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Demonented

Demonented

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Demonented
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  • @TheUnendingNightmare said:

    Idk what you mean dead perk ? It's part of my main Hag build (red rank)

    Ain't nobody touching my totems pervs!

    ALMOST dead perk. A perk that uses a slot but only is a buff for other perks is a waste. Sure, with a hag and all Hex perks (or more then just ruin), it would be ideal to have Hex:TotH in your build. But not as useful as just pressuring them and building the score.

  • @TheUnendingNightmare said:

    Idk what you mean dead perk ? It's part of my main Hag build (red rank)

    Ain't nobody touching my totems pervs!

    This perk may be used as just a protector for other Hex perks. Mainly if you go with a build of more then one (if not all) Hex perks, people use this. My point of this isn't to say that it is useless, but that it is only really used in pair with another perk. There is no other perk that 100% requires another perk to be a bit useful. My idea on its change would make it a perk that can be a stand alone effect and not be just a buff to other perks.

  • So we aren't even going to talk about bigger issue in the same sense. Killer dcing is an issue but at the same time, survivors do the same but in every game. As a killer, there has not been one game that a survivor/survivors don't DC. The big solution to both of these problems is timeout period that most other games implement. If killer or survivor DC in live match, they should be punished with at least 30 minute time out where they can not seek another match. We would see more often that DC'ers would just play out the game and learn to be better. And possibly realize that the match could play out well in the end. Streamers are guilty of this as well and would not risk being less entertaining by the timeout period and possibly lose viewers.


    And just to say it, I do not think that this is a recent issue, it has been a problem ever since release. Nor do I think I would be the first to present this solution. This has and will have to have the dev's attention in order to be resolved.

  • Issue: High GPU usage, 100%. No lag/FPS drop, just high cost on good computer. Issue would be with lower comps.

    • Processor: i7-6700K CPU @ 4.00GHz, 4001 Mhz, 4 Cores
    • Ram: 32GB DDR4 @2400
    • Hard Drive(s): Samsung 850 Evo 250G(SSD) for OS, WD Blue 3TB(HDD) for steam, WD Blue 1TB(HDD) for everything else
    • Graphics Card: AMD RX 580 OC Armored @ MSI 8G, CLim: 1405 MHz, MLim: 2000 MHz
    • Monitor(s): Primary ASUS VG248QE via Display Port, Secondary Samsung TV via HDMI, Oculus Rift via HDMI
    • OS: Win10

    Side issue is with my Oculus Rift and having to disable its drivers just to have sound. With drivers enabled, sound only plays thru Rift. But this as already been brought to not_Queen's attention in another post.

  • @Aari_Piggy66 said:

    You can't really compare the two perks.

    Oh, I can compare them, and I did.

    They both are the only ones that give the broken status. Comparing them is inevitable lol

  • @projecteulogy said:

    Possible Suggestion: Turn it into an Obsession perk. Only triggering once you've been downed. Killer's should not be seeing "Broken" status.

    I agree that Killers should not see broken status at all.

  • @Demonented said:
    That is the whole idea of this rework is to make it not out the gate reveal your perk.

    I dont think there is another perk out there that gives everyone a sight into your hand except this perk. There are others that have events that then reveal what perk is being used like Hex: Ruin where you have to work on a gen to find out the killer is running on it. But yes, start healthy, if you get hurt you cant be healed, not showing a broken state unless you recover from downed state by the perk

  • @Milo said:
    Then No Mither would be OP. Renember it also gives you no pools of blood and reduced groaning.
    It gives you.broken out right cause it prevents healing

    That would still be in the perk where you can not be healed. Ridding of the part of the perk that gives no pools of blood and reduction of groaning would even out the killer knowing from the start that you can not be allowed to sit in dying state long enough to recover. That is the whole idea of this rework is to make it not out the gate reveal your perk.

  • @redsopine1 said:
    See I think toth with its tokens should in fact spawn dummy active tokens that need to be cleansed to turn it of you mix it with other hex's and you got a party going on imaging survivors faces when.they go to turn of ruin or devour hope only to be hit with the realization it's still on them and territory is a specific game play use its tricky but if you b hook somone and have ti3 just looking around outside by a close gen is safe range to rush back and hook intruders its all about planning

    I was thinking this as a possibility too. Where instead of it just notifying when a survivor is touching any of the dulls, it would make all dulls look like hexes. That would be a good mind game.

  • These are 3 Rituals that have the same amount of hits after using abilities. Stated by many killers, Nurse and Hag abilities are easy to utilize for a kill, let alone to tap to get the daily done, lol. So why would the Wraith have his 4 times surprise attack be reduced points when completed.

    I think that since the change of the dailies and their payouts, the old challenge of them is gone. When i first started, you had to chase a survivor for a total of 5 mins. Meaning that if you did do this daily, you would forfeit the match to the survivors or you would split it up between multi games. And the payout was very nice. We achieved 90k just on the daily. It was worth something back then. Now, you can almost always complete them in one match and the payout is basically the same as bringing Bloody Streamers into the game. It does not feel like a challenge nor is it rewarding.

  • @akbays35 said:
    90% of survivor perks are this way.

    I think that there are some but not 90%.

  • @Dwights_leftfoot said:
    Pharmacy, Ace in the hole, and plunderers instinct.

    All of these, you get something out of it. These are more for item hunters and all of them could be used by themselves. Pharmacy has added speed. Ace in the Hole has a chance of good adds but you do not really need another to make it useful since it is doing what is intended. And Plunderers is for those who don't know where the chests are. That is just like saying the map is useless without something else.

  • @Strider said:
    Open Handed - it literally has no use if nobody on your team has any aura reading abilities. I wouldn't have a clue on how to fix the perk other than giving it it's own unique function.

    I do understand this one. It is based off of buffing auras and you do not get auras (that can be affected by killer perks) unless you have another perk to walk hand in hand with. I would not know how to fix this either. That would probably be a good one to rework all together tbh.

  • @malnayil said:
    I'd say remove that mechanic entirely, the only way to wake up would be a teammate walking you. Right now survivors have no fear whatsoever of killers. 
    Being hooked, and having teammate wake you should be enough. If they REALLY want fails to wake you, make it a low chance....15-25%

    I agree.

  • Love this idea. There are other benefits that some are not thinking or talking about. One being that with SWF being the unpopular (because just face it, it is the minority here lol) it would free up those pesky survivors that are only toxic and bold with their friends and place them with others that are less familiar with how to work with the team. The majority of survivors are solo and do not have the exp with running the killer. This is coming from a solo rank 1 survivor. I play with people that are streaming and new to the game to help them out.

    Just remember, this is just a discussion, not a rule of your entitled survive with friends life. If an option like this is implemented, it will bring a lot of people back as well as get rid of the negative side of the community in this game. And to be honest, that would not be so bad if we lose some toxic, entitled SWF only mains.

    GL and HF