I definitely could have done myself some favors and researched better, but also 2 of my prestige levels were done after the first set of legacy clothing came out. There were rumors of legacy outfits for the later survivors so I invested my BP into prestiging laurie just in case. Obviously it would be nice if the system were a little more forgiving to those less understanding of how it works, regardless of where they've wasted their bloodpoints.


    As to BBQ I 100% agree it's so powerful that almost every killer runs it to play competitively. In my opinion BBQ and ruin are a little out of balance as they're probably the 2 most common perks and lead to the most frustrating and repetitive gameplay for survivors, but I agree that since it's so game-changing everyone should be invited to use both in a reasonable amount of time as they stand in the game currently.


    The randomized system is honestly fine but to have to dedicate hundreds of hours to unlocking the game you purchased just to play on a fair playing field is problematic. So many killers need essential teachables from other killers to run a lot of meta builds so even when you've unlocked a new killer, chances are you need some old teachables as well. For example when oni comes out, he could benefit from a nurse/clown teachables build exclusively as he stands on PTB. Which means you better own the other 2 DLC's & have them to level 40 if you want to try it.