Idea to make mindbreaker slightly better at what it does.
Let's be honest, mindbreaker was only created for stealth killers. It's supposed to counter sprint burst but it only makes it better as now you can have activateable sprint burst whenever you touch a generator. Sure you might get the first hit but now they have the sprint burst later on in the chase. My idea to make the perk usable and still keep it's intended purpose is the following:
In addition to what mindbreaker already does: Now, whenever you hit a survivor suffering from exhaustion, their exhaustion timer is lengthened by 15 seconds (numbers are always subject to change).
This would keep the idea of the perk, to counter exhaustion perks (primarily sprint burst) as a stealth killer while also not making the perk overpowered on just any killer. If you can't hit the survivor within those 3 seconds, they will still have their exhaustion perk available.
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