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If you sit down and think well with your head, then you can safely avoid this. But why? Why add some new, interesting mechanics to the game? It’s easier to say that this will not work for some reason. You are so boring.
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Developers cannot fix old, broken animations, and you're talking about new ones.
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He doesn't even have teeth in this suit! No teeth, no tongue, nothing. Just an empty mouth. This is a 10,000% developer flaw.
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Here he looks even meaner and more intimidating, with human eyes, than in the game with black eyes.
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So I think that this is just indifference from the developers. "And so it goes."
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@PistolTimb said:
Clown is a wholly evil man. Giving him human eyes would humanize him far too much. Black eyes are associated with evil which is a nice contrast to the seemingly jolly getup.
And what, that he is evil? The Trapper is also evil, but he has human eyes. Michael is also extremely angry, but under the mask you can see human eyes, with a blue pupil. And so with such a suit the Clown looks unfinished. It looks very stupid.
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It’s sad. Very sad.
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@Janick said:
The flick is gone, it was never intended in the first place.
That's because of such decisions, no one will take this killer now. For yourself it’s more expensive to use the ability.
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I advise you to re-read the patch patch before writing anything here. OK?
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Wow, this is a really big and cool change. I hope the developers will introduce it. In the alpha version of the game, one could also grab healthy survivors from the window and pallets. I hope the developers will take your proposal into account and introduce it soon.
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By the way, the animation of a wounded survivor looks very cool, where he holds on to his leg and limps.
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New kinds of Kanabo batons for Oni? You showed them in the video “Behind the Stage”. And will you also fix broken animations for first person killers? In particular, when they break pallets. The animations were broken in patch 1.5.0 and you promised to fix them.
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Oni are probably the best candidate for Krampus costume.
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@FriendlyGuy said:
The dc penalty just got introduced. Give em some time.
I understand, but just suddenly they did not take into account leaving the game at boot time? This is usually done through the "Task Manager", as I understand it, because at boot time there is no such "exit the game" button.
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@MyEmail_is_TRUTH said:
Its nice to see im not the only lvl killer that constantly gets lvl 1s. its so annoying. my skill level is between 4-8 as killer i always get matched with those red ranks once i hit lvl 5
Yes it's true. Recently, matchmaking has been very upsetting. But he became faster.
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And also give the opportunity to return to the old lighting in the lobby!
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/109798/about-a-new-deep-wound
Ah yes, because naturally after getting hit by a chainsaw i would just fall down.
Or someone looking at you could make you feel more defenseless.
We shouldn't take everything in dbd as a potential reality. Cause there's no point. Some stuff is just done for balancing porpouses.
A blow from a chainsaw will not tear you in half, as you imagine. Rather, there will simply be a deep laceration on the back and that’s all. No more. Which, in principle, is shown in the game. Even if you are struck with a jerk with a chainsaw, you will simply fall to the ground from the blow and will bleed from a lacerated wound. And if you are stabbed in the stomach and hurt a vein or artery, you will bleed faster than you have time to take 10 steps. Lol.
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As you can see in the GIF, when Jake enters the trap, writhes for some time, then gets out and when there is a chance to get out of the trap, an animation comes into play that shows the player how hard it is for Jake to open the trap and crawl away from it.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/831663#Comment_831663
I don't remember a single episode of ST, where protagonists was alerted by sound of Demogorgon footsteps. And especially don't remember a single case of demogorgon losing a target due to getting mislead by his own footsteps.
BTW Myers shouldn't make sounds when hit by pallets, but he does. Immersion ruined.
Omg, what kind of nit-picking for gaming conditions? According to the film, Bubba could immediately cut the survivors with a chainsaw, on the spot without Memento and other things, and now what? And Michael Myers could immediately kill the survivor. And in the game he does it with the help of an addon. And?
The developers added step sounds for Demogorgon, so that the player realizes that he is playing for a huge monster, and not for a camera with his hands (although this is partly true).
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What for? Why is this needed? Do you really want to kill the atmosphere of the game? More precisely, what is left of it. The developers have already tried, killed all the top animations for killers, and you also want to remove the sounds. Do you want to play as a killer or as a flying camera with hands?
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Just a second! Where did you get the brown perk from? Oh yeah, the record of the game from 2016.... How do I miss this color of perks... Nostalgia😪
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@Raptorrotas said:
Probably because that'd mean redesigning the customisation page
Other point might be because there are some abilities that simply arent tools but only floaty special effects, or nothing all.
- The Shape, GF, Legion, Spirit have no replaceable special effects, not even from their own pov.
- Plague needs to stay color coded to identify her current state, cant give her rainbow puke.
- Doctor's electricity might be replaceable
- Nurse only has those particles in her left hand and the white movement blur of her blinks.
- Hag... Got her triangle on the floor. Much visible , such wow. Demogog's portals seem similiar, but lose their flair if replaced.
- Clowns shouldnt want to see their bottles that often (only can see them clearly when reloading, which sucks)
- Wraith, Trapper, Billy, Pig, Bubba, are the only killers who could have " cool" replacement tools that arent just glowing special effects like doc or nurse.
For the Plague, can change the fountains. For Michael, GF, you can make a visual, more realistic effect of the presence of a mask, as here:
https://www.youtube.com/watch?v=mCK-Ecigz68Only slightly improve the view from the mask.
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@Infinity_Bored said:
I guess Perk spawns in the bloodweb should be 100% RNG, no matter if they are common or ultra rare. But still i feel the same and vote for a return of old rarities.
Currently we have 71 Surv Perks and 63 Killer perks. If you unlocked all on Tier 3, you only have two colours to choose from. I hate searching for the one perk that is missing in my loadout.
May be someone could explain, why the 1.5.0 change is still a thing. I really miss the old perk colours.
O! You are speaking the truth! I’m also tired of looking for the perk I need in this purple mess.
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So there are still no doors on the maps. What is the difference? Now, if the developers added doors as an interactive element, instead of a pallet...
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In addition to the usual Judith Tombstone buff, I would suggest developers add the ability to kill survivors in the lockers so that these lousy guys could not nullify the full potential of this already flawed addon.
So you all write here that they these add-ons are OP, etc..... And how many times have you met Michael in the game with these add-ons for the whole game? 1 time? 2 times? 3? Or maybe never? And why? That's right, because these are unplayable add-ons. Have you ever tried playing with them against normal players? Who think with their heads, not as* and who are aware of how easy it is to counter the full potential of these add-ons? Just jump into the locker. All.
These two add-ons just need a buff to "live". How people need fresh air to live.
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I agree with you, bro. Michael is also one of my favorite killers and this change undoubtedly upset me. But even more upset was the reluctance of the developers to fix / remake / add animation for Michael (and for all killers in general) when he was in the 3rd stage. I want him to hold the knife in the same way that he holds it from the survivors. Even the game itself “hints” about this, when after an impact it tries to put the knife in the correct position.
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Corrected the post and provided evidence. At the end of the clip you can see Memento Mori. Time moment at the 50th second.
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Please note the problem.
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@McLean said:
Bug. Will be fixed =)
Hey, when will you fix the animations for 1st person killers when the pallet breaks?)
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@TheGhostFaceMain said:
Wait, the Myers cosmetic is released? If so, is Ghostface's also released?
At Ghosface, clothes will probably come out in 2 weeks.
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@bomb1720 said:
if it literally said failed, then try purchasing again as the funds shouldn't have come out.
Yes, that is right. No funds were written off, but the purchase still fails. Writes an error about a failed purchase.
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@SteveyTheExEevee said:
Don't get your hopes up. They were working on the patch since friday and were no closer to fixing the issues causing the problems. I doubt they fixed it in a single day (monday).
So they announced the transfer of the event on Tuesday? In theory, they have been working for almost a week on fixing bugs, and should at least somehow advance in this regard.
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Honestly, I would return that wonderful time when Iron Grasp provided 36% of the time of the escape from the hands, but the hooks could be broken forever.
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@Mandy said:
And we also read it and take ideas back to them - so yeah, this is a very helpful area.
Eh, I would really like to have a direct contact with the developers, just like you. But not to spam them about the buff or nerf of this or that character, but to point out to them some mistakes made by them in killer animations (namely, killers). I wrote about this in the most viewed section about it, but unfortunately no one heard me :(
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@Rizzo said:
They do read, even if they don't answer to everything.
You can see yourself Peanits commenting on a good amount of posts basically on a daily basis.
Okay, thanks
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Better let them add their Pudge to the game.
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@dbd_noob said:
I prefer the Devs to invest more time and fix alle the bugs than release the event and patch with a lot of problems. I agree that the communication is not very good, but they should invest every second in getting the patch and event ready and fixed.
They had VERY MUCH time for this. Two, damn it weeks to prepare. And what is the result? We are waiting for the third week, and after all Halloween will be over soon. I’m now sitting in the Steam library and I see news slipping through that the Halloween event has started in the “N” game and I’m feeling damn sad. 😖
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Indeed, why fix animations, because they do not affect the gameplay in any way? Let the characters run in the T-pose and that’s it.
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Why don't you want to fix broken killer animations? For example, such as: the animation of destroying pallets for the killer (after patch 1.5.0), the Clown bottle after reloading, the animation of the Clown’s legs on the diagonal (as well as the absence of the Clown’s abdomen), wiping the blood of the Trapper hand (the arm didn’t move before) animation when the killer missed, etc? And also broken animations of some killers in the lobby of the game (Hillbilly, Wraith, Huntress, Doctor). They have Trapper animation in the lobby.
I beg you, start "polishing" the game visually.🙏
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Developers need fix the animation for killers when they break a pallet. At the moment, the animation looks wretched.
And here is a comparison of the new, miserable animation and the old, very atmospheric, realistic and cool.
15 votes and 14 comments so far on RedditThere is a difference? There is. And a very big difference.
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@Aztreonam78 said:
Maybe stop and it’s time to change priorities?
The game doesn’t need more dlc’s, there are more than enough stuff the most part of which still waiting for any attention. Rly..
And add some features which will improve the game by itself? Like survivors uniqueness, more game mods, etc.
Damn, it's high time. It's time to put in order the visual part of the game, which relates to animations and other things.😡
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And at the moment, all these animations that I mentioned in the post look very miserable and stupid.
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@Bravo0413 said:
Old animations had to be changed.... they didn't break.
They are not changed. They are broken. And this was confirmed by the developers themselves on their stream after patch 1.5.0.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/701720#Comment_701720
Oh. I thought you were saying that they're bringing ultra rare perks back, usually when people say that they're referring to pink perks.
Unfortunately, it is still unknown. But I really want the ultra-rare and brown perks to be returned, because they were removed because of the complex bloody web. But she is now very much facilitated
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@altruistic said:
I am sorry. Is this actually happening? Can you give a source for this info? I miss pink perks, they are aesthetically pleasing :)
I don't quite understand you. What information do you want to know?
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/700278#Comment_700278
you know its perfectly fine to edit the perk files since EAC doesnt check them. Streamers are using texture packs for them for years and the devs never banned it since it doesnt give an advantage. im using a great texture pack thats constantly updated and im not banned with 1300h in game.
I understand. I know about this, but this is not at all what I need. When you play with a texture pack, you feel it in a completely different way.
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Why, there you haven’t even done an animation for the legs of Demogorgon.
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@SaltyFries said:
Ultra-rare perks are not needed. Would personally love them to return with that great color, but the perks are working fine just being purple.
In fact, they are very necessary. If only because the constant violet color is already very tired of me (and maybe not only me). Changing pictures for perks by interfering with files is not an option. Not interested.
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@Mochan said:
Let's talk about the elephant in the room.
A lot of people wanted a lighter gamer because killers couldn't find survivors in the shadows.
This is the main reason you aren't going to see the return to the old lighting.
We don’t need the old lighting in the game itself (it would be better if they returned), but we need the old lighting in the lobby of the game, because this yellow color (forgive me for the expression - the color of urine) spoils almost everything.
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Because the current lighting looks terribly not natural, not at all suitable for this game. Well, absolutely. Look, people are asking for a return. They like the old lighting. It will be pleasant for the old, but unusual for beginners.

