Creator
Creator
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It would be better if they did not touch them, but simply corrected the shortcomings in them.
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@HellDescent said:
They cant even get a 2 second hook animation right. What did you expect?Oh, this animation is terrible. I agree with you. And the animation, when the killer grabs the survivor in the window or pallet, is also terrible. It would be better if they took the animation from the alpha version of the game, where the killer grabbed the survivor by the leg, and the survivor resisted the killer. It looked very cool!
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@AntiJelly said:
It'll fix once they have dedicated servers. The only reason it happens is because there's a discrepancy between the location of the survivor between your router and the survivor's router.I really hope so. And I hope that the developers someday let DLC with dismemberment. Not as detailed as in Left 4 Dead 2 for example. Developers already have a little bit of experience in this matter when they made Memento Mori for the Clown. I heard that the developers talked about declining sales in other countries in this case, but they can, for example, do the same mechanics as in Left 4 Dead 2. There you can disable the dismemberment in the settings, but your friend, for example, can leave this function will continue to be content with bloody slaughter. Or, in extreme cases, developers may ask Steam not to sell DLC in those countries where dismemberment is prohibited.
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@DwightsLifeMatters said:
How can you see your legs? I can't see them with any killer lolThey are visible only in some killers, namely, Trapper, Wraith, HillBilly, Leather Face, Huntress, Clown, Doctor and some others. Killers such as Legion, Freddy Krueger, Spirit, Nurse, they are not visible at all or visible, but very, very weak. And to see them, you need to take ShadowBorn. But the reason for this is the foolish location of the camera of the killers, which is not in the head, as it should be initially, but in the chest, neck, shoulders.
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I was just shocked by this. How can not notice such a huge difference in animations?
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But the exceptions are novices who have just come into the game. I remember on Reddit there was a post where users asked to correct the animation of the destruction of a pallet for the 1st person killers (just returning the old animation) and even gave an example for comparison, but there were people who DID NOT NOTICE THE DIFFERENCES !!!
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@not_Queen said:
Hello!
I sent that thread to our QA team as I didn't see anything about it in our database.@Creator We don't comment on every post but we are on forums everyday.
I want to make sure that you know it has been noticed!
Thank you for the report.
EDIT: It is now logged in our database and QA + Animation confirmed it's a bug.
I can't give you any ETAs on fixes but at least we have it logged!Oh, thank you so much! Thank you!
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@Boss said:
@Creator said:
@Boss said:
Good to see another noticing this.Oh man I am also glad to see such people! I still “struggle” with the developers (so that they see my posts), or rather with the animators (although I don’t know if they are here on the forum), for returning the old animations of the destruction of the pallet for the 1st-person killers. And the animation, when the killer missed and his camera moved exactly in motion!
Just to inform: As you can see here, devs do sometimes respond.
https://forum.deadbydaylight.com/en/discussion/3180/are-you-not-able-to-unlock-faces-for-leatherface-anymore-or-is-this-a-bug#latestOh, this is very good. Then I will continue to make posts on similar topics, maybe someday they will notice)
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@Boss said:
Good to see another noticing this.Oh man I am also glad to see such people! I still “struggle” with the developers (so that they see my posts), or rather with the animators (although I don’t know if they are here on the forum), for returning the old animations of the destruction of the pallet for the 1st-person killers. And the animation, when the killer missed and his camera moved exactly in motion!
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The idea is cool. I would not mind seeing this perk in the game. Finally, you can use bottles with a purple or yellow mist on the killers.
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I apologize in advance for any errors made in the text.
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When you watch the GIF animation, pay attention to the left side!
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Black eyes suit him when he has makeup on his face. That's where they are just by the way. And here he is without makeup, looks like an ordinary person. Even the face under the mask does not hide.
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Oh, very sad
Well, the truth is, ordinary eyes, exactly the ones on the poster suit him much better. -
How do you like these ideas? I think it would be very, very cool!
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The idea is interesting. I would have made the Pig such a voice acting that when the Reverse trap is activated (exactly when the timer starts beeping), the survivor with this trap begins to hear the official theme from the movie "Saw", which of course will add a lot more atmosphere when playing against the Pig. And I would also like to see an interesting "highlight" of the trap: when the timer on the trap expires, the camera begins to "teleport" around the survivor (and maybe even spinning), the survivor would shout, mumble, try to somehow remove the trap, the camera stops abruptly and the trap is triggered. This feature was applied just in the saw movie franchise.
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I even remember the patch in which these animations were broken. This was the PTB test, which was first done by the mechanic of Bloodlust. It was with the PTB-test that the developers transferred the broken animations of the destruction of the pallet to the main server and even themselves admitted it a bit later on the stream! Dear moderators and community managers! If you are reading this, I ask you to pass this information to the animators!
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God, if I could, I would personally come to the office to the developers, namely, to the animators and point out this problem by providing clippings from old videos on YouTube!
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Oh man! I'm not the only one in the world! Developers, return the old animation of the destruction of the pallet, as it was in the old versions, when you added Michael Myers !!!
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It now remains to wait for the developers to notice this post and do something in the next patch. I really hope so. Although it is unlikely, but they also seemed to say that they read all the proposals for changes to the perks?)
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@Aerys said:
The main downside of Fire Up is that you have to wait until nearly the end of the game for it to be useful much like NOED and other similar perks, unlike them however it isn't as good at shutting Survivors down. If they changed it to something like;Each time the Survivors complete repairs on a Generator, Fire Up grows in power and grants a speed bonus to Pallet break, Generator damage and Vaults.
2 Tokens: receive 8/10/12 % action speed bonus.
3 Tokens: receive 12/14/16 % action speed bonus.
4 Tokens: receive 16/18/20 % action speed bonus.As if you're at 4 Tokens that means there's only one Generator left and the Killer is likely doing poorly anyhow. Before anyone says these numbers are broken I assure you they aren't, if the actions they were affecting were in the tens of seconds long then perhaps but the numbers they're affecting are 2.6, 2, and 1.7, which means 20% of those (which is only 6% more than the current max) is the difference between 2.28, 1.72, and 1.46 seconds with the current buff and 2.08, 1.6, and 1.36. For the record, when compared to Brutal Strength (20% to Pallets and Generators from the beginning of the game) and Bamboozle (15% to vault + Entity Block) this perk would still only barely match up to them as it only takes full effect at 4 Gens lost. When combined with them the times would be 1.56, 1.2, and 1.02, but keep in mind that'd be 3 perks of a 4 perk limit just for these 3 stats, but who knows it might be super powerful, I'd hope it would be if it takes 3 perks to achieve.
And this buff is great too! Regarding Brutal Strength and Bamboozle, I also wanted to write in a post (about their advantages at the beginning of the game), but decided to see what others would say

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@se05239 said:
Fire Up is one of those perks that'd need to boost close to all variable stats in order to see a place in the meta. Like, it'd need to boost things like movement speed and successful attack cooldown etc.Wow, I forgot about the speed of movement. By the way, this is very good.
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Очень интересная идея, но непонятно где можно будет получать эти монеты. В той же кровавой паутине? Хотелось бы увидеть в игре, но скорее всего разработчики не будут делать, ибо скажут, что "уже несколько раз облегчали паутину и вам этого вполне хватит".
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Hello! Would you like to add a beta version of the animation of Memento Mori to the Leatherface? This is the one you once showed on the stream. He punched the back of the head with a hammer, and then pulled the chainsaw starter 2-3 times, and at the end performed a dance with her. If not, why? And is it possible to add at least one piece of animation, where he pulls the starter of the chainsaw? Without dancing with her at the end.
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Все эти идеи с полицией и лодками напоминает мне одну игру... Но а так-то идея годная. Я бы поиграл с удовольствием.
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Идея неплохая, но у нас же ведь есть Маерс. Хотя если взять идею с комментрия выше, то почему бы и нет? Я бы например хотел какого-нибудь маньяка, наподобии Пуджа или Скорпиона(из МК). Способность: цепной крюк(или крюк на цепи). Маньяк бы бросал в выживших его и притягивал. Мог притягивать бы через окна, паллеты и тд.
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Сила. Тревор кидает в выжившего зачарованным комком гипса. Пока выживший будет находится в прямой зоне видимости убийцы, то его скорость будет снижаться с каждой секундой. После 10 секунд он полностью "окаменеет" на 5 секунд и не сможет двигаться.