More Non-Teachable Perks!
I love the new perks that are being introduced, even if not very useful. I like to see how creative they are becoming but we are still not getting any new non-teachables (Perks that can be unlocked on any character by default). I suggest some new ones for newer players coming in! Here's a list of basic ideas:
Survivor Perks:
1) (Rare) Easy Does It: Skillchecks no longer have a Great Skillcheck zone, instead they are 10/20/30% larger and are slightly slower.
2) (Very Rare) Quick Learner: For every 20 seconds in a chase, you earn a token up to a max of 3/4/5 tokens. Upon exiting the killers terror radius, the killer's aura is revealed to you. For each token you have, the killers aura is revealed for 1 second.
3) (Very Rare) Got Your Back: When an ally is hit, the perk activates for 30 seconds. While active, your movement speed is increased by 5% and the aura of the survivor hit is revealed to you. If you are hit while the perk is still active, the survivor who activated the perk gains a 20% speed boost for 5 seconds. Got Your Back has a cooldown of 120/110/100 seconds.
4) (Rare) Inseparable: You start the trial with an ally and slightly increase the chance for all survivors to start together. While working on a generator with an ally, Great Skillcheck success zones are increased by 20/30/40%.
5) (Rare) Hasty Heartbeat: While within the terror radius, you slow vault 16/18/20% faster.
Killer Perks:
1) (Very Rare) Slammed: Every time a generator is completed or you are stunned (Boldness and Survival stuns alike), the perk activates for 10 seconds. While active, all survivors within a 16/20/24 meter radius are revealed by Killer Instinct.
2) (Rare) Hex: Hard Hitting: Every time a survivor is unhooked, you gain a token up to a maximum of 3 tokens.
-1 Token: When a survivor is hit, they have a 2% hindered status to reduce their getaway.
-2 Tokens: When a survivor is hit, they gain a slight mangled status effect.
-3 Tokens: When a survivor is hit, they become exhausted for 16/18/20 seconds.
3) (Rare) Interminable Fury: You vault windows 4/5/6% faster.
4) (Very Rare) Eye For An Eye: When a chase begins, the survivor becomes oblivious until hit. After any survivor has been hooked, all survivors see your aura for 5/4/3 seconds. Only one survivor may be oblivious at a time. Losing a chase does not remove the oblivious effect, only another chase beginning or getting hit can remove the effect.
5) (Rare) Silent Steps: For every time you hit your obsession from healthy state to injured state, you gain a token up to a maximum of 3 tokens. Each token reduces your terror radius by 2/2.5/3 meters. When you hook your obsession, all tokens are lost.
Comments
neste tópico só tem vantagens ótimas para sobreviventes e para assassinos são muito ruins, os assassinos neste jogo dependem muito de totens(hex) já está na hora de perks como arruinar virar uma perk normal ao invés de um toten(hex). Geradores são feito rápidos demais sem o arruinar(hex) os assassinos são completamente dependente deste toten(hex) para não tomar um gen rush !
Only English in the English Forum please