Feedback and Suggestions
Our team will be happy to read these!
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So tonight i have depipped from rank 4 to rank 6 (almost rank 7) because every single game I get someone who camps, tunnels, slugs, first hook moris, etc. They stop me from playing the game entirely so i dont get the chance to accumulate the points I need just because the killers decide to be toxic. The killers arent better than me, theyre just using cheap tactics that take away the need for ski1 comments 311 views last activity
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As much as a controversy this topic can be, i think it must be said, looping is NOT meant to be a thing, as already said by the devs, and i think this is something they need help to solve. so here are a pair of ideas. must i explain? as a survivor you are mean't to be stealthy (yes that button you use to T-Bag is for stealth.), and you have a lot of options to do it, you can also loop with window8 comments 252 views last activity
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Trying to preview Spirit's weapons in the store is a horrible experience because when she extends it seems to be random. Most of the time when previewing a weapon all you see is the shard sticking out from her hand, but not the full model. When she finally extends it it's not out for long, and if you are trying to preview multiple combinations it just takes forever. Either add a toggle so you ca5 comments 51 views last activity
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I was thinking about having an alternate power line addons like Freddy does but based off of the current torn notebook addon while turning the useless BP addons fun. Alternate power: Ever Lasting Breath: You can't blink through walls or pallets but charges and recharges 50% faster. This still lets nurse blink through windows. Every Lasting Breath will make a long sighing like sound to let survi0 comments 11 views last activity
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Why not allow us to use DS when a killer tries to mori a survivor straight off of hook?8 comments 81 views last activity
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In order to at least deal with the immense grind just a teensy bit, why not make a happy hour system of sorts where for a few hours per day/week, all items/offerings/add-ons/perks are half off (or somewhere around that amount) in every bloodweb that is generated during this time period? There could also be community challenges that when completed add some sort of boon to the happy hour(s) suc2 comments 31 views last activity
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What if they tweaked myers a lil bit to give him a better chance at the high ranks9 comments 131 views last activity
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i dont know if is this is something new, but i had the game for like 1-2 months now, and in the last 2 days i played vs 4 teams of hackers(one or more in the team) yesterday i just rage quit out of the game but today (my very first game of the day) i stayed till the end so i can report them, but you need to improve the anticheat of this game, or new people like me will just leave7 comments 91 views last activity
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when I press right mouse to go invisible the bell sound stops 2 seconds before I go invisible but I still need to hold the button for 2 more seconds before going invisible . this is annoying as when the last bell dings it does not queue with me going invisible and around half the time I stop pressing the mouse button because the sound stops and then I have to press it again with the extra 2 mute1 comments 11 views last activity
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I really like the change they made to Ruin. Its fits an entirely new role and an entirely new play-style. But please, PLEASE. For the love god. When Ruin is cleansed generators that where regressing under the effects of Ruin should continue to regress. No, not at the same 200% regression speed a tier 3 Ruin provides, at the normal rate "just kicked the gen rate". As it currently stands it so o1 comments 11 views last activity
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This way players can practice with killers and looping as a survivor. Also gives survivors more of a chance if one of them DC's early and the killer a chance to earn more BP so please add this devs!2 comments 51 views last activity
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There are a lot of perks in dbd, but ~20% of all 100 are in demand, and this is bad. Everyone knows this, including devs, but they still haven't fixed them, although devs have already promised to rework and fix the perks more than once. I want to list how I would like to see some perks. They should be something like this: They are interesting to use, They have Interesting and not weak effect,8 comments 92 views last activity
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Please BHVR can we have the option to just crossplay with consoles, or at least improve the FPS on Xbox, PS4 and Switch. It’s bad enough that we have to play against KB & M but the frame rate just doesn’t compare between platforms. One or the other please.182 comments 5,453 views last activity
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So I recently got back into DbD after I took a 3 month break out of pure boredom. Before I left I started what I wanted to be a series where I would look at some under-preforming perks and see how I would fix them. I do this purely because I enjoy it. Poised (BUFFED) After a generator is completed, your scratch marks are hidden for 10 / 11 / 12 seconds . (NEW) Additionally, get an auditory4 comments 111 views last activity
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I think it would be cool if Wraith's bell worked like Billy/Bubba's chainsaw so you could "feather" it. In all honesty I haven't put much thought to it yet but I'd like to hear what other people think about this potential buff.4 comments 91 views last activity
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Use the power to blow up gens from a distance or drop pallets or pick up pallets from a distance. Of course dropping pallets at the right time will stun the survivor. Or if not drop pallets hold the pallet up for a second or two. Pick up survivors from a distance to avoid pallet saves and flashlight saves. Maybe pull survivors out of lockers. Just a thought9 comments 81 views last activity
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So I have seen an old thread on the same subject and the person who submitted the same issue but got no answer on the matter. Please find a solution for the bug that prevents players to not use the purchased character at its fullest. https://forum.deadbydaylight.com/en/discussion/152187/ghostface-myers-stalk-doesnt-work-video0 comments 11 views last activity
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There are good games and there are awful games. There is no in-between. Devs, you need to do more and put more effort into better hit detection. I'm growing increasingly sick and tired of having a 40ms ping and getting hit when I'm 2 meters away after vaulting a window, and I still get hit. This is ridiculous. Yesterday I was even hit through a wall, the wall of the bus on Gas Heaven. The new hi3 comments 31 views last activity
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Since some stronger killers like Nurse, Spirit, Hag or Freddy always attacks with their M1 attacks, some weaker Killers like Piggy, Demogorgon or Legion just can't use them effectively. Of course this problem doesn't affect all killer in all tiers like Wraith, Myers or Ghosti and some killers have a strong snowball effect with their M2 attack like Huntress, Billy, Bubba or Oni. The thing I ju0 comments 21 views last activity
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Dying Light and Mettle of Man were originally pretty powerful perks, so it is understandable that they came with downsides. However, after their reworks I see no point in keeping those downsides. Dying Light buffs your Obsession's altruistic actions by 33%. Mettle of Man reveals your aura if you heal after using it. There is no reason for these effects to exist anymore. Now, there is one proble5 comments 51 views last activity
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Ok, this is my last attempt to get the Toxics out: If all the other survivers could escape and i dont need to escape for a mission, i will let you kill me. I'm not doing this as an act of mercy, it is an sct off dignity for all non toxic survs. You, the killer, should not have the feeling that every surv is toxic, because all of those nutballs are playing like that. Please see that as just a lit1 comments 51 views last activity
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I am a streamer and play Dead by Daylight every day, it's very boring for viewers waiting until to spend my points on live. Please make this game more accessible for streamers and increase the limit by 5,000,000 or 10,000,000 bloodpoints.6 comments 41 views last activity
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I wanna do a post where people list all the killer reworks/buffs/nerfs that they want to see. Here’s mine: Trapper: Iri stone nerf/rework, make it so every 60 seconds or so a random trap is teleported into his hand. Make trapper sack base. Wraith: Make windstorm and bone clapper base Billy: Well he just got a rework and I’m strongly against his overheat system but oh well guess that’s not chan15 comments 111 views last activity
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"Electrified Keyring" Coursing with energy, the attached Key can be used to jump start an exit gate (50%) before being consumed by the entity.1 comments 21 views last activity
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When I heard about this in the PTB I was pretty sure I'd hate it if it made it to live, and now that it has it's absolutely goddamn ridiculous. I despise it as both Killer and Survivor and it needs gone. As Survivor I lose out on struggle BP because of this nonsense. That's around 800 points I SHOULD be getting, but don't now. Survivors already have worse BP generation, it's absolutely stupid to17 comments 271 views last activity
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900 hours in-game. (Pretty good so far.) In Steam, the "novid" or "skip_intro" launch options used to allow me to skip the intro video, but now they don't. Here's why you should make a launch option in Steam that allows players to skip the intro again: Due to the fact that my PC doesn't have a great graphics card, whenever the intro video is playing my PC is rendered unusable for 1-3 minutes. T0 comments 1,452 views last activity
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Please do something ASAP about vpn killers. It is a complete killjoy to play against these cheaters. I appreciate the efforts to make a hit validation system but I just need somewhere to vent this as it is some boooooshit. Thanks, have a lovely life and suck it vpns!0 comments 21 views last activity
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This just happened to me. When you are up against The Doctor, and are affected by Deep Wounds, you can't mend while in Madness 3, then you get put into the dying state since you can't mend. This needs to be fixed ASAP.1 comments 21 views last activity
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Luck is the most useless status effect in the game, rivalling hemmorage. The amount of things it effects are tiny, and the impact of those things are inconsistent. Nobody likes that trapper's traps are luck based and nobody ever uses luck expecting to kobe. Despite this, there are a variety of offerings and a perk to increase it. Bloodwebs are cluttered with luck offerings that no one ever uses.7 comments 331 views last activity
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A lot of people get annoyed when they get hooked even though it looks like they wiggled free. This is because even though the bar looks full, it actually needs to fill up a tiny amount more before you actually get off. I think it should be adjusted so that it doesn't look like you've finished wiggling until you actually have. Maybe have it fill up like 98% or so of the bar, and then just instant0 comments 11 views last activity
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Dear Balance Team, Enough is enough, I've had the patience to wait through several killer and survivor releases yet you will not tell us a single detail to us about the perks you wanted to change about half a year to a year ago. Technician, Fire Up, Overwhelming Presence etc where all said to have been in the works and nothing has come out of it. Have they simply been put on the back burner whil3 comments 51 views last activity
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Now, lets be fair in this situation, the quality of life would be towards survivors mainly, which technically makes it a nerf, but I dont consider it to be a nerf to Spirit. Anyway, here is a list of changes I think would make Spirit more fun to play against, without making her (too) weak. Her passive phasing only works when she has her power available(and make it known to killers when they14 comments 101 views last activity
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Its so boring at the end of the game when killer decides to slug and you just get stuck crawling around unable to do anything for 2-3 minutes They knock you down and then leave you so they can farm bloodpoints or whatever they want to do with no punishment. It completely ruins the end of the game cause you cant open exit gates or get yourself up. They changed it so that game ends when the last23 comments 201 views last activity
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I have tried these killers when I started and they are fun but extremely weak. I wondered if that was just me maybe so I looked it up and it seems like it is agreed by most good players that these killers are on the bottom of the list. To keep this short here are my humbled opinions on how they can be improved. Clown: make it so that inside the cloud and for 2 seconds after the survivors hav8 comments 131 views last activity
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I've thought about a few ideas for the clown, and finally decided it might be fun to make an account on the forums and drop the idea for people to read. Apologies if this is a long post, along with if this is a frequent discussion, as I'm having trouble finding anything related to this. A general agreement is that Clown is pretty lackluster in performance, and I think there is a few reasons a0 comments 11 views last activity
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Wit the new perks coming out I feel the killers are at a strong advantage compared to survivors, I just got back into the game and check The Blight out and his perks seemed way too strong at the moment, especially since the new survivors perks seem reused, What do you guys think?36 comments 621 views last activity
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Good old ONLINE GAMING is plugged out with FRESH, hardcore gamers ready to rage and leave a match if things aren't going their way. I see many people want the penalty back, yet even when it IS working. People STILL take the hook and leave. I've seen people comment in chat about "Well they are going to kill their character on the hook, so lets unhook them for the points eitherway" . - Honestly,0 comments 21 views last activity
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Hello, y'all! Vale here with an ideas post. I was just wondering(like most people are these days), why aren't Demo's bad addons being reworked to be good? Or his mediocre addons made to be more usable? So here I am with a post on a few ideas for reworking Demo's addons. Some of these ideas are thoughts(*) but others are dead serious ideas(^). Let's jump right into it! :) (*)Sticky Lining R1 comments 23 views last activity
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I'm a rank 1 killer and a rank 4 survivor and the game is doing everything in it's power to make it easy for survivors. I can chase and hook someone every other minute and waste almost no time on getting looped and they still get a 4 man escape just because they can gen rush to their hearts content. I don't know if every developer is a survivor main but i'm starting to think that's the case. Th1 comments 42 views last activity
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So I play both sides killer more rank 7 and survivor rank 10 and whilst I do agree with an anti tunnel perk however. I have thought that a rework that might make it more balanced. So the 60 seconds would stay the same however when you get of the hook there is an activation period of 20 seconds for all levels where unless the killer starts a chase with you it won't activate and can be used on the26 comments 231 views last activity
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I would love to see the thing in the game, i think the Antarctic and theme music base would be great and suvivour could be mcready but not sure were the creature fits in, what do you guys think?6 comments 241 views last activity
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I recently had an idea for a new perk. What do you think: Scout Your eyes are sharpening in the rush of a hunt. While hunting a surviver for 90 seconds, scout is charging. When charged, the last 2/3/4 hunted survivers are seable via a red siluet if they are out of the terror radius until they are bin hitten into the dying state. When in the dying state, scout deacivates for this surviver (stil0 comments 11 views last activity
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Killers hate SWF's and Survivor's hate Mori's right? How about a change that affects both at the same time? Firstly, remove Mori's entirely but implement a built-in system that allows the Killer to kill Survivors that are in an SWF group naturally. ========== 2-Man SWF Group: Ability to Kill one of the Survivors in the group at any time after they've been hooked once. After the 4th Generator h10 comments 211 views last activity
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After all gens are powered, decisive strike gets deactivated. A band-aid fix, that would make ds more fair. To people saying no, ds is supposed to be anti-tunnel not ez escape end-game (:30 comments 481 views last activity
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THIS IS THE EASIEST WAY TO FIX DS AND TURN IT INTO THE ANTI TUNNEL PERK ITS INTENDED TO BE. Decisive Strike will strictly stay the same. Same activation time, Same Stun time, Same Skill check. The only thing that needs to be added is whenever a survivor interacts with ANYTHING other than a pallet, locker or window it deactivates. You can not be being tunneled if you are fuxing a generator, op7 comments 51 views last activity
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What if there were locked doors instead of the breakable ones that killers could break down or leave closed like we have now, while keys on the other hand could change that and open these doors and maybe they could open chests faster as an added bonus or something. It would look like this... Rare Key: Opens chests 25% faster(does not use charge), or use charge to open one door Very rare key:2 comments 31 views last activity
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With so many perks in the game, and some of them looking quite similar, sometimes it can be difficult to find the exact one you're looking for. Rather than being listed in 2 (sometimes more) alphabetical lists based or rarity, I propose they are listed by character like my mock up depicts! That way, regardless of level, the perk will always be found in the same location! Characters can be list1 comments 81 views last activity
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Looping needs a replacement in the game of dead by daylight. It is boring to do and annoying to face and looks silly and cartoonish. I can't be the only one that thinks they should add a fun chase system that makes it easier for newer players to feel better and more confident in a chase instead of holding w. I showed my friend dead by daylight the other day and he watched me loop a huntress and58 comments 1,601 views last activity
