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@Peanits said:
That lighting was actually changed due to popular demand. Many people liked the new lighting more than the old, so we kept it. It's not exactly impossible to bring it back, but it wouldn't be something we'd consider doing unless there was boatloads of support. Some are going to like one more than the other, and there's not really a clear favourite.
But what about the atmosphere of the game? As for me, the old lighting fits much better into the game than the current one. Maybe you still bring it back to the game? Pleeeeaaaase!
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And they also need to restore the broken animation of the destruction of pallets for a killer from the 1st person. They broke this animation 2 years ago and still have not fixed it!!!!!!!
17 votes and 14 comments so far on RedditI agree with the author of the post. Developers need to start "polishing" the game in terms of fixing animations (or maybe even returning to old versions of animations), fixing character models, etc.
Because animations and character models are what newcomers are looking at first. It’s also necessary to return the old lighting to the lobby (darker) and ultra-rare perks (the Blood Web and so much easier already).
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@LastShoe said:
Well… in the old animation he isn't even hitting the pallet...
Because the pallet is on the other side. You can check it right now in the game. The effect will be the same.
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Carburettor Tuning Guide + The Beast's Marks - I believe that this is the best combination of add-ons. There is a quick start chainsaw and running speed with a chainsaw. With such add-ons, I can start a chainsaw while being 6-7 meters from the survivor and calmly catch up with him.
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/83616/i-can-not-take-it-anymore
@Creator if you want in the ptb so bad @SenzuDuck made a post where you can get the game on pc for $10. Even if you don't want to grind everything again you could have the account strictly for ptbs.
I understand correctly? That is, I can buy PTB for $ 10 and can use it before others? I apologize if I misunderstood your comment.
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I agree with the author of the post. At the moment, tombstones are the most useless add-ons for Michael. Easier to take the Eboni Memento Mori. Now there remains one option: to constantly "spam" the forum posts (with small intervals) so that the developers finally see and give Michael the opportunity to kill survivors in the lockers. Tombstones are already too weak add-ons, given the colossal fine of pure evil required to accumulate the 3rd stage + reduced movement speed + the fact that without another addon your stage will not be infinite. In short useless.
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@Hoodied said:
You don't care if I help you right?
Run agitation and iron grasp, why? Because this can allow you to drag them away from most lockers and then you can kill them that way
This is unlikely to help if the survivor has a sprint or a lot of lockers on the map. Better let the developers let Michael kill the survivors inside the locker and there will be no problems with that. Because it is really stupid mechanics and it needs to be urgently changed.
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I really hope that ultra-rare and brown perks return to the game again.
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@HatCreature said:
Well we haven't had the PTB yet so we don't even know what kind of noises it makes so maybe it does but we don't know yet. Maybe during the super lunge it roars which would bad ass. I'm thinking that while you're teleporting you hear some faint noises or something we have like the Spirit.
Also as a side note they can't actually make lights flicker because the lights already flicker when a Gen is not completed. This would be cool though for flashlights if they just randomly started clicking and flickering on and off ;)
Well, it’s not necessary to make the lamps on the generators flicker. For example, can make lamps on the ceiling flicker, lamps on the walls, etc. But I really hope that the developers have not forgotten about this important feature.
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When you do a Leatherface rework? And when you have finally fixed the animation of the breakdown of the pallets for killers from the 1st person (in patch 1.5.0 you broke this animation)? When you return the old miss animation for the killer?
https://www.reddit.com/r/deadbydaylight/comments/86ih8h/bringbackthe_old_pallet_breaking_animation/
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The old version of the animation was 100 times better than the current one. And even better was the animation at the start of the game. Such gusto was when you installed a trap. In general, before all the animations that were old, the very first, they were the best, looked amazing. The current animations, though accelerated, but look awful. You do not feel that you play for the killer. Even this broken animation of the destruction of a pallet for a first-person killer, it's super awful. They broke it in patch 1.5.0 and still have not fixed it!
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And what, the killer's facecamp hinders the rest of the survivors to go and start the generators quietly?
@Mandy said:
The difference between survivors body blocking killer and the killer body blocking survivors is purely that the killer can do things about being body blocked but when it's the other way around there is no counter play.
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/573292#Comment_573292
Because survivors cannot hit killers. Pretty simple.
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Indeed, it turns out double standards. If the killer cannot block the survivor hanging on a hook, then why can the survivors block the killer? By the way, the old facecamp was also considered the mechanics of the game, for which it also gives blood points. This is unfair to the killers. I am for justice. Let the developers return the old facecamp.
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Then give pls Ghost Face immunity to detection perks!
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/532527#Comment_532527
I've gotta' clarify some things here because there seems to be a lot of confuison.
The range to break him out of stealth is unchanged. The detection area refers to the area on your screen that the killer needs to be in to start revealing him. That will be made about 8% larger. This does not make him easier or harder to reveal, it's just a little QOL change for those that aren't perfectly accurate (particularly helpful for those playing on a controller who are having a hard time keeping their camera right on him during a chase).
The pallet stun is something we got a lot of feedback for. A survivor is meant to be reveal you once they've seen you. If they threw a pallet down on you, they've definitely seen you. (That, or they're just running around the map throwing pallets down for fun and just won the lottery.)
Most of his add-ons are not being changed. His stalk rate add-ons are being decreased due to how powerful they were. It was possible to reduce the stalk time to under 1 second while leaning. The killer instinct add-ons are being reduced to compensate for his base killer instinct duration being increased. The rest of the add-ons remain unchanged.
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I'm really good at playing, as the dude wrote above, but I take memento mori solely because of the beautiful animation of the murder. It is like a drug. It is highly addictive.
@drunky26 said:
https://forum.deadbydaylight.com/en/discussion/comment/519445#Comment_519445
But he obviously isn't, otherwise he wouldn't be making this topic.
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Yeah, me too)
@Shad03 said:
I love being able to look down and see THEM LEGS! Seriously, I love being able to see my feet in a FP game.
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I apologize, but what is "RNG"?
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Not really. In the video there are other sounds that are currently not used in the game.
@TAG said:
Aren't those sounds in the lobby and stuff when you choose the Clown?
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Can you reduce the time for collapse from 3 minutes to 1.5 minutes (up to a maximum of 2 minutes). Because 3 minutes is more than enough to hide behind the survivors and annoy the killer. And this is without taking into account the fact that when someone is hanging on a hook or in a dying state, time slows down by 2 times. And will you add an animation for the killer when he opens the gate? For example: the killer grabs the switch, pulls it down and tears it off, then looks at it a bit and throws it aside.
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I would add 100 thousand online players or more (not bots, namely players). And so that this online never diminishes, but only increases. Yes, this is certainly on the verge of fantasy, but if that were possible, I would do it. And the rest is a matter of developers.
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Today used green and yellow offerings. Yesterday I use Ebony Memento Mori and the game started with one survivor...
@[Deleted User] said:
Did you happen to use green offerings or anything rarer? I noticed the chances of load screen crashes multiply by infinity when I use a green or pink mori.
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- Leatherface
- Сlown
- Michael Myers
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Killer Ability:
Meat hook. Holding the M2 key, you begin to swing the meat hook on the chain. After you let go of the M2, the killer throws the meat hook into the survivor (the maximum throw distance is 25 meters). If the hook hits the survivor, then it digs into the shoulder and the killer begins to pull the survivor in spurts.
A small digression. Here I have a choice of 2 versions of how the killer will pull the survivor: 1) he will automatically pull the survivor. 2) the player must himself alternately in timing press the keys M1 and M2.
We continue.
The meat hook can also cling to the survivor if it is outside the window or behind the pallet. In this case, when the killer starts pulling up the survivor, the survivor will rest his back on the window frame or pallet (the animation will be the same as in Left 4 Dead, when the Smoker grabs the survivor and he rests on the object). At the same time, the killer begins the skill check. If the killer falls into the skill check, then the survivor pulls through the window / pallet directly into the killer's hands (as well as through all the other objects on the map that will meet on the way). If the killer misses the skill check, then the survivor pulls the hook from the shoulder along with a piece of meat, because of which he becomes wounded.
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This error began to manifest itself from the moment when the animation grab accelerated(When they added the Spirit to the game). It would be better if they took the animation from the alpha version of the game. She there and looked 10 times better than this trash that is now in the game.
Alpha animations.gif -
The fact is that she holds her hand with a censer at chest level. And the killer's camera after it finishes flying at the beginning of the game, it just flies into the chest of the killer. They need to return the camera back to the face of the killer (in the eyes of the killer, if more precisely).
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Why this meaningless comment? I play not only killers, but also survivors. And the decision to make such a ranking system for the survivors was made by the developers.
@The_Crusader said:
Good. Killer mains cried for survivors to pip slower and now they got what they wanted.
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I apologize, but I am not strong in english, but I have already got used to call Hag the Witch)
@PigNRun said:
Its Hag, not Witch. Respect your elders.
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I confirm!
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P.s. I currently have 4 rank.
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It seems that I heard his breath. It looks like the Doctor's breath.
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These add-ons actually do not work as they should. And even the developers mentioned it, so they will most likely be redone. But I noticed that purple chilli works well in conjunction with addon mark of beast.
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/357118#Comment_357118
Knife Scratches and Beast Marks are a good pair, I catch quite a few people offguard with faster movement speed Chainsaw when they think they've outran me The Chilis and Begrimed Chains I personally like too...but the rest are pretty useless.
I kinda wish he had a lunge/slight charge forward with his Chainsaw like a mini sprint
Yes, these add-ons are good, but even they are not enough to catch up with the victim, not to mention running the chainsaw for too long.
Mini charge? It would be nice to see him in the game, as the second ability. There are moments when you do not have time to start a full chainsaw and the survivor jumps out the window or overturns the pallet.
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@βLAKE said:
https://forum.deadbydaylight.com/en/discussion/comment/357093#Comment_357093
I'm assuming he means when he does the charging animation
Yes, that animation when he waves his chainsaw
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@[Deleted User] said:
I’m sorry—jerk time?
I apologize, I just do not know English very well)
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Why the Plague itself is a tall character, but when I play for it, the camera lowers at the level of the chest or shoulders? And when will the developers move the camera back to the killers head? Because of this, some of the animations of Memento Mori look silly.
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As far as I know - no. I remember being hit with a pallet when I started a chainsaw. The charge was almost full when a pallet fell on me. After I recovered, I again began to start a chainsaw from almost the same place of charge
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I would change the sound of his chainsaw. Sounds awful. The trailer was much nicer.
https://www.youtube.com/watch?v=NbUzCsR1BHo
And yeah, I agree with the topic of the post. There are moments when you hit the chainsaw of the survivor (who is already at the gate) and he manages to crawl away, because you continue to swing the saw.And also i’d add LF nice feature. When the pursuit of the survivor begins, the LF sometimes begins to “use” the chainsaw (pressing the gas knob to terrify the victim), as it was in the film when he was chasing the victim. I hope you understand me correctly.
(Start at 0:27)
https://www.youtube.com/watch?v=2HoUwWem0wM
https://www.youtube.com/watch?v=hyPET50JT9o
(It seems I understood where the developers got the idea for the perk DS
Start at 0:39 )
Start chase from 1:02 -
@ToxicFengM1n said:
@Creator said:
Hmm…. It seems to me, or should the knife blade be lowered down after the hit?Here in slow motion:
https://youtu.be/aYlNWFAO3mgDamn, dear animators, change please the position of the knife in Michael in the 3rd stage. Well, you can see from the animation that Michael very much wants to keep the knife blade down (as it looks from the survivors), but something prevents him from doing so.
the pov of the killer is their chest, so when they attack it looks different that the survivors pov of the attack, so myers will look like he regrets what he has done but actually he has a mini erection from the attack
Yes, I'm aware of the different animations for the players for the murderers and for the survivors, but it is this animation (or the position of the knife in his hand) that looks very cool when he holds the knife with the blade down. Straight is very cool. And I think there are some reasons for doing so:
1) Old men will be delighted with this innovation. (Old here?)
2) Beginners who play for Michael will better understand the killer mechanics when they got the 3rd stage (I saw such Michael who continued to accumulate evil while already in the 3rd stage) -
@Sel said:
The Clown's weapon also needs fixing as it seems to lose it's motion after hitting someone/something.It seems that the Clown's knife has already been fixed. I played for him yesterday and everything was fine.
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@NurseMainBTW said:

I'm sorry, I just thought that it was hilarious since they all disconnected together at the first blink in the game.
They were just waiting for some Trapper, in order to show him their "super skill", to show how they can jump into the same window 100 times and run around the pallet for 1000 hours without getting tired. And then make fun of him at the gate… And then the Nurse suddenly ... All their plans violated

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Well, now it remains to wait and read the treasured line in the patch notes in the next update: "The error of all the killers was fixed, when the animations when breaking the pallet were not performed correctly." And next to the inscription:
- Thanks to very persistent players!


- Thanks to very persistent players!
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@xP3nnyWize said:
Creator said:It is necessary for the developers to return exactly the old animation, and not to do some new one, as it happened with the animation of catching a survivor from a window or a pallet!
Exactly! Can we please get a moderator or a dev in here lord. Haha.
It would be very cool! As far as I know, developers and community managers are constantly browsing posts. Not so long ago Not_Queen herself came to my post: https://forum.deadbydaylight.com/en/discussion/41466/when-will-idle-animations-be-fixed#latest
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It is necessary for the developers to return exactly the old animation, and not to do some new one, as it happened with the animation of catching a survivor from a window or a pallet!
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How nice when you're so not alone
I agree with the author and the topic of the post. I still “struggle” with the developers so that they finally fix this animation. -
@Tzeentchling9 said:
The camera position has changed several times since that example, not to mention the killer is using old Shadowborne. I don't think it's the animation as much as it is a massive FoV change.I do not think so. I remember that moment, that patch, on which the animation was broken. This was the PTB test with Bloodlust new mechanics. That's when the animation broke. And the developers moved the broken animation from the PTB test to the main build. And even admitted later on the stream that they broke the animation by accident and promised to fix it…
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@thesuicidefox said:
@Creator said:
On the contrary, I would improve Tombstone. Would give Michael the opportunity in the 3rd stage of evil with this addon to kill survivors who are trying to avoid death while sitting in a locker
Sure remove the only counter tactic to dying instantly. applauds
What they should do is change the requirements for Evil Incarnate so that someone can't screw you over by doing this. IMO that achievement shouldn't even exist.
Well, no, but how do you want? I'm running the whole damn game at reduced speed, trying to accumulate the damn 3rd stage, then to look at the miserable, cowardly ######### in the lockers? I’m not talking about those games when the weak survivors allow the third stage of evil to accumulate. And even then, if they find out about my add-ons earlier, they will also avoid dying in the lockers and it turns out I again wasted my very rare addons.
And then what? Can offer your version of this tombstone buff? Maybe remove this reduction in speed or reduce the amount of evil that is required to get the 3rd stage? Or it may be to reduce his rarity, because at the moment this tombstone does not justify itself. Does not justify its price, because many people know how to avoid death from it.
And again, I’m not talking about games where you play against weak survivors. We are talking only about high ranks, where people know how to counter this tombstone. Michael already depends very much on the map on which he will play. And if an experienced team is against him, then she will not allow him to get the 3rd stage, let alone to kill someone with the help of the addon. -
On the contrary, I would improve Tombstone. Would give Michael the opportunity in the 3rd stage of evil with this addon to kill survivors who are trying to avoid death while sitting in a locker

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I liked the music at 19:48. Wow, straight agitates and inspires hopelessness and fear! But only I do not know in what game moment it could be realized. Although I guess, but for this need to make an event on Halloween, where Michael will play a role like in a movie, on a completely dark map....



https://youtu.be/t61cT_TrG6E