Remember Me small perk buff

  • Each time you hit your obsession , you increase the opening time on exit gates by 5 seconds up to a maximum of 10 / 15 / 20 seconds .

Outside of the EGC solo survivor scenario , the perk bonus from Remember Me feels small and negligible now . I think there could be a nice middleground to be found if the bonus was changed back to 5 seconds but with it only increasing exit gate time to 20 seconds.

Edit : There is a great thread on how to approach Remember Me and return it to its former glory while considering EGC scenario.

@PureHostility said:

So after watching recent Q&A stream, the reason for Remember Me being nerfed is a situation when a sole survivor is left alive and he is under the full debuff of said perk.

How instead of gutting the perk into the category of Monstrous Shrine, Remember Me now is affected by how many survivors are alive in the trail? This way, the perk could work something along these lines:

"Each hit on a survivor grants you one token, up to six tokens. Once all generators are completed or EGC is triggered, each remaining survivor increases the time to open gates by 2 seconds for each token".

**EDIT** If survivor dies after remember me is active (all gens completed or EGC triggered), they won't decrease the debuff **EDIT**

This way, if all 4 survs are alive, it will be increased by 36 seconds on 6 tokens (total of 56 seconds if default gates are at 20 sec).

If only one is alive, it will be increased only by 12 seconds. (total of 32 seconds if default gates are at 20 sec)

This way it is manageable, promotes use of Wake Up or Resilience and a wounded state to further boost it.

Current implementation of Remember Me on PTB is... extremely lack luster and almost completely useless for anything but for killers with high map pressure potential, meanwhile it was extremely potent for slower moving killers due to buying them precious time to finish a chase and initiate a new one on the person opening a gate.


Comments

  • My proposed change to Remember Me: Revert the numbers back to what they were prior to the nerf, but make it so when there's only one Survivor left, that person automatically becomes the Obsession. That way, the last person is not affected by Remember Me during the EGC once the Hatch closes (which I imagine is the primary reason why it was nerfed)

    There would still be the scenario where some Survivors have to deal with Remember Me during the EGC if the Hatch closes after someone uses a Key, but that scenario coming up is 100% in the hands of a Survivor, so that is okay in my book.

  • @TAG said:

    My proposed change to Remember Me: Revert the numbers back to what they were prior to the nerf, but make it so when there's only one Survivor left, that person automatically becomes the Obsession. That way, the last person is not affected by Remember Me during the EGC once the Hatch closes (which I imagine is the primary reason why it was nerfed)

    There would still be the scenario where some Survivors have to deal with Remember Me during the EGC if the Hatch closes after someone uses a Key, but that scenario coming up is 100% in the hands of a Survivor, so that is okay in my book.

    This is such a good way to bring back the old strength of the perk. Also since the Obsession change mechanic is already in the game, it shouldn't be too hard to code i guess.