Avatar

HYthinger

HYthinger

About

Username
HYthinger
Joined
Visits
124
Last Active

Comments

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239323#Comment_1239323

    I didn't know that Huntress was bugged, that's a new one. Billy's also a bit bugged with his turning unfortunately, but apparently Nurse's issues got fixed before it went live. We can at least have hope- I'd love to playtest these. Thanks

    when huntress winds up a hatchet she can either throw it or put it away. if she puts it away but moved the mouse the camera will flik back to the postion u had it in while winding up. makes her literaly unplayable.

  • the ping is not the only thing broken. huntress and billy are still bugged like in the ptb. dont know if nurse is also still broken. but since billy and huntress arent fixed i guess shes also still bugged.

    if u dont know what i mean (billy gets no stun from running into walls + broken saw animation. huntress screen starts shaking when putting away a hatchet and nurses teleports are not working correctly)

  • i played one match with a friend. i dropped a pallet early and got hit through it even though i was 4 meters away allready. happend 3 times than i just kiled myself on hook and closed the game.

    devs:" hey guys we fixed the infinite loops but we also brought all bugs from ptb to live build."

    billy is still bugged like in ptb and huntress too. And now the servers are somewhere in antarctica.

  • rly.PNG 3.PNG

    atleast u can play the game......My EAC somehow decided to kick me every third game after the new update.

    Other than that i think u just perfectly described wy most of the veterans leave the game. Your just getting burned out and every update is making it even more easy for a coordinated team but harder for solo.

    Killer: no fun anymore since you need to play dirty af to not get gen rushed by noobs (ruin nerf)

    Survivor: eac kickes me every third game. killers tryhard like hell (not their fault) and solo is impossible to play since every damn red rank is a potato that cant loop.

    New killer is also just a worse huntress and the nurse was made useless without recharge addons.

    I feel the game is getting more and more RNG and not skill dependend.

  • @ZoneDymo said:

    so you verified the files, because that is kinda my problem, I would hit the technical support forum but I would imagine deleting everything easy anti cheat and then letting it redownload through verifying might fix itr.

    The thing is. EVERY (yes every) update my EAC breaks. Which means every time i download a major update i need to repair the game with steam. I know its the EAC file since its always the same size. Its kinda anoying but it worked .....till now. The thing is. I just noticed it only happens when playing survivor. Killer is fine. Just survivor is sometimes just kicking me out.

  • @Mc_Harty said:

    I can't wait for this to get fixed immediately.

    You know since it affects survivors fun.

    well yes. but its kinda game breaking. its stacks infinitly loong. its not like you can fight it. if ds would last infinite loong it would be fixed within a day too.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068131#Comment_1068131

    Travelling takes time, time matters a lot as you have told me multiple times.

    time is no variblae in for survivors in this case. even if u need 20 seconds to get to a new gen......u still have 3 team mates. one getting chases the other 2 doing gens.

    Time is important and every second counts........for the killer.

    Same goes with mistaks. One mistake can make a killer lose not only time but the entire match. one missed lunge one wrong loop and its over (noed may help u in this case (second chance perk). The rpoblem is that survivors have more second chance perks than there are perk slots.

    DS, BT, Unbreakable just to name a few. And what do killer have? noed thats it.

    Tecnicaly a killer perk need to be 4 times as strong as a survivor perks since the survivors have 4x4 aka 16 perks. Name one killer perk as strong as 4 DS . There is non not even noed

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068078#Comment_1068078

    No it's not BS no matter what, it's how it has always been...ie why gens are located close together to encourage survivors employing strategy instead of popping gens as fast as possible.

    ok thats it you joking...... "it's how it has always been". that doesnt mean it doesnt need change.

    "why gens are located close together to encourage survivors employing strategy instead of popping gens as fast as possible" . "strategy" its not hard to avoid a 3 gen situation except u get a killer that ants to make one.

    it takes literaly 3 seconds to look around and look which gen needs to be done to avoid a 3 gen. survivor is so easy i could programm a bot that plays better than most survivors

  • @Deathstroke667 said:

    I agree with OP, solo queue survivors level was already extremely low, devs made things worse when they changed the rank reset.

    I wish devs would start rewarding skilled survivors instead of the ones who stay crouched during the whole match and are only willing to help the team when the killer is at the other side of the map. Im looking forward to MMR

    thanks and i also look forward to it. To be honest i hope it doesnt get worse XD.

    Like i know the devs......it will get worse. My expectations are low. very low.

  • @SpaceCoconut said:

    I enjoyed this :)

    wait u the realspace coconut??? Pls notice me senpai (just kidding). Love ur videos dude :)

    Do u enjoy my suffering trying to explain a survivor main how the game works? Pls send help ;-;

    ps: next vid when? :)

    @SpaceCoconut

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068051#Comment_1068051

    Right, it is more important to get on gens while the killer is applying pressure. Survivors can sneak around doing chests and totems for the first few minutes of the game and the killer could do nothing about it (save doc). Early game gens are allowed to go away, mid game is where the game is played and where the killer starts to turn things the opposite way.

    thats correct. mid game is were the game is played. i agree. but 3 gens in 80 seconds is just BS no matter what. Also "while the killer is aplying pressure"

    OK OK. what do u think should a survivor do when a team mate is being chased. Watch him or hide?

    NO. do gens.

    When a team mate goes to the unhook and he gets it done. Continue to do gens. There is nothing thats stops u if the killer is no chasing u.

    If he chases u. ok loop him and the other 3 will do gens insted. see the problem?

    Ths obviously only works if ur no potaot and go down in 20 seconds.

    Exsample. most of the time i get chased i get chased for a long time. about a minute or two. by that time. say good by to the gens if i play swf (or have good randoms. so nearly never).

    Survivors dont need to hide. Surivors have so many second chance perks and the most tiles are so strong u never go down.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068044#Comment_1068044

    Nope. You have no proof that there are less killers than needed globally, but there is plenty of proof that survivors are ranked higher than they should be. Come at me with logic next time bud.

    Well if there are enough killers? why is q time 20 minutes. Sure to many people on the high ranks is one of the problems but surely not the only reason. Before the ruin nerf it was never THIS bad. we had times half a year ago where q time was 20 seconds for killer and survivor. That was the time were killers got some buffs and i though the devs understand.

    The clearly didnt.

    I accualy dont want to discuss this with u anymore since u cleary have not enough experience to know how broken this game is.

    Looking at the stats i made for 2man swf would help u understand.

    The killers we played against didnt play bad but there is one difference between randoms and me and my friend......we do gens.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068038#Comment_1068038

    It's so much that's it op it's rather the devs don't balance around players that actually know how to play.

    You could get the same result from 4 solos that are as coordinated as swf. It'll be harder for them sure, but it just highlights BVHRs neglect to fix this problem.

    After all they aren't new players, right?

    tears in my eyes. finaly someone that knows how the game works.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068016#Comment_1068016

    Try doing a gen while the killer is chasing you. Kind of difficult ngl.

    killer cant chase 4 people at once. more surviors = more gens being workd on while the killer chases.

    one survivor down = 1 needs to rescue 2 still on gens. while 2 heal.

    chase the third and only one left to do gens.

    u understand now?

    thats why early game is so important. And thats why the game is almost an insta lose when someone dc's early game. 3 surviovr cant do gens fast enough for that.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068016#Comment_1068016

    Guess why q times are so long? Ranking up as survivor is too easy, swf matchmaking is ridiculous(Tofu put it best). There's probably more reasons to quit survivor than killer atm.

    i know swf q time is trash cause i play it my self. i can watch an entire anime episode in 2 q's.

    know why? nobody wants to play killer anymore because the game can end faster than the q time

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068018#Comment_1068018

    I play a four man swf. We're not even that good and we only lose when we ######### around.

    That's what happens when you make a game based on making it mysterious and confusing for players. People that are coordinated aren't hurt by it, hence why swfs have massive advantage over solos.

    Omg a person with more than one brain cell. Thank god ( i dont believe in god XD) i thought i was alone.

    4man op ??? no not at all lmao. marths 2 year old experiment showd that allready XD

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068007#Comment_1068007

    Mmr can't be worse than the garbage fire we have right now, prove me wrong.

    I don't play solo anymore :(

    Ok u dont play solo. Why?

    I know the answer. red ranks are so much potato it hurts to watch.

    am i right???

    i think u dont uderstand that im a surivor main XD

    i want killer to be strong. u know why.

    Its boring if can just run around a pallet 10 minutes without even the chance to go down. BUt more important i finaly want to be able to paly solo without having to carry 3 potatos every time. Most of the solo matche end liike this.

    killer tunnels me 4 gens. i get facecampd. rank 20 team leaves me to die. thanks -.-

  • @Mc_Harty said:

    I see this thread is getting ambushed by BHVR apologists.

    https://media.giphy.com/media/12aW6JtfvUdcdO/giphy.gif

    yup pls send help XD. i dont knwo if they dont want to understand or if they are simply to bad at the damn game. I have over 1.5k hours and my friend has over 3k. i know what i talk about. we nearly never lose as survivor. AS a 2 man swf. like lmao.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068002#Comment_1068002

    Hm? I mean gens are more important when they are more difficult...also common knowledge.

    gens are not difficult. its literaly m1 simulator. Which is why i think the should not make gens take longer. ruin was a band aid fix. I dont want to make survivor even more boring lol. Survivors need a secondary (needed) objective to give more time to the match.

    U know somethings wrong when q times longer than match time.

    Guess why q is so long? nobody wants to play killer because of how stupid gen time is.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067995#Comment_1067995

    So you agree that the game can't be balanced until ranking is fixed?

    Yes. Thats what i think. thanks for finaly understanding it. The problem with that is that dbd is basiclay a slot machine with so many variables. The devs dont even know what a win his. how is the mmr they are making supposed to know it. mrr is gonna make it worse. belive me.

    I u dont believe in what i say.. wait till 90% of the players are rank one and u lose every match because the survivors u get are so bad they cant even hold m1.

    I literaly get survivor missing snap out of it skill chekcs. THEY ARE GIGANTIC

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067988#Comment_1067988

    I'm not going to bother explaining it. It's common knowledge that gens are more difficult while more survivors are being pressured/there are less gens to spread out on.

    Thats completyl wrong.......#########. In the beginning of the map THERE IS NO PRESSURE. The killer only gets pressure as soon as the first survivor gets downd. Also please tell me how killer like clown, pig, doc, michael, etc...... is supposed to apply pressure on temple of purgation LMAO. he takes 40 second to get to the other side of the map HALF A GEN.

  • i never denied that. its true. stats are basicaly worthless. escpecialy those not from red ranks.

    But like u can see on the stats the devs dropped months ago the kill rate was around 50-70%. Which it probably is. And u know why? because 80% of this games player base (killer and survivor) are so damn bad its out of my mind. Sure in games like cod u have the average potato. but dbd brings it to a new level of how bad player can be.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067974#Comment_1067974

    Sorry to disappoint, but the start of the match matters little as demonstrated by a bud of mine @NMCKE

    ok u clearly have no clue what u talk about since thats basicaly common knowledge that the early game is the most important.

    Easy to explain.

    Early game is were the killer has little to no pressure until he downs someone. This means 3 survivor at the same time do gens (optimaly if they are not potatos) the other gets chased.

    depending on how good the survivor is (killer doesnt rly matter if surivor is good enough).

    3 gens are done before the killer gets a down.

    Early game not improtant??? sure. 60% objcetive gone in 80 seconds if u play a m1 killer against half way decent players.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067956#Comment_1067956

    Hmm I have yet to have potatoes beat me but I know I'm slightly better than the average killer due to my tendency towards stronger builds(Basement Trapper, Slugging Billy, Anti-heal GF). I will let you know when I get clapped by potatoes.

    Like u can clearly see. I didnt get "clapped" once. i 4k'd most of them because the made so many mistakes. what im trying to say is that it should not be possible for such bad players to..

    1. hit rank 1
    2. get 4 gens done even tough i down someone every 20 seconds.

    if u look at my survivor stats. they clearly show what happens if only 2 good player happen to be in a match swf or not. nearly no kills because of the gen rush and loops till infinity

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067941#Comment_1067941

    If the survivors are potatoes and the killer is 20 times better then the survivors wont get those gens done. If they are then perhaps the killer isn’t as good as they think they are.

    well thats the problem. Its not supposed to be possible but it is. You can see that look ing at my stats. Would i 4k that offen if i was bad? I dont want to pull the "look at xy youtuber card" but the latest video of otzdarva shows exscatly this. He played a nearly pefect game with the longest chase lasting 25 seconds......and still 4 gens done in 4 minutes.

    Thats the problem im tring to show. Even if i down someone every 20-30 seconds its still not evenought to win because the hold m1.

    Example: Gen is 80 second. 3 gens are also 80 seconds right?

    Ok. match starts....i find a survivor 20 seconds. First hit (optimistic) 15 seconds and than if he plays bad he goes down in the next 15. 15+15+20 = 50 seconds. pick up and hook 5-8 seconds.

    55 seconds. 1 minute. one important minute because its the beginning of the match.

    55 seconds mean thwere are 3 gens on around 80%. which means 60% of survivor objectives is allready done in not even a minute without me being able to do something against it.

    If this howerver does not happen because the waste time on chests or totems.....well than i can try to aply pressure. The start of the match ususaly decides if u lose or not. and its in the survivor hands 90%


  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067941#Comment_1067941

    Unskilled survivors performing significantly less than ideally seems fine to me(>30% worse). Potato survivors are closer to rank 9-10 in killer equivalent in my experience against red ranks rn. Do you think they should be able to do less gens? How many? .25, .5?

    would be better if matches like this wouldnt exsist. What i want to say is that in matches like this were the killer is clearly tremendously better than the survivor.......the survivors should not be able to nearly win. Same goes the other way around. A bad killer should never win against 4 good surviors. It works like this in nearly every game except dbd. here are potatos winning against good players because the devs dont know their own game.

  • @Waffleyumboy said:

    I'm pretty sure the ideal amount of gens done is 5, hence more than 1 survivor escaping ideally. Yes ranking system is broke, hence matchmaking and queue times.

    hmm yes. in a balanced match. But i dont think 4 potatos are supossed to do 4 gens against killer 20 times better than them. Would u say 4 rank 20s should get 5 gens done against a rank 1 killer before he kills them? They pretty much all play like rank20s and thats the problem

  • posted a discussion with some randoms thoughs about my stats. it shows the first 20 matches of both my 2 man swf and my killer matches (mostly doc)

  • Definetly teammates. Solo survivor is getting worse and worse since survivors can just gen rush their way to rank one without skill. I for myself only play swf since i cant stand having survivors playing like rank 20s in red ranks. Ruin nerf made it even worse.

    On the other side its pretty fun as killer since i only get 4ks (most of the time i let a good player get hatch because i dont want em to lose because they got potato mates).

    Its so funny how survivors still manage to get downd in 20 seconds by m1 killers. XD

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1066320#Comment_1066320

    If you get tunneled then you can de-pip or if you are face camped.

    For the killer to facecamp you he needs to catch you first. I dont play solo. Most the time i play with atleast 1 friend. If the teammates are not complete potatos 3 gens pop before the killer even gets a hit on me. (No im no god. Survivor is just borderline op since the ruin nerf). Only way survivors lose is because red ranks are flodded with potatos since the devs give every survovor participation awards

  • The thing is.....the only possible way to derank as survivor is to absolutly anihilate the killer which i think is kinda bs. As killer u pretty much derank if u dont get a 4k (red ranks)

  • InkedUnbenannt1_LI.jpg

    4 man swf. Not a single good player. Like ######### is this. this is btw how a normal match for me looks like. 4k. since 20+ rounds not a single escape . No im no god. No killer is not OP. Survivor are just playing like they just bought the game.

    When i chase a surivor i can tell in a few seconds if he is a potato or not. Most of the time i dont even need that. I see their cosemtics and know they shouldnt be rank 1.

    But i guess they keep nerfing killers till survivors like this can win easy enough. The question is. will there be killers left to play with?

  • ok im gonna post some stats from my 100 killer matches. im at 18 atm. and i decided to turn it into 100 matches of doctor. momentary result: red ranks are potatoes

  • @Carpemortum said:

    How many times your escape hinged on leaving others on hook, and how many times you being sacrificed was because of a save attempt when you were already clean to leave.

    Basically things that could be a win/loss, but arent due to altruism/self preservation.

    im making small annotations for each match to look why the game was easy or why it went downhill. Most of the time the reason for a lose / win are good or bad randoms. Acctualy you can carry bad team mates if the killer decides to tunnel the wrong guy (aka me or my swf mate). If he tunnels a rando the chance is 9/10 we lose lmao thanks devs :D

  • @NoShinyPony said:

    If it's not too much work, you could write down all perks that have been used by the killers and your random teammates.

    Also queue times.

    q time is good. i also do statistic of 100 matches as the new doc since i rly like him atm. But since the matching is f'd i get 4ks on rank 1 all the time because rank 1 survivor are potatoes. and the new mmr system is prob gonna make it worse lmao. yea thanks devs. insted of balancing the game so i could potentinaly win against 4 good survivor just give me 4 potatoes insted XD.

    To be honest im doing the stats thing just for fun since the only result i get from both stats is that you lose as survivor when your mates are potatoes and u win as killer when the survivor have atleast 2 potatoes (so every game). XD

  • Would say Nurse but since she got nerfed she is no real threat anymore. Fun wise i would say new doc or a good billy

  • @28_stabs said:

    Killers are not equally strong, so I would separate stats for each killer.

    would be good but i also have a life and i dont want my whole day to go into exel after every match XD

  • @Mercury said:

    How much fun you had playing the game. I want to know my chances of a nice match vs. a stressful one.

    thats a good one. the problem with this is that fun is very subjective. Sometimes matches are fun if you get outplayed by the killer and die because he outplayed u. Sometimes u gen rush the killer and hop into the next 10 minutes q and the match was boring. Or things like that i like going against Nurse or new Doc. Some people might not like that.

  • @Marcus said:

    Maps. And kick out Ruin.

    hmm. maps is good but im not sure about kicking out ruin. it would be in the same column as noed so it doesnt waste space. also it would show how useless ruin is now since i know nobody uses it now XD

  • @I_Face_Camp said:

    Killers you face. See who is the most and least common

    oh yea. good idea. i made a table and needed to format it new. and that got lost. thanks fro reminding me of that :)

  • decided to do stats but for 2man swf with a friend. mainly to show how broken match time is without hex ruin. made a discussion to ask for stats to track.

    https://forum.deadbydaylight.com/en/discussion/comment/1032636

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1029775#Comment_1029775

    3 gens usually takes about 2-3 minutes. You performed very well imo.

    its not about my performance. its about the survivors performens. sure the rank 18 play like a rank 18 so not that good. looked on his steam. he had 4 hours. which mean he was in an swf........atleast i hope he was. otherwise that would be even more BS.

    also here is what happend in the nexct match.......

    InkedUnbenannt_LI.jpg

    ranks are not as bad as the match before but to be honest......the rank 18 from last match didnt go down that fast.

    to elaborate more how bad they played...........not even ONE of them even tried to loop me around a pallet. i think in the entire match there were 2 pallets droppd and thats it. like ######### is this.

    I dont try to blame them since its not their fault the game lets them get rank 1. Its so damn easy to get to rank 1 as survivor (doing a gen and making a hook rescue is mostly enough already) while as killer u can derank if u 4k to fast (surivors can derank too if they win to fast). should not be possible to derank for destroying your opponent.

  • Unbenannt.PNG

    Just had a match that perfectly explains whats wrong with the rank system lol. I know its bugged. But that kinda stuff happend allready before "it was bugged".

    Devs: nerf ruin so noobs and beginners have more fun.........

    Also devs: lets match a rank 18 survivor with a rank 1.

    Like.......i know some survivors exploited the old system with smurf accs to bully new players but to be honest. this isnt a solution either. because there are acctualy still player that try to enjoy the game. I know right? sounds kinda stupid.

    PS: Match was over in 4 minutes. 3 dead. gave the rank 14 hatch. They somehow still managed to do 3 gens which is kinda stupid. but it also showes how much bs the gen time.

    I mean i completly demolished them with a chase going a max of 30 seconds and they still managed to pull 3 gens away under my ass. Like how much pressure should i aply lol.

    Im seriously feeling sorry for beginners getting destroyed because i am not allowed to play fair or show mercy or otherwise i lose the entire match.

    @Peanits do you know if the devs plan on reworking the rank system any time soon? Because in my opinion the emblem system doesnt even closly represent skill. e.g. cant get altruism points if no one gets hooked. Which means a derank for destroying a (maybe) new killer.

  • @Waffleyumboy said:

    Yes you are losing because of potato mates. Killers are helpless w/o ruin apparently.

    yes killers are helpless. when my other 2 friends come onlline and we play 4 man we can bully 95% of all killers because the get gen rushed to hell. killers are underpowerd and without ruin its a gg before the match starts.

    edit: btw thats not because swf is op. we could play without comms and still wi. u know why. cause they play decent and do objectives even though they are both not playing much.

  • Inked20200123162350_1_LI.jpg

    PS: thanks for nerfing the noob crusher perk (ruin). Now everyone runs noed. so much fun. yea u made survivor much more fun for giving killer no reason to play a fair game. i see pink moris and noed every damn game now. And no, nerfing it is no good solution.

    How about helping killers not losing 3 gens in the 40 seconds of the match???

    no im no "killer main". i just think its stupid that one is weaker than the 4

    edit: guess what. potato mates

  • well facecamping is surprisingly effective XD.

    I played around 20 matches (killer) today. Most of them i won. But not because i was good but because even rank 1s are potatoes (even survivor mains wouldnt disagree i think). Today i tried playing doc but after the 5th match in a row were gens were done in 4 minutes even though i got downs left and right i got enough and played nurse for the rest. the matches were ok (im a rly good nurse) most of the time i won like 4k or 3k. but i didnt enjoy the matches at all since i needed to play scumy as hell to not lose gens. like everybody uses toolboxes since the nerf and gens fly left and right.

    Yesterday i decided to facecamp with leatherface with insidous (a friend did that simultaneously and it was hella fun).

    The point is i played 8 matches like that (after that i got bored) and evey one of them was a 4k since surprisingly they didnt rush gens but tried to rescue teir mate .....which basicaly killed em. Even more surprising i got a pip in most of the matches.

    The point im trying to make is that the ruin nerf will cause even more scumy tactics that are neither enjoyable for killers nor for survivors.

    (also another point. without ruin low tier killers are impossible to win with since gens pop left and right and u got not enough mobility or mortality to down survivors or pressure gens fast enough)

    playing swf with some friends for the last 1.5 hours and we didnt even die once. funny as hell .......for us. its not like we even try. my friends are acutaly rly bad and 2 of them got the game new but they know how to hold m1 and thats enough to win lol.

  • rank 1 killer gameplay is terrible right now. I rly wanna play doc or other non top tier killers. but without ruin you simply cant down survivors fast evenough to not lose the early game. Early game is so important and they took out ruin which means you lose 3 gens after u get one down. and everyone that says "pressure gens". ok sure and how should i do that if im not either a killer that can down someone really fast or gets a speed tool. Like Spirit got nerfed (a bit deserved. beeds were bs) but nurse base kit got also nerfed which makes her useless without charge addons. Than freddy got a stealth nerf / bug this patch which makes him garabge.

    So what do we have left to stop gens early game. corrupted and thats it. thats all we got. dying light is to weak early game were u need it and pop is only good on top tier high mobility killers.

    basicaly u can play freddy, nures, wraith (with trues build) but even this gen be gen rushed if u even make a tiny mistake.

    I think im gonna stop playing killer till something is done about gen speed. Till than i play with some friends and bully the killers that now dont even stand a chance to win lol. Not like they did with old ruin lmao

  • @Carpemortum said:

    The rank system is ONLY for matchmaking. Period. That's all it does.

    What you're mad at is the emblem system. That which allows people to "rank up" so easily.

    thats what i meant with "rank system" atm the emblem system is dbds rank system. And its ultra garbage. Its like every damn potatoe gets to rank one than goes to the forum and complains killer op because baby dwight got his ass kicked by a 5k hours billy. like #########. Do you remember the times where ochido still played on pc? His toxic trash community atleast knew how to play decent but i kinda feel like since hes gone and ranking up is made more easy every patch (for survivors. killer can even derank with a 4k lol) there are so many people on red ranks that belong to rank 15. Like....is it even possible to derank as survivor. i feel like u do one gen get a unhook and u allready get a black pip on red rank. There shouldnt even be a black pip. either u win or lose there is no draw so there also should not be a draw in the ranking system. i think removing the black pip and making it harder to rank up would fix the ranked system. on the other hand killer would than be unplayable since most maps are so big the gens are done before u even get there.

  • @ad19970 said:

    I am convinced that this Ruin nerf does not really have anything to do with the messed up rank system and matchmaking.

    With that said, they really need to improve their ranking system.

    And until they have managed to do so, they need to have the old rank reset in place. This new rank reset is so god awful.

    well one think old ruin did was prevent absolute babys to get to rank one. now that its gone and the bad new rank reset in about 2 month basicaly 80% of the player base will be rank 1. i mean killer will than be able to play normal again since all the people that shouldnt be there will be useless. but i dont think this will be much fun for survivors that play decent XD

‹ 1 2