Feedback and Suggestions
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Maybe I was a bit harsh in the title, but it really expresses what I feel about Mindbreaker. MINDBREAKER DOESNT DO ANYTHING AT ALL. NOTHING. Literally it’s only 3 seconds of exhaustion. You can just walk it off and sprint burst away. Stealth killer? Can still get rid of exhaustion only 3 seconds. EVERYBODY SAYS ITS GARBAGE. THEY ONLY USE IT TO PROVE HOW GARBAGE IT IS. Head on you go hide in a loc3 comments 91 views last activity
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I was thinking, why not limit the Survivor's use of Items at the start of the match? Like, not all Survivors should start with a Tool box ,since there is a lot of perks to backfire a Killers perk and ability. Moreover, at the start of the session, only one Survivor can start with a Medpack, Map, Toolbox, Key, or Flashlight, etc, hence it gives purpose for the Item Chest to be used often. Over all4 comments 21 views last activity
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When your on a hook struggling fighting for your life, your character just has a blank face. It’s really weird and has been bugging me for a while now. Just make it look more like your actually struggling.0 comments 11 views last activity
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Let's be honest, mindbreaker was only created for stealth killers. It's supposed to counter sprint burst but it only makes it better as now you can have activateable sprint burst whenever you touch a generator. Sure you might get the first hit but now they have the sprint burst later on in the chase. My idea to make the perk usable and still keep it's intended purpose is the following: In additi0 comments 1 views last activity
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Replace the existing text with the following: Whenever you hit a great skill check gain a token up to a maximum of 5. Failing to hit a great skill check whenever possible will result in losing all of your tokens. For each token while sabotaging a hook, healing, opening a chest, cleansing a totem or opening the exit gate increase the skill check odds and great skill check progression bonus by 5%19 comments 161 views last activity
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So, what exactly is the purpose of borrowed time? It's giving the hooked survivor a chance against a camping and tunneling killer, right? So, why is it tied to TR and not the actual distance to the killer? Because a wraith, Pig, ghostface (to a certain extend), Freddy or simply any killer with insidious can just camp and tunnel as if borrowed time doesn't exists. It's an inconsistency which bu22 comments 211 views last activity
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Since the last update, almost everyone's hair looks way off, especially the long haircuts. They look like plastic ribbons! The worst looking ones are Jake, Susie, and the Spirit: the particle effects on Spirit's hair are completely gone! Why did you do this? Was it to make the game lighter? Cause since the last update, the frame drops have been even more frequent, especially in Badham Preschool's0 comments 21 views last activity
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My name is Tony, i play dead by daylight on xbox, my issue or request today, is that something is done about killer bullying: Running circles around the killer, body blocking, and crouch spamming at the exit gates. My proposition to fix this is that a feature similar to the entity blocking Windows is added, Eg: If people are taunting and messing around at the exit gate, its blocked, if people are8 comments 121 views last activity
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Legion works thematically as a mobile assassin with a reset but in practice deep wounds doesn't mean jack all when your ability is meant to focus multiple targets and they can just immediately mend the debuff out. Even if he can potentially get injures off very quickly it doesn't mean anything if he's still forced to become a generic M1 killer after the use of his ability. Significantly incr0 comments 31 views last activity
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Instead of the 15% increase speed for opening gates how about; The survivor has dealt with the nightmare realm before. You are able to cleanse status effects received from the killer, it takes 20s/15s/10s to do so. Additionally you can open the exit gates 10%/20%/30% quicker when you aren't afflicted by any statuses and will be automatically cleanse 15s/10s/5s after the last generator is repaire7 comments 61 views last activity
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Okay so ppl are getting mad bc Freddy can now deny BT...okay then run OoO so you can see him at all time. I don't understand how denying BT is terrible when Leatherface and the Hillbilly can deny DH and Myers negate all sensory/aura reading perks. I myself think it's rather nice to have a new strong killer for the higher ups.3 comments 72 views last activity
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Insta heals, and mori's Potential rework ideas and discussion of game health and why these should beInstant heals negate a lot of the killers progress within a chase and whilst a killer has instant downs most killers either have to be precise, have counters or have to earn them. Instant heals are single use, and can be brought into a trial or potentially found thus i find the best solution to rework them as an addon, is to make them heal over time similar to second wind Styptic agent : Restor1 comments 41 views last activity
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Object of Obsession effect: "This effect applies only if you are outside of the Killer's Terror Radius ." With the Freddy changes in 3.2.0 you have no terror radius effect while sleeping. If you run OoO you have an in build "Im all Ears". You can always see Freddy when he's near you, which makes mind gaming almost impossible. I had this sceneario when running the shack and you litteraly can do3 comments 831 views last activity
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We all know the hemorrhage status effect doesn't do much. It's not worth a slot. But why not change all the addons to the new status effect. It would be kinda cool. What do you think?2 comments 32 views last activity
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Prologue Blindness is probably the most unhealthiest status effect in the game because all it does is hide auras. While this status effect may not look like an unhealthy effect, it actually furthers the gap between SWF and solo survivors . Solo survivors typically rely on auras to get their information while SWF could care less about a19 comments 441 views last activity
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Each time you hit your obsession , you increase the opening time on exit gates by 5 seconds up to a maximum of 10 / 15 / 20 seconds . Outside of the EGC solo survivor scenario , the perk bonus from Remember Me feels small and negligible now . I think there could be a nice middleground to be found if the bonus was changed back to 5 seconds but with it only increasing exit gate time2 comments 91 views last activity
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PS4 lacks of something from other platforms: Seeing achievements’ progress. On Steam and Xbox One, we can keep track of our progress towards cumulative achievements, but on PS4 we can’t since there is no such thing within the PS4’s system software. I.e. for ‘Wounded Healer’ trophy, I would be able to see that I have healed 30/50 total health states on any platform but not on PS4, thus I can’t kn33 comments 2,241 views last activity
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Hello, I'm a web developer and I wanna suggest you (BHVR) could provide a Data API for external developers, so the community could have access to countless apps for the most different goals and information: match history, stats such as win rate, play rate (killers and survivors), etc... I know this might not be a company interest, but well, this is my suggestion. I think this would make communit0 comments 1,261 views last activity
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The new map simply sucks for the survivors. I have not met any safe pallets, that is, on any of them you get a guaranteed hit if the killer has at least some experience playing. Accordingly, there is no normal counter-game (it’s the same as playing against the spirit on any map in this game, just for comparison), what interest is this for me, as a survivor? You can compare with this map only the22 comments 431 views last activity
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The goal of these changes are to help curve behaviors that are often considered 'toxic' from both the Survivor and Killer view points and a few quality of life changes. Some things are basically 'instant disconnects' and while we should absolutely not use this as a metric to handle balance, I believe there's some slight changes we can make to encourage healthier game play in a community that co2 comments 41 views last activity
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What about a feature that says, if someone is writing so you can stay there instead of going back too fast and cant read it. Something like. (is writing...)?0 comments 11 views last activity
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Basically have the perk be this: You start the trial injured and broken (like now) You don't make grunts of pain (no iron will required. Taking anyways counters Strider) and don't leave blood trails. You may recover from the dying state. While not moving you may preform a 16 second "gather strength" channel to gain endurance for 40/50/60 seconds. (This must be done all at once). Endurance is0 comments 32 views last activity
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Man, when devs is gonna change the new map? Every pallet of this map is bad, unsafe and balancing landing needed, pls devs make this pallet of corner better, dont need every pallet, and the second floor pallet, ######### is that pallet, pls do this because everyone hate this map0 comments 11 views last activity
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My top 3 are a library, a high school, and a place that more closely resembles the true form of the entity's realm. If you have any ideas for new maps, I'd love to hear them!8 comments 51 views last activity
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Expecially for killer, things along the lines of unrelenting or enduring/brutal strength. They may be boring, but they can be very useful. Things like a 5% speedboost or a reverse distressing would be fun. Anything that shakes up the current meta by allowing abilites to be stronger than base kit. Same for survivor, having something that could effect any of a survivors base abilities has always6 comments 41 views last activity
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Have him play with his Wailing Bell, like how Huntress sometimes throws a Hunting Hatchet. Jiggling the bell a lil bit using the hand he's holding it with. Since there IS an actual bell now, it's probably not hard to model it into the main menu on him, right? On a sidenote: I feel like more Killers could use this anyway. There's quite a few who don't have anything physical like Shape &0 comments 11 views last activity
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After a succesful lunge or ambush cause the survivor's vision to blurr and be exhausted for 3s/4s/5s every 10s or until healed.0 comments 21 views last activity
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NANCY Better together - No change, it's the good perk. Fixated - Remove uninjured requirement. Inner Strength - No change, it's the good perk. STEVE Babysitter - Change the aura purpose to show ONLY the killer aura for you and the unhooked survivor. Cameraderie - I think it's good as it is. Second Wind - The change for this perk is already in hotfix, s0 comments 22 views last activity
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Been experiencing some of the worst/most unstable killer connections since the DLC/free week hit. Please resolve this issue by implementing a game termination if ping becomes unstable. Thanks.0 comments 11 views last activity
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Or at least some of them. They're bullshit. Open the Exit Gate with Nancy Wheeler is the equivalent of "Get a 4k with Wraith". If you're not gonna change them, at least make those ones 60k instead of 30.2 comments 31 views last activity
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It doesn’t sound a thing like him still, and unlike Nancy, you didn’t do anything to improve is voice. All you did was raise the pitch of his voice to make him sound even more whiny then he did in the PTB. His screams still sound really phoned in and I’m surprised you aren’t using any of the actually decent sounding noises that the VA did out of the total 8 minutes of character voicing.2 comments 41 views last activity
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Like seriously i play one time as killer and i got enough for rest of my life soo many save pallets and this crazy loops omg.And i don't mention about change color when i move one step foward like ######### is this?Do you know about HDR technology from half life 2 i think mayby this help.God damn just i think mayby somthing was change in this game but no.And this new rework for dying light haha o3 comments 41 views last activity
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Stop creating new anti-meta gen rushing DLC perks, no one will ever play with all those perks as the killer. Literately 3 demogorgon perks are all about generator, ghostface too has 1. First thing, there's only 4 perk slots; second thing, there're more valuable perks than that. If gen rushing is a problem, find a long term solution, probably need second, third objective (like finding the fuse, co7 comments 51 views last activity
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I love the new perks that are being introduced, even if not very useful. I like to see how creative they are becoming but we are still not getting any new non-teachables (Perks that can be unlocked on any character by default). I suggest some new ones for newer players coming in! Here's a list of basic ideas: Survivor Perks: 1) (Rare) Easy Does It: Skillchecks no longer have a Great Skillcheck2 comments 741 views last activity
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Sometimes after being unhooked, survivors will run straight to a locker waiting for you to grab them. The smart move seems to be to wait outside for decisive strike to end. If you make the mistake of grabbing them while decisive is still active, they effectively stun the killer for 10 seconds; 5 seconds to search the locker, then 5 seconds from the stun, on top of this they are healed from the d36 comments 771 views last activity
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If certain survivor's head cosmetics can be reworked, can't quentin get some love? I'm not saying go through hurdles to get the actor's likeliness but at least make his face look better, I (and im quite sure a good portion of the rest of the community) would play him if he didn't look like a gross old troll7 comments 151 views last activity
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I wasn't really happy with the reveal of the demogorgon being the next killer. Because I really liked the thought that the killers used to be normal people at some point until something happend that made them become what they are now. The demogorgon has always been a monster. But after watching the ptb matches and playing it myself I must say I was wrong, I really like it I like how the demo0 comments 11 views last activity
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So the community as a whole has agreed that the demogorgons perks are well... underwhelming to say the least. And in need of some desperate buffing! Surge: Remove the cooldown. Downing a survivor is no small feat. And if you manage to do it within the timer well you should be rewarded not punished. Bump up the regression to 10% and let overcharge synergise with it aswell. This would make the to1 comments 21 views last activity
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Basically, i search for a game, and can't cancel the action, i'm in the lobby for hours because i can't find any games, if i start a livestrean i need to restart every time because of this... seriously #########?0 comments 11 views last activity
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A lot of survivors often say they want new objectives, however I think what they're really saying is that the process involved in their current objective (doing gens) isn't engaging, and I agree. I had a match a couple weeks ago playing survivor, and due to my luck I ended up getting 3-4 skillchecks nonstop in a row, and for the first time I felt engaged while doing a gen. It got me thinking. M2 comments 41 views last activity
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How about we make it so survivors can destroy 2 hooks PERMANENTLY for the game, but only 2 and it counts for the whole team. So it means if somebody destroyed 2 hooks then they are gone forever and other hooks will respawn after sabotage. Also an idea to change Saboteur so one Saboteur per team increases the amount of the hooks survivors can destroy permanently by 1 on every lvl, so we have only0 comments 11 views last activity
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Feedback Wraith is getting more attention in terms of cosmetics than i thought, a whole new outfit is on its way and Weathered Scarecrow came out only ~2 months ago, which is REALLY good, btw. Suggestion Make time to focus on him and other Killers. The big problem with more content is to maintain the additional content on top of the already-existing ones. And i feel like he'll stay behind as0 comments 11 views last activity
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So i hope im not the only one that find the demogorgons add ons really boring and lackluster. So i came up with some ideas for add ons that i constantly think to myself during gameplay "gosh, wish i had an add on that did X or Y!" So here they are (and some wishes/ideas): Notify the killer when a survivor start sealing one of your portals (balance suggestion: Reduce time to seal portal).0 comments 41 views last activity
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Can you please explain why you removed the switch roles feature (killer/survivor) as it was a beloved feature and why did you keep the silhouettes for the party system? (They’re distracting & unnecessary)1 comments 21 views last activity
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In my experience, survivors circle gens that are closer to completion. They get greedy and determined and can’t help it usually. There’s also no risk for survivors currently while a 50%+ gen forces killers to risk losing that gen. I also think Mindbreaker would greatly benefit from extended exhaustion the longer a person has stayed on a gen, as well as preventing survivors from tapping and s6 comments 111 views last activity
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I was bored yesterday and thought of this when wanting to play Rainbow Six Siege Casual mode- You can play at Devotion 0 and level 0 and above. You are playing against people of similar Player Levels and Devotions Ranked mode- Rank is unlocked after reaching Devotion 1, you start off at rank 20. When queuing you only enter lobbies of the same rank and player level. The rank is reset back to3 comments 31 views last activity
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When ptb came out, I played a lot with Steve, and I was very excited until dlc came to the official, but when I played Steve, I didn't even want to, his voice sounds like it was made by a child of 8 years old, his voice on ptb was much better, would you guys like to put his voice on ptb for the game?0 comments 31 views last activity
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I believed that all status effects were taken out by oblivious but it was only the ones linked to terror radius. Sorry devs, well played... this time <313 comments 231 views last activity
