HYthinger
HYthinger
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- HYthinger
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lol thats the reason i didnt get dsd as doc the whole day. and yea noticed freddy bug too. interesting that not only killer stuff is bugged atm.
But like everytime survivor bugs are gonna be fixed in a week while killer bugs will stay a while. i call it. ds is fixed in a few days and freddy gets the f card
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yea wouldnt surprise me after all lol
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@thesuicidefox said:
Could be a bug related to the change to Freddy's snare placement. There was something having to do with getting stuck in the snare placement animation when you get pallet stunned.
Lets hope its just a bug. this would be the second Freddy nerf in a few weeks and it isnt even in the patch notes. Since i know the devs its just a killer bug and they will maybe fix in in 2 or 3.........month.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1017961#Comment_1017961
Well I think it is still a pointless statement to make AND to assume that queue times was that affected by Ruin. Matchmaking HAS been a problem since a while back, it has nothing to do with a perk change.
It happened ever since the matchmaking update where it started to pair up killers according to the highest rank survivor. Which the devs already said they are continuing to work on matchmaking.
Regardless, the game is still successful and growing. It's not meant to keep "everyone" and there is obviously a replayability factor if it continues to keep people playing the game.
thats the problem. its not growing. while every other "service" game gains more and more players over time or stays at a realy high amount. dbd still only has 20k consistent. and the more dumb changes the devs introduce the more killer player will leave and q times will take longer and longer
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1017707#Comment_1017707
Let them simmer in their own bitterness.
Apparently if you say "The game is going to die" in these forums that is data enough to go by. I wish these people would actually GO (as they claim others will do) and make their statements true. Instead they stick around to keep repeating how many players will leave. xD
i did post a steam charts
look. i never claimed the game is gonna die. i just said that the player base is not realy growing since release of the game. it always drops back to 20k because the devs fail to keep the new players. i give the fault to the realy bad match making the ultra long q on low ranks and many bad design choises even though they balance the game around rank 15s.
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1017138#Comment_1017138
Tried using Ruin on Doc only to have it gone in the first 30 seconds, but still destroyed them anyway. When it's active, the pressure you apply is rewarded by gen regression draining over time. If it's gone, you need to play more aggressively.
thats the problem. its effect is simply to weak to be a hex. it regresses gens at 200% regress speed which means 50% repair speed.......so basicaly nothing at all. Also ruin was never ment to be "late game". The old ruin was supoosed to stop all gens flying by the time u get the first down. the problem here is the following. First u need to find a survivor which already costs u 20 seconds than u need to get them which will cost u around 40 seconds with normal killer (not spirit or nurse) by that time 60 seconds have passed. which means 3 survivors have 3 gens on nearly 80% by the time u got one down. Yea pretty good that they got 3/5 objectives done by the time u have 1/12. you simply cant pressure all gens at once. corrupted is the only perk that somehow counter acts on that.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1017753#Comment_1017753
Yeah, cool, let me know your 500IQ plan for pressuring more than 1 survivor off the gen. Because otherwise ruin is literally doing 1/6 regression compared to the progress 3 survivors can do on gens, without toolboxes.
yea big brain time. ur still surprised that people think its possibe to have control over a match? As a killer you cant "earn" control over the match the survivors need to give it to you by making mistakes. Also the killer plays against 16 perks with 4 perks while each survivor has 6 lives (2hits) most of the time. While most of the time the killer loses the match if he even makes tiny mistakes or doesnt get a survivor in the first 20 seconds to stop the first 3 gens from instantly going off.
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@TheBilldozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1017249#Comment_1017249
Wrong. Try again.
Wrong?
i dont think so. you can clearly see that the player base drops down to its usual amount after a licensed killer has been realesd or the game being free for a weekend. ups looks like im right
Edit: and this means....the devs fail to even keep a little bit of the new commers. they all leave after a little while. and what stays is the core player base which is being ignored.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1017316#Comment_1017316
I can maybe put together a new one. It wouldn't be with the best of the best Survivors, and it would be on console.
How many games would be acceptable?
you dont need to lol. everyone knows that swf is complety broken. but the thing is. marth and his swf played perkless without coms. which means its reproducable with solos. if every rank1 would do gens insted of hiding like rank 20s. survivors would never lose.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1017309#Comment_1017309
Oh that experiment from 2 years ago?
still valid enough. still prossible to do. since they didnt play with perks. there is nothing in survivor base kit that got nerfed except heal time (which was bs and just ads more m1 simulator). gen time is the same and now ruin is gone. which pretty much negats heal time. Also marth is not evn that good of a player and they still easly win because of the gen rush.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1017192#Comment_1017192
Lol typical. If the killer wins then the survivors are potatoes. If the survivors win it's because they're OP.
thats because survivors are op. did u ever see marth88s experiment? it pretty much sumes it up. the only reason its possible to lose as survivor is because u either play bad or get killed by the server. i notice that every time i play 4man swf. pretty much impossible to lose when u have good mates. and thats the porblem. the devs dont see how bad the game is balanced because the rank system just gives rank 1 out for free to everyone with more than 50h play time
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@TheBilldozer said:
Havent had any issues.
Looks like the only problem with the ruin rework is on the forums. This is non-peak play time, btw. January is already looking like it's going to be several thousand higher than Jan 2019.
steam charts show that the game technically failed. if you look at the all time stats you can see that the standart player base never goes over 20k for longer than a free weekend or a new killer. after new stuff it drops back to 20k.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1017167#Comment_1017167
NOED rewards the killer for playing the match with 3 perks. It also punishes survivors for not cleansing totems. Heck, it also punishes killers if survivors do cleanse totems.
if u waste time on clensing tottems as survivor u deserve to lose. you literaly wast time for a not needed secondary objective that maybe doesnt do anything.also if all survivor would waste time finding totems (which is nearly impossible for solos since there is no totem counter) you wouldnt need noed since you would have a chance to play the game without it ending in around 4 minutes
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@brokedownpalace said:
Red ranks as survivor. Queue time about 3 minutes.
Game 1: Doc, rank 1, 4k.
Game 2: Doc, rank 9, 4k.
Game 3: Doc, rank 11, 3k with hatch escape.
well looks like u got the typical rank 1 potato like monto always gets in his vids. i only get the survivors true always gets.
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@Raccoon said:
Nothing wrong with NOED in the game's current state.
no not at all.
noed works like this.
While Adreanaline rewards you for doing your objective noed rewards you for losing.
Even though both perks a crutches. one of them is atleast deserved the other is not.
While other perks like unbreakable or DS are just second chances. unbreakable removes the punishment of being downed if the killer trys to win time by slugging and ds can active even if u downed 2 others as long as the timer didnt run out.
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yea totaly fair that the emblem system punishes you for stomping your enemy. got a derank with freddy yesterday where i killed for rank 1 potatoes in around 2 minutes.
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@Waffleyumboy said:
Why didn't you use them to get your archive challenge done? You couldn't ask for better survivors to do it against.
have them all done :D thats why
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@Peanits said:
Just going to start by saying that I didn't read through the whole post (little busy at the moment), I skipped to the TL;DRs, but I'd absolutely agree that getting matches like that would turn someone off of the game. We're looking into matchmaking issues at the moment, and if all goes well, we're hoping to share some more info on that later this week (no promises, fingers crossed).
thanks for the reply. Yes it would turn people off of the game but the main issue is not the momentary bug (i know u didnt read all of it. which is understandable). in short: i think the matchaking needs a overhault. it needs to take into account if a survivor team is to good to even get hit. this prefents the team from getting emblems other than chaser and lightbringer. same goes for killers that have no map pressure tool and get templle of purgation (which is basicaly unwinable because of the map size).
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and it happend again. but this time it wasnt swf. atleast they told me that......
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@youarewronglol said:
NO NO PLEASE DON'T LOOK
*hides ranks*
Everything is perfectly fine, please move along
i thought that too. But apparently it wasnt in ptb
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/993722#Comment_993722
With my Freddy experiences, I don't think that you need NoED. You could try Devour Hope if you're not running Ruin.
i know i dont need ruin. when a survivor asked me why i play noed. i simply answerd. the same reason u use AD and dead hard. not because i need it but because i can XD. mybe i try devour. its like a gamble that makes you win. an actual risk reward........unlike new ruin which is take a risk for no reward. its good with surveillance but as soon as ruin is destroyed u have 2 useless perks. so u have 2 perks against 16. killers need more perk slots....or better perks
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@PigMainClaudette said:
One problem that I see in your build specifically, is that you have a lot of instant down. I'm no expert, but I think that generally, if you go for the 2-hit down (like MOST killers!) then the emblem system will reward you. If you go insta-saw, NoED, Make Your Choice, and get them in one hit, then I believe that you get less Malicious or Chaser due to applying less damage.
I know that states are basically damage, but spreading it over 2 hits seems to be rewarded more in the ranking system.
yea i know its kinda dumb. i just want the victory cube back ;-; im realy just about to play freddy with noed, pop, bbq, and (some other perk )
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@Accullla said:
Well, no offence, but by the sound of it noone really did much in this round. It makes sense that everyone de-pipped, including the survivors. If you ranked up from this kind of game everyone would be at rank 1..
not rly. the job of the killer is to kill not stretch the match to not get a derank. also i cant realy decide if the survivors chose to rush the objective in 3 minutes. in every other game the winner gets the rank up (or points for a rank up) no matter how fast the match goes.
another example. if i 4k in 30 seconds (exeggerated i know) should i get deranked? if i would get deranked for that i would get even worse survivors and would win even faster. i dont have a problem with winning but the survivors i would stomp sure would.
why not victory cube like it was back in the old days. 2k = rank up. escpae = rank up. its that easy
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@TragicSolitude said:
Now I can equip just one tier 1 perk and no one will ever know what rank I truly am.
Seriously, this change is hilarious. I laughed so hard when I first read about it. There's no reason to hide ranks after the match other than to hide that matchmaking is screwing over low rank players. I mean, low rank killers have already been going against a lot of high rank survivors. Many killers use Ruin, and the change to Ruin means either A. those killers will stop playing, or B. those killers will de-pip. Either way, that's fewer high-ranking killers, but not fewer high-ranking survivors.
This seems like they're preparing for a large increase in the number of red rank survivors and a decrease in the number of red rank killers, and they don't want players to be able to see that. I mean, lobby dodging definitely isn't a reason to hide ranks after the match is over. It makes more sense to hide the players' names than to hide the freaking ranks.
Also you can still look on their steam profil. On my part. I play with a friend (2man swf) nearly every day. But the bad survivors on rank1 are just getting more and more. We even started checking their profiles again (which we stopped doing for over a year). We dont play with survivors under 800h since everyone else is to bad to even try.
It hurts my soul but to be honest. I think alot of the good player quit the game because of this. It hurts me even more to say that banning Ochido was a bad idea. The good (and yes maybe to toxic) left with him. It realy feals like since he is gone from Pc and is on ps4 the players got worse. Because you have to admit that he was not a bad player and many people learned to play the game watching him. Maybe im wrong. Otzdarva and true are healthier for the vame
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They should just remove the rank system and start from scratch. In the meanwhile they can give us victory cube back. And remove the black pip. U win or lose. No in between. 2k = win. Everything else is a lose. You escape = win. You die? Derank
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/971913#Comment_971913
Exactly. It's still a problem. It still needs fixing. But now we don't have to suffer through endless "Look at these ranks!!! LOL Matchmaking!!" posts in the meantime.
Still a very cheap way of "fixing". They should fix the problem and not hide it. Even better remove the stupid emblem system and give us back victory cube
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@JawsIsTheNextKiller said:
At last they are fixing the bug were the wrong rank is displayed on the end of game summary screen. A little overkill but the bug can, after 3 years, be finally marked as fixed.
Yea it was about time. But now nobody seas it anyways XD
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/971910#Comment_971910
I don't think hiding ranks changes matchmaking from being garbage.
Thats the point. They just try to hide that they cant fix it and most importantly that they cant come up with something better than tHe EmBlEm SyTem. Its worse than the victory cube. You can literaly derank because you stomped your enemie to much as killer and survivor. You kill everyone in 1 minute? Derank. You finish all gens in 3 minutes without the killer getting a hook? Derank
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ok thank you :)
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/783802#Comment_783802
Real quick though, wouldn't it be fun to have Killers you have to think about how to beat more than just "Run a circle!"?
Thats not the problem. Nurse is fine. her addon change was needed but the base power nurse was not needed. The difference between nurse and spirit is thats Nurse in mindgameable and spirit is not. if she (spirit) has headphones your dead.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/783747#Comment_783747
What gets me is when people cry saying there is no counter when someone can bring Iron Will and Dance with me to completely hide their scratch marks or bait their scratch and sneak off with Iron Will. I can agree that some add Ons make her Strong but that's why it's called an Add on as every killer has a BS add on like Plague seeing auras of sick survivors. Trapper having automatic reset traps. Pig having tampered timer and gear box. Infinite tier 3 Myers. I could honestly care less if they get rid of prayer beads cause I never use them, I just don't want them to touch her base kit.
Thats the problem people have with her. You NEED to have Iron Will to make it a mindgame. Without iromn will there is no mindgame. Your just dead meat as soon as you get hit the first time. She can hear exactly where you are and thats the problem.
They should make the pain grunts non directional and remove her hitbox while in phase. (also change the prayer beeds). other than that i think shes ok. Like i said the only problem is that u need a perk to have a chance (if she has stridor you done no matter what you do)
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u forgot about the archive and the rift?
archive looks pretty cool and the put alot of effort into it.
the rift (battlepass) costs 10€ (the paid version) and also has pretty cool stuff. Also you get 1000 auric cells which means you can buy the next battle pass from the money you earn in this one
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@Creator said:
https://forum.deadbydaylight.com/en/discussion/comment/700264#Comment_700264
In fact, they are very necessary. If only because the constant violet color is already very tired of me (and maybe not only me). Changing pictures for perks by interfering with files is not an option. Not interested.
you know its perfectly fine to edit the perk files since EAC doesnt check them. Streamers are using texture packs for them for years and the devs never banned it since it doesnt give an advantage. im using a great texture pack thats constantly updated and im not banned with 1300h in game.
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pig, ghostface and michael should be undetectable and not oblivious if they add them,. Oblivious is shown to survivors as a status effect which would mean that survivors know when the pig or ghostface goes to stealth mode. Against demogorgon and freddy they allready know they are oblivious.
Edit: yes freddy is no stealth killer but survivor cant see him or his aura while in the dream world so he gives the oblivious effect.
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To add additional information. The match was about 2 minutes long, if at all. One of them got downed around 30 seconds into the match. i hooked him and he dc's. Then 2 insta dc'd after teabaging me. The last one got downd and dc'd a second before i could hook him
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i know how u feel. i got a 4k . 25k points and deranked. i dont get it. yes we wanted a harder ranking system but thats n overkill lol
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@antgnstea said:
Brady said:"Survivors have it easier in this event"
As always, I hear this.
Yeah because what's easy about competing against 3 other people to get a vessel, ontop of Ruin/NOED Killers.
I just switched to Killer because I rack up points way quicker currently than I do as a Survivor. I think Deranking doesn't sound like a bad idea right now either lol
No actually survivors had it hard. Cause you have to escape trial to even earn generator points. Killers don’t have merciless killer bar to live up to it
No you dont need to escape to get the gen points. u just dont get the vessel points if u get killed. devs said this on stream
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@Brady said:
"Survivors have it easier in this event"As always, I hear this.
Yeah because what's easy about competing against 3 other people to get a vessel, ontop of Ruin/NOED Killers.
I just switched to Killer because I rack up points way quicker currently than I do as a Survivor. I think Deranking doesn't sound like a bad idea right now either lol
I corrected my little mistake. It is acutaly equally. It doesnt matter which role u play. but of course survivors still have it easier since its harder to 4k than escape as survivor
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ok they definitely changed something. I got two pink items in one game. A pink key and a pink map.


